Andy Tudor: Gran Turismo and Forza Are Playing Catch Up With Project CARS 2

Looking at the current state of play, I'm not seeing a clear leader as all 3 games have made seriously major missteps:

  • pCARS 2 messed up with a general lack of polish and quality control
  • Forza 7 messed up with its incentivised gambling mechanics for loot boxes
  • GT Sport messed up with its always-online requirement.
Maybe towards the end of the lifecycles of each game, the picture may become clearer but the way I currently see things right now, all 3 aren't exactly setting my soul on fire.
 
Erm. Here's the definition of a scam. "a dishonest scheme; a fraud." I don't see what's dishonest. Anything not in the game, they've come out and said. Go back to watching arcade Youtubers.

Dishonest? Hmm, I would call it dishonest if they be knowingly released a game that was not ready/pre-release/beta but taking everyone's cash regardless and pretending it is in full release condition.

Come on. Stop defending actions that don't deserve it. You have more worthy things to do with your time.
 
Dishonest? Hmm, I would call it dishonest if they be knowingly released a game that was not ready/pre-release/beta but taking everyone's cash regardless and pretending it is in full release condition.
Do you do the same with PD? Who advertise adding your decals through their website and announce it gone then have a game with small bugs?

Stop defending actions that don't deserve it. You have more worthy things to do with your time.
Learn what a scam is. That's a more worthy thing to do with your time.
 
In terms of their aspirations as simulators, are Gran Turismo or Forza even trying to catch up? Turn 10 has settled into its niche and has no apparent intention of messing with the success of Forza's formula, while PD still appears to be floundering listlessly, floating on the reputation of their brand and an admirably thick coat of polish on whatever they can manage to get done.

One could compare GTS and PCARS2 as rivals in organized multiplayer racing, or surmise that T10 has been working on features in response to SMS and PCARS (eg. weather), but the GT/Forza rivalry used to be defined by the ambition to be "The Real Driving Simulator". Now they're all different games serving different interests, which is fine, but of the three, only PCARS2 is really trying to be the most realistic it can be.

That's what I'm looking for in a sim, and shockingly, a developer delivered on their physics promises for once! :boggled: Some of the cars and/or tire models still need work, but I could enjoy the GT86 by itself as much as @Chikane has been driving the P1 GTR! :D With such a staggering number of possible track and LiveTrack 3.0 configurations, every good car has so much to offer.
Stonkingly good post!
 
Stonkingly good post!

A good post yes but ! Slightly Mad stayed clearly that the release of PC2 would be better less bugs etc. sure they changed the game with live track 3.0 and the dynamic weather, but what did they sacrifice? The handling model they use is clearly for the PC crowd this is evident based on how the game is all around presented on PC the AI is easier and the cars handle better for some reason from what I heard. PC2 is far from a finished game there are cars in the game that are just undrivable the graphics on console could be better especially with 2 years in development ! On top of that both Forza and PC took the weather a bit too far. Who races in real life in those conditions no one !

Now PD has a reputation of make amazing games sure GT6 came in a bit short but nothing like PC 1-2 out the box GT handles great cars have weight to them and take off all the assist and they are a handful. The graphics are simply unmatched by both Forza and PC this is fact based on eurogamers analaysis. Sure they ditched the 1k cars and the career mode but that’s ok. I mean look at PC2 smooth looking menu yes but where is the career progression ? still the same race win get an email from a fictional person and repeat. Forza out of the three has the best career mode but their online suffers from kids wanting to wreck everyone. GT Sport on the other hand wants online to be a real sport and I can tell you competition is fierce!

They are all good games in their own right I own both PC2 and GT Sport and I haven’t played PC2 since GT came out. I’m not a casual gamer I’ve played all the sims I enjoy the competition within the gaming community it’s great that we can all have an opinion and enjoy racing !
 
Same as you Hasassin_X, I own PC2 and GTS, I haven't touched PC2 since GTS came out.

When I purchased PC2 I couldn't quite believe how bad the graphics on PS4 are, it looks like a last gen game to me, a big step backwards from the original. Despite reassurances by SMS, the controller handling is dire out of the box. According to the ingame stats I have raced 38 times. Well, whenever I have raced the ai I couldn't even make it to the first corner without being wrecked by them and there being an ensuing massive pile up as ai cars got airborne and were going off in all directions, so hit restart and try again for the same result every time. Each restart counts as a race, great! So I mostly spent the small amount of my time that I have played this title in time trial mode.

