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When it's done
Do you care?
Maybe because they were busy building other parts of the game?
Busy doing what, modelling the lunar rover? And of course I care!
When it's done
Do you care?
Maybe because they were busy building other parts of the game?
No, the customer is not alway right. This is only some old saying to make the customers happy and be friendly with them. I know this well because I worked in a commercial sales company.
And by this logic, do you think Ferrari, Lamborghini and all these exclusive car makers should listen to people and try to make affordable cars? I mean, isn't the customer (or potential customer) always right? I'm sure they would want a Ferrari for 1/10th the price. Let's try to contact Luca Di Montezemolo by twitter and other social networks
Also, asking him about how we can get more feedback from PD, when he is clearly reaching out with the offer of feedback is a slap in the face. "hey guys if you have some Q's for me I will try to give you some feedback." Our response: "Yeah how about getting us more feedback that would be nice." Bad Idea! I would steer clear of that Question all together.
I thought Kaz had mentioned that last year, but it was an earlier interview from 2007. It was Taku Imasaki who mentioned it last year. I'll post both of them.Damn i forgot he even mentioned that, do you still remember which article that was?
So Yamauchi was only speaking about different types of physics in the background (in arcade and career or wherever).I thought Kaz had mentioned that last year, but it was an earlier interview from 2007. It was Taku Imasaki who mentioned it last year. I'll post both of them.
Gran Turismo 5: Kaz Yamauchi Interview
Kikizo: One of, or perhaps the only real criticism of Gran Turismo 4, was the lack of accessibility; it was very difficult for many players to get into the game. Is this something you would look to address in Gran Turismo 5?
Yamauchi: One thing is that we now have two levels of driving physics available: Standard is more for the beginners or the novice players; Professional is a further enhanced and more real experience, where even professional drivers can use Gran Turismo as a training tool.
Kikizo: So does Standard mode offer things like braking assist to achieve this more accessible play, or something else?
Yamauchi: Actually braking assist and things of that nature are in other categories you can select; it's more that the core physics design itself is geared towards less experienced players; it picks up on your mistakes, and is more forgiving, whereas Professional is more hardcore; you know, you make a mistake, you will pay for it! To try to explain it more simply, Standard would be closer to the original Gran Turismo, whereas Professional is where we are taking it to these extreme [physics] calculations. You know, a simulator designed for the novice player is not applicable for Michael Schumacher to use, and vice versa. So they are two different things that are included.
E3 2013 Recap: Part I – Gran Turismo 6
While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.
Busy doing what, modelling the lunar rover? And of course I care!
I agree that the customer is not always right, but there are a couple of things to consider here:
1) Listening to and acting upon the feedback are not the same. I try to listen to as much as possible, but some I disregard and some I use.
2) I 99% sure Ferrari listen to, and customise their products for their customers far more than PD. There is a difference between a paying customer, and feedback from the general public. Of course Ferrari make much higher margins per customer, so a little different.
3) contacting Kaz or DiMontezemolo by twitter is a little silly, all we want is an official company rep, not the head honcho.
If it's good enough for @lamborghini @porsche why not @pd?
Hey guys!
I just got an answer from Taku Imasaki via Facebook regarding trying to answer the top 3 questions about gran turismo from !
He replied "...I'll be happy to look at those questions if I don't have to answer them if I can't"
So, what do you guys want to know?
Edit:
I think the event creator question is very popular
How about this question? -->
1. Is there a possibilty of an "event creator" in an future update for the offline mode in Gt6? For example where you can choose the cars of the opponents, the type of start (standing, rolling, rolling beside), tracks for creating championsships and set fuel and tire consumption, drag intensity and A.I. skill.
You mean Lambo and Porsche make affordable models?
To me some porsche models are out of touch with the brand essence, like the Cayenne (a big, expensive, not very off-road capable SUV with the Porsche badge) and the Panamera (an ugly Mercedes/Audi wannabe)
Updated the OP
How about...
1. Is there a possibilty of an "event creator" in an future update for the offline mode in Gt6? For example where you can choose the cars of the opponents, the type of start (standing, rolling, rolling beside), set fuel and tire consumption, drag intensity and A.I. skill to race or the tracks for creating championsships?
Please feel free to change my sentence, my english isnt the best
No, not yet, we have to choose the questions first!Have you asked him any questions yet?
