A-spec, Expert Class Non-Racing Car Challenge: Suzuka Circuit

  • Thread starter JogoAsobi
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I couldn't keep the ZZII pointed in the right direction, but the MP4-12C worked well.
I bought a MP4-12C for this event but I haven't tried it yet.

*EDIT*
I won it fairly easily and it was awesome using the MP4-12C! I haven't had that much fun laying rubber even from drift trials, Mclaren rips!
 
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Complain much ? FFS people complained we have no A spec, now we have A spec the AI is too weak/stupid.:mad:
If the race is too easy make it harder for yourself. 💡
Remember the game /TTS / seasonals are for ALL GT players not just the top 1000 in the world (Millions have purchased the game) Little 8 year old Johnny needs to be able to complete these as well as 50 year old Grand Dad ( ME :embarrassed: )As well as Alien types :rolleyes:
You will not get the AI you desire for this reason and no other ( Can't be too hard for all the not so skilled also )
I love these events YAY woop woop. :lol::lol:
I can try just about every non race car in the game in each of these events :) How cool is that ?:cool:
And I can try them over and over again without having to reset and start again every time I touch a wall or go off the track and I get money every time :D:D

Nothing to complain about here folks , enjoy or not your choice but kudos to PD for doing something positive 👍👍

:cheers:

PS - I love TTS as well :)
 
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Honda NSX-R Prototype LM Road Car (597PP SS)

Link here

Even with my shoddy skill level at Suzuka, I came first in the first attempt with this car. (including 3 offs into the sand traps).

NSXProtoLMImg1.jpg
 
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Ramming Penalty :(:(:(
The Collision Penalty makes sense, obviously if I slam into another car at 300km/h I need some stern words, but the Ramming Penalty is awarded flippantly and inconsistently for tiny accidental connections. This and the AI's newfound affinity for smashing me off-course when braking for a hairpin have cost me the win 4 times.

EDIT: Took an easy win with an Aventador. Minimum weight, racing brakes, everything else stock. Also, SRF.
 
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If anyone is struggling with this may I suggest @praiano63 tune for the ZZII. Even I can now manage 1.58 laps with the DS3 which is more than adequate for a win of more than 30 seconds, taking the lead at the end of lap 2. I know I keep on about the ZZII, but it's just amazing on this track. It's a lot of fun.
 
Remember the game /TTS / seasonals are for ALL GT players not just the top 1000 in the world (Millions have purchased the game) Little 8 year old Johnny needs to be able to complete these as well as 50 year old Grand Dad ( ME :embarrassed: )As well as Alien types :rolleyes:
AI Skill Level Sliders, a feature most games have, would solve the issues if implemented well. I think that lack of that functionality is the driving factor for most of the angst.

Nice post on your part though. Well said.
 
Ramming Penalty :(:(:(
The Collision Penalty makes sense, obviously if I slam into another car at 300km/h I need some stern words, but the Ramming Penalty is awarded flippantly and inconsistently for tiny accidental connections. This and the AI's newfound affinity for smashing me off-course when braking for a hairpin have cost me the win 4 times.

EDIT: Took an easy win with an Aventador. Minimum weight, racing brakes, everything else stock. Also, SRF.

I got pretty annoyed at the "ramming penalty" because I kept getting it when the blue Viper hit me. I passed him on lap 1 into Degner, and he came through 130R and didn't even brake for the hairpin hitting me & giving me a penalty before we both wound up in the gravel trap. After the third time, I just went to the far left of the track at 130R, nearly came to a stop and watched him go flying. Then resumed the race and caught the leader at the same place on lap 4.

I like the challenge for 4.5 laps and then the guys who had been dominating completely forget how to take corners. It's actually kind of annoying when you run someone down and are setting them up to pass and they forget to brake and go flying off. I'd rather fight them.
 
If PD is going to be doing more seasonals like this they really should overhaul the penalty system or get rid of it all together. I got penalized many times for things I didn't do and it really annoys me that for a game that touts "real driving simulator" they can't even get this right. Many examples come to mind like when the A.I. cut right and pushed me over the last chicane causing me to get a shortcut penalty. BS. Second time around I try hard not to get pushed over again and get a ramming penalty. WTF?! And then there are the times I spun out, get t-boned and wind up with of all things a ramming penalty. Who's ramming who here huh?!
 
