Announcing GTune 5 for iOS - Now supports ALL Cars & latest DLC

  • Thread starter pgagoober
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Sorry, pressed the wrong button. I somehow cannot change the LSD of this car. It just says "N/A". Thanks.

Yup. Sorry about that. I'm not sure if I just got it wrong from the beginning or if PD updated the car after release, but either way I need to deliver a fix. I'll try to get back soon with some kind of release schedule for the next update. It'll be a big one, probably v2.0.
 
I'll be buying a friend's iPad 2 within a month or so. Have you been developing a layout for iPads? How will the iPhone version look on those devices?
 
I'll be buying a friend's iPad 2 within a month or so. Have you been developing a layout for iPads? How will the iPhone version look on those devices?

Hi Dave,
I don't have an iPad layout in development right now, but the iPhone app will work fine on iPad. It will look exactly the same as it does on the iPhone, with the added option of viewing the screens at 2x zoom. I may look into doing an iPad version later on, but it will be a while.

Brendan.
 
I'll be buying a friend's iPad 2 within a month or so. Have you been developing a layout for iPads? How will the iPhone version look on those devices?

It looks fine on 2x zoom on iPad. There's a small black border, the app not quite filling the screen. Really not an issue as there is relatively little info on most pages.

Would be good to use the larger screen to get more than 5 cars per page, but I presume that's what you get on iPhone, so no big deal.
 
Hi gang,
GTune 5 v1.06 has been submitted to the App Store for review. Here are the release notes for this version:

First the bad news. The Transmission Tuner is unfortunately still in development. I understand it is way overdue right now and for that I sincerely apologize. The development effort is being complicated by my efforts to continue to support older hardware such as iPhone 3G. This means I cannot take advantage of the publicly available image processing filters and instead I need to write and optimize my own completely from scratch. This project has become far larger than I originally anticipated but I am fully committed to delivering. In the meantime I greatly appreciate your continued support of the app and the great reviews and comments I regularly receive in e-mail. Each one makes my day :)

Since I have been so focussed on the Transmission Tuner, some items have been sitting on the back-burner a little too long so this update resolves some of those:

Added support for some limited edition DLC cars:

★ Audi R10 TDI Stealth Model
★ BMW M3 Coupe Chrome Line
★ Lamborghini Murciélago LP 640 Chrome Line
★ Mazda 787B Stealth Model
★ Mercedes-Benz 300 SL Coupe Chrome Line
★ Mercedes-Benz SLS AMG Stealth Model
★ Shelby Cobra 427 S/C Chrome Line

Fixed the Differential problems with:
★ Dodge SRT8 TC
★ Dodge Ram 1500 Laramie Hemi Quad Cab '04
(Note: All existing tunes for these cars will be updated automatically to include the LSD adjustability)

Finally, all the cars incorrectly listed under "Mitsubishi Motors" have been moved to "Mitsubishi". Existing tunes will be moved automatically.

Note: The new Corvette C7 Prototypes are not yet tunable so they are not yet included in the app. If a future update adds tuning capability to those cars I will update the app accordingly.

Please don't forget to submit an iTunes rating/review for the app. It is the best way you can help support the ongoing development efforts. Thanks and Happy New Year!!
 
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Shouldn't suspension settings automatically change based on tire compound? I've bee trying to use the premium Mini Cooper S to do the World Compact Seasonal event. The app is using the Golf tune for its base. I was surprised when I changed from Sport tires to Comfort tires, the setup didn't change. Also, when I initially brought the car to the track, it had a Fixed Sports Suspension system. I used the setting per the app with a Full Custom Suspension, the car actually lost a ton of grip.
 
Shouldn't suspension settings automatically change based on tire compound? I've bee trying to use the premium Mini Cooper S to do the World Compact Seasonal event. The app is using the Golf tune for its base. I was surprised when I changed from Sport tires to Comfort tires, the setup didn't change. Also, when I initially brought the car to the track, it had a Fixed Sports Suspension system. I used the setting per the app with a Full Custom Suspension, the car actually lost a ton of grip.

