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Wow! The irony.People become emotional when people trash things that they like.
Wow! The irony.People become emotional when people trash things that they like.
Sometimes they even develop "tunnel vision" regarding their favoured sim of choice.People become emotional when people trash things that they like.
Luckily you no longer need an MS related console to play FM7. However, I feel the same way about PlayStation unfortunately. I bought an Xbox at launch for Forza 5 and later switched to PC but decided to wait for a compelling racing exclusive to arrive on the Sony machine before shelling out for one. I'm glad I waited. GTS's emphasis on online only competition is a big disincentive to me to have to buy a console just to play it.FM7: Don't own an Xbox anymore so I'll pass. I enjoyed the Forza series a lot but I simply won't buy any Microsoft related gameconsole anymore.
GT & Forza dropped the ball at a time when they were on top of their game. To me, Shift/Shift2 were the foundation to target those two franchises.
For the weather effects, Driveclub is still the king.
Concerning technologies, Pcars 1 was supposed to have the 'most advanced tire physics' but still felt like crap...
This is a whole lot of fuss about nothing. The clickbait title totally misrepresents what Andy Tudor actually said by deliberately removing the most important thing: the context.
GT & Forza dropped the ball at a time when they were on top of their game. To me, Shift/Shift2 were the foundation to target those two franchises.
PC1 just took the thrill of offline racing, to the next level with combative AI. Regardless of the AI behavior and physics problems, what it did was showcase HOW offline racing should be: exciting. That's how GT1-4 are(my thumb is going numb, just remembering the 300km races). Fun & exciting.
PC2 is going to be insane. While I enjoyed certain race series in Forza, it wore off faster than I thought would. I'm trying to fathom the improved handling, AI, track conditions, weather, graphics and how my senses are going to deal with it all. Not only am I hyped, many of my dream cars are in the game. Not to mention the amount of tracks. PC1 gave me a taste. PC2 is going to be the well prepared main course.
I feel GT & Forza need to catch up to what they were known for: the complete package. That's what PC2 is showing us. It's a complete experience.
GT never had a livery editor. From GT1-4, it didn't need one. They were creative with the authentic and imagined RM liveries we got.
Forza had the offline never ending championships. It varied a degree, each time I started from the eco hatches.
PC2 ticks all my boxes. Had I not read the honest reviews from gtp members, I would have missed out on a start of something big on consoles.
Not to mention that sms actually release games, whereas pd just talk about them and give excuses for non release. By the time gt sport comes out, x box one x will be out, they will have mahaged to skip a whole console generation cycle !
Sometimes they even develop "tunnel vision" regarding their favoured sim of choice.
If a product is sufficiently advanced from the others its manufacturers shouldn't need to have to put the competition down.
The fans will do it for them.Ha ha, just kidding.
Your reading too much into it guys. Any exposure is good exposure.
With that in mind Andy did a great job with the bold statement.
I hope he takes the personal attacks and negativity shown on the chin and doesnt take it personally.
That aside each sim has pros and cons and everyone has their list of priorities - you will never agree - but the more you talk about it the more your thinking Project Cars 2
Those who dont like Project Cars are actually helping preorders and sales the louder they are. Probably exactly the opposite of what they set out to do.
That is pretty powerful marketing !
Project Cars in 2015 could run at 12K; first off I just want to say that this one is just silly. For one, it wasn't 12K; it was three 4K monitors which isn't even close to 8K let alone 12K.
1 4k monitor: 3840x2160
3 4k monitors: 11520x2160
Hence 12k. I just wanted to clear this up, otherwise I largely agree with you. It's all about compromises between the various titles. Honestly, this shouldn't be controversial, since all development teams have limited resources, not allowing them to focus on every aspect of driving or racing, while the consoles themselves put a limit on what can be achieved with reasonable framerates as well.
It looks like Andy Tudor is merely reprising an even more combative Destructoid interview if their article is anything to go by.
I removed the 12K part of my post, I've said in another post before that I don't even understand most of these arguments
Got it. To be absolutely clear, I didn't reply to your post to argue (I even said I largely agree with where you stand), just to point out a factual error in your post.
Of course it's a complete experience. Some say they don't need dynamic weather to enjoy a game. They don't need a live track to enjoy a game. They don't need livery editor to enjoy a game. They don't need 1000 cars to enjoy a game.We talked directly about the context in another thread.
He brings up three main points.
Project Cars having a dynamic weather system in 2015 while Forza Motorsport took until 2017.(Although as we can bring up a million times, this had to do with not compromising performance and nothing to do with the incapability of Turn 10 to implement such a feature; see as Forza Horizon 2 had dynamic weather in 2014 or a year before Project Cars released.)
Project Cars supporting VR, which is a completely fair point but they aren't exactly the only ones doing this in the console market(GT Sport.).
