Andy Tudor: Gran Turismo and Forza Are Playing Catch Up With Project CARS 2

Until I see the game running smoothly on (base) consoles and being playable on controllers without having to tinker with settings, I will perceive pCARS 2 as the title playing catch-up with the likes of Gran Turismo and Forza.

Forza is controller based racing game. It's horrible with a wheel, but hopefully 7 will be wheel-worthy. Now Assetto Corsa the worst racing game with controller ever. It's clearly a wheel-racer. Besides they're car physics they have a lot of catching up to do in my opinion. I personally didn't have an issue with PC1 with controller until it came to the unrecoverable spin-outs. But since PC2 has this new tire model hopefully it can be more controller friendly. As far as GT Sport I haven't decided on pre-ordering it yet. I need to check out the damage model, car and track list.
 
Difference between Arrogance and Confidence:

Arrogance breeds superiority, while confidence makes others comfortable.
Arrogance may be a way to suppress feelings of insecurity for other areas of weakness.
A confident person takes into his stride both strengths and weaknesses.
Arrogance feels good by making others feel lesser.
Confidence is an attribute liked by others which fosters security and faith in each other​

Sorry don't agree. All extremely successful individuals or teams are arrogant, even if it's quietly so.
They wouldn't get to the top otherwise.
 
:lol::lol::lol::lol::lol::lol:

Seriously though, how much money was payed for the puff on this piece. Gotta hand it to SMS. They sure do know how to prime the engines before the real marketing blitz. I'm sure kids will love it.
 
This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on July 5th, 2017 in the Project CARS 2 category.


Project cars never had a problem with visuals, they pretty much set the standard in that regard. However when i play a racing sim i want to feel like i am in control of what is happening on screen, otherwise i could just as well sit back and watch streams of real live races on youtube that look even more realistic, because they are real. Project cars fell on there face when it came to how the cars actually handled, not to mention the complete nightmare of configuring the settings for device inputs such as racing wheels.

After hours, days, weeks, months of experimenting and scouring forums for settings that would give me anything even remotely pleasurable to drive i finally gave up, deleted the game off my PC that i had specifically upgraded the video card on in anticipation of playing what was being touted as what would eventually be the greatest racing sim ever made and went back to GT6 where cars even if not the last word in realism at least handled predictably and gave good wheel force feedback right out of the box, that is with settings set to sim and all aids set to off.

Project C.A.R.S. left a really bad taste in my mouth (as i also donated money to the project through their crowd funding, i admit it was the minimum amount and it was refunded) however what i invested in was a dream and that dream was shattered, being slapped in the face with a dose of reality probably did me some good but as an idiot from Texas once said "...fool me once, shame on you. Fool me - you can't get fooled again".

Hopefully SMS will be including one of these with Project C.A.R.S. 2
listerine-0.jpg
 
From prior experience, AC isn't as bad on a controller as PC1.

Also from first hand experience. AC is a blessing with a wheel, and aweful with a controller. PC1 with a controller is "okay" meaning that most cars out of the box are crappy but if you put some effort into setting up FFB etc correctly they might actually become really good and give a better feeling than even Forza. I had that happen with some of the slower cars like the hatchbacks, GT86 etc.

IMO PC1 is far better with a controlller than AC, at least for a tab-steering guy like me. For precision steering it might be a different ballgame.
 
But forza 7 is just now getting dynamic weather, gt sport won't have it, pcars 1 had it and is taking it further. So how exactly are the others not playing catch up?

Forza 7 in 2017 is not even up there where Project CARS 1 was in 2015...

FM7 :
* dynamic weather on SOME of the maps
* NO dynamic time of day

PCARS 1 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day

PCARS 2 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day
* seasons, real life positioning of the sun and representation of the shade it makes
* livetrack 3.0 affected by snow/ice, dirt/mud, rain/puddles, rubbering of the track and heat by the sun/shades

Are "the others" playing catch up to PCARS 2? Hell yes, even to PCARS 1!
 
Are "the others" playing catch up to PCARS 2? Hell yes, even to PCARS 1!

FM6: Worked great out of the box.

GT6: Worked great out of the box, granted there were other reasons that game was terrible at launch, but it functioned without any game breaking flaws.

PCars 1: Worked about as well as a Honda F1 engine.

They can make all the promises they want and I hope they can pull it all off. But until they do, SMS are the ones playing catch up on consoles.
 
Forza 7 in 2017 is not even up there where Project CARS 1 was in 2015...

FM7 :
* dynamic weather on SOME of the maps
* NO dynamic time of day

PCARS 1 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day

PCARS 2 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day
* seasons, real life positioning of the sun and representation of the shade it makes
* livetrack 3.0 affected by snow/ice, dirt/mud, rain/puddles, rubbering of the track and heat by the sun/shades

Are "the others" playing catch up to PCARS 2? Hell yes, even to PCARS 1!
You forgot snow. ;)
 
They say that while GTP told them their faces the controls need work...
I take it you didn't read the posts from that news wire thread. These in particular.
I have to say we're surprised also internally at the pad and handling comments. This is the very first and only 'negative' assessment of our handling we've had among thousands who have tried it. As it really does stand alone I'm now wondering if it was set up properly... But then every other reviewer accessed the same kit and every other review is really positive (as in 'best they ever felt' positive). We have a collection of all of the reviews internally and they vary from great upwards...

That would be great; I would love to try it out on some different hardware. I wish I could have turned a few laps on the CXC rig, but there was an hour-plus wait for the motion simulator every time we visited the booth.


I, too, was surprised by the experience. I really like the handling characteristics of pC1 with my Thrustmaster T300, so I was befuddled as to how pC2 could feel comparatively numb.