Hi Dave,
Right now the app does not change settings based on tire selection. To be totally honest, I don't know how to do that reliably. Technically a tune should work for any tire compound unless you start to mix and match front and rear compounds. I guess you could try softening the suspension as you move to less grippy tires, and the app will help you do that without losing the overall balance of the tune. Try out the Spring Rate inTune assistant for that. Softening the springs like that should give you a little more mechanical grip, but it will also soften turn-in and overall responsiveness of the car, in addition to increasing roll. Changes like that can dramatically alter how the car handles in comparison to the original base tune, so I have been reluctant to automate such adjustments. I'm open to suggestions though.
As for the car losing lots of grip when using the full suspension settings, I'll have to give that a try myself and see what's going on. It is of course possible that the stock setup on the Mini is actually better than the adapted tune from the Golf, but this would be the first time I have heard of an example of that. Did you run the same tires in stock and full suspension laps? I'll try to run some laps tonight or tomorrow morning to see if I have the same experience. Thanks a lot for the feedback.

Brendan.
 
I tried your sample tunes and the easiest and hardest to tune was the gt86 and the murcielago.the app is helpful too because when I'm tuning a car and I'm done tuning,I can keep the tune inside the app and when I'm on my computer,I can look at the tune in the app instead of looking at the tune in the game.if any of you don't have the app,I highly recommend buying this app.its great.
 
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I tried your sample tunes and the easies and hardest to tune was the gt86 and the murcielago.the app is helpful too because when I'm tuning a car and I'm done tuning,I can keep the tune inside the app and when I'm on my computer,I can look at the tune in the app instead of looking at the tune in the game.if any of you don't have the app,I highly recommend buying this app.its great.

Thanks a lot for the support! I'm glad it's working well for you.
 
Have you thought about a way of storing Approved tunes online? That way we could use one of the base tunes or tunes submitted by users. This could be beneficial for a specific track/car combo. A setup for a 2011 Mini at Autumn Ring Mini would be really different from The Ring. The Mini(s) I used to battle for wins at the first 3 events of the Compact Seasonal are being destroyed on the Nurb & Kart Track.

Related to the tires, setups for rain, dirt, snow, and Tarmac, even LSD settings would be quite different for these surfaces?

I feel pretty frustrated when upgrading to a full suspension. I think the default settings PD has forces you to tinker with it for it to be of any use.
 
Have you thought about a way of storing Approved tunes online? That way we could use one of the base tunes or tunes submitted by users. This could be beneficial for a specific track/car combo. A setup for a 2011 Mini at Autumn Ring Mini would be really different from The Ring. The Mini(s) I used to battle for wins at the first 3 events of the Compact Seasonal are being destroyed on the Nurb & Kart Track.

Yes - I have given a lot of consideration to including an export/import/share feature in the app and it is still on my radar. The problem I face is if I make it so that a user can easily generate a tune and share all the settings online, that will almost certainly have an impact on sales. It will inevitably lead to posts such as "Hey, anyone with GTune 5 - can you generate a tune for.......?". On the other hand it may increase exposure for the app which may have a positive impact on sales. I have no idea what the end result would be but I hope you understand I have to tread cautiously on this one.

That said - I have certainly not dismissed the concept of sharing tunes. I just may need to devise a way that only those with the app can share them. I have some ideas in that regard but I have not yet investigated them enough to make any announcements.

Related to the tires, setups for rain, dirt, snow, and Tarmac, even LSD settings would be quite different for these surfaces?

Absolutely. I recommend using base tunes that were created to address the specific track situation you are trying to tune for. The sample tunes included in the app are generic tarmac tunes but of course there are gazillions of other tunes floating around this forum that you could start using as the input to the inTune process. I would love to have GTune 5 do all of this automatically but that would take some serious voodoo that at least thus far has eluded me. As always I'm open to suggestions.

I feel pretty frustrated when upgrading to a full suspension. I think the default settings PD has forces you to tinker with it for it to be of any use.