Project Cars in 2015 could run at 12K; first off I just want to say that this one is just silly. The point to make here is that this was done on a computer that in 2015 would have easily cost $2200+ in graphics cards alone, the point about Forza 7 doing it has to do with the fact that it's hitting 4K on a $500 Xbox One X.
Project Cars = Offer as many features as possible at the detriment of performance.
Forza = Offer the best performance possible at the detriment of features.
Pick your poison.
PCars is not a complete experience but it's also not trying to be.
I can't drive a 2017 Ford Raptor with 900 hp and slicks in PCars 2 but that's not the point of PCars.
Don't try to imply PCars is something it's not.
Forza also isn't a complete experience, Forza isn't about having qualifying, flags or penalties in racing while PCars is.
Honestly, nothing is a "complete experience" as none of these games offer everything that all the games offer.
While I get the point your making, I can tell you that these stories on places like the xbox one subreddit are not going over well.
I don't completely agree with any exposure being good exposure.
You don't honestly think that Xbox One launch exposure was good for it, do you?
Of course it's a complete experience. Some say they don't need dynamic weather to enjoy a game. They don't need a live track to enjoy a game. They don't need livery editor to enjoy a game. They don't need 1000 cars to enjoy a game.
I referenced the two most popular racing games, as they gave complete experiences, even without online play at the time.
Why isn't PCars trying to be a complete experience, if that's what it is? Features are optional. What makes it complete is that excitement I mentioned. You read that, right?
Go back and check GT1-4. Complete experiences. Check FM4. Complete experience. I have no doubt PC2 IS that.
You can't get a single game that is going to have all of these features and performance; so I wouldn't say that there is a such thing a "complete experience"; these games all offer unique experiences.
We talked directly about the context in another thread.
He brings up three main points.
Project Cars having a dynamic weather system in 2015 while Forza Motorsport took until 2017.(Although as we can bring up a million times, this had to do with not compromising performance and nothing to do with the incapability of Turn 10 to implement such a feature; see as Forza Horizon 2 had dynamic weather in 2014 or a year before Project Cars released.)
Project Cars supporting VR, which is a completely fair point but they aren't exactly the only ones doing this in the console market(GT Sport.).
Project Cars in 2015 could run at 12K; first off I just want to say that this one is just silly. The point to make here is that this was done on a computer that in 2015 would have easily cost $2200+ in graphics cards alone, the point about Forza 7 doing it has to do with the fact that it's hitting 4K on a $500 Xbox One X.
Project Cars = Offer as many features as possible at the detriment of performance.
Forza = Offer the best performance possible at the detriment of features.
Pick your poison.
I'm one of those people who adores this concept since GT2. As a car enthusiast, Forza has become the one game I prefer. It's a game about 'car culture' and the joy of turning cars into competitive machines against your rivals.One of the things people like is taking a road car and turning into a race car that could compete in those leagues.
Highly dangerous? Should we be terrified?I find it highly dangerous to claim that Project CARS 2 is 'in another league' against any other racing game given it hasn't released yet. The first game acts as reason enough to remain tight-lipped before you/other consumers have actually played the title.
Last thing we want is a situation similar to the first game's pre-release compared to post-release, where damage control was through the roof because Project CARS wasn't the Christ and savior of racing games.
Features wise, it's looking like it'll be a step above the class but I wouldn't say that's the be all, end all, for the genre. Let's see how it turns out when the finished game is released in September.
Aw petal, did you read the article or just the headline? Scrutinize is used so incorrectly here it's ridiculous. A headline isn't scrutiny, it literally acts as an introduction to what the article focuses on.Highly dangerous? Should we be terrified?
I think it is "highly dangerous" for a writer to single out a phrase from it's context and scrutinize it without conveying to the reader the context from which the phrase was taken.
Should people be skeptical of something a business states publicly about its own product and competition? Yes, a wise person always is.
But, within the scope of the entire interview, was Andy Tudor right in what he said that other games are playing catch-up? Yes, absolutely. Project CARS took the Racing Genre on Console and PC to a new level by doing things other, bigger titles (specifically Forza and Gran Turismo, because they were the competitive reference of context at E3) have not to this point. We can debate on how well they implemented all the features they added which other games simply do not offer, but there is no debate about Project CARS being first-to-market in including many, many features for a Racing-focused game.
Tudor rattled off VR and Time and Weather, but he could have just as well mentioned having something as basic as a comprehensive and fully customized Race Weekend built into the Career Mode. This certainly wouldn't have made any splashy headlines, but it is a crucial aspect that should be mentioned as the foundation of just how technically advanced Project CARS was. From the very bottom to the very top of Career Mode in Project CARS one had the full option of a Practice Session, Qualifying Session and Race Session set at the length you chose while having Weather, Dynamic Time, Tire Wear, Fuel Consumption and Damage on for all tracks. And all of this against quality AI which could be tuned to your preference. Did GT6 or F6 have these rudimentary features in 2015? No. Will GTS or F7 have them in 2017? No.
