20 million credits for free!

The solution is being over-analyzed. The simplest fix would be to code all additional vehicles/materials outside of v1.00 to sell for another vehicle that is recognizable in v1.00. Say, a Honda Civic or a Ford Focus? Nonetheless, another vehicle similar to the true in-game resale value system (approximately 30%?) would be the simplest implementation. So, say you wanted to sell your 1M credit Mercedes-Benz AMG Vision GT, the 30% resale value "should" be 300,000 credits. Polyphony Digital could simply code the value system of the VGT to that of any other 1M vehicle value that is recognized in v1.00. And this could be implemented for all future vehicle additions beyond v1.0. DONE! Enjoy it while it lasts.
Problem is the game still must be able to recognize the game save, you can't stop ver. 1.00 from recognizing cars since it's hardcoded to recognize cars and give them a value and anything that comes with a car code but not a string verifying cars in the games database gets a null character and a crazy price which is the max decimal for some crap in code. All PD can do is update the game so that your save file cannot be read by ver. 1.00 which might be problematic for people who have corrupt game and no internet then what?
 
You seem to get lost in these types of threads quite often.
It's comical. Thanks for making my morning full of unicorns and rainbows.



GOLD in the M4 seasonal pays 100,000.

At least I'm not the troll.. you can get lost in them too :lol:
 
Problem is the game still must be able to recognize the game save, you can't stop ver. 1.00 from recognizing cars since it's hardcoded to recognize cars and give them a value and anything that comes with a car code but not a string verifying cars in the games database gets a null character and a crazy price which is the max decimal for some crap in code. All PD can do is update the game so that your save file cannot be read by ver. 1.00 which might be problematic for people who have corrupt game and no internet then what?

Yeah, that's not gonna work.
 
You do realize that the system is broken for playing fairly right? I mentioned this a few pages back. I also have been playing since the 6th and I have beat all the races and done the lot. Your rewards for completion are too low. So you have to resort to the grinding method. Well let's see here that would be fine if the game wasn't released with all the glitches it has and the payouts didn't stink.


The glitch in particular that I am referring too is the body rigidly deteriorates at 350 miles. And for some cars that makes the cars undrivable(aka race cars that are pretty much required to run in the high paying events). So what do you do? Restore it right? However that cost more to do in the race cars(500k)than you make overall. So you can't constantly grind the mini endurance races to play fairly if that system is broken, and the game should not have been released this soon.

I found the there is only one race event you can do over and over(Like the wind on route x). 44k for approximately 4 minutes worth of driving. So you would have to do that event 455 times approximately without the cost of your deteriorated body rigidly coming in(if it was fixed) It would take approximately 115 hours of driving time to get close to a expensive car. You got 115 hours to do the same race over and over until next year? Good for you then! Some people don't have the time to waist.

So your options are you can do that or you could pay the ridiculous prices for the credits or you can glitch, either way the system of playing fairness has been broken since you put the disk in your ps3.

Wait for the seasonals.. they are coming slowly but surely..
 
Nah. Cheating isn't fun. In fact it is so tedious constantly buying and selling and deleting and downloading. It's nearly as tedious as 'racing' against the lame AI in career mode.

You won't catch me using this glitch. I'll be too busy having a blast doing some real racing against real people online in my FXX, or my Zonda, or my Jag, or my GT40 or....... let's see, so many cars, so much time.

because a whole week is too long for a five year old to get his hands on all the cars in game. Very sad.
 
dose the merc need to be new or can it have already been driven? aso dose it effect the 15 ann cars?
 
jlb
dose the merc need to be new or can it have already been driven? aso dose it effect the 15 ann cars?

Doesn't matter, just don't be *in* it. If it's your current car you'll divide by zero the 1.00 game and hard freeze the PS3.
But don't even bother with the Merc. The BMW M4 that just came out yesterday is 1/10th the price and works the same way.

All PD can do is update the game so that your save file cannot be read by ver. 1.00 which might be problematic for people who have corrupt game and no internet then what?