Decided to skip these A-spec events. This is the first time I'm going to skip something in GT6. The aggressive AI is simply too much -- the leading McLaren rammed into my back at Casio twice -- either it didn't brake at all or braked so late it would have no chance to make the corner -- and then I got penalised!?!?
 
Are they even trying? Does someone at least play this crap before they release it or they just throw a couple of parameters to an event creator (that we should have our hands on!) and call it a day?

It's the same 🤬, all over again.

The AI is slow, yet overly agressive only this time they give you penalties for being involved in crash situations always created by the lovely tendency the AI has to brake mid-apex :rolleyes:. Same stupid catch the rabbit style where the rabbit, A.K.A McF1, is over the PP limit (race says 600PP limit...stock McF1 in my garage has 608), what's the point of still doing this? PD overheard our anger towards this race format so they decided to make the cars run off-track intentionally to "spice it up" a little bit...yeah, that'll be fun :rolleyes:.

I'm really frustrated. I cannot believe that PD can be so ridiculous and can't manage to make a fun race. Dear lord...
 
Are they even trying? Does someone at least play this crap before they release it or they just throw a couple of parameters to an event creator (that we should have our hands on!) and call it a day?

It's the same 🤬, all over again.

The AI is slow, yet overly agressive only this time they give you penalties for being involved in crash situations always created by the lovely tendency the AI has to brake mid-apex :rolleyes:. Same stupid catch the rabbit style where the rabbit, A.K.A McF1, is over the PP limit (race says 600PP limit...stock McF1 in my garage has 608), what's the point of still doing this? PD overheard our anger towards this race format so they decided to make the cars run off-track intentionally to "spice it up" a little bit...yeah, that'll be fun :rolleyes:.

I'm really frustrated. I cannot believe that PD can be so ridiculous and can't manage to make a fun race. Dear lord...


you are so right! The AI so crappy! Even more than before!

Awefully slow, braking sooooo early, but they managed to worsen it! They now do drive ZicZac occationally if they feel to. It doesen`t make sense at all. I noticed it in all 3 events, on the straight, no car in front or behind and the AI starts waving on a straight!

The worst was Suzuka. Now you do not even need to be fast, you just have to wait each lap until 2 or 3 run off track.
So they did not improve the AI they have made them even worse! Now They do soo unexpected things which do not make sense for racing at all! Silly!

Anyone who does not see this must be blind in love with GT and PD!

Gimme some Time Trials where I can only upset myself and forget about AI racing! And stop calling it AI! There is no intelligenz in the AI of GT!
 
Well, after going back to these events and trying them with a few more different cars, I still can't bring myself to enjoy these due to the crappy AI. Its a shame that PD can't come up with anything better than this. GT has really lost a lot of my interest due to things like this. Except for the Academy, I find that I'm getting to the point to have to push myself to play anymore and when it gets to that point, its really not fun for me anymore. Thinking seriously about getting an Xbox and switching to Forza for awhile....if for anything just to have a change of pace and wait and see if PD is ever going to pull their head out of their ass.
 
Over Powered. Beast. Game Breaking. Easy win etc etc
Ah, I see. I will have to thank PD for that one then. :) Sometimes an easy win makes driving slower cars afterwards more fun, as you aren't trying to go for the 1st place. You end up just improving your driving with certain cars on really technical tracks. At least when the AI isn't crashing into you!
 
It seems I am in the minority here, I really enjoyed this one. Instead of trying to beat the field by lap 2, I used the lower pp GT40 from the Roma seasonal and tried to setup up all the AI's so I could make clean passes. I never put myself in an unrealistic passing position and planned ahead before committing to where and when I would pass. I was able to win a few times without a mark on the car.
 
