- 4
- ThomasD1962
Happens when you start a race.The big question: - Does it happen ONLY if you enter the setting screen, or upon entry of the race menu?
Happens when you start a race.The big question: - Does it happen ONLY if you enter the setting screen, or upon entry of the race menu?
Facebook, more specifically, Gran Turismo's official facebook page.
Do you have a link to that page? (specificity, you know... )
I have just been trying a Golf GTi on 500pp offline at Rome and even after adjusting gears always hit rev limiter on back straight, therefore I am assuming the gears are reset upon entering race.The big question: - Does it happen ONLY if you enter the setting screen, or upon entry of the race menu?
Only documented by us mate pd don't acknowledge the bugs. They play the see no evil hear no evil speak no evil game. tuning is daft it gt games anyway. Was the best part when I was a kid now it just makes every car feel the same.
Now that's nice to see. The real fix was to bring the transmission setting screen from GT1 back. Pwetty pwease.
You're right, it was almost perfect from the start, but you know PD, if it ain't broke, we'll fix it anyway When I first fired up GT6 and found the top speed adjustment missing and then tried that stupid 5th and 6th gear slider, I thought to myself, "well that's a bug, that will be patched in the next update"...I almost fell off my chair laughing hard at this bug
Yes yes, best was in GT1 (just a minor bug for EU Players, where you could not see much over circa 330 km/h as they used the same table as for US players with mph, which is ''bigger scale'' than km/h).
I loved that you could use R1/L1 to jump from changing parts to tuning those parts. (also works in GT2, then forgotten forever after as many other details, which makes game better ''flowing'')
Here is to show how it looked for US players. Almost perfect
View attachment 332536
Can someone explain me if it is a BUG or if they fixed something that was wrong in the gearing?
Pure gold.
It was a bug that is now fixed.
Because it was a 'beneficial' bug those that were infected didn't like being cured.
...tried that stupid 5th and 6th gear slider, I thought to myself, "well that's a bug, that will be patched in the next update"...
My thoughts excatly. Hey? Maybe Kaz will make yet, ANOTHER excuse to blame the PS3 hardware for bringing in new bugs into GT6, and hopes GT7 wouldn't do the same on PS4. A game doesn't need numerous updates to be "special" if it keeps throwing in new bugs. That's so beta.I'm so pissed about this bug I needed to cheer myself up, so I made this:
You are are doing it wrong
Probably, what i should have said it makes the car lose it's character. the gearbox whine and the exhaust's totally ruin tuning for me. i like to go fast without making the car vanilla
then why only offline modes reset it and online not where is the bug then?photonrider said
It was a bug that is now fixed.
Because it was a 'beneficial' bug those that were infected didn't like being cured.
You can remove the gearbox whine by changing the sound to exterior ( pause menu ) If you want cars with character, drive replicas or at least realistic tune that do not exploit the tuning settings effect. Keeping real life weight distribution is a big first step You don't see street driving RUF or Honda Civic or Nisssan GTR with closer to 50/50 distribution in reality right Real life alignment also actually produce closer to real life grip performance and lap times too if you care about that sort of thing ( closer to sim )
I know what your saying but if pd just coded to real life values, it wouldn't be needed 👍 we just have to overcome there bad data. Too many issue's for me to like tuning now, power limiter up & down, sound issues ,camber, reversed suspension's, and flipped gear boxes, if you flipped a gear box in real life you have 1 forward gear and 5 + reverse.
It's all just annoying
If PD did their home work and set all the cars correctly and accurately, I would have much less work to do Still it's not only PD, FM5 may also have it, and I have seen PC games also suffers the same thing to an extent regardless if they claim to be accurate sim and all. Physics may be state of the art, but if the car data is not accurate it's pointless ( suspension, LSD, gearing ). If I have very good PC and those games, I would need to open PC replica garage here too
I almost fell off my chair laughing hard at this bug
Yes yes, best was in GT1 (just a minor bug for EU Players, where you could not see much over circa 330 km/h as they used the same table as for US players with mph, which is ''bigger scale'' than km/h).
I loved that you could use R1/L1 to jump from changing parts to tuning those parts. (also works in GT2, then forgotten forever after as many other details, which makes game better ''flowing'')
Here is to show how it looked for US players. Almost perfect
View attachment 332536