.......XsnipX...........
BTW, not the first time i noticed this, happened with other a-spec expert events also.
So, I'm not the only one, so if more people notice this, I'm sure it is in the game coding besides the random script to choose cars.
No. You are not the only one who has discussed this issue of the game developing what would be called in nerdy circles 'fuzzy logic' - bytes that are 'alive' or intuitive enough to make decisions on their own having learned what happens if P=Q. This was very apparent too in the USD of GT5 where it seemed there was a Master List . . . then another 'Master List' . . . and so on - the phenomenon actually experienced was that for some players there was no real Master List but a background list upon which other cars were submitted according to the players's buying habits and what A-Spec event they were engaged in beating.
It can be a very helpful game - sometimes seemingly going out of its way to be kind to you - at other times punishing unforgivably till you learn what's right.
And its intuition, its intuitiveness, if you will, is evolving; obviously the more intelligently you play it, the more 'chess'
it plays with you.
These devs are not kindergartners - especially not in the field of coding that involves more than pushing pixels against the clock but real life (and in itself evolving) human psychology when it comes to earning, buying and collection (that falls under the purview of 'hunting/harvesting'), as well as achievement, status, and self esteem (which falls into the category of self-worth+ suitability for mating/reproduction) all going deeply into the human psyche of 'immortality'.
In fact 'immortal' is quite a popular name incorporated into player UserIDs in any high-level achievement game.
Almost like we would all rather be angels.
The game has also evolved from more than a schoolboyish driving game to what is being developed as a dedicated simulator that more than a few prestigious automotive giants are interested in - and so has drawn in scores of adults - not only those involved directly or otherwise with the automotive industry (which number in the millions) to regular man-on-the-street type of adults that just like cars and like to drive.
The randomisation is there - if you push the basic buttons you get the basic game.
But the data it keeps saving is seemingly looped back into the decision making so that the randomisation now gets more complex (even more random as such, while yet with a purpose - bordering on Chaos Theory) in the sense that the game starts to get 'personal' and seems to tailor itself to you so that you will keep playing - sort of like it paces itself to your game.
In the strange sense that gives opportunity for the existence of people who loathe this game - yet keep playing it.
Prolonged road rage.
I made a long and detailed study of Vers. 1.00 right upto B-Spec 40 analysing the bots.
The foundation is already there for a very intuitive game that personalises itself to the player - and it's already doing it; PD has loads of real time human data via the info constantly sent out from players via Seasonal events and the more it is integrated into the game, the more personal an experience players have with the game.
Keep conducting your experiments with this sim and do report back - we're all here to observe, record and learn.
Thank you. To see it clearly you may have observed many little 'patterns' yourself.
Yes, I believe you are 100% correct. I used to wonder why I seemed to always start at the tail end of the grid in quick match events, now I think I know. Well done, great analogy.
Again a very bold move by PD to outright set up such a system - in effect they are saying: well we know who you are - intimately - so here's the match. It's sort of like a dating system. (Holy heck - there are adults involved here - is it really going there?
Put the racing lads and lassies together?)
Now what do I mean by 'intimately'?
That's, of course, a relative term - but keep in mind that when you play this seasonal you can only play it online.
And yes, data is saved. By you and quite possibly the Holy Trinity, too.
All that saved data is factored into your game play. As I said in a previous discussion in GT5, this was
subtly obvious to those pinning the patterns down in GT5, but in GT6 the system seems to be not merely flowering but blooming into a full blown connected-at-the-hip community via these hooks that link up the 'right' people with the 'right' events.
It was said that GT5 was a quantum shift from GT4, and that would be easy to agree to - and later on it was said (publicly by reps of the company) that GT6 would be a quantum shift from GT5. In the beginning months of GT6 this seemed like the most outrageous claim. However - a year from release what I'm seeing is that the quanta that was super-positioned is now being thrown into a particle-accelerator called humanity (or more specifically the 'automotive production/racing/gaming community) and we're ready for fission. What we want, though, is fusion - because when we can bring the protons together is when things get really hot . . . and very, very interesting.