GTS on the other hand has been a revelation. I haven't played a GT title since GT4 because I was on XBox360 from 07 to 14, and its been a joy to get back to. The graphics are simply stunning, the UI is gorgeous, and despite some bugs it would be a lie to call GTS bug ridden, not even close, unlike PC2. It still has that classic GT feel to it with the music and tones, the overall presentation really.

Then there is the GTS ai. I think Polyphony have worked some real magic here. They race really really well, battle with me without trying to punt me off the track and are no longer the easy beats that they once were. No more ai processions here, they battle each other too. And they make mistakes. It was great to see an ai driver in front of me spin out in the right hander after the downhill section at Maggiore. I am having so much fun racing against them. There are countless hours of immersion to be had in offline custom race mode.

And GTS online? I never thought I would say this, but I love racing online now. I have had so many enjoyable races and yesterday raced online only. I have never raced online in other titles before, besides a tiny amount of times because it was such a mess. I couldn't be bothered with all the crashers and spoilers and lag fests out there and wrote off the online mode of racing games as not worthy of wasting my time on. GTS has completely u-turned me on this. I think they have created something really special here, both offline and online.

I have given up on PC2 for the moment. My total time spent on it is a bare handful of hours. It is the only game I have ever purchased that I regret buying, and I mean this. I have always been careful to research any prospective purchase thoroughly, and I had done so with PC2 as well, but I feel misled and lied to. If I could return it for credit I would do so in a heartbeat. Unfortunately I purchased the digital edition with all the season pass stuff, so I have really done my dough. Perhaps it will get fixed, I'm not so sure they can repair this mess of a game. I visit this sub forum occasionally just to see if a patch has dropped and if the many glaring issues have been or are in the process of being fixed, but am shocked to see that there has been very little progress so far.
 
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Same as you Hasassin_X, I own PC2 and GTS, I haven't touched PC2 since GTS came out.

When I purchased PC2 I couldn't quite believe how bad the graphics on PS4 are, it looks like a last gen game to me, a big step backwards from the original. Despite reassurances by SMS, the controller handling is dire out of the box. According to the ingame stats I have raced 38 times. Well, whenever I have raced the ai I couldn't even make it to the first corner without being wrecked by them and there being an ensuing massive pile up as ai cars got airborne and were going off in all directions, so hit restart and try again for the same result every time. Each restart counts as a race, great! So I mostly spent the small amount of my time that I have played this title in time trial mode.

GTS on the other hand has been a revelation. I haven't played a GT title since GT4 because I was on XBox360 from 07 to 14, and its been a joy to get back to. The graphics are simply stunning, the UI is gorgeous, and despite some bugs it would be a lie to call GTS bug ridden, not even close, unlike PC2. It still has that classic GT feel to it with the music and tones, the overall presentation really.

Then there is the GTS ai. I think Polyphony have worked some real magic here. They race really really well, battle with me without trying to punt me off the track and are no longer the easy beats that they once were. No more ai processions here, they battle each other too. And they make mistakes. It was great to see an ai driver in front of me spin out in the right hander after the downhill section at Maggiore. I am having so much fun racing against them. There are countless hours of immersion to be had in offline custom race mode.

And GTS online? I never thought I would say this, but I love racing online now. I have had so many enjoyable races and yesterday raced online only. I have never raced online in other titles before, besides a tiny amount of times because it was such a mess. I couldn't be bothered with all the crashers and spoilers and lag fests out there and wrote off the online mode of racing games as not worthy of wasting my time on. GTS has completely u-turned me on this. I think they have created something really special here, both offline and online.

I have given up on PC2 for the moment. My total time spent on it is a bare handful of hours. It is the only game I have ever purchased that I regret buying, and I mean this. I have always been careful to research any prospective purchase thoroughly, and I had done so with PC2 as well, but I feel misled and lied to. If I could return it for credit I would do so in a heartbeat. Unfortunately I purchased the digital edition with all the season pass stuff, so I have really done my dough as they say. Perhaps it will get fixed, I'm not so sure they can repair this mess of a game. I visit this sub forum occasionally just to see if a patch has dropped and if the many glaring issues have been or are in the process of being fixed, but am shocked to see that there has been very little progress so far.


