A-spec Expert Level British Lightweights: Brands Hatch GP Circuit

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Started out with the rocket as my weapon of choice, but have now moved on to the McLaren F1. This things an absolute weapon against all comers. Sub 9 min race easily. I reckon that 8.40 odd would be possible. Anyone having some grief with Mr Papps and his rocket, grab one of these and de-fuse the rocket. But be warned, as usual, now the rocket is well under 9 min also.....cheers
 
Used a LCC Rocket detuned to ~128HP and restarted untill there was no other Rocket in the race. Catched the rabbit at the second to last corner on the last lap,but I am a horrible driver.
 
Trying with an Elise 111R with only suspension, trans, and LSD upgrades. Close as I could get to the Rocket is 5 seconds. Not sure if I can tune the 5 seconds out of the car (with no power upgrades) or not, but I'm going to try.
 
Just did the race again in my 2 other accounts with the TVR T350C.
No rocket or fireblade as rabbits, only some lotus cars, easy wins, got 1st in lap 4.
Today i loaded the expert again in my main account (also used for youtube)
And always get the rocket as one of the rabbits.(5x exit and enter)
Looks like the game selects the leaders according to your game progress or experience?
Is this a known item?


O wait, 6th exit and enter, no rocket but the fireblade is there.
gonna drive some, bye

To address the bolded part - with whatever I've experienced with the game - yes, I've found the game to be intuitive from way back when I was experimenting with B-Spec Bob in GT4.
GT5 was even more intuitive, saving data on what the player does by the load (always making me suspicious as to what it was 'spying on'. :lol:
I also played the original game - GT5 Vers. 1.00 -without a single DLC till about a month before GT6 was released, and found it to be a whole different game compared to the GT5 that was acknowledged as the compleat GT5.

Experimenting further now with GT6, I find that, yes, the game seems to know your level and with what car (and it's power) you are going to taunt the rabbits and seems to suitably arrange the field for that.
Quite often (though not engraved in stone as usual) if you come in with a low powered car it will give you the weakest field of rabbits (what I term the 'Bronze Bunnies') but if you go in with all rockets firing then you'll get the Gold rabbits.
However - if you just keep recycling - eventually you will come up with all the available fields.

There is no way to prove/disprove this unless we actually kidnap one of the devs and make them talk - not something I would recommend, though.
 
To address the bolded part - with whatever I've experienced with the game - yes, I've found the game to be intuitive from way back when I was experimenting with B-Spec Bob in GT4.
GT5 was even more intuitive, saving data on what the player does by the load (always making me suspicious as to what it was 'spying on'. :lol:
I also played the original game - GT5 Vers. 1.00 -without a single DLC till about a month before GT6 was released, and found it to be a whole different game compared to the GT5 that was acknowledged as the compleat GT5.

Experimenting further now with GT6, I find that, yes, the game seems to know your level and with what car (and it's power) you are going to taunt the rabbits and seems to suitably arrange the field for that.
Quite often (though not engraved in stone as usual) if you come in with a low powered car it will give you the weakest field of rabbits (what I term the 'Bronze Bunnies') but if you go in with all rockets firing then you'll get the Gold rabbits.
However - if you just keep recycling - eventually you will come up with all the available fields.

There is no way to prove/disprove this unless we actually kidnap one of the devs and make them talk - not something I would recommend, though.
My other two ps3 accounts i have around 50% GT6 completion.
Main account is 88% completed.
Always used the exact same car with exact same settings in each account.
BTW, not the first time i noticed this, happened with other a-spec expert events also.
So, i'm not the only one, so if more people notice this, i'm sure it is in the game coding besides the random script to choose cars.
 
To address the bolded part - with whatever I've experienced with the game - yes, I've found the game to be intuitive from way back when I was experimenting with B-Spec Bob in GT4.
GT5 was even more intuitive, saving data on what the player does by the load (always making me suspicious as to what it was 'spying on'. :lol:
I also played the original game - GT5 Vers. 1.00 -without a single DLC till about a month before GT6 was released, and found it to be a whole different game compared to the GT5 that was acknowledged as the compleat GT5.

Experimenting further now with GT6, I find that, yes, the game seems to know your level and with what car (and it's power) you are going to taunt the rabbits and seems to suitably arrange the field for that.
Quite often (though not engraved in stone as usual) if you come in with a low powered car it will give you the weakest field of rabbits (what I term the 'Bronze Bunnies') but if you go in with all rockets firing then you'll get the Gold rabbits.
However - if you just keep recycling - eventually you will come up with all the available fields.

