Andy Tudor: Gran Turismo and Forza Are Playing Catch Up With Project CARS 2

Unlike everyone else I like the jabs that Andy Tudor throws at the competition. It shows that their hungry to be the best and confident about pcars2. Note that he said pcars2 and not the pcars series in general. Have we played it yet? No. So we can't say. Yea Gran Turismo has them beat out in replay's and I guess graphics and forza has them beat out in car count. Other than that pcars2 looks to deliver at what actually matters. The only issues pcars1 dealt with was the physics were off kinda, ffb and the game was buggy as hell WHEN IT FIRST RELEASED. And I I'll say the AI was too agressive. All of that seems like it's solved from what other's that played the game has said. Especially inside sim racing. They kinda praised the driving model. If inside sim racing is saying positive things (especially dealing with driving physics) then you're on the right track. SMS just needs to avoid a buggy release this time around. And SMS has given the competition props before. Let's not forget that.
 
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Well it will be a good game but not for everyone. Just like the physics and controller feeling more in GT and even Forza.

And for mee after the for me bad first gama and it launch i want to try first and the demos are from the past..... no PC2 for me.
 
I just wanted to hear something about the game's Career mode, couldn't find any information about it. I didn't like the first pCARS' Career system of having everything unlocked from the beginning, because it took away the feeling of being rewarded for the races you were doing.
 
Unlike everyone else I like that the jabs that Andy Tudor throws at the competition. It shows that their hungry to be the best and confident about pcars2. Note that he said pcars2 and not the pcars series in general. Have we played it yet? No. So we can't say. Yea Gran Turismo has them beat out in replay's and I guess graphics and forza has them beat out in car count. Other than that pcars2 looks to deliver at what actually matters. The only issues pcars1 dealt with was the physics were off kinda, ffb and the game was buggy as hell WHEN IT FIRST RELEASED. And I I'll say the AI was too agressive. All of that seems like it's solved from what other's that played the game has said. Especially inside sim racing. They kinda praised the driving model. If inside sim racing is saying positive things (especially dealing with driving physics) then you're on the right track. SMS just needs to avoid a buggy release this time around. And SMS has given the competition props before. Let's not forget that.
So do I. You're not going to get very far in a marketing aspect if you constantly say that your game is not as good as x in an area and flipping that over is good for marketing and the jabs to seemingly bigger games work if you have that and Project CARS does. I'd say he was being realistic because of the fully variable time of day, LiveTrack, various types of weather now including Snow. If that's not ahead of Forza and Gran Turismo, I can't see it. When you look at Track List, we're looking at the most Locations in any game of all time even when you don't count the Classic variations as separate. These jabs are reasonable. It's not like they're taking jabs in areas they can't beat like a livery editor.
 
The physics and controller feeling in pCARS2 bears no resemblance to that in pCARS1.

Maybe i give it a change because you taking the time to react, that gives me faith....

But still i want to see real PS4 Pro chase cam Porsche action first ;)

O one seroius question the bit "stiff" chase came are these settings you can change? I like a bit more lose from the car if you know what i mean.
 
First and foremost, i want to say that i'm looking forward to PCars 2, in fact, if i had to choose between the big three, i would pick PCars 2. However, i will play all three this year.

I have much respect for what SMS has achieved so far, but i think they got a bit cocky at E3. They said it was “adorable“ that other titles are going for dynamic weather and 4K now. That sounds a bit arrogant to be honest. Talking about 12K there is a bit misleading, almost trolling. Lets see how well PCars 2 will perform on PS4 Pro and in which native resolution.

Graphics look impressive so far, but the marketing material for PCars 1 looked great, too. However, ingame, playing on PS4, track and car details were pretty much “last gen“. On Xbox One, the game was stuck on 720p. Talking about “adorable“.

Now dont get me wrong. PCars had 40 cars on track, dynamic weather and day/night cycle. Impressive stuff. But it's clear they had to take many compromises to get there. We will have to wait and see how PCars 2 will look and perform at the end of the day. So far, it's looking awesome. But i would expect Forza 7 to have more track details and GTSport having the best car models.

Putting the graphics aside, gameplay is important, too, isn't it? PCars had okay physics and FFB, but they need to push into Assetto Corsa territory there. I don't know if they will accomplish that this year. But i can't wait to find out.
 
Just a quick one here, each have their positives and negatives! PC you can extend the list from GT//Forza/Assetto Corsa. I think the major thing with Project CARS 1, that was a killer to a lot of people was the whole FFB setup.:banghead: But, It can be a very desirable game with FFB adjusted. Ian has touched on the new FFB system for Project CARS 2. 👍

I completely agree on this. Surely, and as is well known, pCars1 and controller use didn't go well, but this was actually the impetus behind me finally springing for a T150. The rest of the game was just so much more intense than GT6 that I had to go for it, and it was the best decision I've made regarding console gaming in a while. I searched around on the forums for a while until I found the right FFB settings for my taste.

This, combined with the FANTASTIC setup information at both projectcarssetups[dot]eu and pcars[dot]oscarolim[dot]pt are an absolute revelation. It takes time to setup all the cars individually for sure (and I'm hoping this part of the UI is improved in pCars2), but it's so worth it. I know that Assetto Corsa is right up near the top in terms of FFB, but all of this setup help has relegated AC to the shelf for a couple months now, and pCars1 is all the game I need at the moment =)
 
It´s only natural for them to be proud of their work. Project Cars is basically the wishlist we used to make for GT coming alive, they are hitting all the bullet points we´ve always asked in a racing sim, so why not?

People are always focusing on what a game doesn´t do, instead of what it actually does. On paper this is the game i would be taking with me to an island if i could only pick one.