I agree - the full suspension rarely feels good to me with the default settings. That's why EVERYONE needs to buy GTune 5 :D lol. I really don't know how PD came up with the various setups but I have not noticed any pattern with the full suspension defaults. The height-adjustable suspension always sets spring rates to exactly half way between the upper and lower limits for the car, but I can only assume there is some more in-depth logic behind the full suspension values. Either way I agree they are practically useless.
 
By online, I should've said a GTune 5 database or cloud to share setups between other GTune 5 owners through the app. I wasn't exactly sure how I wanted to word it. Having this Share feature could only be available for the paid app, if your still considering a free, ad based version.

Would it be possible to credit the tune to tuner and what online community they come from and PSN ID if they wish?

How about Facebook & Twitter integration to help promote the app? Not sharing the actual tune, but a message such as "I just used GTune 5 to tune my Honda CR-Z". And include parameters for a track, seasonal event, or PP limit.
 
Shouldn't suspension settings automatically change based on tire compound? I've bee trying to use the premium Mini Cooper S to do the World Compact Seasonal event. The app is using the Golf tune for its base. I was surprised when I changed from Sport tires to Comfort tires, the setup didn't change. Also, when I initially brought the car to the track, it had a Fixed Sports Suspension system. I used the setting per the app with a Full Custom Suspension, the car actually lost a ton of grip.

Hi Dave,
I just spent some time in the Mini Cooper S '07 at the Autumn Ring Mini running that seasonal. I started out with the stock setup + the fixed sport suspension, running Comfort Soft tires. I finished 2nd, 5.7s behind the leader, with a fast lap of 45.663. I have no doubt I could win with that setup as the first few laps were spent mostly feeling out how the car handled, but the fast lap was all out on the last lap and I got about as much out of it as I was likely to get without just running lap after lap in practice.
I then used the app to generate a tune using the Golf sample tune as the base. This time around I won the race by almost 4 seconds. I don't read much into that as I said - I likely could also win with the fixed setup. However, my fast lap was 45.127. For me, the tuned version felt like it would turn in better and I could get back on the power earlier coming out of corners. I could now easily drive around the outside to overtake at turn 2 and I barely had to lift at all through turns 3&4. Overall I liked the tuned version much better.
Of course all of that just means that the tuned car felt better to ME - that does not necessarily apply to anyone else. This is why the app exists in the first place, so that a user can adapt tunes that are suited to their own driving preferences.
Dave - it might be an interesting experiment if you were to take a Golf V GTI '05 with a fixed sport suspension around the same track and set some lap times. Then put in the app's sample tune settings and repeat. See if the tuned version helps you in the Golf. It may just be that the sample tune does not work well for you. Let me know how it goes.

Brendan.
 
By online, I should've said a GTune 5 database or cloud to share setups between other GTune 5 owners through the app. I wasn't exactly sure how I wanted to word it. Having this Share feature could only be available for the paid app, if your still considering a free, ad based version.

Would it be possible to credit the tune to tuner and what online community they come from and PSN ID if they wish?

How about Facebook & Twitter integration to help promote the app? Not sharing the actual tune, but a message such as "I just used GTune 5 to tune my Honda CR-Z". And include parameters for a track, seasonal event, or PP limit.

These are all good ideas - thanks a lot Dave. I have also thought about providing my own server with a repository of tunes. I'll have to spend some more time looking into it.....
 
Don't know if this was asked, when I find a good base tune for a car and tried to use it in "InTune" feature somehow that base tune does not show up on the list and I end up using only what's on the list, why is that?

I just used this app in the new 400pp compact cars seasonal using the SEAT Ibiza Cupra '04 with one of Sir Praiano's car as a base tune and won the first track race ending up with a 5.+ seconds lead. This is really a great app for people like me who doesn't know or have the time to tune a car from scratch, very helpful. Many thanks to you Mr. Pgagoober.
 
Don't know if this was asked, when I find a good base tune for a car and tried to use it in "InTune" feature somehow that base tune does not show up on the list and I end up using only what's on the list, why is that?

I just used this app in the new 400pp compact cars seasonal using the SEAT Ibiza Cupra '04 with one of Sir Praiano's car as a base tune and won the first track race ending up with a 5.+ seconds lead. This is really a great app for people like me who doesn't know or have the time to tune a car from scratch, very helpful. Many thanks to you Mr. Pgagoober.

