- 6,065
- Simcoeace
Just be aware that the physics between the pal version of game and the na version are different.. The developers never saw fit to release the patch which fixed the physics to us pal users. There is a big dead zone problem when using a wheel (i use a dfp). Maybe to enjoy this sim it's best to play it with a controller.
I think this is backwards: System 3 did (finally) release a patch for the N.A. version of the game which, as I understand it, goes beyond the PAL patches. The FFB with a wheel is actually the best thing about this game IMO - after the N.A. patch, there is still a small dead-zone, which I find quite acceptable.
Well I finally got a chance to put some quality time in with this game, and while the presentation and graphics are nowhere near GT5's calibre, gameplay and physics wise it easily rivals GT5 if not exceeds it.
The cars feel more connected to the road than GT5, which still feels a bit artifically floaty and disconnected to me. That said, the physics are only marginally better, whereas the physics in rFactor or Live for Speed have been substancially more realistic than anything on the consoles for years, so it's nothing to write home about.
My favorite part of this game was the variety of real tracks, many of which we will probably never see in a Gran Turismo game. I'd say it's a worthwhile purchase for any Ferrari fan or sim enthusiast.
Hope to see you online slicecom, especially as you're a "local boy". I've never tried to compare FC to any PC sims, which I am not familiar with. I think the developers made an odd choice with the graphics, which are very rich, but not "realistic", perhaps in an attempt to reflect the Ferrari Challenge "tradition". The new game - Super Car Challenge - looks like it will have more conventionally realistic graphics.