There is no way to prove/disprove this unless we actually kidnap one of the devs and make them talk - not something I would recommend, though.
Great analysis!!
 
Yes, I believe you are 100% correct. I used to wonder why I seemed to always start at the tail end of the grid in quick match events, now I think I know. Well done, great analogy.


To address the bolded part - with whatever I've experienced with the game - yes, I've found the game to be intuitive from way back when I was experimenting with B-Spec Bob in GT4.
GT5 was even more intuitive, saving data on what the player does by the load (always making me suspicious as to what it was 'spying on'. :lol:
I also played the original game - GT5 Vers. 1.00 -without a single DLC till about a month before GT6 was released, and found it to be a whole different game compared to the GT5 that was acknowledged as the compleat GT5.

Experimenting further now with GT6, I find that, yes, the game seems to know your level and with what car (and it's power) you are going to taunt the rabbits and seems to suitably arrange the field for that.
Quite often (though not engraved in stone as usual) if you come in with a low powered car it will give you the weakest field of rabbits (what I term the 'Bronze Bunnies') but if you go in with all rockets firing then you'll get the Gold rabbits.
However - if you just keep recycling - eventually you will come up with all the available fields.

There is no way to prove/disprove this unless we actually kidnap one of the devs and make them talk - not something I would recommend, though.
 
To address the bolded part - with whatever I've experienced with the game - yes, I've found the game to be intuitive from way back when I was experimenting with B-Spec Bob in GT4.
GT5 was even more intuitive, saving data on what the player does by the load (always making me suspicious as to what it was 'spying on'. :lol:
I also played the original game - GT5 Vers. 1.00 -without a single DLC till about a month before GT6 was released, and found it to be a whole different game compared to the GT5 that was acknowledged as the compleat GT5.

Experimenting further now with GT6, I find that, yes, the game seems to know your level and with what car (and it's power) you are going to taunt the rabbits and seems to suitably arrange the field for that.
Quite often (though not engraved in stone as usual) if you come in with a low powered car it will give you the weakest field of rabbits (what I term the 'Bronze Bunnies') but if you go in with all rockets firing then you'll get the Gold rabbits.
However - if you just keep recycling - eventually you will come up with all the available fields.

There is no way to prove/disprove this unless we actually kidnap one of the devs and make them talk - not something I would recommend, though.

What??? No way... My experience is that the Seasonal Events always start with the fastest rabbit the first time You enter. Also this time...Rocket rabbit immediatly. I had a 490pp Elise Sport 190, and didn`t win. Then I shifted to my Esprit Sport 350 at 520pp, but now I had to reload tonnes of times to find the Rocket rabbit again. Beat him.....The next day I joined in the slowest possible British Lightweighter; namely the Triumph Spitfire at 490pp...Rocket rabbit again, but this time I didn´t want him lol, but was too lazy to reload. Lots of fun, but no win in this one lol...

In the last Expert Seasonal it was the same. Toyota Hybrid immediatly, on first entry. The game does not seem to "match" Your car at all...But the game does adapt it`s pace to Yours at some degree...

And before that...As long as I have done those Seasonals, also did them in GT5, there would always, with no exceptance, be the fastest rabbit of all on first entry.

Sorry, didn`t meant to irritate You, just needed to say something...So my experience is about 180` opposite of Yours...Fastest rabbit first time You enter - is my esperience...Not important really...:cheers:
 
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What??? No way... My experience is that the Seasonal Events always start with the fastest rabbit the first time You enter. Also this time...Rocket rabbit immediatly. I had a 490pp Elise Sport 190, and didn`t win. Then I shifted to my Esprit Sport 350 at 520pp, but now I had to reload tonnes of times to find the Rocket rabbit again. Beat him.....The next day I joined in the slowest possible British Lightweighter; namely the Triumph Spitfire at 490pp...Rocket rabbit again, but this time I didn´t want him lol, but was too lazy to reload. Lots of fun, but no win in this one lol...

In the last Expert Seasonal it was the same. Toyota Hybrid immediatly, on first entry. The game does not seem to "match" Your car at all...But the game does adapt it`s pace to Yours at some degree...

And before that...As long as I have done those Seasonals, also did them in GT5, there would always, with no exceptance, be the fastest rabbit of all on first entry.

