About the car list...

  • Thread starter queleuleu
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The purpose of "bringing up the amount of cars a near 20-year old game had" is to point out that those games were amazing and very entertaining despite the amount of cars/content included, because they were pieced together well.

It seems as if PD are focused on making a great game this time around, rather than including a boat load of content. loads of content doesn't make a great game, good execution of content makes a great game.

What about now, are they still amazing today? If so they can still be played. But if today people want a virtual reality driving simulator with improved physics and a bunch of other upgrades perhaps something has to give.
 
Last I checked, there were 2 or 3 other modes besides the Online tab seen in a screenshot. That's what people want to know about.

That's not a rebirth. That's PD finally realizing they can't rely on the Gran Turismo name alone to move copies, they actually have to improve highly criticized areas like the sound.

Still waiting on that in GT6....
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Standards would have been the shot to the heart. PS2 models in the PS4 era would have been a joke.

Recycled Premiums? Quite positive they had said those Premium models could be ported before....

Or they're just building hype. A lot of us have been on this carousel before of promises & what was delivered.


That's fine, but that's not what was originally said.

Just because it brought a lot of unknown, now-infamous cars to the US population doesn't mean anything because that was 20 years ago. Technology has advanced a long way with the internet to reveal such cars to us these days.

It's also a complete shock to drop so many cars Polyphony had claimed could be ported over to the PS4 because they were such high quality.

I agree with that, but believe their apparent consideration of THE PLAYERS like You and I still counts as a rebirth, because it's moving the game in a direction that differs from the previous games. Previous games have been solely what PD wants, despite the MANY complaints we have had.

Yes indeed, GT6 promised many features that aren't there, and most likely never will be there. The difference is we actually have game-play video and screenshots of their livery editor for GTS, as well as folks who have gone hands on with the livery editor in a limited manner and been able to provide reviews. They have done well providing us with samples, so far unlike GT6.

As much as I love a HUGE selection of cars, yes they would have been over the line to include PS2 standards. Yeah they said the PS3 premiums could be ported, but their decision to start from scratch is welcomed by me. In my view it seems like a reignited passion on their end, at least that's what I'm hoping.
 
The difference is we actually have game-play video and screenshots of their livery editor for GTS, as well as folks who have gone hands on with the livery editor in a limited manner and been able to provide reviews. They have done well providing us with samples, so far unlike GT6.

I don't believe that is true, unless I missed something. We have a couple of screenshots from the trailer and what Kaz said in a Q&A.
 
The difference is we actually have game-play video and screenshots of their livery editor for GTS, as well as folks who have gone hands on with the livery editor in a limited manner and been able to provide reviews. They have done well providing us with samples, so far unlike GT6.

As someone very interested in the livery editor, can you point me in the direction of these hands-on reviews of it?
 
So limited I can't find it. All I saw was him showing menu sub headings that were locked out. Can you point me to where the hands on review starts?
It's limited to only viewing what portions of the cars can be customized, and some of the functions like saving the livery.

Edit: There was also footage of someone scrolling through different applicable stickers.
 
"in a limited manner".

Er, yeah, a menu with all of the options locked out is stretching the definition of even that.

That video told me less than the presentation PD had themselves.
 
So the hands on review tells us we can put a livery on the car and save it?
Er, yeah, a menu with all of the options locked out is stretching the definition of even that.

That video told me less than the presentation PD had themselves.

I edited this message by the way, with more info. The footage I saw regarding the livery editor is there.
 
I didn't say I knew how it will function.

My whole point is that it's there to some extent with GTS, where as it was just a promise in GT6.
We already knew that though. We've been told it exists, seen the trailer (many, many times :rolleyes:) and those at the London or Nurb events may have flicked through the menus themselves like I did. We want to see the editor in action, not a pre-fab mock-up with puzzle piece stickers like what was on show.
 
We already knew that though. We've been told it exists, seen the trailer (many, many times :rolleyes:) and those at the London or Nurb events may have flicked through the menus themselves like I did. We want to see the editor in action, not a pre-fab mock-up with puzzle piece stickers like what was on show.

Right we ALL want to see it in action.

When that video comes out we will be further satisfied.

... but the whole point of me bringing it into the discussion was to point out that it seems like PD are ACTUALLY gonna give us one now, like we've been asking for.
 
Right we ALL want to see it in action.

You just suggested people have seen it in action to the level that they could review it.

... but the whole point of me bringing it into the discussion was to point out that it seems like PD are ACTUALLY gonna give us one now, like we've been asking for.

Which is a much different point. Especially because we have no idea how it stacks up against the established editors found elsewhere in the genre.
 
Right we ALL want to see it in action.

When that video comes out we will be further satisfied.

... but the whole point of me bringing it into the discussion was to point out that it seems like PD are ACTUALLY gonna give us one now, like we've been asking for.
You missed the first sentence of my post, clearly. We already knew this was a feature when it was confirmed in the trailer, the GTPlanet news section, the GT website, the Kaz presentation, the videos, the people playing the game at the events... need I go on...?
Yeah, it is fantastic we finally get a livery editor after so long but it's old news. You're late, and not only are you late but you're trying to pass off old info as something it isn't ("review, "gameplay/video") which is very misleading.
 
You missed the first sentence of my post, clearly. We already knew this was a feature when it was confirmed in the trailer, the GTPlanet news section, the GT website, the Kaz presentation, the videos, the people playing the game at the events... need I go on...?
Yeah, it is fantastic we finally get a livery editor after so long but it's old news. You're late, and not only are you late but you're trying to pass off old info as something it isn't ("review, "gameplay/video") which is very misleading.
We're way off topic.

I'm not late by bringing up something relating to GTS, to discuss my POV.

