20 million credits for free!

how are all the other topics regarding this subject deleted and this lasts 30+ pages, and the most active topic the past few days

not saying it should but a bunch of us have discussed this before in a cordial manner and they were all deleted
 
But if you bothered to read my recent posts I wouldn't have to post this one eh?
Truth be told, you didn't need to post any of them really. You're not going to change anyone's mind with this approach, you just alienate people.
 
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.

This glitch is the best "feature" I've heard of in GT6 so far. Many don't buy the game to grind, but instead to race. For me that is the only way to actually enjoy the game and things getting in the way of racing, like credits, are a great way to reduce the chance of me making purchase.

I would even go a step further. All this glitching is actually hard work. Exhausting in point of fact. Remembering to back up your game save, but deleting your game file, selling and buying cars and then restoring them. All in the right order. Talk about pressure. :scared: And then when you're sitting in the dealer back in 1.00 with 400,000,000 Cr at your disposal, imagine how hard it is trying to decide which car to buy first, and how many, and which color, all while looking at the clock, secretly worried that Sony is working on a patch right at that very instant! :eek: It's a game in and of itself. And certainly no less challenging than facing the hapless AI in career mode. Or the difficulty in staying awake while grinding Like the Wind for the 10th time in 45 minutes. Next to the Silverstone GTR race, it's been the biggest challenge in GT6 so far.
 
This is a game. We play games for fun. It's more fun this way. Earning money by playing overtaking challenges you're guaranteed to win thanks to slowdown-AI isn't fun. Racing is, but that doesn't pay enough to get a good selection of cars in a reasonable time. We're not hacking code, changing physics, modding chassis, etc. We're earning what we'd be earning anyway, but we're wasting less time doing that, and spending more time having fun.

Last thing I want to do after I get home from 10-hour 7 days a week work, is to put in "work" on my "game". I want to play and have fun. Whip an Enzo around Nurburgring, slide a S15 around Tsukuba, throw ugly rims on a Camaro and smash it into a wall, because I want to.

IMO, this is the same as starting out Monopoly with double money and jail fees put on free parking. It's like playing blackjack with 5-card charlie rules. It's like walking your bike up a trail so you can enjoy riding back down. It's like playing the game as intended, unaltered, but making it more fun by enabling more possibilities.

Money doesn't make you faster. We don't obtain anything we couldn't obtain normally with a few hours of work. It's not like it's hurting anyone else. I'd never buy credits, I'd just play with less cars and have less fun.
 
So...we've decided that because the payouts are low week 1 they will always be low and will never change? Just like GT5?

Don't get me wrong, if you want to do the glitch then have at it, but doesn't it kind of spoil the game if you're just pretty much starting off where you left off in GT5? and do people really feel that they needed every really expensive car right now? That kind of impatience is going to be the ruination of video games.


Ironman,


You still have to tune those cars, so your time is spent tuning rather than farming. Part of it might be competitiveness. People want to be out driven, not out car online. You really don't know which cars are the fastest at a particular PP, until you race against other people. Having the car already in your garage enables you to compare both cars.
 
Truth be told, you didn't need to post any of them really. You're not going to change anyone's mind with this approach, you just alienate people.

Did you really need to be born? You would say yes, just like the way I felt I needed to post.
 
I do think its funny when people are bragging about having 300+ Ferrari 330s.

Maybe PD will let the high rollers buy entire tracks and we just dont know yet!

On a serious note, sales are down and people are complaining about payouts. Do you think more people have gone out and bought GT6 because of the exploit? Or more have stayed further from the game because of it?

Odds are more people will want it and if that trend continues PD may not do a damn thing.

Edit: the wacky tabacky has spoken...
 
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.

This glitch is the best "feature" I've heard of in GT6 so far. Many don't buy the game to grind, but instead to race. For me that is the only way to actually enjoy the game and things getting in the way of racing, like credits, are a great way to reduce the chance of me making purchase.

What? Unlocking content has been the main motivational driver in video games for...ever. Look at fighting games, you very often start off with a fraction of the playable characters and then unlock more as you progress. Some are easy to get and some are very difficult to get.

If you have everything right off the bat then what is the point? How long would you play until you get bored and more on to something else?

Just because you bought the game doesn't mean you shouldn't have to play it to get everything. That impatience is the reason micro-transations work.

