Here's some work my group is doing, it's a Miata mini-mod for the upcoming sim, Assetto Corsa. WIP:
Miata
Very interesting idea, At 1. You could pursue it further and potentially sell that to a sci-fi storywriter.
No. He already submitted it for his class, but obviously his instructor doesn't know that "Peasantslayer" is him, so he's altering the image so that it doesn't get picked up from a search for plagiarism.
I modeled the basic shape and then added the GT logo as a bump map.
What did you use to create the logo? Nvidia normal map filter? or high poly to low poly projection? The liquid effect looks nice to.
I just took a black and white version of the logo, added it to the material as a texture and set it to only affect the normal.
Ah so the program you used automatically converted it? I think in 3ds Max (which I use) you have to convert it outside of the program so it works properly, I'm not sure.
I reckon I could rig something like that but I wouldn't be sure, does that shell have enough polygons?That would really slow down any renders, for a flattened sphere/shell shape I usually use as few polys as I can whilst keeping a round shape then I project a high poly version onto it so it's normal map gives it a more rounded look and helps the shading of the model.
Here it is. A short cycle looped a couple of times + a catchy whistle tune. Not the most detailed animation, but rather cute.
That is awesome. I want to get into animation actually so this is inspiring. What is this "rigging" term you mentioned?
As soon as my screen loaded up I could tell it was an R8.So.. Can you guys guess what car I've got laid out for me to model?![]()
That is awesome. I want to get into animation actually so this is inspiring. What is this "rigging" term you mentioned?
Sketchup sucks. It's probably the worst, least capable, and ugliest 3d modeling program I've ever used. Rhino is insanely awesome. You can pretty much do anything with it.