Reason why I brought it up was to explain that despite the lack of cars, the gameplay may be pretty great, having new features, and overshadow the relatively low car count.

You and others are saying that I am wrong by calling the videos/screenshots related to the livery editor gameplay/reviews since they don't show someone using the feature in depth or show it in action. Got it.

But what do you have to say regarding my stand on how the car list will affect the game? @SlipZtrEm @Samus @Johnnypenso
 
I agree with that, but believe their apparent consideration of THE PLAYERS like You and I still counts as a rebirth, because it's moving the game in a direction that differs from the previous games. Previous games have been solely what PD wants, despite the MANY complaints we have had.
That's still not a rebirth. The only difference between this game & the last games is the heavy focus on online play, something PD has been trying to incorporate for a long, long time anyway.
Yes indeed, GT6 promised many features that aren't there, and most likely never will be there. The difference is we actually have game-play video and screenshots of their livery editor for GTS, as well as folks who have gone hands on with the livery editor in a limited manner and been able to provide reviews. They have done well providing us with samples, so far unlike GT6.
According to the posts in between this one & my reply, this wasn't true at all. There's a livery editor, but from what I'm reading & seeing, it looks more like a sticker book of pre-made logos & designs.
As much as I love a HUGE selection of cars, yes they would have been over the line to include PS2 standards. Yeah they said the PS3 premiums could be ported, but their decision to start from scratch is welcomed by me. In my view it seems like a reignited passion on their end, at least that's what I'm hoping.
From what I've read on here, the decision to drop all the models from GT6 is possibly due to PD incorporating VR.
 
We're way off topic.

I'm not late by bringing up something relating to GTS, to discuss my POV.

Reason why I brought it up was to explain that despite the lack of cars, the gameplay may be pretty great, having new features, and overshadow the relatively low car count.

You and others are saying that I am wrong by calling the videos/screenshots related to the livery editor gameplay/reviews since they don't show someone using the feature in depth or show it in action. Got it.

But what do you have to say regarding my stand on how the car list will affect the game? @SlipZtrEm @Samus @Johnnypenso

I think the combination of a (comparatively) low car count with an equally low track count will limit the game, especially if there's little to no offline structure. FM5 was torn a new one back in 2013 as a launch day game, and it had more cars and more tracks (less locations, more variations). GTS launches exactly 3 years into the PS4's life, and it doesn't have a discount price to fall back on.

Compounding the issue is the high percentage of fantasy cars. Yeah, some of the Gr. 3 cars are neat (that Alfa :drool: ), and yeah, VGT is a unique bragging right for Polyphony, but that's not entirely the same as a benefit for the players. I would not be surprised if some casual players – the ones that know GT as the game with a huge list of mostly real-world cars – are turned off by the contents of the car list.

A livery editor does stretch things out a bit, but it's an extension on existing cars, not a replacement for new ones.

The eSports aspect of the game is going to have to be hiccup-free and very compelling to sell the game to casuals, because the car list is no longer going to be GT's big selling feature.
 
I think the combination of a (comparatively) low car count with an equally low track count will limit the game, especially if there's little to no offline structure. FM5 was torn a new one back in 2013 as a launch day game, and it had more cars and more tracks (less locations, more variations). GTS launches exactly 3 years into the PS4's life, and it doesn't have a discount price to fall back on.

Compounding the issue is the high percentage of fantasy cars. Yeah, some of the Gr. 3 cars are neat (that Alfa :drool: ), and yeah, VGT is a unique bragging right for Polyphony, but that's not entirely the same as a benefit for the players. I would not be surprised if some casual players – the ones that know GT as the game with a huge list of mostly real-world cars – are turned off by the contents of the car list.

A livery editor does stretch things out a bit, but it's an extension on existing cars, not a replacement for new ones.

The eSports aspect of the game is going to have to be hiccup-free and very compelling to sell the game to casuals, because the car list is no longer going to be GT's big selling feature.

I can definitely see the more casual players being turned away, but (not trying to put anyone down) hopefully that will improve the competition overall since more serious sim racers most likely won't be too put off by the car count as long as the game-play is great.

@McLaren that is interesting. So which would you prefer? 140 cars all compatible with VR, or 300 unique cars made from scratch?
 
I can definitely see the more casual players being turned away, but (not trying to put anyone down) hopefully that will improve the competition overall since more serious sim racers most likely won't be too put off by the car count as long as the game-play is great.

@McLaren that is interesting. So which would you prefer? 140 cars all compatible with VR, or 300 unique cars made from scratch?
I would prefer the 300 cars, esp. since PD claimed to have spent so much time modeling them so they could be used for future games.

VR is neat, but it's not a necessity for me unless it can really provide a unique experience. It's looking like something that is causing the game to take a step back from GT6 where as I would prefer GT6's criticism addressed & the content brought into the new generation before adding VR into the mix.
 
I can definitely see the more casual players being turned away, but (not trying to put anyone down) hopefully that will improve the competition overall since more serious sim racers most likely won't be too put off by the car count as long as the game-play is great.
They already have iRacing, for this game to be successful as @SlipZtrEm said "The eSports aspect of the game is going to have to be hiccup-free and very compelling".
 
It will be really disappointing if they can't do it. With 8GB GDDR5 RAM and the CPU's they have surely they can have big fields even if they only display the closest 20 at a time.

The tricky part would be scaling for people with slow internet connections.
 
7HO
The tricky part would be scaling for people with slow internet connections.
The main reason I don't do online while living here in Australia. 1Tb connection Foxtel WiFi. Speed: To be continued...
 
7HO
I'll send you a PM
👍

Seeing as how liveries and car count goes hand in hand by PD standards, I wonder if the livery editor is PD's way of ballooning the car count over time. I'm thinking they'll release in house liveries as bonuses or prizes.
 
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