You hit the nail on the head here ! They promised a game that just isn’t what it’s supposed to be on console there is no denying that. I mean they stated for instance we have pit stops in the game now .... uh there version of a functioning pit stop is comical to say the least !

I am also on their forum and voiced my concern for the game no cursing or name calling simply being honest and my thread was closed removed and I was banned for ever lol! Which happens all the time when people post that the game is straight broken on console.

My thing is this PD makes the game solely for PlayStation and maybe that’s where slightly mad got it wrong they should either make it for PC where it plays great or put the same effort on console! They didn’t even do the Q&A they had another company do it.

PD have delayed this game more times than I care to discuss but what they delivered is stunning and already released an update to fix little control issues so I can’t wait for another update only thing I would like is a button to group layers when doing livery’s
 
A good post yes but ! Slightly Mad stayed clearly that the release of PC2 would be better less bugs etc. sure they changed the game with live track 3.0 and the dynamic weather, but what did they sacrifice? The handling model they use is clearly for the PC crowd this is evident based on how the game is all around presented on PC the AI is easier and the cars handle better for some reason from what I heard. PC2 is far from a finished game there are cars in the game that are just undrivable the graphics on console could be better especially with 2 years in development ! On top of that both Forza and PC took the weather a bit too far. Who races in real life in those conditions no one !

Now PD has a reputation of make amazing games sure GT6 came in a bit short but nothing like PC 1-2 out the box GT handles great cars have weight to them and take off all the assist and they are a handful. The graphics are simply unmatched by both Forza and PC this is fact based on eurogamers analaysis. Sure they ditched the 1k cars and the career mode but that’s ok. I mean look at PC2 smooth looking menu yes but where is the career progression ? still the same race win get an email from a fictional person and repeat. Forza out of the three has the best career mode but their online suffers from kids wanting to wreck everyone. GT Sport on the other hand wants online to be a real sport and I can tell you competition is fierce!

They are all good games in their own right I own both PC2 and GT Sport and I haven’t played PC2 since GT came out. I’m not a casual gamer I’ve played all the sims I enjoy the competition within the gaming community it’s great that we can all have an opinion and enjoy racing !
While I agree that GTS has its strong points I can't agree that GTS's cars handle well out of the box.

Not if its a sim your looking for first and foremost, in that regard GTS has improved on GT6, but its still years behind the likes of AC and PC2. That's without mentioning the utter mess that is GTS's take on rally, which has no basis in reality in any way.

Its a case of each to his own, and I personally see GTS as a good starting point to the world of sims, a 'lite' entry point if you like.

In terms of time playing, I've had GTS since launch and am the opposite camp. I've still had more time with PC2 and AC than GTS since launch, as the draw for me is the handling, FFB, the rubber build up on track and in PC2 the Live Track 3.0 system.
 
I had fun with GTS for 3 days but then it got tiring, old and I went back to PCars 2.
There just isn't enough fun to be had in GTS.

Today we had a 1 hour league race with random weather slots and 19 in the lobby.
The race started in fog, went to overcast and then slowly changed to a blizzard, so we all had to adjust and decide when to change from slicks to wets.
It was more fun than any race I've had in GTS.
 
I had fun with GTS for 3 days but then it got tiring, old and I went back to PCars 2.
There just isn't enough fun to be had in GTS.

Today we had a 1 hour league race with random weather slots and 19 in the lobby.
The race started in fog, went to overcast and then slowly changed to a blizzard, so we all had to adjust and decide when to change from slicks to wets.
It was more fun than any race I've had in GTS.

19 in the lobby? Sounds like a PC version. To be fair, that makes your point wholly irrelevant. PC2 was developed for PC and tested in-house for PC. The console versions were not. You are not comparing a like-for-like product in a like-for-like environment.
 
I'm comparing the fun factor for me and Pcars 2 wins hands down.
Besides that, even if I had Pcars 2 on my PS4, that would not have prevented GTS from becoming old and tiring for me.
 
Can't even bother with GTS, it doesn't have in a sim what I'm looking for. A lot of missing cars, only 6 real tracks, no dynamic weather or time ( the no dynamic time is inexcusable in a title that is sponsored by FIA and is labeling itself as " the real driving simulator". Add the fact there is virtually no offline with the ability to save progress, server issues, and mediocre physics and handling; you can't even with a straight face put GTS in the same category as PC2 or Rfactor 2. Yes GTS has the graphics, PC2 has the bugs. But bugs can always be fixed, adding myriads amount of features that should be in GTS is not going to happen.
 