It seems I am in the minority here, I really enjoyed this one. Instead of trying to beat the field by lap 2, I used the lower pp GT40 from the Roma seasonal and tried to setup up all the AI's so I could make clean passes. I never put myself in an unrealistic passing position and planned ahead before committing to where and when I would pass. I was able to win a few times without a mark on the car.


Well, if you like it when there are 11 opponents and you only need to overtake 3 on the track and the rest falls of track, if you call that racing, well than you are right, great event!

I always try to avoid contact and have clean and fair but hard racing, but I do not like to think for the AI to avoid a crash.
Why do we have those catch the rabbit races? Because only of the rubbish AI.
If there was a Quallify mode the AI would totally fail. So with this, catch up from behind, it doesn`T matter how bad the AI really is, you need to overtake all opponents to get Gold, wether you take a powerfull or less PP car ( I took A McLaren MP4-12C`10 with 550 PP and Sports Hard tyres and managed to win with 3 secs ahaead without a scratch, hurray, how boring! )
If you ever played anything else than GT6 then you know that this AI is fail and those seasonal events are not really about racing than just how to get round running roadblocks!

I do not see it as racing to pass 11 opponents in 5 laps! I more like to race 5 laps ( or better 30, 60 laps ) and have a great battle for position with one or 2 drivers who have the equal pace. Then it does not matter where you end up, if you just have a great battle which is hard and fair!
And the earnings in those events are just a big laughter, why are they so low? I think we all know!
 
I tried the race with a few cars(all no aids, ABS=1). A fully tuned STI around 590 something PP running around 2:05 -2:08 and ended up just short in 2nd. AI winning race time was around 10:50 something. A C7 tuned to 600PP running 2:04-2:08 ended up way short with in 4th or 5th with AI winning time at 10:41. Then NSX-R maxed out at 579pp running 2:01-2:05 running 10:41 to win by a big margin(the AI leading McLaren crashed out at the final chicane on lap 4). Aside from the erratic behavior sometimes(backing way off on corner exit, overshooting hairpin/chicane, moving left and right on track), their pace seems to be depending on how fast you are going. IIRC fastest AI laps are in 2:05s looking at replay. I wonder if you drive a much slower car they just slow down so much that you can win it easier?
 
I got pretty frustrated with this one yesterday, after trying a few different cars, getting punted repeatedly, and getting penalized. Then today I tried a bone stock ZZII, and was able to win this race easily, on both my ID's, and with no penalties. I should mention, I'm of average skill level, have never liked Suzuka, and usually avoid it.
 
They should only incorporate penalties when they actually work properly, and the AI should be able to recieve punishments too.

Why does the player get penalized when the AI turns into you when you are passing it on a straight, rams you at 120mph from behind because it didn't even bother to brake for the 40mph hairpin and send both of you flying into the outside wall, or when the AI pushes your car into a penalty area. I watched 3 cars clumsily try to take the final Suzuka chicane at the same time, 2 cars significantly cut the track with no repercussions. On the next lap, I was shoved into the same area by another AI opponent who braked too late and I recieved a 5 second penalty for cutting the track.

Who creates these things, tests them, then gives it the go ahead? I've had better experiences racing in a "clean" room with foul mouthed children trying to wreck everyone.
 
It seems I am in the minority here, I really enjoyed this one. Instead of trying to beat the field by lap 2, I used the lower pp GT40 from the Roma seasonal and tried to setup up all the AI's so I could make clean passes. I never put myself in an unrealistic passing position and planned ahead before committing to where and when I would pass. I was able to win a few times without a mark on the car.


That's the thing for people who thinks it's too easy- make it harder for yourself. Take your power limiter to 90% if it's still too easy take it down even more. Try a car you haven't driven before- that type of thing. Yes the AI is well brainless, but try to have fun with it. Enjoy the easy credits- it's better than the grind on the Red Bull events or any of the other grinders we've been using.
 
The last race I had here was actually pretty interesting, a five cars did fly off the track in front of me but I can see the improvements to the AI compared to GT5. I distinctly remember every GT5 seasonal involving overtaking a group of cautious cars that all remained in a perfect conga line for the whole race, the hard part was catching up to them from the huge time disadvantage you had.
This time the first Viper I tried to overtake out-braked me on a corner, then proceeded to make its way from 10th to 4th, zigging and zagging through the traffic ahead. While the AI and penalty system definitely need a few adjustments here and there this definitely has the potential to be a lot more fun than last time's seasonals.
 
