About the car list...

  • Thread starter queleuleu
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And was pretty widely thought to be monstrously overpriced for what it provided. It tended to be described as a very well polished $40 demo.
Yet people buy games like The Order/Homefront The Revolution etc.
I think the price is fine for 2016's content.
 
I think the 137 cars will be unique. As stated before. Racecars will have one version and the normal cars and VGT cars will have several GR.x mods which will make the total car count about 220 / 240. It is at least what I hope for.

If we take that Mitsubishi Evo for example. One unique model with 4 GR.x mods. For the Mustang it probably will be the same as for the rest of the normal cars. The VisionGT will only have one or two GR.x mods max.
 
The main question I have which is a little iffy right now is, just what sort of offline gameplay is there? This is something that a lot of us are angsty about.

None other than what they have announced which is mainly a school and Arcade as you fear. But their could be a good reason for this. Traditional GT racing against AI encourages poor Sportsmanship and with the focus here being on Online and Sportsmanship perhaps PD thought it best not to include that stuff in this title. I'm sure with enough development time they could develop AI racing that.... :lol: We don't have that much time.

I find that extremely unlikely. If the marketing department could have had any reason to headline advertise the game as having 230 cars, even with a caveat in brackets or with a *, they definitely would have.
But it isn't a big deal because it is an online racing simulator not the typical driving simulator. This one is less about the cars and more about the racing. In real life you typically race one car for a season or more. Serious guys online will focus on one or just a few cars.

Also more cars will come with DLC.

I want my Viper GT3-R.
 
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And was pretty widely thought to be monstrously overpriced for what it provided. It tended to be described as a very well polished $40 demo.
It sold more than almost every other racing game that wasn't a numbered Gran Turismo, so any discussion on the subject is rather pointless. In particular, when some of us bought the Asian import before a confirmation of a western release had been confirmed.

Maybe Sport selling in limited editions at high price is outrageous too, but it seems pretty clear that a lot of people have different ideas about what's considered overpriced. I'm getting mine.
 
Honestly I won't really be upset with the actual number of cars unless it's teeming with duplicates - and we won't know if that's the case until the final full list is revealed. I'm a little on the skeptical side with the different-yet-nearly-identical models of the Mazda VGT for class grouping, as well as the Lancers and Mx-5s - but it could also be that they aren't being counted as separate models, and there could be an extensive spec/race modification system. I'm certainly leaning more towards former, but I don't want to lock in with that until all the final details are out there.

The biggest known upset for me so far is the lack of classic machinery - but I can also get my head around it, considering the game seems to have a focus on new material from the hit brands and modern spec racing. And going from here, it could also explain why the count is so low - of the ~400 premiums in GT6, how many were mid-late-2000s or newer? A "classic spec" would be cool, but it would also likely entail a whole extra set of racing classes from N200 to Gr. 1, and <excuse> I could see PD finding that to be a risk to the modern brand focus and otherwise making the game clunky. </excuse>

I think the biggest positive is that every single car in the game is intended to get used by a lot of players. GT6 had duplicate problems even on the premium side of things, big offenders being the Huayra and Veyron - even if the car had a big cult following, it would get divied up between the two nearly identical models.

What excites me most about this list, and in fact the game in general, is that every piece of content in the game seems to have the intention of high usability, and that PD seems to be stepping away from content bloating, lack of focus, and general peaks and valleys in the overall gaming experience.
 
I don't care about existence of cars interiors because I play using bumper camera. So I would prefer that PD made 500 premiums without interiors instead 140 super premiums during last 3 years of development.
Ok, many gamers like to see interiors...But where is analogue of Forzavista? Not in GTS!..."We love cars, we love cars, la-la-la-la-laaa" - something wrong with PD here.
 
@EnzoRacer, yeah, but you can't just discount all those who prefer cockpit view. In that view poll, more than a third insist on it, which requires interiors. And I must admit those interiors sure make that car seem a little more "there" in Photo Mode. Besides, this is another one of those "wishing won't make it so" things. There may well be DLC coming along which will give us some more toys to play with, so keep a few pennies ready for that.
 
I don't care about existence of cars interiors because I play using bumper camera. So I would prefer that PD made 500 premiums without interiors instead 140 super premiums during last 3 years of development.
Ok, many gamers like to see interiors...But where is analogue of Forzavista? Not in GTS!..."We love cars, we love cars, la-la-la-la-laaa" - something wrong with PD here.
This is a full PSVR game upon release, cockpits are required.
 
Did not GT1 have around 150 cars? 137 is fine. When GT1 came out, we(in the USA at the time) were spoiled rotten for choice. Having never seen or driven the hot versions of Japanese cars, while the rest of the world had them, it was glorious. Then, having a racing modification for those cars, was the bonus. I'll cut GTS some slack because it's "all new" ;).

