Nice to see a few GTP tags racing last night 👍
Hey SteveO1965, For GT5P where are you doing most of your racing these days?? I have looked at the new upadate that has come through recently and it's like it was back in October November, with 750PP on Fuji, and now with 800PP on High Speed Ring and Suzuka, I'm finding it more enjoyable.
There are still the occasional corner cutter and punter but I can live with that for now. But with the new cars on FC that are now available just makes racing that much more fun. I wont be able to the new cars in FC yet for a week or so but I cant wait.
I have not played since the update but Fuji sounds like fun, may have a look tonight, what new cars on FC mate?
Well there is the :
Nurburgring 599GTB, Enzo 430 Scuderia,612 Sessonanta F330P4 Game pack. £4.49
Additoinal Car - Enzo Ferrari Game Pack £1.29
Ferrari 430 Scuderia Game Pack £1.29
Ferrari 599 GTB Fiorano Game Pack £1.29
Ferrari 612 Sessanta Game Pack £1.29
Ferrari F330 P4 Game pack £1.29
Nurburgring Game Pack £2.89
All can be downloaded from the Playstation Store.
After you played the game you will appreciate the extra polishing time PD uses for their games, believe me and by the way, PD couldnt care less if you buy this game, as long as you will still purchase GT5 they wont make any loss.
Favorite tracks so far:
Mugello, Mont Tremblant, Virginia Raceway, Paul Ricard
If you take Paul Ricard out of your short list, and add to it Spa &Silvertsone, Montreal we have an agreement!
Can't agree with that (and I do love FC), part of the reason I like the GT series so much is that it does feature cars that almost no other game will include and some of these (the Cappucino for your list in particular) are great cars to drive.I would rather have 22 or 23 Ferraris with the excellent physics in FC than the 4 or 5 Skylines, Suzuki Cappucino, Daihatsu Copen, etc. in GT5P :yuck
Here's a lesson for you PD: Give us some great tracks and focus on the quality of the cars rather than the quantity. We can do without some of the Skylines and hatchbacks. Put more racecars and sportscars in the game. It would be better to have 200 GREAT cars in GT5 than to have 700 cars with 400+ being boring/mediocre/redundant.
FERRARI CHALLENGE at walmart.com only $15.82
pity, there is a reason though
GT5 keeps being cheaper, so that's not the reason ...
https://www.gtplanet.net/gt5-prologue-drops-to-998-at-target-stores/
It’s been increasingly frustrating to go online every evening & see my all GTP buddies logged into GT5P – none of them apparently willing to try Ferrari Challenge. So here, I've stuck my neck out, & as a public service, I've compiled the top ten reasons why Ferrari Challenge is a better game than GT5P. Yes, I know, I must be
👍) Tracks – FC has got 14 excellent tracks, some of them long-established favorites like Spa, Mugello, Montreal, others great, but less-known like Mont Tremblant & Virginia Raceway. In comparison, GT5P offers a handful of tracks, some of dubious interest &, in any case, not all available for online racing.
It has horrible physics. There's a handful of PS2 racing games with as good or better physics.) Physics – I wouldn’t go so far as to say FC has better physics. The physics are excellent, perhaps a little less detailed & complex than GT5P, but what is far superior IMO is the implementation of FFB. FC is the first console game I’ve played that really communicates the feel of driving & cornering at speed through the wheel. The driver can actually feel the sense of weight transfer & loss of grip – the tires not just sliding through the turn, but alternately gripping & slipping as they are pushed beyond their limits. On the fast downhill corners of Spa, you can actually feel the back end lighten up as the weight shifts to the front tires under extreme braking & turning – it’s really an amazing sensation. In comparison, in GT5P the physics may be there, but you don’t really feel them in the same way, you have to find the correct balance more by experience & trial & error.
👍👎 there are good and bad points to private lobbying.) Private Lobbies – no need for further comment. Also: there is no region locking or “World Events” – Hello Oz! Hello Sweden! Hello Tajekistan! Let’s get it on!
👍👎 Pick your car? Pick your Ferrari, which is cool, for a couple hours.) Online options – pick your car, track, the length of race (it’s great to have the option of running a 30 minute race with well-matched opponents!), assists available etc.
Which means if anyone master this game like they have with gran turismo, they will have nothing to strive for.
Because they didn't have their new damage physics system set up in time? We can already assume it'll be a decent damage system, because it's taken so long, despite being a hot topic.) Collisions – in FC the cars react to contact – bumping & ramming does have consequences – but not the wildly exaggerated shunting that takes place in GT5P. This remains one of the biggest mysteries about online GT5P – why did PD program these reactions into the online game? A good percentage of the posts on these forums have to do with online “punting”. A lot of that punting has less to do with bad or reckless driving & more to do with the weird consequences of the collision calculations. How many times have you been knocked off by someone ricocheting wildly from a collision with another ricocheting car bumped by another car? In FC you can actually drive side-by-side with another car through a corner, trading paint while you jockey for position.