So GT has a better lighting model, AC has a good FFB, Raceroom (debatable) has better sound and Forza has more cars, but all those games, ON PAPER, are very limited feature wise, so why not be proud that you made a game that hits every major request we have made for a racing sim?

I think they are just happy with where they are right now. The second game is always better, because you have time to fix bugs and improve upon what you started, like GT2 was miles better than the first one, and then GTR2 was a lot better than the first. Same goes for Colin McRae and a bunch of others.

In the appropriate thread if you make a pros and cons about the games out there, most of them will have more cons than pros compared to Pcars2, and i guess that´s where the catching up comment comes from, when thinking about the complete package.
 
I would say pCars 2 can be the best racing game of the year depending on the physics (and the controller handling, as discussed above). Forza 7 will have a lot of cars, but very often Forza has a poor physics and soulless gameplay. Gran Turismo Sport will be nice only for those who like playing online. For me, I'll be buying it only to check the evolution in the GT series.

So, IMHO, if pCars 2 has a proper physics, this year will be like:
1) pCars 2
2) Forza 7
3) GT Sport.
 
So to him these are the reasons why PCars is ahead of its competition? HAHA! Resolution and Dynamic weather.

Those are the reasons many people held up last gen as to why Gran Turismo was still king of the hill. Proper 1080p (despite it being scaled) and dynamic weather/time.

Perhaps we'll see how Gran Turismo stacks up when it actually comes out. Those things do matter to some people. Dynamic weather/time I think appeals to both the hardcore racers and the graphics nerds. That last shot at dawn/dusk is incredible.
 
Playing both PC v.1 and the GTS beta right now. Enjoying PC waaaaaaay more, although part of that is the wreck-to-win attitude so prevalent in the GTS Beta. Even with the differences in graphics QUALITY, I find PC more appealing- the GTS color palette is too bright and cartoony. All things remaining equal, I'll probably buy both- I think it's worth remembering that if we, the target audience, want quality sims, we need to support the devs that make them.
 
It's Difficult to compare a PC developed based Game, ported to the console, to a Console Only title.
And even then, Just because the Games / Sim fall into the same Genre, they might very well target a different aspect of the Genre.

In the end, each Game / Sim will have it's own strong points and weak points..

pCars2 on the PC, will be the Leader on the at Platform, in the Areas they are Focused on..
Just like Gran Turismo Sport on the PS4, will be the Leader on that Platform, in the Areas it is Focused on..

Both are Fruits... one is an Orange, and one is a Banana, how do you compare them?
maybe you just enjoy them both..

I'm looking forward to them All.. Equally and the Same...
I'll enjoy what each one brings to the Genre.
 
True but unfortunately this is the kind of subtle insight you don't get in clickbait titles like "The others are playing catch up".
You could also, you know, actually read the article too where this is mentioned in pretty large detail.
 
You could also, you know, actually read the article too where this is mentioned in pretty large detail.
With all due respect I think you're misreading my previous post.

I did read the article, which is how I know that the title is misleading with respect to its contents.
 
You could also, you know, actually read the article too where this is mentioned in pretty large detail.
His point was that the headline omits the part where it was discussed to be about "some areas." The headline makes it seem like Andy thinks it's better in every way where it isn't.
 
The little guys, and SMS still is the little guy compared to T10 and PD, often have to rattle their sabres to get noticed. Andy did qualify his statement with "in many respects" and he's absolutely right on that. LiveTrack3, full day/night/weather including snow, a massive track list, a huge offline career mode etc. I think the era of each game doing it's own thing and not really even acknowledging the others is over and that's a good thing IMO. Competition spurs innovation and giant egos are often the drivers behind that. That's life folks and I love it! Personally I'd rather see a cage match between Andy, Kaz, Dan and Stefano. UFC style combat, no weapons, last man standing takes all. All the budget, staff, tech and content from each game that is, and rolls it all into the One Sim to Rule Them All:)
 
GTS has a lighting engine that the other two need to catch up to.

I think GT wouldn't be playing catch up if their releases weren't so few and far between.

Their lighting engine seems to be the best in the business though.

I like GTS' (and generally the whole series') graphics just as much as the next guy and they are indeed the benchmark in many ways in this regard. But let's be realistic, making an at least statically lit scene look beautiful is much easier than one with fully dynamic lighting. Any artist or game designer will back me up on this. You can utilize many tricks to improve the quality and performance of a statically lit scene that is simply not possible otherwise, because with moving light sources these tricks will be exposed.

Project Gotham Racing 3 and 4 was the best showcase of such tricks. Those titles had no right to looking so good on the X360, at 60 FPS no less, yet they still look awesome even today (especially PGR4), thanks to the fully baked in shadows and lighting everywhere you look. This is the power of your game not being dynamically lit when you have great artists. It is definitely a huge compromise though, so I wouldn't really say that PC1 or 2 is playing catch-up with GT in this area, more like they made different compromises. SMS in framerate stability (most likely), while Polyphony in once again not having changing time of day, just like the article mentioned.
 
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@ Ian Bell....I see your competitors feature Dodge (Hellcat Charger, Challengers, ACR Viper, Viper GTS and some race variants)...Any word on its possible inclusion to the series?


I find it tear-worthy that America's single best track car has been (so far) omitted. :(
 
@ Ian Bell....I see your competitors feature Dodge (Hellcat Charger, Challengers, ACR Viper, Viper GTS and some race variants)...Any word on its possible inclusion to the series?

I find it tear-worthy that America's single best track car has been (so far) omitted. :(
There's a whole big Q&A thread where Andy and TheAmerican are taking direct questions.
 

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