At least the Aston GT3, Ferrari GT3 and McLaren GT3 are in. If we can get a Ruf GT3 and Bentley GT3, the 20 car grid will at least look the part.

20 MX-5 Cup cars should be a thrill with proper AI.
 
What if "super premium" means "vr compatible"? And some premiums from gt6 would be the new standard cars in gtsport. (I can't believe after 3 years there will be only 137 cars)
 
What if "super premium" means "vr compatible"? And some premiums from gt6 would be the new standard cars in gtsport. (I can't believe after 3 years there will be only 137 cars)

Sorry but the presentation was clear, 137 is it.

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What if "super premium" means "vr compatible"? And some premiums from gt6 would be the new standard cars in gtsport. (I can't believe after 3 years there will be only 137 cars)
The game is being sold as a fully PSVR compatible game which means everything in it must work with VR.
 
Why are people bringing up the amount of cars a near 20-year old game had? Would you like the game to have the same physics & graphics while you're being content with that number?
 
Why are people bringing up the amount of cars a near 20-year old game had? Would you like the game to have the same physics & graphics while you're being content with that number?
sure, then we could have 150 cars running around Nurburgring properly. Might make me eyes strain but, that's what we really want, don't we? :sly:
 
GT Sport is obviously going to be the least sold GT game ever, I am more than sure now. And if no previous premiums, probably gonna be skipped by me.
Well you don't know that for sure do you? It's Gran Turismo on PS4, I highly doubt that it would be the least sold game in the series.
 
dont know why people these days moan at a "low" number of cars...this was a full game when i was about 20 years old, and no moaning, it was fabulous, 3 cars and four tracks, played it for years untill gt1 arrived..
View attachment 548675
There is a bigger picture to see from this post. Even though the game had 3 cars and 4 tracks, the game play must have been excellent, and fun. Most games these days are so focused on having a boat load of features, they aren't fun to play.

Back in the early 2000s, when Test drive came out on PS2 they included pong in the loading screens. I loved the racing in that game, but I found myself stuck playing pong on the loading screen for hours.
 
http://www.gran-turismo.com/gb/vgt/
About 23 VGTs!! Without gr1 version. So we can expect 117 real cars. How Poly, how in 3 years please?

well maybe, just speculation here, there are some really, really amazing customisation for all cars, like body parts and interior, tuning and a amazing, never seen before, livery editor. but i assume its just HD grass and trees, people seem to want that stuff these days....
 
Why are people bringing up the amount of cars a near 20-year old game had? Would you like the game to have the same physics & graphics while you're being content with that number?

The purpose of "bringing up the amount of cars a near 20-year old game had" is to point out that those games were amazing and very entertaining despite the amount of cars/content included, because they were pieced together well.

It seems as if PD are focused on making a great game this time around, rather than including a boat load of content. loads of content doesn't make a great game, good execution of content makes a great game.
 
The purpose of "bringing up the amount of cars a near 20-year old game had" is to point out that those games were amazing and very entertaining despite the amount of cars/content included, because they were pieced together well.

It seems as if PD are focused on making a great game this time around, rather than including a boat load of content. loads of content doesn't make a great game, good execution of content makes a great game.
He said GT1 had a 150 cars so 137 was fine. He then listed the RM feature which is no longer new & seem to have become entirely separate cars altogether.

That was great 20 years ago. It's a step backwards now for a series that once was prided for having more cars than any other game.

So far, the execution looks lacking, esp when there's a thread asking if there's even a single player/career mode....
 
He said GT1 had a 150 cars so 137 was fine. He then listed the RM feature which is no longer new & seem to have become entirely separate cars altogether.

That was great 20 years ago. It's a step backwards now for a series that once was prided for having more cars than any other game.

So far, the execution looks lacking, esp when there's a thread asking if there's even a single player/career mode....
It's not a step back in the series, taking into account that Gran Turismo Sport is supposed to be a rebirth, so to speak, of the series.

I disagree that it looks lacking, my opinion. Looks can be deceiving you know, "Don't judge a book by it's cover", like "they" say.

Judging by the reviews those who have gone hands on have given, the game is actually improved greatly rather than lacking.

And to address the career/single player issue. This title is distinguished by it's focus around E Sports, and PD's partnership with the FIA.

So this is most likely gonna be focused around online gameplay.

This is something we must take into account, and decide whether this will be a game we will or will not buy.
 