Well, if you like it when there are 11 opponents and you only need to overtake 3 on the track and the rest falls of track, if you call that racing, well than you are right, great event!

I always try to avoid contact and have clean and fair but hard racing, but I do not like to think for the AI to avoid a crash.
Why do we have those catch the rabbit races? Because only of the rubbish AI.
If there was a Quallify mode the AI would totally fail. So with this, catch up from behind, it doesn`T matter how bad the AI really is, you need to overtake all opponents to get Gold, wether you take a powerfull or less PP car ( I took A McLaren MP4-12C`10 with 550 PP and Sports Hard tyres and managed to win with 3 secs ahaead without a scratch, hurray, how boring! )
If you ever played anything else than GT6 then you know that this AI is fail and those seasonal events are not really about racing than just how to get round running roadblocks!

I do not see it as racing to pass 11 opponents in 5 laps! I more like to race 5 laps ( or better 30, 60 laps ) and have a great battle for position with one or 2 drivers who have the equal pace. Then it does not matter where you end up, if you just have a great battle which is hard and fair!
And the earnings in those events are just a big laughter, why are they so low? I think we all know!

I raced the event the way I thought I would enjoy it the most, and I did.
Do I wish the AI's were more competitive? Yes. Do I wish the races were longer and offered more credits? Yes. Do I wish I could paint my Nascars pink, YES!

Will I get upset because a game that cost me less than a tank full of gas is not perfect?No.
 
AIs are not slow. They are just not consistent, changing pace by laps or even by sections. They tend to brake too hard in the S bends, but in some other occasions, they are unbelievably fast.

Once I catched up to a position of 6th or 7th and met Zonda 7.3 ahead of me. I thought I was catching up from behind, so I would soon overtake him, but wrong ! He just pulled away so fast that I felt I was on a bike. What the h... ?

And, to those who feel frustrated or just give up, don't believe what they say it's easy blah blah blah. It's not.

I failed many times on Veyron and Diablo GT. Gave up on X-bow. Almost there but still failed on Ford GT. Finally won on NSX LM road car. A second won on Nissan R390 road car. Margin was not generous. (slightly better on R390)

You don't have too much freedom for mistakes, yet have to push the car very hard at the same time. Not to mention those AIs are almost always occupy the crucial line you need on this narrow track. Annoyingly, the penalty is not fair - sometimes you got hit and also the penalty. Funniest, the AIs seem much faster than you when driving out of the sand...


Here are my suggestions:

Avoid overtaking in the S bends, or you got to do it carefully and decisively by taking the inside line (of each individual bend). It's OK to cut corners here, no penalty. Don't try the outside line, or stay there and wait to the next.

Take some time to get familiar with AI's behaviors - mainly the braking point - to avoid ramming on their butts.

Be careful when fighting for the corner's entrance, the AI might overcook. So if you try late brake too hard, you might overcook it, too. Take note of what your own braking points really are.

And the track consists of mostly high speed bends with long straights, so I recommend high power MR cars with long wheelbase, which would be a good combination of high cornering capability and the crucial stability for survival.

You'd need a car with additional operating margin around the limit, for taking different lines or different braking points etc. Some cars are more compliant than others.

You may need practice/tuning for at least 1 or 2 laps in free run to make sure if the car is a proper choice. 2:02 lap time is your goal. You do this in free run, and will mostly get 2 or 3 secs more per lap in the first few laps because busy on the crowded traffic. Slower than this, you'd need huge luck.

Good luck and have fun. (if it's not fun, it's not your fault, just pick another car... )
 
Calm down people! It is supposed to be fun, I also think AI is weak and silly, but we should accept that behavior for AI has long been unfair, if u have tried the NASCAR event in offline racing, u could see what I mean, all cars would slam u at the back as soon as u take lead and result that I gave up already!
 

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