♦SNAIL WRRC (CLOSED)PS4 

  • Thread starter Lessen
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@irmopars @gtr3123

I can appreciate what you guys are thinking, but when it's all said and done, Tuesday is race night, not practice night. All competitors are expected to put forth there best effort. I just can't have the super fast guys challenging themselves at the "expense" of the rest of the field. There are various battles going on throughout the field and you guys mixing it up with them just isn't appropriate for this series. I hate to be the party pooper, but it's just not a good idea from my angle both as Director and a competitor.

I understand and I respect what you are saying lessen. That would be the best way, JUST GIVE IT EVERYTHING YOU GOT GUYS! Over time everyone will improve.
 
Just had one of the most intense practice session I've ever had with GTR, we must have ran at least 50 minuets of racing at Donington and the whole time we where right with each other. Looks like my wheel is starting to do the trick, looking forward to tomorrow.

View attachment 546887

I'm glad we practiced bro, good luck for tonight :gtpflag:
 
I had more fun when @irmopars was behind me :)

I know it's a "series" but this ain't the GT Academy finals. This is just for fun. There are no prizes handed out or advantages for winning other than the battle being fun.

But that's just me :)
I'm not trying to make excuses but on the race with the the rain in the caddy, I feel I would've done better if I hadn't been looking in my mirror cause mopar was closing the gap so fast. I really have no excuse beings that PSEC is all about having the fast guys pass us but it was hard to focus.
 
I'm not trying to make excuses but on the race with the the rain in the caddy, I feel I would've done better if I hadn't been looking in my mirror cause mopar was closing the gap so fast. I really have no excuse beings that PSEC is all about having the fast guys pass us but it was hard to focus.

I realize I'm an outsider in this group, but I would like to point out a couple of things...

It shouldn't matter who is behind you. In SNAILS, back in the day, Zer05ive would have the group run 3 sets of races an evening. A set = 1 car/track combo.
There would be a practice session, qualifying session, then race #1. Then there would be a short practice session and then race #2 would be run again, but with a reverse grid!
This forced the faster drivers to the back of the grid and would give the slower drivers in the division for a win (more points) and know the feeling or winning and/or competition and all that goes with it, like stress. This has the added hardship for the faster drivers to make their way through the field - AND Do It Cleanly! The race series rules were still upheld as were the penalties.

If the powers that be are concerned about he standing rule is very simple - It's the responsibility for the car making the pass to do so safely. Zer05ive use to listen to the drivers of the series and their input and give it consideration.
 
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I realize I'm an outsider in this group, but I would like to point out a couple of things...

It shouldn't matter who is behind you. In SNAILS, back in the day, Zer05ive would have the group run 3 sets of races an evening. A set = 1 car/track combo.
There would be a practice session, qualifying session, then race #1. Then there would be a short practice session and then race #2 would be run again, but with a reverse grid!
This forced the faster drivers to the back of the grid and would give the slower drivers in the division for a win (more points) and know the feeling or winning and/or competition and all that goes with it, like stress. This has the added hardship for the faster drivers to make their way through the field - AND Do It Cleanly! The race series rules were still upheld as were the penalties.

If the powers that be are concerned about he standing rule is very simple - It's the responsibility for the car making the pass to do so safely. Zer05ive use to listen to the drivers of the series and their input and give it consideration.
I agree 100%. Saturday is multi class racing for PSEC and the same rule applies to the lmp guys as they come through the gt field. It is not required for gt3 to move it is a courtesy. If you gotta wait to pass then wait. Make it clean or get penalized. I was just stating the fact that if I wouldn't have been looking behind me and worrying so much about it I would've done better. I didn't do bad as it was anyway. :lol: But my failure to focus dropped me back a position.

I agree with both sides of this conversation as it stands. Not only would them dropping back give everyone else a chance at a higher position but I agree that putting forth your best effort is what race night is about.

Also we are getting a growing number of drivers up there with mopar and gtr. I have been working and making progress at closing the gap between me and them thanks to both of them. Also SGETI and Cardahs are up there too. So as you guys are pulling away from us. We are learning how to not let that happen so fast.
 
