Andy Tudor: Gran Turismo and Forza Are Playing Catch Up With Project CARS 2

I shouldn't have to rely on a racing experience to ignore 20-30 fps drops and a screen full of tearing; I should have both a great visual experience and racing experience.



Honestly?

You're comparing Tetris to Forza 7 and PCars 2?
I thought that was the point of a game? To have fun playing the game. I don't notice any obvious problems and I enjoy playing the game.


The reason for Tetris is that it's a far less advanced game yet would have 12K and 120FPS. Maybe we should give him a literal black square with 2000FPS and 600K on one screen. :lol::lol:
4K 60 fps locked > not 4K and apparently not a priority on 60 fps(also 60 locked is apparently 1st party chest beating.).

700 cars > 180 cars.

Upgrading > No Upgrading.

3D puddles with hydroplaning > No hydroplaning.
I thought you were arguing for Forza? Research LiveTrack 3.0 before you make that last comment.
 
I thought that was the point of a game? To have fun playing the game. I don't notice any obvious problems and I enjoy playing the game.

The reason for Tetris is that it's a far less advanced game yet would have 12K and 120FPS. Maybe we should give him a literal black square with 2000FPS and 600K on one screen. :lol::lol:

You do realize how much of a joke you're making yourself look like by comparing wanting a 60 fps racing experience with a black square?

Oh god, how dare I want my racing game not to run like crap.



I thought you were arguing for Forza? Research LiveTrack 3.0 before you make that last comment.

Forza has changing track temperatures, dynamic weather with 3D puddling and hydroplaning too.
 
You do realize how much of a joke you're making yourself look like by comparing wanting a 60 fps racing experience with a black square?

Oh god, how dare I want my racing game not to run like crap.





Forza has changing track temperatures, dynamic weather with 3D puddling and hydroplaning too.

Yes, I prioritise enjoyable racing over something I barely notice if at all. What a horrible crime. If you think I'm making a joke of myself, you're on a Project CARS 2 forum thread saying how Forza is better. You're in the wrong place man.

:lol: @ this thread. Very entertaining.

Come on in! The argument's fine!
 
Yes, I prioritise enjoyable racing over something I barely notice if at all. What a horrible crime. If you think I'm making a joke of myself, you're on a Project CARS 2 forum thread saying how Forza is better. You're in the wrong place man.

You're literally comparing wanting a racing game to run at 60 most of the time to a 600k 2000fps black square, how is the not a joke?

If you think I'm making a joke of myself, you're on a Project CARS 2 forum thread saying how Forza is better. You're in the wrong place man.

I didn't know the facts of what each game offers and the preference for performance changed depending on the part of the forum.

Also this is linked directly to the front page of GTPlanet, where I entered the thread.
 
This link might help you understand my point.

I know what you were doing, believe it or not but you're not the only one who can be facetious or hyperbolic.

The point is that Turn 10 implements features when it can while maintaining a locked 60 and native resolution. SMS implements features before they are able to maintain performance(or never) or native resolution; so implying that Turn 10 is playing catch up, which is what started this back and forth, is silly.(One has more features and the other has better performance.)

I'm not even saying Forza is better; I'm just saying that they focus on performance as a priority.

SMS focuses on offering features as a priority, they are different approaches and offer different things.

I just find the smugness funny.
 
I know what you were doing, believe it or not but you're not the only one who can be facetious or hyperbolic.

The point is that Turn 10 implements features when it can while maintaining a locked 60 and native resolution. SMS implements features before they are able to maintain performance(or never) or native resolution; so implying that Turn 10 is playing catch up, which is what started this back and forth, is silly.
I know I'm not. Because @breyzipp went down that line first.

We have enough stability for it to be playable and clearly, Xbox is worse than PS because I haven't experienced or noticed anything of the like so the features are fine. Maybe Microsoft should have built a console that could handle it. ;)
 
I know I'm not. Because @breyzipp went down that line first.