PC game updates have been invalidating legacy saves for decades without any backlash. I'm actually shocked PD hasn't done it yet. With the *fix* being so easy and so common in the PC world is why I rushed out to grab a 1.00 disc on Monday. Don't want to miss out on the Xmas presents.
 
Problem is the game still must be able to recognize the game save, you can't stop ver. 1.00 from recognizing cars since it's hardcoded to recognize cars and give them a value and anything that comes with a car code but not a string verifying cars in the games database gets a null character and a crazy price which is the max decimal for some crap in code. All PD can do is update the game so that your save file cannot be read by ver. 1.00 which might be problematic for people who have corrupt game and no internet then what?

Who cares about stopping the save game from being read? The save game SHOULD be read. The point is, the vehicles in question: Mercedes-Benz AMG Vision GT, BMW M4 and Acura NSX '13 can simply be coded to have the value of vehicles already contained within v1.00. This would NOT affect individuals who already have these vehicles saved within their personal garage inventory, however, it DOES stop the future profitable purchase of the vehicles in question.
 
Who cares about stopping the save game from being read? The save game SHOULD be read. The point is, the vehicles in question: Mercedes-Benz AMG Vision GT, BMW M4 and Acura NSX '13 can simply be coded to have the value of vehicles already contained within v1.00. This would NOT affect individuals who already have these vehicles saved within their personal garage inventory, however, it DOES stop the future profitable purchase of the vehicles in question.

You're not understanding how time and space operate. PD can't go back in time and change the version of the code that's stamped on the disc we've already purchased. That ship has sailed with a fortuitous bug on it. There is nothing they can do in new releases short of creating a wormhole to retroactively re-code the game in a dimensional stream. This however might rip a whole in the universe and I think exotic quantum entanglement and multi-dimensional data streams are a bit out of their programming capabilities since they had so many problems even keeping a stable network code in GT5.
 
Who cares about stopping the save game from being read? The save game SHOULD be read. The point is, the vehicles in question: Mercedes-Benz AMG Vision GT, BMW M4 and Acura NSX '13 can simply be coded to have the value of vehicles already contained within v1.00. This would NOT affect individuals who already have these vehicles saved within their personal garage inventory, however, it DOES stop the future profitable purchase of the vehicles in question.
But it does not stop you from buying cars in 1.00 saving them and then going back to 1.0x. They can't give it an arbitrary value since 1.00 has the original database and any car not in the database gets a null character, meaning it has no value unplayable so the game gives you the option to sell it since it has no data on the car. That's what they can't give it random values the main values are locked in a database on the main disc, which any new car entered get the same null character applied to it. Remember the game is reading the save using 1.00 values which is base and nothing added in a patch can change how 1.00 reads cars added to the game.
That's why I stated that only a change to save game file can fix this, but that can be a double edged sword as if someone game is corrupted then they will have to delete the game file and that would render their progress lost because their save file can only be read by a patched version of GT6. Imagine the PR for that.
 
take your time playing GT6 folks, GT7 is probably 2 and half (light?)years away.

I'm in no rush to have all these cars at my disposal, for I only ever did use less than 10 cars in my last year of GT5. Choose wisely, or collect them at once, to each his/her own!

I'm not risking to compromise my online account, imagine if KAZ finds a way to troll all the ones who cheated, by secretly deteriorating their gameplay experience, as in, increased tirewear, or reduced torque in time trials, hehe... if I was game director, you bet I'd do such a thing instead of banning accounts.
 
Why are you guys trying to find solutions for sony how to fix this? They should find solutions to not make me feel ripped off for buying a game which i wont be able to use a lot of its content that made me buy the game uless i quit my day job and make gt6 my day job

Its basically because they will fix it a way or another, its not necessarily good or bad but more to point out the clueless-ness of some developers in their attempt at pushing Real Money Transaction.
 
Ok good news that is works for digital version of the game, albeit after a fricken 15gb overnight download :)

So my status is last night, I backed up my 1.01 save and delete the game, and set it to download. Was complete when I woke this morning, so removed the LAN cable and set it to install. Then it was time for work 7 hours to go :(

What's the quickest way for Digital users to exploit the glitch?

