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Not all. The end result is still the same. Obtaining something that isn't part of the game function.
The end goal might be the same, the methods are completely different.
Not all. The end result is still the same. Obtaining something that isn't part of the game function.
The end goal might be the same, the methods are completely different.
Truth be told, you didn't need to post any of them really. You're not going to change anyone's mind with this approach, you just alienate people.But if you bothered to read my recent posts I wouldn't have to post this one eh?
I did the glitch once. I want to do it again but It says that I have to buy the car the mercedes??
plz help
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.
This glitch is the best "feature" I've heard of in GT6 so far. Many don't buy the game to grind, but instead to race. For me that is the only way to actually enjoy the game and things getting in the way of racing, like credits, are a great way to reduce the chance of me making purchase.
So...we've decided that because the payouts are low week 1 they will always be low and will never change? Just like GT5?
Don't get me wrong, if you want to do the glitch then have at it, but doesn't it kind of spoil the game if you're just pretty much starting off where you left off in GT5? and do people really feel that they needed every really expensive car right now? That kind of impatience is going to be the ruination of video games.
So it's the same thing lol
Truth be told, you didn't need to post any of them really. You're not going to change anyone's mind with this approach, you just alienate people.
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.
This glitch is the best "feature" I've heard of in GT6 so far. Many don't buy the game to grind, but instead to race. For me that is the only way to actually enjoy the game and things getting in the way of racing, like credits, are a great way to reduce the chance of me making purchase.
how are all the other topics regarding this subject deleted and this lasts 30+ pages, and the most active topic the past few days
not saying it should but a bunch of us have discussed this before in a cordial manner and they were all deleted
That really depends on how one plays GT6, for instance, if I were someone who played in leagues a lot, it would suck if I weren't able to be in one I really wanted to compete in as the car you need is too expensive.
Yeah I agree with that, but do you 100% NEED it 7 days after launch? Couldn't you save up for...idk 2 weeks? 3 weeks maybe? Like I've been saying I'm sure payouts will improve over time aswell so buying cars is only difficult early on.
I believe you need to have saved 1 mill to buy the Mercedes again...if not sell some cars.
What? Unlocking content has been the main motivational driver in video games for...ever. Look at fighting games, you very often start off with a fraction of the playable characters and then unlock more as you progress. Some are easy to get and some are very difficult to get.
If you have everything right off the bat then what is the point? How long would you play until you get bored and more on to something else?
Just because you bought the game doesn't mean you shouldn't have to play it to get everything. That impatience is the reason micro-transations work.
The economy in GT6 is still very new. The seasonals have barely gotten going and I'm sure that both the numbers and payouts will increase to be at or very near GT5 levels. If they don't then yes we have a problem. But we don't know yet.
How do you save up, when the game only gives around $7m upon completion? In it's current state, you'd need to complete the game three times to obtain one Cr.20m car. That's just nonsense...
how are all the other topics regarding this subject deleted and this lasts 30+ pages, and the most active topic the past few days
not saying it should but a bunch of us have discussed this before in a cordial manner and they were all deleted
Ironman,
For some of us, the point of the game is not just to accumulate everything, but to utilize everything. There are over 1200 cars that you can record a lap time for on 37 different tracks.
Is A-spec the main source of income in GT5? So why are we all assuming that will be the case in GT6?
Also, why does everyone feel the need to be able to get the 20m cars so easily? To go back to my fighting game reference, the 20m cars are like that last character that you get by beating the game on the hardest difficulty without taking damage. If you can't/won't do it, you don't get the character. It's not the job of the developer to spoon feed the player.
Also, why does everyone feel the need to be able to get the 20m cars so easily?
Actually, I've had a blast running that Fit around as far as it could go, eeking out tenths of a second to nail a victory. The amazing physics are the main reason, as it feels more like running a real econobox around a track than it does in high octane PC sims. I guess this is why Gran Turismo is made for us car nuts of all performance ranges.For me it´s no fun to drive around in a Honda Fit, not in real life and not in a game.
Then it's simply been a mistake since the beginning. Having been around for a while doesn't fix anything, it still adds zero enjoyment. Coincidentally most fighting games I own give you at least the vast majority of characters from the start, which I greatly prefer.What? Unlocking content has been the main motivational driver in video games for...ever. Look at fighting games, you very often start off with a fraction of the playable characters and then unlock more as you progress. Some are easy to get and some are very difficult to get.
If having everything makes it boring, why did you buy the game in the first place? Obviously it's not fun to play, so you wasted your money. I buy games that are fun. I want them to last. You do this by making them fun to play. You don't do this by locking everything away and then making me put the game down because there's nothing to do.If you have everything right off the bat then what is the point? How long would you play until you get bored and more on to something else?
It's not impatience. I bought the game to play it. I'd like to play what I bought. I'm certainly not paying for it a second time.Just because you bought the game doesn't mean you shouldn't have to play it to get everything. That impatience is the reason micro-transations work.
I don't care about the economy. I want 1000 cars to race with online. Whether or not we get seasonals doesn't matter to me. In fact the offline portion of the game wouldn't interest me without a detailed event creator and all cars available. This is not about having less than GT5, it's about enjoying GT6 and how for many the outdated idea of gradual progression does not at all fit in. Some people do like that progression, so it can stay, but it should never be mandatory.The economy in GT6 is still very new. The seasonals have barely gotten going and I'm sure that both the numbers and payouts will increase to be at or very near GT5 levels. If they don't then yes we have a problem. But we don't know yet.
I can't disagree more. Video game have already been ruined by locking up all their content from the beginning. It's pointless and it takes effort on the dev's part making it a waste of time and other resources.