Yup the console reset line-ups are a mixed curse and blessing - sometimes you get a line-up you don't want!
Now - Seoul, New York, Grand Vallley Short Reverse - they all have 1 thing in common. Extremely lengthy flat-out sections with (especially in the Grand Valley case) few overtaking oppurtunities. When 200pt racing, you either have a) a light car with much less power b) a car with same/more power but a lot heavier than the AI c) a moderately powered, moderate-weight car with very un-grippy tyres.
Case a) - certain cars can make a killing in the corners (my Elise 111R carved 3secs out of a Subaru on New York Reverse through the complex section) but they lack the power to keep up on the straights. So either the cars dissappear at a terrifying rate, or if by some miracle you get in the lead, they batter your rear bumper until you spin out.
Case b) the car has the power for a decent top-speed. But the weight means it takes forever to attain it, and combined with bad cornering, the heavyweight approach seems to have no chance at all, as the AI run rings around you.
Case c) The car might (or not) keep up, but when it comes to cornering, the lack of grip results in lurid slides, gravel-trap surfing and barrier-bashing. I probably don't have the skills of people like route_66, but there has to be a way of winning with resorting to naff tyres. Fair enuff, Midget/Subaru 360 racing is fine on N1s, since you never really exceed the limits of the tyres, but anything else
So - does anyone have any good suggestions for the high-speed tracks, where you need a fast car in acceleration and top-speed terms, but you can have that, or 200pts, not both...