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- Thailand
I know the some of you GT fans aren't big on Arcade Mode...well, stop reading then.
For me and some others like me it is the core of GT's entertainment offering optional damage, weather and time patterns set by the player and any length races from one lap sprints with AI which actually race you to infinite, endless, trance inducing Fiat 500 track battles...OK, less about my personal preferences.
After experimenting with GT5's AM (Arcade Mode) since release, myself and many others managed to find patterns in the AI car selection and raced day in day out to find the best combinations of track, car and race distance to provide the ultimate racing many craved, but never found, in career mode or online.
There is no point me beating around the bush, I hope this thread can gain the same following that the previous Arcade Mode; Hit List & Game Changer thread on GT5 held.
Feel free to put race reports here and also any tips, hint, suggestions for races and general discussion.
First month feedback - what we know:
Damage, tyre wear and fuel consumption options have all been removed from GT6 which were present in the last iteration in the series (GT5). 1 step forward, 2 steps back, if you ask me.
Along with that depressing omission it seems that the AI car selection is not in tune with the player's car selection meaning no more awesome SuperGT races or LeMans showdowns without ridiculously under/over paced additions.
I think that is about all the details I could gather for now. Any more insight is welcomed.
For me and some others like me it is the core of GT's entertainment offering optional damage, weather and time patterns set by the player and any length races from one lap sprints with AI which actually race you to infinite, endless, trance inducing Fiat 500 track battles...OK, less about my personal preferences.
After experimenting with GT5's AM (Arcade Mode) since release, myself and many others managed to find patterns in the AI car selection and raced day in day out to find the best combinations of track, car and race distance to provide the ultimate racing many craved, but never found, in career mode or online.
There is no point me beating around the bush, I hope this thread can gain the same following that the previous Arcade Mode; Hit List & Game Changer thread on GT5 held.
Feel free to put race reports here and also any tips, hint, suggestions for races and general discussion.
First month feedback - what we know:
Damage, tyre wear and fuel consumption options have all been removed from GT6 which were present in the last iteration in the series (GT5). 1 step forward, 2 steps back, if you ask me.
Along with that depressing omission it seems that the AI car selection is not in tune with the player's car selection meaning no more awesome SuperGT races or LeMans showdowns without ridiculously under/over paced additions.
Cano
In short, you have to downplay the pp limit about 150-200 pps in order to more or less get a challenge out of this game. Cute.
I think that is about all the details I could gather for now. Any more insight is welcomed.
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