We have enough stability for it to be playable and clearly, Xbox is worse than PS because I haven't experienced or noticed anything of the like so the features are fine. Maybe Microsoft should have built a console that could handle it. ;)

It's slightly better on PS4; if you don't notice it then that's fine but you should realize that a lot of us do.



Microsoft is releasing a console that is 5x more powerful than an Xbox One(has a whole PS4 worth of power over a PS4 Pro) with much better RAM and quantity of RAM that PCars 2 will be releasing on later this year.
 
You do realize how much of a joke you're making yourself look like by comparing wanting a 60 fps racing experience with a black square?

Oh god, how dare I want my racing game not to run like crap.



Forza has changing track temperatures, dynamic weather with 3D puddling and hydroplaning too.


I know what you were doing, believe it or not but you're not the only one who can be facetious or hyperbolic.

The point is that Turn 10 implements features when it can while maintaining a locked 60 and native resolution. SMS implements features before they are able to maintain performance(or never) or native resolution; so implying that Turn 10 is playing catch up, which is what started this back and forth, is silly.
Is that you @Greek?
Mate, Project Cars 2 is in another league compared to Forza. Just because it "claims" to have locked 60FPS, doesn't mean it's a better game than Project Cars. Let me tell you what Forza 7 will not have compared to Project Cars.
-Changing grip levels on track. Not just the temps. For example - the track will have less grip at the start of a qualifying session compared to the last 5 minutes.
-Animated pit crews. Gran Turismo has had it for years, but Forza has never done this. Project Cars will implement this to great effect.
-The weather. Yes, I know Forza has dynamic weather but Project Cars takes it to another level. If you see clouds in the distance, that's where the rain will fall. The rain will move in like it should in reality, rather than just having it start without any real warning. You will be able to see the weather and act upon it more readily compared to Forza.

Any questions?
 
I know what you were doing, believe it or not but you're not the only one who can be facetious or hyperbolic.

The point is that Turn 10 implements features when it can while maintaining a locked 60 and native resolution. SMS implements features before they are able to maintain performance(or never) or native resolution; so implying that Turn 10 is playing catch up, which is what started this back and forth, is silly.

Turn 10 ARE playing catching up in the gameplay department, which also happens to be the most important department. Granted, they can pull some fantastic technical stuff out of the XBox but don't forget they also have Microsoft's full backup and they only need to develop the game for 1 platform anyway seeing how both PC and XBox run on DirectX. But I still give the technical props to SMS as well since PCARS 2 will have up to 12K resolution, tripple monitor support, VR, UDP and whatnot all included as well. Turn 10 cuts back ALL those features just to have 4K 60 FPS braggin rights. Heck, they don't even have FOV or seat adjustment, no proper wheel FFB support and the cars behave very arcade-ish even in their Motorsport series.

FM is a nice entry game where the kids who come from Need for Speed or Forza Horizon can get a taste of circuit racing. Once someone wants to get seriously into realistic racing or simulation, FM fails miserably.

I came that route as well, started with GT5, then GT6, then FH2, then FM6. I loved FM6 at first but once you dig deeper into the game you run into it's obvious arcade features like a silly PI system, cars just grouped into unrealistic classes (if they even get into a car class in the first place!), a silly rewind button, Hot Wheels cars added to the game, a fantasy Fallout nucleair car added to the game and now we get 300 racing suits of which one is even an astronaut!!! Sorry but it's very obvious which route Turn 10 is heading and that is the arcade route. But I'm sure they will always have an audience for their games, people who don't care so much about realism but they just want to have some (arcade) fun, paint some cars, put a V12 engine into a Jeep Willys just because they can, and other stuff like that. Meanwhile the people who want a realistic driving/racing experience are FAR better off with games like Project CARS and Assetto Corsa.