It's not a step back in the series, taking into account that Gran Turismo Sport is supposed to be a rebirth, so to speak, of the series.
I think that's a load of baloney. NFS Hot Pursuit 2010 was a rebirth going back to the series' roots. This is PD doing what they've become accustomed to; releasing titles in between the actual sequels to each game.
I disagree that it looks lacking, my opinion. Looks can be deceiving you know, "Don't judge a book by it's cover", like "they" say.
That works both ways.
Judging by the reviews those who have gone hands on have given, the game is actually improved greatly rather than lacking.
There's enough reviews that don't share that same view as well.
And to address the career/single player issue. This title is distinguished by it's focus around E Sports, and PD's partnership with the FIA
That doesn't dismiss the concern for those who don't care for online or can afford to always be online on moment's notice.
This is something we must take into account, and decide whether this will be a game we will or will not buy.
And once more, everything on the opposite end of your points are just as valid on taking into account if people will buy or not.
 
Judging by the reviews those who have gone hands on have given, the game is actually improved greatly rather than lacking.

It has improved greatly in some areas compared to the previous Gran Turismo. It is lacking in other areas compared to the previous Gran Turismo and it's contemporaries.
 
I think that's a load of baloney. NFS Hot Pursuit 2010 was a rebirth going back to the series' roots. This is PD doing what they've become accustomed to; releasing titles in between the actual sequels to each game.

That works both ways.

There's enough reviews that don't share that same view as well.

That doesn't dismiss the concern for those who don't care for online or can afford to always be online on moment's notice.

And once more, everything on the opposite end of your points are just as valid on taking into account if people will buy or not.

My point is this game is most likely going to focus on online competition, so it may not be your flavor.

And this IS a rebirth from what I've seen, in the sense that they seem to actually be attempting to address some issues that MANY folks have had with GT5/6.

Livery editor for the first time EVER, building cars from scratch, etc. Like it's been said, their focus seems to be on quality rather than quantity.

They could have easily added standards, and recycled premiums from GT5/6.

They're taking a new and more solid approach to this iteration.

@Imari It seems like an overall improvement. While some sacrifices have been made, no dynamic weather and time, lower car count etc. this seems like they are hearing the community and actually considering us.
 
He said GT1 had a 150 cars so 137 was fine. He then listed the RM feature which is no longer new & seem to have become entirely separate cars altogether.

That was great 20 years ago. It's a step backwards now for a series that once was prided for having more cars than any other game.

So far, the execution looks lacking, esp when there's a thread asking if there's even a single player/career mode....

GT1 wasn't great just because it had lots of cars, though. It was the quality of those cars, the accuracy to which they were modeled and the unique driving dynamics for every one. The radical structure of the career mode. The depth in upgrading and tuning. The number of tracks, and the brilliant track design. 150 cars was groundbreaking at the time and surely an exciting selling point, don't get me wrong. But without the other pieces of that puzzle, it wouldn't have mattered how many cars the game had.

Likewise, I don't think GT Sport will live or die on its car count. Whether it's fantastic or terrible, it will be for other reasons. Game development is so different than it was 20 years ago, and the problems developers face are different. Content takes exponentially longer to produce. It's unrealistic to assume the number will continue to climb and climb just because the years do.
 
My point is this game is most likely going to focus on online competition, so it may not be your flavor
Last I checked, there were 2 or 3 other modes besides the Online tab seen in a screenshot. That's what people want to know about.
And this IS a rebirth from what I've seen, in the sense that they seem to actually be attempting to address some issues that MANY folks have had with GT5/6.
That's not a rebirth. That's PD finally realizing they can't rely on the Gran Turismo name alone to move copies, they actually have to improve highly criticized areas like the sound.
Livery editor for the first time EVER, building cars from scratch, etc. Like it's been said, their focus seems to be on quality rather than quantity.
Still waiting on that in GT6....
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They could have easily added standards, and recycled premiums from GT5/6.
Standards would have been the shot to the heart. PS2 models in the PS4 era would have been a joke.

Recycled Premiums? Quite positive they had said those Premium models could be ported before....
They're taking a new and more solid approach to this iteration.
Or they're just building hype. A lot of us have been on this carousel before of promises & what was delivered.

GT1 wasn't great just because it had lots of cars, though. It was the quality of those cars, the accuracy to which they were modeled and the unique driving dynamics for every one. The radical structure of the career mode. The depth in upgrading and tuning. The number of tracks, and the brilliant track design. 150 cars was groundbreaking at the time and surely an exciting selling point, don't get me wrong. But without the other pieces of that puzzle, it wouldn't have mattered how many cars the game had.

Likewise, I don't think GT Sport will live or die on its car count. Whether it's fantastic or terrible, it will be for other reasons. Game development is so different than it was 20 years ago, and the problems developers face are different. Content takes exponentially longer to produce. It's unrealistic to assume the number will continue to climb and climb just because the years do.
That's fine, but that's not what was originally said.
Did not GT1 have around 150 cars? 137 is fine.
Just because it brought a lot of unknown, now-infamous cars to the US population doesn't mean anything because that was 20 years ago. Technology has advanced a long way with the internet to reveal such cars to us these days.

It's also a complete shock to drop so many cars Polyphony had claimed could be ported over to the PS4 because they were such high quality.
 
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