Working on my second track for several PC sims right now.
Since I want to release it too for Assetto Corsa, I try to keep the mesh clean and at the same time complex.
This way it's also possible to add more faces in BTB without huge issues.
Kinda proud of myself:
Yeah. My teacher pointed that out todayAutodesk makes the 3DS Max product, not Adobe .... Just sayin'.
Please do, this is brilliant!Man, I need to get back into 3d modeling...
The last thing I messed with was a minor aerodynamic tweak to my F-58 Hammer fighter design, which was about 6 months ago lol....
Might mess around with it sometime soon if I can get in the mood. Need to do a few other random aerodynamic changes...
You should finish and optimize the model as good as you can, so it can be used in games like Assetto Corsa.
It looks great, would almost be a shame if it will be a static 3D model without interaction possibilities.
A little high.. Everything is a subdivided model right now so it's really unoptimized. Currently sitting at 29396 for low poly, and for the 470368 high poly sub-d mesh.How's the polycount?
Mine looks pathetic in comparison to those, but this is my first Design/Technology project
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Thanks for the reply, but I can't find HSDS
Doing a search of the computer threw up a few results but I did find the one I'm looking for. Thanks a lot! Literally saved my baconAre you inside the "AppData" folder or in the program files?
Try ding a search for "HSDS.dlm" on your computer (Inside your users folder). To my knowledge that is the configuration file and by renaming it you you will force 3DS to generate a new one.