And what about Online? Did GT6 or F6 have these basic features Online in 2015? No. Will GTS or F7 have them in 2017? Again, no.
So on the topic of catching up to Project CARS 2, GTS and F7 aren't even on level with the original title. Now, the importance of these features largely comes down to personal preference on what you want in a Racing Game or if you simply prefer a Car Game. For people who want a Racing Game, the original title and Part 2 will be the be-all, end-all because it is the only game on the market that offers these elementary features. And how well they pull off all of these features off will determine if the game draws in more than just the Racing Game enthusiasts.
Petal? You're a representative of this site, dude. Act a little more mature when faced with fair rebuttal, please. Whatever tone you read my post in, I recommend changing it to a more balanced one.Aw petal, did you read the article or just the headline? Scrutinize is used so incorrectly here it's ridiculous. A headline isn't scrutiny, it literally acts as an introduction to what the article focuses on.
Your opinion in the rest of this post is fair enough but please don't act like your opinion is absolute. It's frankly embarrassing how you act like any racing game fan couldn't enjoy another series more than Project CARS. There are plenty. This is a competitive genre.
With such a one way street attitude on the subject of racing games, you've just earned yourself a fast-track ticket to my block list. Enjoy.
I'm one of those people who adores this concept since GT2. As a car enthusiast, Forza has become the one game I prefer. It's a game about 'car culture' and the joy of turning cars into competitive machines against your rivals.
The fact that FM7 will feature a "track day" option online, similar to GT5/GT6's free run, I'm a very happy camper because I suck at racing after my last session in FM6 yesterday (and the people I raced with ruining it) other than FH3. So now I prefer to just modified cars in Forza to various specs for diversity (pretty much like in FH3), test and chill.
I like PCars 2's approach in motorsport culture, featuring different kinds of cars, disciplines and lots of tracks to explore! The RX events has me hooked, and both @PzR Slim and @05XR8 have me convinced that PCars 2 really did fixed the issue with the pad. Thanks you two btw.
Although hardcore, I will love to try it out just for the rallycross discipline, much like in TOCA Race Driver 2/3 where I would go through the events just to get to the rally events of it.
GT Sport sort of has me confused however. I'm unsure what it wants to be. On one hand you have a iRacing-type game that focuses online competition, but on the other hand you have a game that focuses too much on looks and graphics like in the past.
It still lacks my interest sadly as it looks and sounds "meh" to me. I mean we already have pCARS for the concept it's supposedly trying to aim, and it seems to have you buy cars judging by it's earlier screenshot. It maybe my first GT I won't be purchasing I'm afraid. :\
Highly dangerous? Should we be terrified?
I think it is "highly dangerous" for a writer to single out a phrase from it's context and scrutinize it without conveying to the reader the context from which the phrase was taken.
Should people be skeptical of something a business states publicly about its own product and competition? Yes, a wise person always is.
But, within the scope of the entire interview, was Andy Tudor right in what he said that other games are playing catch-up? Yes, absolutely. Project CARS took the Racing Genre on Console and PC to a new level by doing things other, bigger titles (specifically Forza and Gran Turismo, because they were the competitive reference of context at E3) have not to this point. We can debate on how well they implemented all the features they added which other games simply do not offer, but there is no debate about Project CARS being first-to-market in including many, many features for a Racing-focused game.
Tudor rattled off VR and Time and Weather, but he could have just as well mentioned having something as basic as a comprehensive and fully customized Race Weekend built into the Career Mode. This certainly wouldn't have made any splashy headlines, but it is a crucial aspect that should be mentioned as the foundation of just how technically advanced Project CARS was. From the very bottom to the very top of Career Mode in Project CARS one had the full option of a Practice Session, Qualifying Session and Race Session set at the length you chose while having Weather, Dynamic Time, Tire Wear, Fuel Consumption and Damage on for all tracks. And all of this against quality AI which could be tuned to your preference. Did GT6 or F6 have these rudimentary features in 2015? No. Will GTS or F7 have them in 2017? No.
And what about Online? Did GT6 or F6 have these basic features Online in 2015? No. Will GTS or F7 have them in 2017? Again, no.
So on the topic of catching up to Project CARS 2, GTS and F7 aren't even on level with the original title. Now, the importance of these features largely comes down to personal preference on what you want in a Racing Game or if you simply prefer a Car Game. For people who want a Racing Game, the original title and Part 2 will be the be-all, end-all because it is the only game on the market that offers these elementary features. And how well they pull off all of these features off will determine if the game draws in more than just the Racing Game enthusiasts.