All my GT5 videos /latest: SLS - SSR5, F430 - Suzuka Rain, Pit Stop, Data Logger/

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Well, it depends. Most of the standard cars, I have thoroughly played through, and I rather have more recent cars than I have played. Plus, the customization options on standards looks severely limited. If I could pump out an extra 150 premiums in place of the 800 standards, I would do it.

Yes, but for an extra 10-15 premiums would you? I wouldn't. How do you know that they could have pumped out an extra 150 Premium models if they had left standard cars out? Perhaps they only could have made an extra 10-20? Maybe none at all? Personally I blame SONY for forcing PD to actually finish GTPSP. That is where the problem was. If they hadn't had to devote any time or effort into that worthless money-pit that SONY forced them to release, we would probably be getting MORE premiums and LESS standards. Also would people shut up about the 6 years of development time! You do realize that they released TWO OTHER TITLES in that time period right? TT and GTPSP. So at MOST we have a development time of 4.5 years. That's NOT including any time that they lost for GTPSP. Plus when was it that GT4HD was announced and scrapped? Then GT5 was on the table and actually being developed. So really start from that point instead of the day GT4 released. December 2006 is when GTHD got scrapped. So you're talking about 4 years, once again NOT including any time spent on GTPSP.
 
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Yes, but for an extra 10-15 premiums would you? I wouldn't. How do you know that they could have pumped out an extra 150 Premium models if they had left standard cars out? Perhaps they only could have made an extra 10-20? Maybe none at all? Personally blame SONY for forcing PD to actually finish GTPSP. That is where the problem was. If they hadn't had to devote any time or effort into that worthless moneypit that SONY forced them to release, we would probably be getting MORE premiums and LESS standards. Also would people shut up about the 6 years of dev time! You do realize that they released TWO OTHER TITLES in that time period right? TT and GTPSP.

I think we all know they couldn't. There were likely different teams for standards and premiums. I also doubt standards took up much of their time anyway.
 
I think we all know they couldn't. There were likely different teams for standards and premiums. I also doubt standards took up much of their time anyway.

Don't forget they created over 70 premium cars for GT5p and development time for that game was about 12months give or take a few months... i think the time to create 1 premium car is grossly exaggerated and i'm sure there would be more than 1 person working on it as well.... anyway just my 2 cents worth...
 
Don't forget they created over 70 premium cars for GT5p and development time for that game was about 12months give or take a few months... i think the time to create 1 premium car is grossly exaggerated and i'm sure there would be more than 1 person working on it as well.... anyway just my 2 cents worth...

If you look at the vehicles in prologue they are not the same Quality as what we have in GT5. They're close, but they aren't on the same level as the premiums in GT5. They just aren't. So a year for 70 vehicles that still weren't as good as they are now. Now we have 220 Premium vehicles. So even at the Prologue development rate it still would take ~3.2 yeas to make all of those vehicles. So therefore we can conclude that the development time seems right on the money for the number of cars that we have, and the number of years that it took. Hopefully they focus solely on cars and tracks for GT6 so that way we have more tracks, a lot of cars, and have every vehicle be a premium model.
 
If they spend all their time making all new cars for GT6 it would be done in a year or two. With a full staff, they could even hire at least 1-200 more people and complete the game in a timely fashion (with 800 premium cars)
 
If they spend all their time making all new cars for GT6 it would be done in a year or two. With a full staff, they could even hire at least 1-200 more people and complete the game in a timely fashion (with 800 premium cars)

Give Sony some more people so they first can make the PS4, because there is no way in hell the PS3 can manage 1000 premiums :scared:
 
Give Sony some more people so they first can make the PS4, because there is no way in hell the PS3 can manage 1000 premiums :scared:

It can already handle 200+ premiums... there's no Blu-ray storage issue or anything like that, if one premium runs on PS3, they all will. If one track has weather, they all should. If one course has day/night transistions, they all can. The time invested and optimisation is another issue, but everything is possible on the current system, as shown by GT5 working.
 
Give Sony some more people so they first can make the PS4, because there is no way in hell the PS3 can manage 1000 premiums :scared:

?? Sure it can. If it can handle 1 it can handle any number of them. The important number is the number of cars it can handle in a race at a time, and we know that it can handle 16 premium cars in a race at any given time. Besides the PS3 isn't even halfway through it's life cycle yet. There is now way that they're already developing the PS4.
 
?? Sure it can. If it can handle 1 it can handle any number of them. The important number is the number of cars it can handle in a race at a time, and we know that it can handle 16 premium cars in a race at any given time.

I was thinking more the insane ammount of GB that would take, im not quite sure how much space One single car take up, but I can only imagine it is alot. :indiff:
 
Keep the Vids coming!
could you create one video with a Bugatti Veyron?

I would also like to see that. although it's standard and I'm likely to still be saddened by concrete proof ( I don't know why, there's no way that it's somehow premium ) I still want to see it for real. it's completely rediculous how bad PD is at making car lists but so good at everything else. I just wish PD would just absorb turn 10 and have them make the damage and car lists. I could care less about liveries & I don't want them in GT6. we're supposed to be drivers not graphic artists. no offense to artist but if it's there, I'll probably waste way too much time on a livery that i'll just get rid of in the end because all cars look better without them

It can already handle 200+ premiums... there's no Blu-ray storage issue or anything like that, if one premium runs on PS3, they all will. If one track has weather, they all should. If one course has day/night transistions, they all can. The time invested and optimisation is another issue, but everything is possible on the current system, as shown by GT5 working.

exactly. we're not talking 1000 cars at once, we're talking about 1000 fully modelled cars of which 16 at a time can be raced. if even 1 car can race at a time, you could have another 999 for other races. the cars are on storage and PD decided the cars in the game are less important than head tracking, damage, weather, and night driving are more important. not to mention the countless videos or whatever is in gt5. to me cars should come first and althoug it will be nice to drive classic cars from the series, we would've been better off with just 400 cars that are finished like forza. plus forza did a much better job of picking what cars get in the game too ( aside from not having f1 or f3 cars)
 
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Is there anyone on this thread (besides me) that thinks this guy doesn't have the full game? Or at least the one that (most of us) will be purchasing?
 