Theres a little problem with project cars though, sharkie... No reverse grid unless we do a lap, organize the grid within that lap and "green, green, green" when back on the main straight.
 
Here's a random thought..

What happens if a driver fails to qualify? I know in most series or sanctioning bodies if a driver fails to qualify or misses the qualifying session or whatever reason said driver is forced to start at the back of the grid as a result of not having a qualifying time to place them within the grid. Is there a rule in this series that states a drive is REQUIRED to qualify? What's stop a driver from missing the qualifying session? If driver would like to start at the back of the field, why not just let him, her, or them do so?
 
Theres a little problem with project cars though, sharkie... No reverse grid unless we do a lap, organize the grid within that lap and "green, green, green" when back on the main straight.

I wasn't saying that there should a reverse order grid - I was saying that SNAILS use to do that, and then listed the reasons behind it.
 
I know that sharkie, but this series only share the name with what used to be the snail thing in Granturismo as it was build by the same snail people and around the same dynamics, just in a different format.

@Lessen my Scion will be the Neon/Black Stripes.
 
I think FOV should be a set it and forget it thing. It's all about re-creating line of sight, which doesn't change from car to car in real life. If you want to make slight adjustments to how much you see from car to car, the seat adjustments can be utilized without changing FOV all the time. I think it's a really bad idea to change FOV contantly because it has a significant affect on sense of speed and "distance". If you start changing that up all the time you're bound to get caught off guard in traffic situations. That's just my feelings on it.

Also, I generally feel the best immersion comes from getting as close to the screen as possible without seeing pixels. The closer you get, the "wider" your "view" becomes.
What movement settings do you use?
 
I wasn't saying that there should a reverse order grid - I was saying that SNAILS use to do that, and then listed the reasons behind it.
IF PCars allowed reverse grid races I think we would use them. I think @Schmiggz was just saying that it is unfortunately not even an option in PCars.

The only way to do reverse grid is to start a race, do a reformation lap nice and slow, and manually start on lap 2.

So many stupid little things GT5/6 does right that it pisses me off PCars doesn't have them. And it's all in the menus etc. Put the PCars actual racing into GT's menu system and you'd have the perfect game.
 
IF PCars allowed reverse grid races I think we would use them.

I remember reading about how to set up reverse grid a while back. Here it is.

http://forum.projectcarsgame.com/showthread.php?45924-Inverted-grid-in-Pcars-Yes-it%B4s-possible!!!
Inverted grid in Pcars? Yes, it´s possible!!!
Good morning to all. I want to share an experience that I made yesterday. Me and two friends of mine are hosting a Project Cars Brazilian championship. And I´m responsible for the month calendar. And I always kept thinking about a GT3 championship with the following structure: 15 minutes of qualifying, first race with 25 minutes. And now the "impossible": second race with 25 minutes, no qualifying, INVERTED GRID. It is possible to make that? YES, with an workaround. I don´t know if this was written before but I have never read that. So, here we go.

Let´s consider the pilots A, B, C, D and E. In the first race, they finished in that order:
A – 1st;
D – 2nd;
B – 3rd;
E – 4th;
C – 5th.

Now, the workaround:

- The pilot “A” open a new lobby;
- He will call the other pilots in the same finish order, “D”, “B”, “E” and “C”.
- Set 05 minutes for qualifying. NOBODY CAN LEAVE THE PITS, that´s the important part. Nobody can set times, just wait the time ends.
- By starting the race , the grid will be reversed. Will be as follows: C – 1st, E – 2nd, B – 3rd, D – 4th and A – 5th.

I hope you enjoy and I expect that can be useful for some who is hosting championships. I´m on PS4, and I tested this with 09 pilots. Worked. I don´t know in another plataforms.
 
Schmiggz kind of highlights the main point here. It is not a matter of my opinion of the format concept. It's simply boils down to the controllability of processes and procedures. What has been suggested is neither controllable or consistent. A few points if I may...