Initially, I wrote off my first experience at the Bandai-Namco booth to a bad/overused/de-tuned wheel, until I felt the same feedback (or lack thereof) in our private Logitech session with a G920. I chose the same car and track (488 GT3 at Algarve) and performed the same tests — clipping the apexes to hit the high yellow curbs and riding the rumble strips at turn-in/turn-out — but still felt nothing (I did feel a slight vibration over the rumble strips, but it was very weak). It almost felt as if the wheels were unplugged from their power source or something, but surely that could not have been the case.

My rallycross impressions were similar, but different — the dirt surface generated a sort of generic "rumble rumble", but I didn't feel any nuance or additional feedback as I was sliding the car through the corners or clipping the curbs embedded in the dirt. It didn't seem to matter as much in rallycross mode, as I was still having an absolute blast (the dirt physics are great!).

As for the gamepad experience, yeah, that's not what I was expecting, as I know how much time you guys have put into making it right. Come to think of it, much like the wheel, I wasn't getting much feedback (in terms of vibrations) through the pad, either. After four laps of Algarve, I didn't seem to be improving or coming to terms with the gamepad handling; it was frustrating. This stands in contrast to the only other racing game I played with a controller at the show, Forza 7. The controller — and the car — felt alive in my hands; it was satisfying to drive and I didn't want to stop.


I'm sure that's true. A lot of people whom I know and trust — like John, from ISR — have praised pC2's handling, both privately and publicly. So, needless to say, I feel more confused than disappointed after my time with the game at E3, but I don't have anything to go on other than my own experience.

I was eager to ask Andy and Stephen about all of this, but despite Raymond's best efforts and several return visits to the booth, we were never able to reconnect with them after our first media presentation. Nevertheless, what they showed us during the session was extremely impressive, and I'm still geeking out pretty hard over the seasonal changes and track temperature simulations. It's about time a racing game brought all of that to the table...

If you guys can get the handling and force feedback right, I think you are well-positioned to knock this one out of the park. 👍
 
I take it you didn't read the posts from that news wire thread.

I did.

They came on saying they found what GTP said was strange but will work on it.

Still, oddly weird to come off saying that when PCars controls are something people have had issues with.
 
I did.

They came on saying they found what GTP said was strange but will work on it.

Still, oddly weird to come off saying that when PCars controls are something people have had issues with.
SMS said the GTP review was the first negative one they've had and they offered to let Jordan try out the game in an unlimited play session at a development members house. I'm not sure that's the same as SMS saying there's a problem and they'll "work on it."
 
GERRR SIMCADE! EVERYTHING IS SIMCADE ERMAHGERD!

Seriously. Got nothing better to do?

I love when the 'simcade' argument gets brought up! Oh wait, is love the right word?

But seriously, I wonder what kind of free time I would have to have in my life to really care about the difference. PCars1 is 'simcade' to some people, but it really doesn't matter. So if I play pCars every day but don't play iRacing, RaceRoom, AC, etc then what? I'm not a real sim racer? Oh no, whatever shall I do??? :lol:
 
I love when the 'simcade' argument gets brought up! Oh wait, is love the right word?

But seriously, I wonder what kind of free time I would have to have in my life to really care about the difference. PCars1 is 'simcade' to some people, but it really doesn't matter. So if I play pCars every day but don't play iRacing, RaceRoom, AC, etc then what? I'm not a real sim racer? Oh no, whatever shall I do??? :lol:
To be honest, I like the lengths they go. But I won't notice the small things in the handling if they're wrong. I'll just drive the cars I want to drive because they'd be enjoyable. If the Bentley GT3 is off slightly, I'm not going to notice it because I don't have another IRL reference to it.
 
FM6 - 1080p 60 fps locked.

PCARS 1 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day!

900p 30-60(mostly around 40~ and jumping up and down in weather).

FM7 :
* dynamic weather on SOME of the maps
* NO dynamic time of day

4K 60 fps locked.

PCARS 2 :
* dynamic weather on ALL of the maps
* FULL dynamic time of day
* seasons, real life positioning of the sun and representation of the shade it makes
* livetrack 3.0 affected by snow/ice, dirt/mud, rain/puddles, rubbering of the track and heat by the sun/shades

Are "the others" playing catch up to PCARS 2? Hell yes, even to PCARS 1!

>4K >60 fps
 
LiveTrack 3.0 and variable weather and variable time of day on all circuits > Lesser version of LiveTrack and Variable Weather on Some Circuits

4K 60 fps locked > not 4K and apparently not a priority on 60 fps(also 60 locked is apparently 1st party chest beating.).

700 cars > 180 cars.

Upgrading > No Upgrading.
 
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LiveTrack 3.0 and variable weather and variable time of day on all circuits > Lesser version of LiveTrack and Variable Weather on Some Circuits

4K 60 fps locked > not 4K and apparently not a priority on 60 fps(also 60 locked is apparently 1st party chest beating.).[/QUOTE]

Let's all go play Tetris in 12K 120 fps since the refresh rate and resolution seems to be more important than the actual game!!!
 
Maybe some of us prefer the racing experience over a technical that we don't notice because the racing experience is enjoyable...

I shouldn't have to rely on a racing experience to ignore 20-30 fps drops and a screen full of tearing; I should have both a great visual experience and racing experience.

Let's all go play Tetris in 12K 120 fps since the refresh rate and resolution seems to be more important than the actual game!!!

Honestly?

You're comparing Tetris to Forza 7 and PCars 2?

For one, performance is just as important as the "actual game" as performance is part of the "actual game".
 

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