Did some drawing to try and see how I think the circuit could be improved (Excuse my poor iPad drawing lol).
I’ve extended turn 6 to give it a longer entry and braking zone. I’ve tightened the apex to make it so that the majority of braking will be done before turn in, rather than braking through to the fairly late and long apex that is currently in place.
The long multiple apex turn 7,8,9,10 complex is one my least favourite parts of the track to be honest. Turn 7 and 8 are wide and fast, but sharpened 9 and 10 turn the complex into an awkward half throttle mess. I’ve decided to extend it quite a bit and added another long braking zone. The whole back section of the track has almost no passing opportunities, so turn 7 and 8 are now a super fast entry for the heaving braking of turn 9, with turn 10 now also a fast left hander into the current right hander.
Currently turns 14 and 15 and both slow to medium speed corners and are tricky for cars to follow closely. Again, I’ve extended turn 14 with an added left hand kink on entry (I thought it would’ve been same-y as the other changes that had made if I kept the entry straight). The angle of turn 15 is now lessened and 15,16 are now more of a high speed esses giving cars more speed to carry into the braking zone of the tight 17.
The final corner and main straight reminds me very much of Catalunya in a sense that it’s a very long straight that be prime for passing, but is spoiled by an awkward long apex final corner. The long apex makes it tricky for cars to stay close and carry speed to make a run at the car in front down the straight. I’ve turned it into a short apex corner that opens up on exit so that drivers just dab the brakes before flowing through onto the straight. Modelled it off the final corner of the Red Bull Ring and the short apex and open exit means that cars would be carrying much more speed down the straight towards turn 1.