Then again, Kaz has said more than once that the PS3 is at its limit of what is doable. And if we get GT6 with nothing new but a few more cars, I can only imagine alot more whining, in alot larger quantities than is being served now.

For GT6 to be on par with what Kaz has on his little list of what he wants to implement, he would need better hardware to work with. It's really that simple. On the other hand, no one would blame a few dlc's, and if my memory serves me right, game manufacturers can push out 2 (?) free DLC's maximum a year. More than that it has to be purchased. I might be wrong, but quite sure I read that as part of PS store.
 
Then again, Kaz has said more than once that the PS3 is at its limit of what is doable. And if we get GT6 with nothing new but a few more cars, I can only imagine alot more whining, in alot larger quantities than is being served now.

For GT6 to be on par with what Kaz has on his little list of what he wants to implement, he would need better hardware to work with. It's really that simple. On the other hand, no one would blame a few dlc's, and if my memory serves me right, game manufacturers can push out 2 (?) free DLC's maximum a year. More than that it has to be purchased. I might be wrong, but quite sure I read that as part of PS store.

I expect GT6 will be pretty damn awesome actually. They will want to properly implement the weather and day/night cycles into every track. They will want to add many more tracks and all the cars will be premiums and there will probably be about 600 of them. Some might say wishful thinking, but i genuinely think this is what we will get.
 
If they hadn't had to devote any time or effort into that worthless money-pit that SONY forced them to release

Hey Red; not wanting to derail Tekken's excellent contribution thread any further, but wasn't GTPSP a profit-making title? I can't imagine it cost much other since other than Jay Leno voice-overs, it wouldn't have required work on anything more than optimization to fit into 1GB. All the assets were already available.

Anywho, thank you Tekken for your awesome stuff, you've helped me with the Photomode thread and given me a great idea of how my game will start off when I get it next week. I'm sure many will agree with me that you've been indispensable 👍
 
I expect GT6 will be pretty damn awesome actually. They will want to properly implement the weather and day/night cycles into every track. They will want to add many more tracks and all the cars will be premiums and there will probably be about 600 of them. Some might say wishful thinking, but i genuinely think this is what we will get.

They already have the hard part done. Which is the new physics a amazing core to build upon. Weather and all, those systems take some insane amount of time to get right. For simple minded people like me, I can hardly grasp how enough 0's and 1's make such amazing stuff come true in front of me.

Now that alot of the core is done,which lets all be fair is what must have taken up most of the teams time and hard effort, much more of the personel and time should be able to be used on other stuff, like making premium cars and tracks with full intergration of the core elements carried over from GT5. Im sure when GT6 comes closer, some people will complain that they did not make a new physics engine again, just because on paper, that would make it *that* much better. :dopey:
 
With laser scanning digitalizing a car takes a day if you include the interior. Not only is it the right way to do it, it's the most profitable, it's a win-win situation. PD needs to expand its horizon.
 
With laser scanning digitalizing a car takes a day if you include the interior. Not only is it the right way to do it, it's the most profitable, it's a win-win situation. PD needs to expand its horizon.

And still, the once who do so still have cars looking horrible when you put them side to side. If that has to do with hardware, the people in charge or software, who knows. I would still have the passionate hand made once everytime.

It's kinda like choosing if you want a gourmet meal from a fine chef,or if you want to stop by the drive by at mc donalds, when it comes down to it in details.
 
And still, the once who do so still have cars looking horrible when you put them side to side. If that has to do with hardware, the people in charge or software, who knows. I would still have the passionate hand made once everytime.

It's kinda like choosing if you want a gourmet meal from a fine chef,or if you want to stop by the drive by at mc donalds, when it comes down to it in details.

PD will have the opportunity to improve this technique.
 
And still, the once who do so still have cars looking horrible when you put them side to side. If that has to do with hardware, the people in charge or software, who knows. I would still have the passionate hand made once everytime.

It's kinda like choosing if you want a gourmet meal from a fine chef,or if you want to stop by the drive by at mc donalds, when it comes down to it in details.

Actually I was looking at the Forza 3 models and you'd be surprised at the quality these cars were modeled at. Forza's lighting engine sucks which makes the models look bad. Trust me if you dropped a GT5 premium model into forza's engine it would look like ****
 
Actually I was looking at the Forza 3 models and you'd be surprised at the quality these cars were modeled at. Forza's lighting engine sucks which makes the models look bad. Trust me if you dropped a GT5 premium model into forza's engine it would look like ****

Poly count don't lie. And the poly count on the Forza 3 models, vs the Poly count on a GT5 one pretty much say it all. Photo mode or not. Though, if you had taken a Forza 3 model in to GT5 ( Not the photo mode once,mind you,the actual driving model ) Do you really think you would be able to spot the forza model out, in say a 16 car grid with standards? I have my doubts. :nervous:
 
Forza uses two different car models for photo mode and gameplay. Essentially it does have 1000 cars but you can only drive 500 of them. (seriously, look at the photo mode and gameplay models: one's jagged and ugly, the other is smooth and nice) Gran Turismo, however, doesn't use different models. In GT4 the photos were simply higher rez than the gameplay.

It's hard to tell if it's the same with GT5.
 
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