I'm comparing the fun factor for me and Pcars 2 wins hands down.
Besides that, even if I had Pcars 2 on my PS4, that would not have prevented GTS from becoming old and tiring for me.


I can tell you I have AC PC2 PC1 all for PS4 and the handling is unrealistic to say the least ! On PC Thise titles handle much better. Sure it’s fun to drive in the rain but pouring rain not even F1 drivers do when there are huge puddles on the road!

As for fun factor racing on line in GT Sport made me wanna play online which I normally don’t do the racing is top notch . Play PC OR AC on ps4 and you will quickly go back to PC in a heart beat.

While I agree that GTS has its strong points I can't agree that GTS's cars handle well out of the box.

Not if its a sim your looking for first and foremost, in that regard GTS has improved on GT6, but its still years behind the likes of AC and PC2. That's without mentioning the utter mess that is GTS's take on rally, which has no basis in reality in any way.

Its a case of each to his own, and I personally see GTS as a good starting point to the world of sims, a 'lite' entry point if you like.

In terms of time playing, I've had GTS since launch and am the opposite camp. I've still had more time with PC2 and AC than GTS since launch, as the draw for me is the handling, FFB, the rubber build up on track and in PC2 the Live Track 3.0 system.


I dont know if you play PC2 on pc or not but handling wise GT has some of the best if you drive any of the cars PC2 has in real life they handle nothing like that there is no way you drive a Ferrari real world and are losing control at 50mph they wouldn’t sell any. Take the Clio for instance front wheel drive and a hot mess on console on PC it’s a different story all together from what I’ve heard it’s a different game all together.

GT rally yea I agree there no point to it being in the game! I guess they wanted to give options but I would prefer more cars and tracks than rally to be honest leave that to code masters lol. All in all GT is by far more polished for a console game drive with all assist off and the cars are a hand full but controllable donthat on console with PC2 and you bound to rip the whewl off the stand and need a smoke break lol
 
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I can tell you I have AC PC2 PC1 all for PS4 and the handling is unrealistic to say the least ! On PC Thise titles handle much better.
You will have no problem explaining exactly how then.

Let us know exactly how GTS has these beat on the PS4.

Sure it’s fun to drive in the rain but pouring rain not even F1 drivers do when there are huge puddles on the road!
They may not anymore, but for the historic stuff they did, and plenty of modern series still do.

Hell in the UK its pretty much the norm.

As for fun factor racing on line in GT Sport made me wanna play online which I normally don’t do the racing is top notch . Play PC OR AC on ps4 and you will quickly go back to PC in a heart beat.
I've not, but that kind of illustrates the issue with anecdotal diatribes.

I dont know if you play PC2 on pc or not but handling wise GT has some of the best if you drive any of the cars PC2 has in real life they handle nothing like that there is no way you drive a Ferrari real world and are losing control at 50mph they wouldn’t sell any. Take the Clio for instance front wheel drive and a hot mess on console on PC it’s a different story all together from what I’ve heard it’s a different game all together.
I've driven a Clio cup car and its nothing at all like a road car.

I suspect that you are basing this on what you think should happen rather than the reality of how these cars actually behave.

Oh and I've played on both PC and PS4, hate to break it to you, but your wrong.


GT rally yea I agree there no point to it being in the game! I guess they wanted to give options but I would prefer more cars and tracks than rally to be honest leave that to code masters lol. All in all GT is by far more polished for a console game drive with all assist off and the cars are a hand full but controllable donthat on console with PC2 and you bound to rip the whewl off the stand and need a smoke break lol
Nope, but you keep on with that belief if you want.
 
You will have no problem explaining exactly how then.

Let us know exactly how GTS has these beat on the PS4.


They may not anymore, but for the historic stuff they did, and plenty of modern series still do.

Hell in the UK its pretty much the norm.


I've not, but that kind of illustrates the issue with anecdotal diatribes.


