About the car list...

  • Thread starter queleuleu
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I'm good with it as long as the selection is reasonable, the sound is right and there are plenty of tracks. But I'm an oddball in that I'd be happy with a game that say had just a few well chosen cars and a lot of well-done environments (especially longer ones).

But at this point I'm almost relieved it wasn't something like, "150 cars. All Skylines!"
 
Minor comment to add flesh to the class structure. In the bottom class of cars, Kaz said at the Friday presentation that there will be different sub-classes for e.g. 500HP, 300HP, so hopefully that might keep the Mito and Corvette separate. Doesn't change the position re your overall comment of course, though.
Pretty sure I saw somewhere that one of the street cars was in the "N200" class, which implies there are sub categories in the N Class. The obvious guess is 200 hp but it could just be a meaningless number used after the cars are BoP'd.
 
Pretty sure I saw somewhere that one of the street cars was in the "N200" class, which implies there are sub categories in the N Class. The obvious guess is 200 hp but it could just be a meaningless number used after the cars are BoP'd.

I'm going purely from memory which has not proved 100% reliable this weekend, but I believe during the presentation he was using the N terms when talking about the HP levels. Which would tie in with your comment. I do remember noting that he kept referring to HP for categorisation and not PP, which I found quite interesting. I'm not sure if that means they have dropped the PP classification for GT Sport. But I do not remember PP being mentioned once.
 
Imagine if all those premiums are ported over to GTS afterwards as paid DLC :D

- No need to produce much new DLC
- $$$
- DLC packs with 10+ cars on a regular basis

But that would be very cheeky :embarrassed:
Yeah, the last time someone tried that it went over about as well as giving a non-alcoholic a bottle of Jack Daniel's for his birthday.
 
I don't worry too much about numbers, I'm more concerned about what cars will be in the game. 137 unique cars sounds pretty good. Clones/counting different liveries as different cars isn't.
One of the TeamVVV's videos mentioned there won't be open-wheel cars in GTS, that's a huge letdown to me since it's my favorite discipline. I like GT3 & LMP1 but how about Super GT, LMP2, GT4, DTM, WTCC? Are those classes going to be in the game?
One of my complaints in previous games was unbalanced grids in single player races, so PD trying to keep cars balanced within each class in GTS is a good thing, but I'd like to know if there will be more race classes in the final game. Another question is whether or not GTS will have multiclass racing.
 
Purely as a means of comparison re car numbers, GRID had 57 cars in total according to this:

http://www.gamefaqs.com/ps3/939159-grid/answers/69974-list-of-all-the-cars-in-grid

and the official forum confirms there were 83 cars in GRID Autosport.

http://blog.codemasters.com/grid/06/the-cars-of-grid-autosport/

For this type of game, 137 unique cars properly balanced (if that number was not including clones) would be fine if the game is properly structured to make use of them. It would not be enough for a "standard" full GT game (pun intended), but that is not what this is.
 
dont know why people these days moan at a "low" number of cars...this was a full game when i was about 20 years old, and no moaning, it was fabulous, 3 cars and four tracks, played it for years untill gt1 arrived..
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Because people think more content or in this case more cars = good, and I call that the Samsung effect.

Honestly if that were the case then no one would be complaining about GT5 or GT6, and we'd just have 2,500 cars (for no reason) vs an actual racing game.
 
Because people think more content or in this case more cars = good, and I call that the Samsung effect.
Nah, it more more interesting/detailed cars = good, because say for me I have zero desire to even try out the VGTs, so thats minus 20 cars for me to drive, so the car list is even worse for me personally.
 
Nah, it more more interesting/detailed cars = good, because say for me I have zero desire to even try out the VGTs, so thats minus 20 cars for me to drive, so the car list is even worse for me personally.
I'm sure there is a middle ground between GT6 with 1000 cars and GTS with 140 cars. Sure, the focus on quality is great. No more standard cars or 20 models of the same Skyline. And I like the idea of a different GT, something different from the main franchise.

BUT, where is my GT7? 3 years of PS4 and all we'll have is a spin off/big prologue? It's not a launching game that's why I'm very disappointed by the car roaster. IMO, Poly takes a big risk with GT Sport because the sim racers will stay on PC and the casual players won't understand this game when Forza 6 has so many cars. I don't understand, it's common sense.
Sony, do you like money? Do a racing game like Forza 6 with the Poly touch and named it Gran Turismo 7. Thank me later.
 
I'm sure there is a middle ground between GT6 with 1000 cars and GTS with 140 cars. Sure, the focus on quality is great. No more standard cars or 20 models of the same Skyline. And I like the idea of a different GT, something different from the main franchise.

BUT, where is my GT7? 3 years of PS4 and all we'll have is a spin off/big prologue? It's not a launching game that's why I'm very disappointed by the car roaster. IMO, Poly takes a big risk with GT Sport because the sim racers will stay on PC and the casual players won't understand this game when Forza 6 has so many cars. I don't understand, it's common sense.
Sony, do you like money? Do a racing game like Forza 6 with the Poly touch and named it Gran Turismo 7. Thank me later.
The problem is PD starting working on PS4 GT in early 2014 maybe, while T10 started out before Forza 4 launched in 2011 as per their insidesimracing interview with their engineers already figuring out the transition to X1. Plus the use of outsourcing helps with asset production. It certainly is gonna be weird because Forza might end up the only game on the market with a huge car roster. Forza 7 next years is expected to have 650-700 cars and 35 tracks right out of the box if FM5>FM6 is anything to go by.
 