Thanks 👍, but like @stb155 said it's just about driving aids, not about a real AI difficulty setting.I thought Kaz had mentioned that last year, but it was an earlier interview from 2007. It was Taku Imasaki who mentioned it last year. I'll post both of them.
Gran Turismo 5: Kaz Yamauchi Interview
Kikizo: One of, or perhaps the only real criticism of Gran Turismo 4, was the lack of accessibility; it was very difficult for many players to get into the game. Is this something you would look to address in Gran Turismo 5?
Yamauchi: One thing is that we now have two levels of driving physics available: Standard is more for the beginners or the novice players; Professional is a further enhanced and more real experience, where even professional drivers can use Gran Turismo as a training tool.
Kikizo: So does Standard mode offer things like braking assist to achieve this more accessible play, or something else?
Yamauchi: Actually braking assist and things of that nature are in other categories you can select; it's more that the core physics design itself is geared towards less experienced players; it picks up on your mistakes, and is more forgiving, whereas Professional is more hardcore; you know, you make a mistake, you will pay for it! To try to explain it more simply, Standard would be closer to the original Gran Turismo, whereas Professional is where we are taking it to these extreme [physics] calculations. You know, a simulator designed for the novice player is not applicable for Michael Schumacher to use, and vice versa. So they are two different things that are included.
E3 2013 Recap: Part I – Gran Turismo 6
While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.
No, the customer is not alway right. This is only some old saying to make the customers happy and be friendly with them. I know this well because I worked in a commercial sales company.
I disagree. He is just offering a one time deal of 3 questions. I'm talking about a permanent long term arrangement regarding feedback, which would the negate the need for people like Taku to have to offer special deals like this.
Plus it depends how you frame it, looking from the other angle, you can pitch it as look how awesome this was, and how much hype/interest it generated, imagine if it was a regular occurrence? I'm sure a salesman could pitch it even better.
Gran Turismo 5: Prologue had a standard/professional physics setting. From what I've heard, the standard physics model carried over into GT5 and GT6 as what is now known as Skid Recovery Force.
Dont know what happend with Audi/USA but never had those issues with them here in Europe. Volkswagen and latter VW Group has been a solid company all the time IMO, since it's foundation in the Hitler era. Their first car, the Beetle, is one the most important and best selling cars ever.I hear ya, but thought apropriate/ funny because after posting i saw you were from barca... but look at the past 20 years at the vag group, how far they have come? From a fiasco in the usa where there was unintencional accel and burned audi for decades, now they earn money from selling a ****** up , to golfs, to ducatis, to audis, to porsches, to lambo and bugatti, so theres 50/50 chance or as close to that as they could make ,so u will consider a vag brand car. Be it to comute, dream, drive etc.
If you were between some cars in game to buy irl, and loved driving the golf R, wich dealership would you go first?
Well, the fact that we put the money to buy it, doesnt mean we have power to decide within PD.Wrong. PD can't make us buy the game. We decide where to put our money. Also, if you can't afford a Ferrari you are not their customer. The saying should go: The customers money is always right.
Your not going to get consensus here, just more questions.No, not yet, we have to choose the questions first!
These are my questions too.Gee, this is the first time anyone has mentioned sounds.
Seriously, though andy0a has the top three, let's do get to something else for a question to one of the top dawgs. I'll borrow andy's format.
1. Is there any chance that we'll be getting that Hardcore Mode Kazunori mentioned in GT6 this year?
2. The ability of customization and adding a personal artistic flair to cars have been mentioned before, specifically a livery editor, can we expect anything in the future in terms of editing?
3. Gran Turismo has a wonderful legacy of custom tracks. Will we be getting most or all of them as DLC?
Well, the fact that we put the money to buy it, doesnt mean we have power to decide within PD. I said the Ferrari example because it's pretty much the same, its a very likely demand from the ferrari loving community, customer or not.
Unlikely. Does Ordonez even have any ties to PD anymore?1. Given that Lucas Ordonez has raced in the LMP2 class at Le Mans, can we expect to see LMP2s in GT6 or future GTs?
Edit:
I think the event creator question is very popular
How about this question? -->
1. Is there a possibilty of an "event creator" in an future update for the offline mode in Gt6? For example where you can choose the cars of the opponents, the type of start (standing, rolling, rolling beside), tracks for creating championships and set fuel and tire consumption, drag intensity and A.I. skill.