There my point you can’t compare the games if not played on PS4 is console guys are dying because the game is straight broken on console and bugs! Lol PC 2 is PC1 still unfinished the only difference is the live track and more cars the handling they made harder saying they improved it which is nonsense. I can drive the same car in GT Sport around Nürburgring as in PC2 and in PC 2 the car is a hot mess there is no reason for that other than they could care less about console players they just released it to get paid which sucks because I really wanna love both games
 
There my point you can’t compare the games if not played on PS4 is console guys are dying because the game is straight broken on console and bugs!
I do play it on PS4 (a Pro to be exact) and while it has its issues, you are massively exaggerating the situation.


Lol PC 2 is PC1 still unfinished the only difference is the live track and more cars the handling they made harder saying they improved it which is nonsense.
Now that's utter and complete nonsense.

I can drive the same car in GT Sport around Nürburgring as in PC2 and in PC 2 the car is a hot mess......
And you assume that GTS is right because.........

Just a heads up. I've spent 20+ years in the automotive industry, I've spent countless hours on tracks and proving grounds. I understand vehicle dynamics and the benchmark I use is reality, not what I 'think' should be right.

So lets start off with a simple one for you, how should a race preped Clio Cup car behave and why?

....there is no reason for that other than they could care less about console players they just released it to get paid which sucks because I really wanna love both games
More nonsense.

For a platform you say they don't care about they spent a lot of time patching it.
 
You will have no problem explaining exactly how then.

Let us know exactly how GTS has these beat on the PS4.


They may not anymore, but for the historic stuff they did, and plenty of modern series still do.

Hell in the UK its pretty much the norm.


I've not, but that kind of illustrates the issue with anecdotal diatribes.


I've driven a Clio cup car and its nothing at all like a road car.

I suspect that you are basing this on what you think should happen rather than the reality of how these cars actually behave.

Oh and I've played on both PC and PS4, hate to break it to you, but your wrong.



Nope, but you keep on with that belief if you want.


I’ve not driven a Ferrari in real life but I have a focus ST , A Shelby GT 500 and I can tell you they do not handle in real life anything as they do in PC2 at all and I’m on a wheel

To your other point to disagree that GT. SPORT is less polished than PC2 is insane if that is the case their forum wouldn’t be riddled with complaints
 
I’ve not driven a Ferrari in real life but I have a focus ST , A Shelby GT 500 and I can tell you they do not handle in real life anything as they do in PC2 at all and I’m on a wheel
Then please tell me why the Focus ST in GTS shakes the wheel when understeering (which breaks the laws of physics), why it has almost zero lift off oversteer.

Why do RWD cars not demonstrate rear torque steer on a hard launch until they reach 20mph? Why the drivetrains of all cars in it suffer from inertia issues when hard launching?

Why RR cars do not demonstrate understeer on a gradual throttle application?

I've tracked an ST and yes the PC2 one is close, its not perfect but its a damn sight closer to it than GTS' version.


To your other point to disagree that GT. SPORT is less polished than PC2 is insane if that is the case their forum wouldn’t be riddled with complaints
I've not said that GTS is less polished than PC2, so please don't make things up.

GTS is a more polished package, not a surprise given the budget differences involved. I said the physics engine is not anything close to as accurate as the ones found in PC2 and AC.

If your going to quote someone, do it accurately.
 
I do play it on PS4 (a Pro to be exact) and while it has its issues, you are massively exaggerating the situation.



Now that's utter and complete nonsense.


And you assume that GTS is right because.........


More nonsense.

For a platform you say they don't care about they spent a lot of time patching it.


I play on a pro as well and I’m not massively exaggerating by any means when I’m driving a formula C in PC2 and have to lower the difficulty to stupid just to clear it because the car looses traction as soon as I let off the gas is ridiculous! Lift off oversteer in PC2 is exaggerated at 40mph I lift off while turning lose control and can’t regain control again come on there is no denying that.

I say unfinished because you can not tell consumers that you have the best sim, greatly improved controller input , and graphic, yet pad users are screaming it’s the same with default settings , jagged edges everywhere on most of the livery’s on close inspection and screen tearing so bad on one track I think the games is going to go off when I’m racing. Yea a patch can fix those things but it took them a year to get Project cars 1 to where it is now yet they said they released a finished game ?? Lol
 
Then please tell me why the Focus ST in GTS shakes the wheel when understeering (which breaks the laws of physics), why it has almost zero lift off oversteer.