1. Use the Backup Utility in system menu to Backup with 1.01 installed.
2. Backup v1.01 game save
3. Delete the game and download digital version (1.00) and install.
4. Start game skip patch, sell vision car, buys cars, save.
5. Backup v1.00 game save
6. Use the Backup Utility in system menu to Backup with 1.00 installed.
7. Use The Restore Utility in system menu to Restore previous 1.01 backup.
8. Start game, buy vision car, save.
9. Use The Restore Utility in system menu to Restore previous 1.00 backup.
10. Start game skip patch, sell vision car, buys cars, save.

Rinse & repeat steps 7 -10?
 
I do not think we are all on the same wavelength on this. I understand that these post v1.00 content will show up as "null" due to the simple fact that they were not already coded into the original v1.00 game disc. [CHECK]

Yes, I do understand how time and space function. You all are not understanding the simple concept of re-coding any update post v1.00. I am in no way proposing that the v1.00 game disc itself requires changing. IT DOES NOT! The v1.00 game disc is the "base code" all additions after that, including v1.01 are updates to that base code. All of the "fortuitous" vehicles in question are post v1.00. The three vehicles are all part of v1.01. Thus, PD can simply "re-code" the v1.01 update so that when installed, someone who purchases either of the three vehicles in v1.01 and attempts to sell them under v1.00 would be redirected to the value of say a 30,000 credit vehicle for the BMW M4, and a 300,000 credit vehicle for the Acura and Mercedes-Benz.

I do not know how to clarify this further. Would a diagram shed some light?
 
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Ok good news that is works for digital version of the game, albeit after a fricken 15gb overnight download :)

So my status is last night, I backed up my 1.01 save and delete the game, and set it to download. Was complete when I woke this morning, so removed the LAN cable and set it to install. Then it was time for work 7 hours to go :(

What's the quickest way for Digital users to exploit the glitch?

1. Use the Backup Utility in system menu to Backup with 1.01 installed.
2. Backup v1.01 game save
3. Delete the game and download digital version (1.00) and install.
4. Start game skip patch, sell vision car, buys cars, save.
5. Backup v1.00 game save
6. Use the Backup Utility in system menu to Backup with 1.00 installed.
7. Use The Restore Utility in system menu to Restore previous 1.01 backup.
8. Start game, buy vision car, save.
9. Use The Restore Utility in system menu to Restore previous 1.00 backup.
10. Start game skip patch, sell vision car, buys cars, save.

Rinse & repeat steps 7 -10?
I'd rather go to argos and buy the disc version then get all the cars i want then take the disc back to argos and say the game is **** i want my money back, Job done
 
I do not think we are all on the same wavelength on this. I understand that these post v1.00 content will show up as "null" due to the simple fact that they were not already coded into the original v1.00 game disc. [CHECK]

Yes, I do understand how time and space function. You all are not understanding the simple concept of re-coding any update post v1.00. I am in no way proposing that the v1.00 game disc itself requires changing. IT DOES NOT! The v1.00 game disc is the "base code" all additions after that, including v1.01 are updates to that base code. All of the "fortuitous" vehicles in question are post v1.00. The three vehicles are all part of v1.01. Thus, PD can simply "re-code" the v1.01 update so that when installed, someone who purchases either of the three vehicles in v1.01 and attempts to sell them under v1.00 would be redirected to the value of say a 30,000 credit vehicle for the BMW M4, and a 300,000 credit vehicle for the Acura and Mercedes-Benz.

I do not know how to clarify this further. Would a diagram shed some light?

I understand what you are trying to say, but when you remove the update what you're trying to say holds no water as the update is removed.
 
I'd rather go to argos and buy the disc version then get all the cars i want then take the disc back to argos and say the game is **** i want my money back, Job done

I guess that's ideal, however I'm in the position where I purchased the US digital version (since the NZ version costs $40 more). Don't have access to US disc based version.
 