The economy in GT6 is still very new. The seasonals have barely gotten going and I'm sure that both the numbers and payouts will increase to be at or very near GT5 levels. If they don't then yes we have a problem. But we don't know yet.
 
how are all the other topics regarding this subject deleted and this lasts 30+ pages, and the most active topic the past few days

not saying it should but a bunch of us have discussed this before in a cordial manner and they were all deleted

I think deleting or closing this thread, given that the issue has now been reported by people like IGN and is all over YouTube, is the equivalent of closing your garage door after someone has stolen your car i.e. it's too late.
 
That really depends on how one plays GT6, for instance, if I were someone who played in leagues a lot, it would suck if I weren't able to be in one I really wanted to compete in as the car you need is too expensive.

Yeah I agree with that, but do you 100% NEED it 7 days after launch? Couldn't you save up for...idk 2 weeks? 3 weeks maybe? Like I've been saying I'm sure payouts will improve over time aswell so buying cars is only difficult early on.
 
Yeah I agree with that, but do you 100% NEED it 7 days after launch? Couldn't you save up for...idk 2 weeks? 3 weeks maybe? Like I've been saying I'm sure payouts will improve over time aswell so buying cars is only difficult early on.

How do you save up, when the game only gives around $7m upon completion? In it's current state, you'd need to complete the game three times to obtain one Cr.20m car. That's just nonsense...

EDIT: to extrapolate, if I were to follow your model (and believe me, I did debate it for a couple of days), how long should I wait before the seasonals (as we recognize them from GT5) come along? Two weeks, a month, three months? Maybe PD will add extra career levels that will have bigger payouts, but wait, how long should I wait for those?

I don't know about other games because I don't play them, but to me, Sony has released an unfinished game. If they gave me a timeline for what features were going to be added and when, that would be one thing. But they haven't, so I'm going to maximize my enjoyment the best way I can with the time I have available.
 
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What? Unlocking content has been the main motivational driver in video games for...ever. Look at fighting games, you very often start off with a fraction of the playable characters and then unlock more as you progress. Some are easy to get and some are very difficult to get.

If you have everything right off the bat then what is the point? How long would you play until you get bored and more on to something else?

Just because you bought the game doesn't mean you shouldn't have to play it to get everything. That impatience is the reason micro-transations work.

The economy in GT6 is still very new. The seasonals have barely gotten going and I'm sure that both the numbers and payouts will increase to be at or very near GT5 levels. If they don't then yes we have a problem. But we don't know yet.


Ironman,


For some of us, the point of the game is not just to accumulate everything, but to utilize everything. There are over 1200 cars that you can record a lap time for on 37 different tracks.
 
How do you save up, when the game only gives around $7m upon completion? In it's current state, you'd need to complete the game three times to obtain one Cr.20m car. That's just nonsense...

Is A-spec the main source of income in GT5? So why are we all assuming that will be the case in GT6?

Also, why does everyone feel the need to be able to get the 20m cars so easily? To go back to my fighting game reference, the 20m cars are like that last character that you get by beating the game on the hardest difficulty without taking damage. If you can't/won't do it, you don't get the character. It's not the job of the developer to spoon feed the player.
 
how are all the other topics regarding this subject deleted and this lasts 30+ pages, and the most active topic the past few days

not saying it should but a bunch of us have discussed this before in a cordial manner and they were all deleted

I think they tried too keep the genii in the bottle and it kept rearing its head somewhere else and they decided there was no stoping this so they just gave in
 
D_M
Ironman,


For some of us, the point of the game is not just to accumulate everything, but to utilize everything. There are over 1200 cars that you can record a lap time for on 37 different tracks.

Then you've chosen a very difficult way to play the game. But my question still stands do you need to have everything in the first week of owning the game?
 
Is A-spec the main source of income in GT5? So why are we all assuming that will be the case in GT6?

Also, why does everyone feel the need to be able to get the 20m cars so easily? To go back to my fighting game reference, the 20m cars are like that last character that you get by beating the game on the hardest difficulty without taking damage. If you can't/won't do it, you don't get the character. It's not the job of the developer to spoon feed the player.

I've edited my original post to expand on my thoughts, but to repeat them here, how long should I wait before the seasonals (as we recognize them from GT5) come along? Two weeks, a month, three months? Maybe PD will add extra career levels that will have bigger payouts, but wait, how long should I wait for those?

Has Kaz told us when B spec will be initiated? No, but has mentioned that it will be included at some time. In GT5, he also promised the Drivers Club thing...
 
Also, why does everyone feel the need to be able to get the 20m cars so easily?