Why do RWD cars not demonstrate rear torque steer on a hard launch until they reach 20mph? Why the drivetrains of all cars in it suffer from inertia issues when hard launching?

Why RR cars do not demonstrate understeer on a gradual throttle application?

I've tracked an ST and yes the PC2 one is close, its not perfect but its a damn sight closer to it than GTS' version.



I've not said that GTS is less polished than PC2, so please don't make things up.

GTS is a more polished package, not a surprise given the budget differences involved. I said the physics engine is not anything close to as accurate as the ones found in PC2 and AC.

If your going to quote someone, do it accurately.


My mistake I apologize but why get so upset regarding this conversation! The focus pushed has a hell of a lot of torque steer that’s what your feeling in game GT Sport just needs to work on the FFB part is all. I think the same is true with the launch of the RR cars as well I agree there should be a degree of instability when starting from a full stop at full throttle! But PC exaggerates this feeling AC in my option my have the best model in regard to real life physics as I saw them testing a real car and the game car it was almost identical.

All in all like I stated before play what you want but being that this forum is a GT one that’s why I’m here and not looking at the PC one. Once PC2 is patched and the major issues fixed I will play that as well as I did with PC 1
 
I play on a pro as well and I’m not massively exaggerating by any means when I’m driving a formula C in PC2 and have to lower the difficulty to stupid just to clear it because the car looses traction as soon as I let off the gas is ridiculous! Lift off oversteer in PC2 is exaggerated at 40mph I lift off while turning lose control and can’t regain control again come on there is no denying that.
So in essence, you can't do it so its unrealistic.

I've driven a Clio V6 (worked on the product launch team for it), on track if you even lifted slightly to try and correct a line it would oversteer to a massive degree, an was almost uncatchable.

That said I've not found the FC to be undrivable in that regard at all, but then again I don;t have an issue with the Clio or FR either and plenty of people complain about those (and I reference them as I have real world experience with the Clio and Formula Ford's), yet they are both good recreations of the real things.

I say unfinished because you can not tell consumers that you have the best sim, greatly improved controller input , and graphic, yet pad users are screaming it’s the same with default settings , jagged edges everywhere on most of the livery’s on close inspection and screen tearing so bad on one track I think the games is going to go off when I’m racing. Yea a patch can fix those things but it took them a year to get Project cars 1 to where it is now yet they said they released a finished game ?? Lol
The pad use is not as bad as it was on PC1 and any attempt to claim so flies in the face of the vast majority who have commented on it (including the reviewers here).

Which track are you finding the screen tearing that bad on, as I haven't come across that at all.

However none of that has anything to do with the physics engine at all.

My mistake I apologize but why get so upset regarding this conversation! The focus pushed has a hell of a lot of torque steer that’s what your feeling in game GT Sport just needs to work on the FFB part is all.
That's not torque steer and if its supposed to be that's not how it actually feels at all.

I think the same is true with the launch of the RR cars as well I agree there should be a degree of instability when starting from a full stop at full throttle! But PC exaggerates this feeling AC in my option my have the best model in regard to real life physics as I saw them testing a real car and the game car it was almost identical.

Its not only on RR cars and no PC2 doesn't exaggerate it,.


All in all like I stated before play what you want but being that this forum is a GT one that’s why I’m here and not looking at the PC one. Once PC2 is patched and the major issues fixed I will play that as well as I did with PC 1
No this forum is not a GT one. Its a sim racing one, it may have started life (a very long time ago) as a GT focused forum, but that's certainly not what it is now, nor has been for a long time.

Oh and please stop double posting.
 
So in essence, you can't do it so its unrealistic.

I've driven a Clio V6 (worked on the product launch team for it), on track if you even lifted slightly to try and correct a line it would oversteer to a massive degree, an was almost uncatchable.

That said I've not found the FC to be undrivable in that regard at all, but then again I don;t have an issue with the Clio or FR either and plenty of people complain about those (and I reference them as I have real world experience with the Clio and Formula Ford's), yet they are both good recreations of the real things.


The pad use is not as bad as it was on PC1 and any attempt to claim so flies in the face of the vast majority who have commented on it (including the reviewers here).

Which track are you finding the screen tearing that bad on, as I haven't come across that at all.

However none of that has anything to do with the physics engine at all.


That's not torque steer and if its supposed to be that's not how it actually feels at all.



Its not only on RR cars and no PC2 doesn't exaggerate it,.