Sorry, didn`t meant to irritate You, just needed to say something...So my experience is about 180` opposite of Yours...Fastest rabbit first time You enter - is my esperience...Not important really...:cheers:

This has been my experience as well. Nothing that @photonrider has said has rang true for me and my experience on my two accounts. Mileage may vary in this case I guess. :cheers:
 
After reading all these posts - I finally won with the AC - with trans and suspension - 1200kg exactly. Beat the rabbit by about 6 seconds with a best lap of 1:35 something. However, the rabbit was the Elise Sport 190 98' - so it wasn't that hard. I have a feeling I would still be stuck in second place if the rabbit was the rocket.
 
.......XsnipX...........
BTW, not the first time i noticed this, happened with other a-spec expert events also.
So, I'm not the only one, so if more people notice this, I'm sure it is in the game coding besides the random script to choose cars.

No. You are not the only one who has discussed this issue of the game developing what would be called in nerdy circles 'fuzzy logic' - bytes that are 'alive' or intuitive enough to make decisions on their own having learned what happens if P=Q. This was very apparent too in the USD of GT5 where it seemed there was a Master List . . . then another 'Master List' . . . and so on - the phenomenon actually experienced was that for some players there was no real Master List but a background list upon which other cars were submitted according to the players's buying habits and what A-Spec event they were engaged in beating.
It can be a very helpful game - sometimes seemingly going out of its way to be kind to you - at other times punishing unforgivably till you learn what's right.
And its intuition, its intuitiveness, if you will, is evolving; obviously the more intelligently you play it, the more 'chess' ;) it plays with you.
These devs are not kindergartners - especially not in the field of coding that involves more than pushing pixels against the clock but real life (and in itself evolving) human psychology when it comes to earning, buying and collection (that falls under the purview of 'hunting/harvesting'), as well as achievement, status, and self esteem (which falls into the category of self-worth+ suitability for mating/reproduction) all going deeply into the human psyche of 'immortality'.
In fact 'immortal' is quite a popular name incorporated into player UserIDs in any high-level achievement game.
Almost like we would all rather be angels. :)
The game has also evolved from more than a schoolboyish driving game to what is being developed as a dedicated simulator that more than a few prestigious automotive giants are interested in - and so has drawn in scores of adults - not only those involved directly or otherwise with the automotive industry (which number in the millions) to regular man-on-the-street type of adults that just like cars and like to drive.
The randomisation is there - if you push the basic buttons you get the basic game.
But the data it keeps saving is seemingly looped back into the decision making so that the randomisation now gets more complex (even more random as such, while yet with a purpose - bordering on Chaos Theory) in the sense that the game starts to get 'personal' and seems to tailor itself to you so that you will keep playing - sort of like it paces itself to your game.
In the strange sense that gives opportunity for the existence of people who loathe this game - yet keep playing it. :lol: Prolonged road rage.
I made a long and detailed study of Vers. 1.00 right upto B-Spec 40 analysing the bots.
The foundation is already there for a very intuitive game that personalises itself to the player - and it's already doing it; PD has loads of real time human data via the info constantly sent out from players via Seasonal events and the more it is integrated into the game, the more personal an experience players have with the game.

Keep conducting your experiments with this sim and do report back - we're all here to observe, record and learn.

Great analysis!!

Thank you. To see it clearly you may have observed many little 'patterns' yourself.

Yes, I believe you are 100% correct. I used to wonder why I seemed to always start at the tail end of the grid in quick match events, now I think I know. Well done, great analogy.

Again a very bold move by PD to outright set up such a system - in effect they are saying: well we know who you are - intimately - so here's the match. It's sort of like a dating system. (Holy heck - there are adults involved here - is it really going there? :lol: Put the racing lads and lassies together?)
Now what do I mean by 'intimately'?
That's, of course, a relative term - but keep in mind that when you play this seasonal you can only play it online.
And yes, data is saved. By you and quite possibly the Holy Trinity, too. :D
All that saved data is factored into your game play. As I said in a previous discussion in GT5, this was subtly obvious to those pinning the patterns down in GT5, but in GT6 the system seems to be not merely flowering but blooming into a full blown connected-at-the-hip community via these hooks that link up the 'right' people with the 'right' events.