Ok good news that is works for digital version of the game, albeit after a fricken 15gb overnight download :)

So my status is last night, I backed up my 1.01 save and delete the game, and set it to download. Was complete when I woke this morning, so removed the LAN cable and set it to install. Then it was time for work 7 hours to go :(

What's the quickest way for Digital users to exploit the glitch?

1. Use the Backup Utility in system menu to Backup with 1.01 installed.
2. Backup v1.01 game save
3. Delete the game and download digital version (1.00) and install.
4. Start game skip patch, sell vision car, buys cars, save.
5. Backup v1.00 game save
6. Use the Backup Utility in system menu to Backup with 1.00 installed.
7. Use The Restore Utility in system menu to Restore previous 1.01 backup.
8. Start game, buy vision car, save.
9. Use The Restore Utility in system menu to Restore previous 1.00 backup.
10. Start game skip patch, sell vision car, buys cars, save.

Rinse & repeat steps 7 -10?


Yes, but you need a few extra steps. You'll need to put your save data on a USB stick whenever you do the backup and copy it back after restores. Someone earlier in the thread tried this method and it works fine. Just scrub backward a few pages.

The absolute fastest though is to have a disc version @ 1.00 and a DLC @ 1.01. Then you can just freely swap back and forth as they use the same save but different game data and launcher.
 
I do not know how to clarify this further. Would a diagram shed some light?

The problem is that you're trying to explain something that isn't correct or possible.
Maybe you need to draw yourself a flowchart so you can fully understand it... @SavageEvil and I fully understand it.

When you go back to 1.00 YOU ARE DELETING 1.01. It's gone, no more, *poof*... How can code that only exists in the future affect code that you're running in the present? What you are talking about does in fact require time travel.

I'll say it again another way for the cheap seats... if you are running on day-0 code it cannot be affected by patches that have not been installed.
 
I understand what you are trying to say, but when you remove the update what you're trying to say holds no water as the update is removed.

No, but the "kicker" is that the code is now written onto your save game. From a theoretical coding perspective, it is actually quite simple.

For example:

Let's start at v1.01. We buy a 1M VGT. The save game is written for the purchase of a VGT. If we remain on v1.01 and up, the code remains the same, however, the code will also include actions for a replacement to a 300,000 vehicle already in v1.00 if the update version is downgraded. Hopefully, this theory now makes sense.
 
I don't believe he's advocating for a change to GAME data, but for the data in the SAVE FILE pertaining to new cars. The new cars in the save file would be seen in 1.0 as being worth, say, $30k instead of 300+ million.
 
The problem is that you're trying to explain something that isn't correct or possible.
Maybe you need to draw yourself a flowchart so you can fully understand it... @SavageEvil and I fully understand it.

When you go back to 1.00 YOU ARE DELETING 1.01. It's gone, no more, *poof*... How can code that only exists in the future affect code that you're running in the present? What you are talking about does in fact require time travel.

I'll say it again another way for the cheap seats... if you are running on day-0 code it cannot be affected by patches that have not been installed.


Ok, I'll help him out. You're both correct, but in order to exploit the code on the disk (1.00) you need to buy the cars from the patch (1.01). He's proposing that PD somehow code the new DLC cars as Honda Civics so that 1.00 reads them as such and credits you accordingly. I'm not sure that's even possible from a coding perspective anyways. (ie 1.00 sees the car as a civic and 1.01 sees it as a BMW M4). PD really blew it on this one guys.

Let's all stop guessing how they'll fix it and enjoy our millions while we can!
 
The problem is that you're trying to explain something that isn't correct or possible.
Maybe you need to draw yourself a flowchart so you can fully understand it... @SavageEvil and I fully understand it.

When you go back to 1.00 YOU ARE DELETING 1.01. It's gone, no more, *poof*... How can code that only exists in the future affect code that you're running in the present? What you are talking about does in fact require time travel.

I'll say it again another way for the cheap seats... if you are running on day-0 code it cannot be affected by patches that have not been installed.

How does that not make sense to people?
 
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