Again if you are interested in the phenomenon, as I have been for almost a decade now, you will not fail to see the grooves been made that will channel us where we are most likely to enjoy ourselves.
Kind of like what Google does, eh?
What??? No way... My experience is that the Seasonal Events always start with the fastest rabbit the first time You enter. Also this time...Rocket rabbit immediatly.
You are right about that aspect of how the field is recycled. 👍 This will happen irrespective of the PP of the car one enters - but only for the first time. You have to demonstrate what kind of driver you are to the Seasonal's 'stewards' first (by actually partaking in some races - the more you race, the more it gets to know what you can do and so is able to adjust its strengths - including the mysterious 'Punishment FFB gain/loss' at certain corners or within certain 'dirty air areas' of certain rabbits (still under investigation
) when it needs to slow you down and add a few more seconds to the Jack Rabbit's lead if you have come up too fast in the field.
There is a point where if you exceed that 'too fast' perimeter, the game will seem to slow down - but in actuality it has gone back to simulating a B-Spec race - plays with itself and ignores you - you have merely taken a pistol to the knife fight. To become one of the Bob's you got to jump into a car that is appropriate - a bit of deja vu there from GT4 when we would share a race with B-Spec Bob. Gad. That was so much fun.
I had a 490pp Elise Sport 190, and didn`t win. Then I shifted to my Esprit Sport 350 at 520pp, but now I had to reload tonnes of times to find the Rocket rabbit again.
This is because the game thought you would not be able to win again - so offered up slower fields that you could go against and win. It wants you to keep playing - not rage quit and go off to play CoD.
See - most players don't see any change in the field - they sometimes win, sometimes lose. They just take it that when they won they won - not specifically against a 'slow' field or 'bunch of Gold rabbits.
They won!
There is no thought to complete time, or lap time, top speeds acquired, hp used, tyre compounds used or for that matter the torque difference or power-to-weight ratio between winner and 2nd.
There is just a 'Dang, I used a 400 PP car and beat that 500 PP field.' and that satisfies all the 'why we play' criteria.
On to another car and a retry - but this time the game is on to you . . . as you will find out the next time when you boot it up and Mr.
Papp is there to read you your rights.
.
Beat him.....The next day I joined in the slowest possible British Lightweighter; namely the Triumph Spitfire at 490pp...Rocket rabbit again, but this time I didn´t want him lol, but was too lazy to reload. Lots of fun, but no win in this one lol...
As I was saying . . .
And I bet you went back and got a faster car? Or did you keep recyling till
Papp and
Costa took a break?
If you take a pistol to the knife fight - then 'yaaawwwwn' - everybody just goes away and does their thing so that you can come in 30 secs earlier than the lead rabbit.
That would be a nice drive - almost a time trial through moving obstacles - but not really a 'dead-heat' race-to-the-finish.
When we are actually feeling the rush of the dead heat - honestly carved out through the race - I think it is at that point where we lose the whole 'we're human let's feed and fornicate (look at me first - I'm the fastest') sysndrome and have just the sheer thrill of manic speed across the finish line with a playmate trying their best to do the same and when it is an unpredictable finish - when you are just not 100% sure that you are going to win till you actually cross the line - even at .001 ahead of the rabbit - that is the thrill at the core of racing.
Otherwise it's just test-piloting a car - putting it through its paces. That can be boring, and those who play the game like that most times leave the game alone or find other activities not connected with actual racing that allows them to have fun with this game.
Salivating over the cars, taking them for Sunday drives . . . well admittedly I do that, too.
Sorry, didn`t meant to irritate You, just needed to say something...So my experience is about 180` opposite of Yours...Fastest rabbit first time You enter - is my esperience...Not important really...
Not at all irritated, my dear
@light driver - valid point made and clarified - and if anyone experiences different you bet they will be here to say otherwise.