The graphics were worse than any PS3 game I've played. I think they might be equal-ish to GT4.) Weather – races in the rain are an option, with more demanding but reasonable physics. The wet graphics are outstanding – the best visuals in the game.
Sounds neat, but minor.) Time clock – a small, but significant feature. The game shows the difference between your time & the car in front & behind allowing you to evaluate your driving on a moment-by-moment basis. In practice, this adds interest to long races, particularly when you are a significant distance away from your rivals. BTW, no RBE! Never had it, never will!
That's cool, but's it's still only Ferrari's.) Visual customization – as in Forza, you can paint & sticker your car to make it unique on the track.
So even with customs, it's still far less diversity.
) Cars – they’re Ferraris!
I found the gameplay worst in show, no feel, just slam on the brakes and start turning at the corner, no rear-flare, so squirrely-ness, no feel whatsoever.I]So, to be fair, here are the shortcomings of FC:[/I]
1) Graphics – it’s not GT5P. The visuals, although rich & detailed, have an unrealistic, almost cartoony quality to them compared to the startling realism of GT5P. This gives an arcadey feel to the driving, in spite of the great physics. It takes a while to get used to this after being accustomed to GT5P, but with time it is not something that you worry about. As always: Gameplay>Graphics.
The graphics are downright pathetic, I can't believe sony didn't stop them from production on quality control. Pure crap for PS3, something XBOX fanboys will giggle about.
We made those leagues, in real life, and nobody watches them. Last I knew it was called IROC, unless they renamed it or cancelled it.) No tuning options – if you like to tinker around with your car, you’re out of luck. Personally, I don’t have much interest in this & it makes the racing dependent entirely on driver skill.
Glitches get more annoying as each game system comes out. It's hurried programming. We complain like hell about every little detail wrong with the GT series, we should apply those same uber-strict rules to competitors as well.) Frame-rate stutter – although, in general, the online visuals are the same as offline, when you are close (within passing distance) to another online car, the frame rate & sound often “stutters”. This is a significant problem, detracting from the precision of close-racing. However, although disturbing, IMO the major negative aspect of the game, it is not a game-killer. Over-all the racing is very satisfying.
Not that the game will be popular enough to have a successful racing league for any period of time.) No ghost replays offline/online & limited replay functions.
I honestly don't understand why anyone who has played GT would actually want to play this game. I rented it, wish I hadn't, I'm out 4 days of my monthly game membership at gamefly. Just glad I didn't buy it for 20$.) Cars – they’re ALL Ferraris!
if FC is so good why are so few people playing it? Well, like Formula One Championship Edition before it, it had some problems when it launched. Like F1CE, it’s not a game that is likely to appeal to the “casual gamer”, so, for the casual gamer the reviews are pretty realistic. But for the committed GTPer, endlessly running the same couple of GT5P tracks online, over & over again, & waiting with infinite patience & dedication for any sign of the Fifth Coming, the purchase of Ferrari Challenge should be a no-brainer. Trust me...
It has horrible physics. There's a handful of PS2 racing games with as good or better physics.
And all I could "feel" was twitchy steering, and....nothing.
I found the gameplay worst in show, no feel, just slam on the brakes and start turning at the corner, no rear-flare, so squirrely-ness, no feel whatsoever.
Glitches get more annoying as each game system comes out. It's hurried programming. We complain like hell about every little detail wrong with the GT series, we should apply those same uber-strict rules to competitors as well.
Not that the game will be popular enough to have a successful racing league for any period of time.
I honestly don't understand why anyone who has played GT would actually want to play this game.
Hm, i switched off the assists before even driving 1 meter.and that's very strange, you are maybe the first GT5P player I know that didn't go off 4 times per lap in their first attempt at FC
GT5 keeps being cheaper, so that's not the reason ...
https://www.gtplanet.net/gt5-prologue-drops-to-998-at-target-stores/
I rented this game, and it cost me money so I had to reply, to give viewers another view of Ferrari Challenge.
It has horrible physics. There's a handful of PS2 racing games with as good or better physics. And all I could "feel" was twitchy steering, and....nothing.
I found the gameplay worst in show, no feel, just slam on the brakes and start turning at the corner, no rear-flare, so squirrely-ness, no feel whatsoever.
Glitches get more annoying as each game system comes out. It's hurried programming. We complain like hell about every little detail wrong with the GT series, we should apply those same uber-strict rules to competitors as well.
Everybody's entitled to their opinion, but I think your GT favoritism is pretty obvious.I honestly don't understand why anyone who has played GT would actually want to play this game. I rented it, wish I hadn't, I'm out 4 days of my monthly game membership at gamefly. Just glad I didn't buy it for 20$.