Thanks a lot mkel :)

The list of available tunes within the inTune process will only include approved tunes. You can mark a tune as approved on the first edit screen ("Summary") for a tune.
 
Goober, try that Mini on the 1 lap Ring event and the Ifel event, with only Top Speed tranny adjustments.

I'm going to jump in Golf and do some laps.

This app is absolutely wonderful. I was using an Elise at a Grand Valley seasonal. With a fixed sports suspension, the car is unruly. Using the Lambo base tune, it made the car much more manageable. I still couldn't catch the rabbit, but it made the car much better.

I have gotten InTune to work with aero adjustments. Isn't it supposed to work with suspension also?.
 
Goober, try that Mini on the 1 lap Ring event and the Ifel event, with only Top Speed tranny adjustments.

I just tried the 1-lap around the Ring. This time I used the tuned car first so I would be as sharp as possible for the stock setup. There was not much difference between them. I still felt like I had a little better control over the tuned car, and the stock setup (fixed sport suspension) ran a little wider coming out of the turns. The tuned car turned out to be 3.1 seconds faster, which over a distance like that is definitely not very conclusive. A few minutes into the stock lap I fell slightly behind where I was in the tuned car and as a result I got stuck behind an AI car. Not for long, but still it all adds up. Anyway, like I said before - this really means nothing except that in this instance the tuned version works better for me and me alone.

I'm going to jump in Golf and do some laps.

This app is absolutely wonderful. I was using an Elise at a Grand Valley seasonal. With a fixed sports suspension, the car is unruly. Using the Lambo base tune, it made the car much more manageable. I still couldn't catch the rabbit, but it made the car much better.

I have gotten InTune to work with aero adjustments. Isn't it supposed to work with suspension also?.

I'm not 100% clear what you are asking here but the aero settings of a base tune will be copied directly over to the generated tune. If those aero settings are outside the limits of aero adjustability on the tuned car then you should use the Aero inTune Assistant to adjust the front and rear downforce simultaneously until both values are within the limits available to you in GT5. This will keep the aero balance of the original base tune. Aero adjustments do not impact other settings in the app. Hopefully that answers you question.

Let me know how the Golf works out. Thanks a lot for the compliments on the app and thanks for the opportunity to run some laps without feeling guilty about not writing code :D lol
 
I ran the Golf template setup at the older Cape Ring 430pp Seasonal. With only power adders to get the PP limit to 430, with the fixed suspension, I ran a 10'11 and won by about 9 seconds. With GTune 5 custom suspension setup, I ran a 9'50 and won by 27 seconds. I'm sure skilled drivers would destroy that race :P

One odd thing I'm finding, why is the brake balance is always 5/5?
 
I ran the Golf template setup at the older Cape Ring 430pp Seasonal. With only power adders to get the PP limit to 430, with the fixed suspension, I ran a 10'11 and won by about 9 seconds. With GTune 5 custom suspension setup, I ran a 9'50 and won by 27 seconds. I'm sure skilled drivers would destroy that race :P

Whoa - It's probably fair to say you like the tune on the Golf then? lol

One odd thing I'm finding, why is the brake balance is always 5/5?

Not always. It happens to be 5/5 on the Golf sample tune, and so it will be that with any tune generated from it. Other sample tunes have different settings - the Lambo is 5/6 and the 86 GT is 6/3. The app sets up the suspension on a generated tune so that the existing brake balance from the base tune is still applicable.
 
Whoa - It's probably fair to say you like the tune on the Golf then? lol

.

I would probably like it even more on Racing soft tires :P. I like my car to be in rails.

I dropped the PP down to 400 and still won the race by 15 seconds. I had problems catching up on the straights and going up the spiral. The car was nimble enough against this group of AI. I can't use this car in the current Seasonal, it's a hair too long.

It would be cool of the app could optimize the PP setup with a mixture of parts and power & weight adjustments. Having a good suspension setup is one thing. Trying to finagle more power out of your car to catch the rabbit, which is YOUR CAR is really frustrating.
 