BUT, where is my GT7? 3 years of PS4 and all we'll have is a spin off/big prologue? It's not a launching game that's why I'm very disappointed by the car roaster.

GT5 Prologue wasn't a launch title either though, it came 2 years in to the Ps3 lifecycle didn't it? That with 50 cars compared to GTS 3 years in with 137 doesn't sound all too different. You could certainly argue PD's development cycle is out of step with the console cycles and the games are suffering for it, but I don't think it should be unexpected with GT Sport since this issue dates back to the making of GT5.
 
Well it's obviously a very rough estimate but it appears they started modelling these newer cars around about Autumn 2013. With the amount of duplicates in the GTS car list so far it seems like they'll have made around 100 unique models by Autumn 2016. That is roughly 33 models a year they can create. Let's be generous and say 40. They've got 100 now, in another three years they'll have ~220, boosted to ~250 with the duplicates.

GT7 is surely going to have to include the 'old' premium cars or the car list is still going to be pretty low.
 
Half of the cars I love in GT are standards, the other half are premiums that will also not be in this game.

I'm gonna give this game a try but I do hope they bring back some of the old goodies. Especially pre-02 JDM classics because I know theres a lot of JDM lovers that play GT, naturally. On the flip side, there's not gonna be any old school muscle cars either!
Eat, sleep, JDM. Gotta love it. :) there's only one way, the JDM way. ^^

Imagine if all those premiums are ported over to GTS afterwards as paid DLC :D

- No need to produce much new DLC
- $$$
- DLC packs with 10+ cars on a regular basis

But that would be very cheeky :embarrassed:
Sounds a lot like Forza. A lot of the DLC cars for Horizon were cars from FM4. :P
 
Gran Turismo 3 came with 100+ Cars and nobody complained.......
But anyways, Unfortunately not every premium cars from GT5 and GT6 are all ''Super high quality'', some Premium Cars that actually comes from GT5 Prologue and GT HD do have some jaggies and low quality textures and parts and shouldn't even be considered for a next-gen game (Example: the '06 Alfa Romeo 147).
 
Gran Turismo 3 came with 100+ Cars and nobody complained.......
But anyways, Unfortunately not every premium cars from GT5 and GT6 are all ''Super high quality'', some Premium Cars that actually comes from GT5 Prologue and GT HD do have some jaggies and low quality textures and parts and shouldn't even be considered for a next-gen game (Example: the '06 Alfa Romeo 147).

50-75 cars is plenty........if there is a great variety. I'm not yet convinced of great variety in the GT Sport car list so far, what with every car being from 2009 onwards and open wheelers seemingly confirmed not to appear.
 
Nah, it more more interesting/detailed cars = good, because say for me I have zero desire to even try out the VGTs, so thats minus 20 cars for me to drive, so the car list is even worse for me personally.

Hmm it depends it worked for GT3 my thing is why not do this again. Give them a chance to get their ideas out while not being too focused on things like cars etc.

One thing that's different now then in PS2 timeline is cars require much more these days with the "interiors". If this were GT3 where looking at outside only(I played that way) I doubt this would even be an argument car list and all.

Still I liken the car count with Samsung for the sheer fact that after a particular amount of cars no one cares(not to sound rude). Just like right now with cellphones their overpowered have the same specs across the board(seriously look it up) and everyone is beginning not to care(seriously it's bad).

So why focus on something redundant like the car count vs. giving me a video game. It's almost if PD is saying we got the biggest d*** in the room, and everyone like:boggled::odd:.
 
50-75 cars is plenty........if there is a great variety. I'm not yet convinced of great variety in the GT Sport car list so far, what with every car being from 2009 onwards and open wheelers seemingly confirmed not to appear.
Furthermore, GT3 was ahead of its opponents in terms of graphics by a huge margin. It was really a mainstream game.
 
I think PD missed out a bit if they don't include classic cars. The FIA has a couple of historic/vintage Championships don't they? Would serve as a great tie in, sort of like a modern GT Legends :D

In addition to the Nations Cup and Manufacturers Cup, there will be a Generation Cup. According to your birth year, you drive cars from the same period (grouped into decades like 50s, 60s, 70s all the way to 10s). Would be a great way to bolster that "7 to 77" marketing slogan 👍
 
I'd wager classical cars are more rewarding and interesting to drive in general, due to the basic connection to the road and no electronic/assisted interference like modern cars have.

Fast is always fun but if it lacks pre 2009 cars with a car roster that's already +100 (which is more than enough), you're missing out on something.
 
There's a few ways we can look at this.

GTS has 137 cars
PCARS has 74 cars or 125 in GOTY edition
AC has 52 cars

Doesn't look so bad when you look at it like that and no doubt GTS will sell you more cars.