No this forum is not a GT one. Its a sim racing one, it may have started life (a very long time ago) as a GT focused forum, but that's certainly not what it is now, nor has been for a long time.

Oh and please stop double posting.


I just took the 911 turned off all assist held the brake held the gas and let off the brake the rear end comes out as it should so I’m curious as to what you’re referring to there ?

Ok on the Clio I stand corrected as I did say I’ve not driven the car in real life so didn’t know if that’s how it handled or not!

The controller issue this time around has been improved but not as some are stating and again on console it’s different than on PC

If I’m over reaching and exaggerating PC2 issues please tell that to the hundreds of other players doing the same we all can’t be exaggerating! As I stated it’s a different animal on PC
 
I can tell you I have AC PC2 PC1 all for PS4 and the handling is unrealistic to say the least ! On PC Thise titles handle much better. Sure it’s fun to drive in the rain but pouring rain not even F1 drivers do when there are huge puddles on the road!

As for fun factor racing on line in GT Sport made me wanna play online which I normally don’t do the racing is top notch . Play PC OR AC on ps4 and you will quickly go back to PC in a heart beat.




I dont know if you play PC2 on pc or not but handling wise GT has some of the best if you drive any of the cars PC2 has in real life they handle nothing like that there is no way you drive a Ferrari real world and are losing control at 50mph they wouldn’t sell any. Take the Clio for instance front wheel drive and a hot mess on console on PC it’s a different story all together from what I’ve heard it’s a different game all together.

GT rally yea I agree there no point to it being in the game! I guess they wanted to give options but I would prefer more cars and tracks than rally to be honest leave that to code masters lol. All in all GT is by far more polished for a console game drive with all assist off and the cars are a hand full but controllable donthat on console with PC2 and you bound to rip the whewl off the stand and need a smoke break lol
The physics are the same on PC and console.
 
I just took the 911 turned off all assist held the brake held the gas and let off the brake the rear end comes out as it should so I’m curious as to what you’re referring to there ?
Which track, oh and to show I'm not making this up.




Ok on the Clio I stand corrected as I did say I’ve not driven the car in real life so didn’t know if that’s how it handled or not!
Here's the thing you don;t need to have driven one to understand that. You just need to not assume and do some basic research.

FWD touring cars (of which the Clio is) are designed and set-up with soft fronts and very stiff rears to promote aggressive turn-in and lift off oversteer. Its a set-up that you have to drive to (your not going to tune it out) and is exactly how they should be. If anything PC2 is one of the very few titles to get this right.

Have a read of this:
https://www.gtplanet.net/forum/thre...ysics-need-tuning.360315/page-3#post-11968364

The controller issue this time around has been improved but not as some are stating and again on console it’s different than on PC
The controller issues being discussed were the ones on console, and yes they were significantly improved. You are also forgetting that GTS's first stab at controllers was screwed up as well, with only the patch this week helping out.

If I’m over reaching and exaggerating PC2 issues please tell that to the hundreds of other players doing the same we all can’t be exaggerating! As I stated it’s a different animal on PC
The physics are the same on PC and PS4.
 
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If I’m over reaching and exaggerating PC2 issues please tell that to the hundreds of other players doing the same we all can’t be exaggerating! As I stated it’s a different animal on PC
Just because many may agree it doesn't mean that they are right, at one time very many people thought Hitler was a splendid fella altogether. Just sayin.
 
Which track, oh and to show I'm not making this up.





Here's the thing you don;t need to have driven one to understand that. You just need to not assume and do some basic research.

FWD touring cars (of which the Clio is) are designed and set-up with soft fronts and very stiff rears to promote aggressive turn-in and lift off oversteer. Its a set-up that you have to drive to (your not going to tune it out) and is exactly how they should be. If anything PC2 is one of the very few titles to get this right.

Have a read of this:
https://www.gtplanet.net/forum/thre...ysics-need-tuning.360315/page-3#post-11968364


The controller issues being discussed were the ones on console, and yes they were significantly improved. You are also forgetting that GTS's first stab at controllers was screwed up as well, with only the patch this week helping out.


The physics are the same on PC and PS4.



Interesting video which sort of proves your point but even PC2 isn’t perfect in this regard and I drive a civic SI so I’m very familiar with the oversteer you get when lifting off the throttle and I’ve pushed the car and had it happen but it’s correctable I never once lost the car and spun out but it can happen if going fast enough around a tight corner.

