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- Carthage, TN
- race_emhard
- Online lobby names changed to psn ID
I actually liked using my real name for online...
- Online lobby names changed to psn ID
No, it's not.Meh, more Go-karts. It's so damn annoying and boring.
Looks like they got rid of the motion blur in replay mode
Yeah... I'm not sure why they changed it back :/I actually liked using my real name for online...
I'm sorry,can you just get out? You are contributing nothing at all to the topic except for off-topic posts and bringing the mood down.It BS period.
I suspect people were putting in profanitiesYeah... I'm not sure why they changed it back :/
Negatory, data is sent over a network in a packet, that packet is then decoded and used by the game. if you have a full grid, that is 15 racers, constantly pushing packets out to every one else, further, that is 15 packets that your PS has to send constantly as well. Further, unlike in single player, your PS3 will also be responsible for running the algorithm that is used to place the cars on track, and figure out their trajectory in between packets received. This has to be done for every car on track. The closer you are, and the more cars near you, the more work it has to do. Go test it for yourself. get some friends, hop onto daytona with a very fast car, and watch the cars jump on your screen. Trust me, online is way more intensive on a computer than single player.
Test video of the 1.02 "Real" slipstream option versus "Weak:"
Test video of the 1.02 "Real" slipstream option versus "Weak:"
Considering that this is the first implementation of a standing start, I don't see it telling much yet.Online is actually less demanding since there is zero AI to worry about and vastly reduced physics calculations for opponent cars (since the other players PS3's are doing them).
Grid starts might cause slightly more AI overhead but the main issue I see is smoke from 16 cars at once. It does seem telling that all the grid starts that happen are all with cars that can not smoke the wheel off the line.
Usually for a comparison you give a like for like situation...
Nice. A little stronger than weak.
Is there any buffeting when you side slip into the slipstream? Remember GT5 slipstream when it first came out.
If you remember GT5's first slipstream model you could actually feel the car enter the slipstream if you eased into it from the side. Your car could become a little unsettled as you entered/left the slipstream air flow.Don't get what you mean exactly.
No, it's only the placeholder that's new. It will be available in the future like the other VGTsI can't access the vision GT lamborghine :s
it says in development, more news later.
is there anything special i should do to access this car?
Seems like you're not really understanding what factors are involved.
Don't get what you mean exactly.
Usually for a comparison you give a like for like situation...
I mean the cockpit view in general. It's as if car glasses were strongly tinted or if your in-game avatar was driving with dark sunglasses.
Let's hope they listen to us and patch the sounds 👍Money problem solved!! I wonder what else they will listening will??
Considering that this is the first implementation of a standing start, I don't see it telling much yet.
As for the other, the psychics AI. Granted there is no AI to conside but any gpu/cpu power that is freed up, is used on the prediction algorithms that they use to keep cars smooth on track between packets. I think you guys are under estimating the power needed to run that algorithm.
Also considering Wardez and a few others are some of the more prolific testers and race series setting users on this forum when it comes to technical matters like this, they tend to know what they're doing.