Yes the Forza vs PCARS debate is silly but I hope people understand what kind of games there are on consoles. Assorted from most arcade to most sim you more or less have the following order :

Need for Speed (most arcade)
Forza Horizon / The Crew
Forza Motorsport / Gran Turismo / Dirt 4
F1 2016 / Dirt Rally
Assetto Corsa / Project CARS (most realistic)
 
4K 60 fps locked > not 4K and apparently not a priority on 60 fps(also 60 locked is apparently 1st party chest beating.).

700 cars > 180 cars.

Upgrading > No Upgrading.

700 cars. Yay I guess? I'd rather have proper multiclass races with the cars you'd see on Blancpain, imsa, indy etc than have a library of cars most of which I'd never used or race against. I'm not collecting pokemon cards, this is sports car racing.

As for fps, never had an issue
 
700 cars. Yay I guess? I'd rather have proper multiclass races with the cars you'd see on Blancpain, imsa, indy etc than have a library of cars most of which I'd never used or race against. I'm not collecting pokemon cards, this is sports car racing.
Forza doesn't have Pokemon cards.
As for fps, never had an issue
Unless you were on pc you did have an issue, it just didn't bother you.
 
700 cars. Yay I guess? I'd rather have proper multiclass races with the cars you'd see on Blancpain, imsa, indy etc than have a library of cars most of which I'd never used or race against. I'm not collecting pokemon cards, this is sports car racing.

As for fps, never had an issue

One of the things people like is taking a road car and turning into a race car that could compete in those leagues.
 
Forza doesn't have Pokemon cards.
Unless you were on pc you did have an issue, it just didn't bother you.
Or I just didn't notice, not an issue. If that's the case is rather live with more features than a guaranteed 60 fps
 
Or I just didn't notice, not an issue. If that's the case is rather live with more features than a guaranteed 60 fps
The point is the issue exists, that's a fact. It doesn't affect you apparently but others are more sensitive to it.
 
Come on just face the music, Forza can't touch pCARS 2.

SMS have had 2 installments of Project CARS and Turn 10 are playing catch up on their 7th installment.

If pCARS 2 is gonna be this good just imagine pCARS 3 later on down the track! It's gonna kill every other racing developer that's in its path, it already kinda has actually with pCARS 2.
 
Can we stop the stupid, petty, childish willy waving. The thread title does what was actually said no favours. Why people can't just enjoy both for what they are and accept that both have their shortcomings I have no idea. This constant need to defend you chosen one from some perceived attack is unhealthy.
 
Can we stop the stupid, petty, childish willy waving. The thread title does what was actually said no favours. Why people can't just enjoy both for what they are and accept that both have their shortcomings I have no idea. This constant need to defend you chosen one from some perceived attack is unhealthy.

its in every forum the same childish ****... same in the german xboxdynasty.de forum where i am also active -.- 1 priority there is bashing on PC and Forza is the best without any arguments... I enjoy both games :)
 
I find it highly dangerous to claim that Project CARS 2 is 'in another league' against any other racing game given it hasn't released yet. The first game acts as reason enough to remain tight-lipped before you/other consumers have actually played the title.

Last thing we want is a situation similar to the first game's pre-release compared to post-release, where damage control was through the roof because Project CARS wasn't the Christ and savior of racing games.

Features wise, it's looking like it'll be a step above the class but I wouldn't say that's the be all, end all, for the genre. Let's see how it turns out when the finished game is released in September.
 
None story. Each franchise is playing catch up in some respects. GTS has a lighting engine that the other two need to catch up to. FM7 has a car roster that the other two can only dream of and PC2 has a time and weather progression system with Livetrack 3.0 that would be wonderful to see in all three. So he's right GT and FM are playing catch up but then so is Project Cars.

All of these are irrelevant to me, and I suppose to many of us!

All I care for is realism, physics and driving experience overall!

PS: Don't get me wrong! Graphics, 60fps, 4k, Livetrack, dynamic weather, etc... are all awesome; but will be useless, in my opinion, if the game is arcadish, or not a good simulation, or if the physics are unrealistic!
The latter are the essentials in my opinion, and everything else just comes as an appreciated bonus!
 
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