It would be cool of the app could optimize the PP setup with a mixture of parts and power & weight adjustments. Having a good suspension setup is one thing. Trying to finagle more power out of your car to catch the rabbit, which is YOUR CAR is really frustrating.

I hear ya, but I just don't see that happening I'm afraid. I did once upon a time try to figure out the PP calculation but I couldn't nail it down. That aside, trying to programmatically figure out which hardware mods are better than others under varying circumstances would practically require having the actual GT5 physics engine running in the app. For obvious reasons that's not gonna happen.
 
Version 1.06 has been approved by Apple. It will be available worldwide in the App Store within the next 24 hours. Thanks for your support!
 
I have a question that may be a little stupied but here is it anyway: If i hav a nice tune for the BMW M5 and uses the app to tune a BMW m3 GTR do i still have to manualy set the settings ingame that the app tells you? It would be so great if the app have "contact" with GT5 and automaticaly transfered the settings to your car so you dont need to do anything manualy ingame. For that to work it probably would have been a function in GT5 that allowed this to work but that had been awesome if it worked. I find to manualy alter the settings in game is boring althogh you know what settings to type in.
 
I have a question that may be a little stupied but here is it anyway: If i hav a nice tune for the BMW M5 and uses the app to tune a BMW m3 GTR do i still have to manualy set the settings ingame that the app tells you? It would be so great if the app have "contact" with GT5 and automaticaly transfered the settings to your car so you dont need to do anything manualy ingame. For that to work it probably would have been a function in GT5 that allowed this to work but that had been awesome if it worked. I find to manualy alter the settings in game is boring althogh you know what settings to type in.

Yes, you have to enter the settings manually in the game. If PD made it possible to interact with the game's settings it would be my top priority to implement it. I'm afraid it is not possible for now.
 
PD didn't even make use of clan tagging like so many other PS3 games do. I was really hoping they would implement setup sharing like NASCAR 09 had. I highly doubt we will have a special Seasonal that coincides with this weekend's 24 Hours of Daytona. So many chances to link Seasonals with real world races, and PD still hasn't realized it.

Speaking of Daytona, how does the app handle NASCAR Cup cars for differing tracks like Daytona, Indy, Motegi, and SSRX?
 
PD didn't even make use of clan tagging like so many other PS3 games do. I was really hoping they would implement setup sharing like NASCAR 09 had. I highly doubt we will have a special Seasonal that coincides with this weekend's 24 Hours of Daytona. So many chances to link Seasonals with real world races, and PD still hasn't realized it.

Speaking of Daytona, how does the app handle NASCAR Cup cars for differing tracks like Daytona, Indy, Motegi, and SSRX?

It will handle NASCAR tunes just the same as any other. If you have a generic tune or a track specific tune that you like, you can use them in inTune and they characteristic of the tune will be retained when adapted to other cars. I'm not much of a NASCAR guy I'm afraid, but aren't all the GT5 NASCAR cars pretty much identical? In that case I'm not sure my app will help much for anything other than recording your tunes. That is still a good idea in case of a PS3 disaster :)
 
Concerning the tranny adjustment using the camera, I wouldn't let the outdated hardware of the 3G or iPhone 1 hold back progression of the app. I have a 3GS and I have to upgrade. My phone is getting laggy with "new apps" like Angry Birds Star Wars and Temple Run. I can't take it anymore.

There is a free app that is supposed to optimize the sound settings to play music on docks like iHome. The app can only be used on an i4 or newer. Besides, iOS 6 is the last OS for the 3GS. There are apps that can only run on a 4s or a 5.

As hardware marches forward, it's up to the consumer to try to keep up. It's amazing how the iPhone has changed in the 3 years I've owned my 3GS. I know you don't want to alienate 3G or iPhone 1 users. Why not implement the feature now for those who have the supported hardware and work on a patch for older hardware after? Those of us who have aging hardware just wouldn't be able to use that feature right now. Don't let us who are dragging up the rear prevent the app for making use of easy to implement tools you have right now.
 
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