It was said that GT5 was a quantum shift from GT4, and that would be easy to agree to - and later on it was said (publicly by reps of the company) that GT6 would be a quantum shift from GT5. In the beginning months of GT6 this seemed like the most outrageous claim. However - a year from release what I'm seeing is that the quanta that was super-positioned is now being thrown into a particle-accelerator called humanity (or more specifically the 'automotive production/racing/gaming community) and we're ready for fission. What we want, though, is fusion - because when we can bring the protons together is when things get really hot . . . and very, very interesting.
Again if you are interested in the phenomenon, as I have been for almost a decade now, you will not fail to see the grooves been made that will channel us where we are most likely to enjoy ourselves.
Kind of like what Google does, eh?

What??? No way... My experience is that the Seasonal Events always start with the fastest rabbit the first time You enter. Also this time...Rocket rabbit immediatly.

You are right about that aspect of how the field is recycled. 👍 This will happen irrespective of the PP of the car one enters - but only for the first time. You have to demonstrate what kind of driver you are to the Seasonal's 'stewards' first (by actually partaking in some races - the more you race, the more it gets to know what you can do and so is able to adjust its strengths - including the mysterious 'Punishment FFB gain/loss' at certain corners or within certain 'dirty air areas' of certain rabbits (still under investigation :D) when it needs to slow you down and add a few more seconds to the Jack Rabbit's lead if you have come up too fast in the field.
There is a point where if you exceed that 'too fast' perimeter, the game will seem to slow down - but in actuality it has gone back to simulating a B-Spec race - plays with itself and ignores you - you have merely taken a pistol to the knife fight. To become one of the Bob's you got to jump into a car that is appropriate - a bit of deja vu there from GT4 when we would share a race with B-Spec Bob. Gad. That was so much fun.

I had a 490pp Elise Sport 190, and didn`t win. Then I shifted to my Esprit Sport 350 at 520pp, but now I had to reload tonnes of times to find the Rocket rabbit again.

This is because the game thought you would not be able to win again - so offered up slower fields that you could go against and win. It wants you to keep playing - not rage quit and go off to play CoD.
See - most players don't see any change in the field - they sometimes win, sometimes lose. They just take it that when they won they won - not specifically against a 'slow' field or 'bunch of Gold rabbits.
They won!
There is no thought to complete time, or lap time, top speeds acquired, hp used, tyre compounds used or for that matter the torque difference or power-to-weight ratio between winner and 2nd.
There is just a 'Dang, I used a 400 PP car and beat that 500 PP field.' and that satisfies all the 'why we play' criteria.
On to another car and a retry - but this time the game is on to you . . . as you will find out the next time when you boot it up and Mr. Papp is there to read you your rights. :D.

Beat him.....The next day I joined in the slowest possible British Lightweighter; namely the Triumph Spitfire at 490pp...Rocket rabbit again, but this time I didn´t want him lol, but was too lazy to reload. Lots of fun, but no win in this one lol...

As I was saying . . . :)

And I bet you went back and got a faster car? Or did you keep recyling till Papp and Costa took a break?

If you take a pistol to the knife fight - then 'yaaawwwwn' - everybody just goes away and does their thing so that you can come in 30 secs earlier than the lead rabbit.
That would be a nice drive - almost a time trial through moving obstacles - but not really a 'dead-heat' race-to-the-finish.
When we are actually feeling the rush of the dead heat - honestly carved out through the race - I think it is at that point where we lose the whole 'we're human let's feed and fornicate (look at me first - I'm the fastest') sysndrome and have just the sheer thrill of manic speed across the finish line with a playmate trying their best to do the same and when it is an unpredictable finish - when you are just not 100% sure that you are going to win till you actually cross the line - even at .001 ahead of the rabbit - that is the thrill at the core of racing.
Otherwise it's just test-piloting a car - putting it through its paces. That can be boring, and those who play the game like that most times leave the game alone or find other activities not connected with actual racing that allows them to have fun with this game.
Salivating over the cars, taking them for Sunday drives . . . well admittedly I do that, too.

Sorry, didn`t meant to irritate You, just needed to say something...So my experience is about 180` opposite of Yours...Fastest rabbit first time You enter - is my esperience...Not important really...:cheers:

Not at all irritated, my dear @light driver - valid point made and clarified - and if anyone experiences different you bet they will be here to say otherwise.
 
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Has anybody won with a Mini Marcos GT '70? The best I have done is 2nd a few times against a non Rocket field. I don't have any more patience to try and improve 3+ seconds and "hopefully" compete for a win. :banghead:

Snapshot_20141129_215405.jpg
 
:boggled:

Just don't tell me you're driving a stock Marcos in there.