Simple. Because I paid for the game. Like many others, I play it like a simulator--not an adventure game. If there was a version of GT6 that didn't even have a career mode, that's the version I would probably buy.
 
For me it´s no fun to drive around in a Honda Fit, not in real life and not in a game.
Actually, I've had a blast running that Fit around as far as it could go, eeking out tenths of a second to nail a victory. The amazing physics are the main reason, as it feels more like running a real econobox around a track than it does in high octane PC sims. I guess this is why Gran Turismo is made for us car nuts of all performance ranges.

But on this glitch, this is such an issue because PD once again built a Gran Turismo with a flawed perspective. It's fine that car bodies deteriorate over time, they have since GT3. At least the engines. I'm fine with this touch of realism. But it was done unrealistically, that's the problem. Racing is now more of a money pit than ever, and the rewards haven't been scaled to compensate.

GT6 is going to be patched with all kinds of content and fixes. A lot of features have yet to appear, like the proper Online Mode tools and the entire Course Maker. Undoubtedly, bugs like the money glitch will be fixed. But I'm hoping that PD gets this grouch about the overblown expenses in GT6, like the body deterioration which seems as bad as tire wear, and either makes it like it was in GT5, reduces the price of credit buying, or gives us ways to make the suitcases of money necessary to maintain our fleet of rides. Heck, we still have to buy or win cars to get those darn paint chips!

Don't blame us if this is a very strong temptation. Kaz and the team need to keep in mind that most of us on this wretched planet don't sleep with the game running like they do at PD. I love the game, love Kaz and PD, but they need to learn what it's like to have a job and lifestyle that doesn't let us play the game four or more hours a day like when we were kids.
 
What? Unlocking content has been the main motivational driver in video games for...ever. Look at fighting games, you very often start off with a fraction of the playable characters and then unlock more as you progress. Some are easy to get and some are very difficult to get.
Then it's simply been a mistake since the beginning. Having been around for a while doesn't fix anything, it still adds zero enjoyment. Coincidentally most fighting games I own give you at least the vast majority of characters from the start, which I greatly prefer.

If you have everything right off the bat then what is the point? How long would you play until you get bored and more on to something else?
If having everything makes it boring, why did you buy the game in the first place? Obviously it's not fun to play, so you wasted your money. I buy games that are fun. I want them to last. You do this by making them fun to play. You don't do this by locking everything away and then making me put the game down because there's nothing to do.

Just because you bought the game doesn't mean you shouldn't have to play it to get everything. That impatience is the reason micro-transations work.
It's not impatience. I bought the game to play it. I'd like to play what I bought. I'm certainly not paying for it a second time.

The economy in GT6 is still very new. The seasonals have barely gotten going and I'm sure that both the numbers and payouts will increase to be at or very near GT5 levels. If they don't then yes we have a problem. But we don't know yet.
I don't care about the economy. I want 1000 cars to race with online. Whether or not we get seasonals doesn't matter to me. In fact the offline portion of the game wouldn't interest me without a detailed event creator and all cars available. This is not about having less than GT5, it's about enjoying GT6 and how for many the outdated idea of gradual progression does not at all fit in. Some people do like that progression, so it can stay, but it should never be mandatory.
 
I'd be happy to unlock content, prefer it actually. Class out cars and require a license test. Make some un-purchasable and only obtainable by beating a challenge. Make it skill based, PP locked, region locked, whatever works. Other Gt's have had similar systems. Remember how difficult it was to earn a x2010 in GT5? Remember unlocking Nurburgring before they patched it and made it available to all?

I'm all for earning an achievement, I'm all for unlocking options as I progress. I'm not for having access to everything from the get-go, so long as you're willing to spend money to buy credits that can't be earned in a reasonable time frame. Any newbie can dump in $20 and buy cars and mods that would take me days or weeks to earn, I'd rather that stuff be locked away behind challenges and license tests so only those who have earned it with skill can have it, not dollars.
 
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.

I don't feel this way about it. Some of us enjoy starting with little money, buying a cheap car, and then doing events to earn the better ones. And it doesn't have to be a grind if it's done the right way, as I explained earlier. I'm not sure how I would enjoy GT anymore if I had no choice but to have everything unlocked from the beginning.

They just need to add a "Free Mode" already that's entierely seperate from the career mode, so people who don't want to put up with the career mode can race online, and do whatever else they want. That's what this glitch is estentially doing anyway.
 

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