  • ALL drivers deserve a right to fight for pole as it rewards 1 championship point. It would not be fair or consistent to the entire field to ask only a few of them to lay down slow qualifying laps to start at the back.
  • The idea of the lead driver to pull over is extremely inconsistant and creates a major unknown. Even though we can say "after turn 2", this is still no guarantee. What if he spins the tires at the green? What if P3 gets a huge launch and runs into the back of P1? etc. etc..
  • Even if say... P1/P2/P3 did start at the back... what about the other guys? P4-16 would still be the normal qualifying order. Again, not a consistent scenario for the entire field.
If Project CARS offered a true reverse grid option, we more than likely would be utilizing it. IMO, the workarounds that exist create more process issues than is reasonable for the level of orgnization we're trying to adhere to.
 
What movement settings do you use?

High Speed Shake: ON
World Movement: 50
G-Force Effect: 60
Show Helmet: YES (I just started using this a few days ago since I'm using Dash for a tach now)
Helmst Depth of Field: YES
Helmet Look to Apex: 70
Helmet Leaning: 75
Camera Leaning: 90
 
I'm bummed :( and feel like ****!
Spent a lot of time this past week working on settings and practicing to race cockpit view tonight, only to fall ill. Have spent entire day in bed hoping to feel better but that's just not happening. Really wanted to be there, especially as it's DP's first night!
Have a great night all!
 
High Speed Shake: ON
World Movement: 50
G-Force Effect: 60
Show Helmet: YES (I just started using this a few days ago since I'm using Dash for a tach now)
Helmst Depth of Field: YES
Helmet Look to Apex: 70
Helmet Leaning: 75
Camera Leaning: 90
Do you know what each one does or is there a place I can find out? Don't say google.
 
I'm bummed :( and feel like ****!
Spent a lot of time this past week working on settings and practicing to race cockpit view tonight, only to fall ill. Have spent entire day in bed hoping to feel better but that's just not happening. Really wanted to be there, especially as it's DP's first night!
Have a great night all!

Sorry to hear it Aero. Get well soon buddy! 👍
 
Do you know what each one does or is there a place I can find out? Don't say google.

Google. :)

Some of them are stock settings, some of them I've adjusted.

High speed shake is exactly what it it sounds like.
World Movement I'm not sure, never fiddled with it.
I think the G-Force effect is how much the interior of the car blurs under G's. I believe this setting only comes into affect when using "helmet cam".
Show helmet is obvious. Do you or do you not want to see the perimeter of the helmet opening. Selecting yes will significanlty cut down how much of the cabin you see, including the instruments on most road cars.
Helmet depth of field I've never turned off so I don't know
Helmet look to apex adjust how much your view angles toward the corner as you make your approach. I know I changed this to my personal preference after a bit of testing.
Both Leaning settings I've never messed with so I don't know.
 
Google. :)

Some of them are stock settings, some of them I've adjusted.

High speed shake is exactly what it it sounds like.
World Movement I'm not sure, never fiddled with it.
I think the G-Force effect is how much the interior of the car blurs under G's. I believe this setting only comes into affect when using "helmet cam".
Show helmet is obvious. Do you or do you not want to see the perimeter of the helmet opening. Selecting yes will significanlty cut down how much of the cabin you see, including the instruments on most road cars.
Helmet depth of field I've never turned off so I don't know
Helmet look to apex adjust how much your view angles toward the corner as you make your approach. I know I changed this to my personal preference after a bit of testing.
Both Leaning settings I've never messed with so I don't know.
Thanks. Helmet FOV is the interior blur you get when you're going fast. I turned that off. I don't like the helmet because it muffled the sound too much. I put on your other settings and didn't notice much of a change from 0. My look to apex is lower at 30 and the leans at 15. I think the leaning only comes into play when in a banked turn. I'm curious the difference from helmet lean to camera lean
 
This is what Sony had to say about my DLC

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I may have exaggerated a bit at the end but I am really not happy.

:mad:

The guy kinda threatened not to even submit it. And then he just said this is what's happening and left.
 
Going online for an hour. Is anyone around to give me a few tips on the combos? Watching replays appears to be a waste of time.
 

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