For this guy in the video to say he’s driven his personal car briskly in the rain both FF and RR and never had the traction control come on kills his credibility to me unless he is running super sticky tires that’s just not a true statement especially in the rain which is when it’s designed to assist you!

Listen we both have our opinions you are obviously more experienced in the car world than me as you pointed out which is cool. I’m just saying I have my preference of game and right PC2 just isn’t it at the moment and GT did have a minor controller issue when I came to quick response time regarding catching a slide or drifting but you could 100% drive the car out the box with their default setting and have no issue unless you were trying to catch a slide whic took them a week to fix unlike PC it took them much longer to fix on PC1

All in all we shall agree to disagree and just do what we love and game my dude no hard feelings but a damn good conversation to say the least
 
Interesting video which sort of proves your point but even PC2 isn’t perfect in this regard and I drive a civic SI so I’m very familiar with the oversteer you get when lifting off the throttle and I’ve pushed the car and had it happen but it’s correctable I never once lost the car and spun out but it can happen if going fast enough around a tight corner.

For this guy in the video to say he’s driven his personal car briskly in the rain both FF and RR and never had the traction control come on kills his credibility to me unless he is running super sticky tires that’s just not a true statement especially in the rain which is when it’s designed to assist you!

Listen we both have our opinions you are obviously more experienced in the car world than me as you pointed out which is cool. I’m just saying I have my preference of game and right PC2 just isn’t it at the moment and GT did have a minor controller issue when I came to quick response time regarding catching a slide or drifting but you could 100% drive the car out the box with their default setting and have no issue unless you were trying to catch a slide whic took them a week to fix unlike PC it took them much longer to fix on PC1

All in all we shall agree to disagree and just do what we love and game my dude no hard feelings but a damn good conversation to say the least
If it’s your opinion it’s one thing, but you were trying to pose your opinion as facts without backing it up. Hence the issue Scaff took with it.
 
Interesting video which sort of proves your point but even PC2 isn’t perfect in this regard and I drive a civic SI so I’m very familiar with the oversteer you get when lifting off the throttle and I’ve pushed the car and had it happen but it’s correctable I never once lost the car and spun out but it can happen if going fast enough around a tight corner.
I've never said it was, however an SI is not an evil beast in terms of lift off oversteer, quite a well manners and fun bit of kit.

For this guy in the video to say he’s driven his personal car briskly in the rain both FF and RR and never had the traction control come on kills his credibility to me unless he is running super sticky tires that’s just not a true statement especially in the rain which is when it’s designed to assist you!
The guy in the video is me, and no it hasn't.

A brisk drive in the rain is not balls to the wall idiocy, its making progress along a b-road and no, under those circumstances in a V40 D4 or a GT86 the TC light would not be on. Unless you're acting like a tool it wouldn;t need to.

However that misses the point, in the video i'm driving the cars like i'm takinmg my mum to the shops, 4th or 5th gear, 30mph, moderate and gentle throttle input. On a bone dry race track (which will have more grip than a public road) on track day spec tyres. The TC light shouldn't even be thinking of coming on in those circumstances, not even close to it, let alone when just breathing on the throttle in a straight line.


Listen we both have our opinions you are obviously more experienced in the car world than me as you pointed out which is cool. I’m just saying I have my preference of game and right PC2 just isn’t it at the moment and GT did have a minor controller issue when I came to quick response time regarding catching a slide or drifting but you could 100% drive the car out the box with their default setting and have no issue unless you were trying to catch a slide whic took them a week to fix unlike PC it took them much longer to fix on PC1
You do know that PD don't have to go through the same patch submission process given that they are a first party studio wholy owned by Sony?

Of course they can get patches out quicker and cheaper.


All in all we shall agree to disagree and just do what we love and game my dude no hard feelings but a damn good conversation to say the least
Far enough.
 
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I play on a pro as well and I’m not massively exaggerating by any means when I’m driving a formula C in PC2 and have to lower the difficulty to stupid just to clear it because the car looses traction as soon as I let off the gas is ridiculous!

Welcome to mid-engined race cars. Don't blame the game for something that can just as easily be explained by user inexperience. They're legitimately hard to drive for people who haven't experienced that type of car before.
 
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