I have been noticing your times - you must be very, very good - but not that good! :crazy:
 
:boggled:

Just don't tell me you're driving a stock Marcos in there.

I have been noticing your times - you must be very, very good - but not that good! :crazy:

520 PP Mini Marcos with all maxed out engine parts running at 86.6% power limiter and only carbon hood and window weight reduction is what I ran in the above picture. I have tried every combination to run faster.... But I give up! And no I'm not that good...I just have too much time on my hands! I have to have surgery on my hand on Monday, so I'm trying to get all my racing in while I can since I'll be out of commission for a while.
 
520 PP Mini Marcos with all maxed out engine parts running at 86.6% power limiter and only carbon hood and window weight reduction is what I ran in the above picture. I have tried every combination to run faster.... But I give up!

Interesting. I'm going to have a go with the Marcos too eventually - there is only so much time that PD gives us for these events - I got into the Expert level last time with a Furai, grabbed 4th place first try, then left it alone hoping to get back and try out @nowcontrol's tune but got stuck playing with Pulkkinen and Saari at Daytona.
After having battled Chapman and Pearson to death at the Beginners.
By the time I was ready for the Expert event it was gone.
Now I'm stuck at the Italian event - just loving all these cars, and trying hard to fish out any mysterious Platinum rabbit hiding deep in this hole.
I have to return to the 90's event and then take my 111R back to the Experts to duke it out with that sap Papp.

And no I'm not that good...

Well, you're better than me - that's for sure. :lol:

I just have too much time on my hands! I have to have surgery on my hand on Monday, so I'm trying to get all my racing in while I can since I'll be out of commission for a while.

I'm terribly sorry to hear that. Good luck, and may you get well soon. I was enjoying your contributions in here.
 
Snapshot_20141129_225547.jpg
Interesting. I'm going to have a go with the Marcos too eventually - there is only so much time that PD gives us for these events - I got into the Expert level last time with a Furai, grabbed 4th place first try, then left it alone hoping to get back and try out @nowcontrol's tune but got stuck playing with Pulkkinen and Saari at Daytona.
After having battled Chapman and Pearson to death at the Beginners.
By the time I was ready for the Expert event it was gone.
Now I'm stuck at the Italian event - just loving all these cars, and trying hard to fish out any mysterious Platinum rabbit hiding deep in this hole.
I have to return to the 90's event and then take my 111R back to the Experts to duke it out with that sap Papp.



Well, you're better than me - that's for sure. :lol:



I'm terribly sorry to hear that. Good luck, and may you get well soon. I was enjoying your contributions in here.

Thanks for the good luck.... I need it! I am having my SIXTH surgery in the last 2.5 years! I'm getting old and am falling apart at a record pace! Now you know why I race under the name: Disabled Racer... It's appropriate!

I found another car that can easily win against a non Rocket field. It's the MG TF160 '03. I doubt that it can beat the Rocket, but it is very fast for a car that maxes out at 497 PP.
 

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That's so good I'm seeing triple.

Great photography, though.

And now - I hear that the little hog that grabbed my PS3 is off the console and gone for dinner,

*scoots off to Rome.
 
Sorry for the multiple pictures! l just recently got a Hauppauge HD PVR 2 Gaming Edition video capture device, so I'm having a little fun with it. If anyone wants to see some replay videos of the cars I've been trying, just let me now and I will upload them.

PS. On the subject of how the computer decides the field, I found this interesting. I have raced the MG TF160 '03 against three different fields and have yet to race against the Rocket. Maybe it has to do with the fact that the TF160 only maxes out at 497 PP? I'm sure someone on here will test out that theory if a car has under 500 PP you won't get the Rocket....
 
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Rocket against Rocket, ABS 1, victory with 1:38 laps.

Rocket against Rocket, ABS 1, second with 1:36 laps.

Could the real rabbit in the audience please stand up ... and attend the start/finish line.
 
I used @praiano63's Lotus Elise 111R '04 tune for base + power to 520PP.
No wing, 0 ABS/ no driving aids, H-shifter & clutch, heel/toe for rev matching.

Managed to catch the Rocket just before last turn on L5. :)
I did blow one shift (into neutral) just prior to last turn on L1. :lol:

Clean passes, no bumping. T500/TH8RS H-shifter.
Paid credits for heel-toe practice, great fun! :dopey:



Used racing brakes, BB set to 1/0.
 