Then this is GTS and the cars must be matched and with so many fantasy cars the focus isn't really on the cars being realistic but then if you be honest in GT the focus has never been on the cars being realistic.

This is why I think GTS will always be separate to the numbered series and esport will not be included in the numbered series or if it is esport in the numbered series must be restricted to certain cars.

IMO I think 137 cars is more than enough, I think it is too many. Again esports, you will be more focussed, you will choose either a manufacturer or a region, this will severely limit your car choice. If you actually get a car choice many people will choose a favourite and stick to it and master it. But that is assuming you get a choice.

The only car that I am really REALLY UPSET about not seeing yet is the Viper. I mean come on you have fantasy GT3 cars in the game and Dodge SRT have a real one, just give me my Viper GT3-R please. But other than being bummed about no Viper yet the game has GT3 including fake ones, it doesn't need anything else and GT3 are easy to drive which fits in with PD's vision so they don't even need to gimp the physics if every car is a GT3.

But seriously the game has more cars than PCARS and AC, why are we complaining about cars (I know why but) we should really be complaining about 19 Locations. Seriously? What The !!!!

So we know

Brands
Nords
Willow
Unknown Dirt
Northern Isle
Tokyo

Okay lets do a quick wish list and see how this works out.

Imola
Bathurst
Spa
Donington
Monza
Interlagos
Phillip Island
Montreal
Mosport
Le Mans
Tsukuba
Suzuka
Motegi
Fuji
Okayama
Monaco
Portimao
Silverstone
Road Atlanta
Road America
VIR
Watkins Glen
Daytona
Laguna Seca
Somona
Mid Ohio

And I know I have left a lot out and I know there will no doubt be more fantasy tracks and dirt so that doesn't leave us with much.
 
I'm pretty sure that, outside the Sport Mode, you will be able to choose freely what cars you want to drive. Only in sport mode you stick with the same manufacturer (with the ability to change from 6 to 6 months I think?).

People are not just complaining about the car count, there is also a big chance that there will be duplicates (see the case of the Mitsubishi Evo X and it's multiple versions in the game). The number is really short for a GT game, and might be even shorter if we end up getting several duplicates... There is already a chance of there being 2 "stock" Nissan GT-Rs (2016 and 2012), and the effort made in modeling that extra GT R, could be used to model another car...
Then you have the VGTs. Some people love them, some hate them. I quite like the VGTs, but for those who hate them, they are a waste of resources, that could also be used to model several other cars.

I think these are the biggest reasons for the complains about the car list so far (and also the apparent non existence of classic cars). Until the final list is shown, there is still margin to make everyone happy, but for that, they need to show us that there won't be duplicates and the list will be full of unique and different cars. Until then, every complain is legitimate...
 
Gran Turismo 3 came with 100+ Cars and nobody complained.......
Errr... I didn't like it that small. :P Especially after GT2 having around 500 cars, and Race Mod to boot. I tried going back to GT2 to enjoy all those cars and tracks, but even with Bleemcast improving the game graphically, GT3 was such an improvement that I quickly dropped it.

But, GT Sport is pretty big for an unnumbered Gran Turismo. It's not PCARS big, as it has around 100 courses, but for a Prologue-ish game, it's really quite large. Consider that Prologue at launch cost $40 US, and came with 37 cars and five locations. There are going to be some "duplicates" in Sport, depending on how you see them, but I'm unaware of any racing title that counts a Mitsubishi Lancer sports car, Rally car and Touring Car as one vehicle. I don't.

I'd prefer more cars and more racing disciplines also. I'd love to see a Touring Car Classic "league" with the Opel Calibra, Astra, Alfa Romeo 155, Mercedes Benz E190, throw in similar cars like a BMW or two, Lotus Carlton, Aston Martin and Jaguar from the period, whatever would fit, balance performance, put a bow on it and I think that would be very popular. Lots of us here would love classic racing from the past. Maybe we can get "League Packs" as DLC. What about that? I'd buy them.

I'm quite happy that the Vision GTs have something to do. Some of you purists will grouse about anything deviating from the norm, but I raced the VW Golf Vision and Toyota FT-1 the other day and they were a total blast. Quite happy with fantasy content in Sport, the more the merrier, I say.

I wouldn't begin complaining about something not being in Sport just yet, other than stuff we kind of sort of know like Super GT. A lot of the cars we know about but locations... like seven or eight? More than ten to go of those to be revealed. The main question I have which is a little iffy right now is, just what sort of offline gameplay is there? This is something that a lot of us are angsty about. If it's almost all a racing school, other than Arcade Races, I have a feeling this will ruffle a few feathers around the planet. And the Planet. ;) But if we knew it all, E3 and TGS would be a yawnfest of "we knew that"s, so I'm expecting some pleasant surprises to be dolled out over the next few months. I suspect most of us will be happy. The vocal crowd... are they ever pleased for the most part? This will be intereseting to watch on GT Planet. But with even GT5 still selling and pushing the 11 million mark, I think Sport will do pretty well.

BRING IT! :D
 
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