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Just started this today, don't want to use the Rocket as I prefer cars under the PP limit, then tune them up if necessary. My tuning skills aren't great though, I tend to just throw cheap and "free" stuff at the car to bring the PP up then sometimes firm up the suspension some (though only a little on this track), been hitting regular 1:37s in a Tamora, the premium Esprit and a Tuscan (all tuned up), but clearly needs 1:35s or under. About to try the Esprit 350 Sport, then perhaps more highly tuned Elise or VX220. Hmm is nitrous allowed in this I wonder...

Oh yeah the Cobra was fun too but had to detune that ever so slightly after the weight reduction, so kinda breaks my own rules :)

If none of this works I will look for other tunes but again I don't want ones that ramp up the power, then you have to click it back down again.

EDIT: Oh yeah all of these races had the Rocket Rabbit starting in first or second. Now with the 350 Sport I see he isn't there so I should nail this :)
 
Keep conducting your experiments with this sim and do report back - we're all here to observe, record and learn.

;) it is not a experiment, and i don't need to experiment, it all happens by itself.
The more you play the game, the better you get at the game, the more you notice some things.
Career mode helped me a lot.


Rocket against Rocket, ABS 1, victory with 1:38 laps.

Rocket against Rocket, ABS 1, second with 1:36 laps.

Could the real rabbit in the audience please stand up ... and attend the start/finish line.
It happened a lot, the obvious event was the Season a-spec on nurburgring on 16th October.
Drive slow, and you got to the rabbit before the last long straight.
Drive like the devil is chasing you? i overtook the leader at the last two corners before the finish.
The faster you drive, the faster the leader will drive on the track.

On-topic.
Thanks to the slow cars that are lapped, sometimes the Rocket is blocked and you can decrease the distance between you and the leader.
Problem can happen that the lapped drivers also block you sometimes.

I'm still happy with my choice with the TVR T350C.
 
I used @praiano63's Lotus Elise 111R '04 tune for base + power to 520PP.
No wing, 0 ABS/ no driving aids, H-shifter & clutch, heel/toe for rev matching.

Managed to catch the Rocket just before last turn on L5. :)
I did blow one shift (into neutral) just prior to last turn on L1. :lol:

Clean passes, no bumping. T500/TH8RS H-shifter.
Paid credits for heel-toe practice, great fun! :dopey:


Great work with the heel and toe!!
 
Beat the Caterham pretty easily in the Esprit 350 then started to turn in 1:35s and the odd 1:34, finally beat the Rocket, though it did make an error and went off track a little towards the end. Going to try again now hoping that it doesn't make the same error (in fairness I would've taken him anyway as long as I held it together, it was 3 corners from the end)

EDIT: After losing my cool on the first attempt, I beat the Rocket by 2.02 seconds, best lap was a 1:33.876. Epic fun!

For anyone who wants to try my "tune" (ha) just for a fun challenge:

Lotus Esprit 350 Sport

Oil Change (to the few who don't know, an oil change straight out of the dealership gives a significant and inexpensive power boost)
Stage 1 Weight Reduction
Carbon Hood
Racing Brakes
Fully Adjustable Suspension (though unadjusted)
Triple Plate Clutch
Fully Adjustable Transmission (though unadjusted)
Sports Exhaust
Sports Cat

=520PP
All driving aids off except ABS: 1
DS3
AT
 
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That bloody rocket sure shifts! Is he driving an actual rocket?

Best I've managed was in a suitably tuned McLaren MP4-12C. Managed to reel him in enough to finish 1.9 seconds behind him.
 
I did a little modifying to the soft suspension setting on the TVR T350C that was posted earlier. Try this setup out and let me know what you think, and if it worked for you.

Ride Height - 85/85
Spring Rate - 7.50/8.60
Dampers Compression - 1/1
Dampers Extension - 1/1
Anti-Roll Bars - 1/1
Camber - 0.9/1.5
Toe Angle - 0.0/0.66

Brakes 4/1

Transmission - Auto Set 155 mph.

Drivetrain Settings
Torque - 14
Acceleration Sensitivity - 16
Braking Sensitivity - 23

Power Limiter 80%
Stage 1
Sports Computer
Racing Exhaust
Isometric Manifold
Catalytic Converter Sports
Intake Tuning

Weight Reduction Stage 2
Carbon Hood
Window Weight Reduction

Max Power 397 HP.
Weight - 1041 kg

Oil change and restore body rigidity.
ABS - 1
TC - 1

DrivingForce wheel using automatic transmission.

View attachment 264169
 
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