- 5,161
- Massachusetts
Oh, I am jelly. So, so jelly. Are you looking for a new best friend?I'm fortunate enough to have a dedicated sim room with a SimXperience Stage 5 beast held therein...
Oh, I am jelly. So, so jelly. Are you looking for a new best friend?I'm fortunate enough to have a dedicated sim room with a SimXperience Stage 5 beast held therein...
The key word here is 'random". Sometimes i can race for 30 min and don't notice any problem but other times the stuttering and frame drops are very noticeable.
I tend to stay away from social media pages, Youtube comments, etc. Your IQ will halve just by looking at them most of the time. Doesn't even matter what the subject is most of the times.I simply can't fathom some of the idiotic comments on AC's Facebook page? Even down to a few complaining about not being able to change the colour of the drivers gloves!
I spent four hours several weeks back trying to beat that event on pc its quite challenging. The first lap is crucial, you have to seriously dive bomb the corners. What it came down to is that if i wasnt in third or second by the long straight then restart, if im not second or first by the end of the first lap then restart.I find impossibile to win career even n2-3. The race with the old bmw vs the new ones. Lowered to easy but i can't. Any advice? Thanks
Thank you very much for coming to the rescue.To gain access to those cars you have to first go to the playstation store. Near the bottom of the left hand side menu will be an option to redeem codes. Enter your code and they will unlock. You may have to reboot the game after doing so though.
You have to pay depending on the size of the update as far as i know, not sure if that has changed, back when i had to update something it was a flat rate charge. People can argue all they want about what platform is best to game on but for a developer the consoles are horrible, you pay for a worse service and get a smaller cut of sales. Sorry had to vent a bit.I wonder why the patch notes for the Steam version's 1.8 build are so detailed compared to those for version 1.01 on consoles. Does Sony and Microsoft require that the developers only reveal the most significant changes? This wouldn't make much sense but we all know how ridiculous the console business can be. I find it hard to believe that Kunos didn't change more things in the first console patch than what they told us. That being said, I can't wait to see how they'll support the console versions going forward. I suspect that version 1.02, or whatever they call it, will be the true point at which console players will begin to feel involved in the ongoing effort repeatedly emphasized by the PC players.
I'm willing to bet Kunos is well aware of every issue you mentioned and many, many more. Kunos got their butts kicked online yesterday and frankly, they deserved it. Except for saying things like "It's too hard to drive..." type complaints, pretty much every complaint I read was valid.Some thoughts...
We all know the strengths of AC, so i would like to point out some weak points.
I already owned the game for PC, but i bought it again for PS4 because i prefer to play on console and my PC isn't really powerful.
The new console UI has some issues, because important features are missing, and i was wondering if anyone else noticed or cared. First thing i have to mention is the fact that you're not able to choose specific AI cars anymore. In the PC version, you can edit every single AI car.
Another thing worth pointing out: If you choose to race against AI cars of the same class, the game will put GT3 cars together with GT2 / GTE cars. (snip) In real life, GT2 / GTE are faster than regular GT3 cars and the only way to put them together in one race, if at all, is by doing a lot of BOP (balance of performance).
I wonder if anyone else is unhappy about this and if Kunos are awared of this situation. I would like to see this changed in one of the upcoming patches.
Last but not least: AI driver difficulty settings has been reduced to 4 levels. In the PC version, you could do a lot more fine tuning. Thats sad because "easy" is the lowest difficutly and it is already way to hard for a less skilled player IMO.
I wonder why the patch notes for the Steam version's 1.8 build are so detailed compared to those for version 1.01 on consoles. Does Sony and Microsoft require that the developers only reveal the most significant changes? This wouldn't make much sense but we all know how ridiculous the console business can be. I find it hard to believe that Kunos didn't change more things in the first console patch than what they told us. That being said, I can't wait to see how they'll support the console versions going forward. I suspect that version 1.02, or whatever they call it, will be the true point at which console players will begin to feel involved in the ongoing effort repeatedly emphasized by the PC players.
AI oddness for you, video now includes added Scaff narration, you poor people.
AI oddness for you, video now includes added Scaff narration, you poor people.
I've not played around with it much yet, as I've been focusing on the cars in stock form to start with.To what extent changing camber/tire air pressure and toe settings you can reduce the understeer,can you make the car handling neutral?
Not that I've found, which can be added to the list of stuff removed for consoles.You guys can select different post process filters on consoles? On PC i change them for heavy cloud conditions as the track looks too dark.
Not that I've found, which can be added to the list of stuff removed for consoles.
I'm willing to bet Kunos is well aware of every issue you mentioned and many, many more. Kunos got their butts kicked online yesterday and frankly, they deserved it. Except for saying things like "It's too hard to drive..." type complaints, pretty much every complaint I read was valid.
If you also own the game on PC, you're probably aware of how serious Kunos is about presenting not just a good product, but an excellent product. I'd be willing to bet that Stefano didn't get any sleep last night and he probably won't tonight either because he'll be up coding fixes.
Not being able to choose AI cars is lame. I knew that was the way it was going to be from pre-release videos months ago. If Kunos doesn't want to give total control to the user, so there are no Mazda 787B versus Abarth 500 races (just a crazy example), they need to apply comprehensive tags to the cars so that when you select the car you're going to be using in the race a list of available car choices for AI drivers is presented to the user. Like in your example, if you select a GT3 car, only GT3 series and a little bit lower should be allowed. However, if you select a GT2/GTE car, you should be able to choose from GT2/GTE cars and also GT3 cars, because at least they aren't faster than the car the user selected. That's just an idea though. The main point is, the end user deserves much more control. I mean, how the heck can you do a "Track Day" if you can't hand pick AI cars?
I have no inside knowledge at all, so please don't quote me on this or take it as fact, but I have a feeling the next 30-60 days are going to be patch city for console users. There is one lead developer, Stefano, and I think a developer than handled the initial porting of code to consoles and that's it for Kunos employees who have access to the code base.
They will pump out the fixes as quick as they can, I believe, because supposedly the console upgrade policy is slow - for getting approval - so they probably won't wait until they have 5 or 6 semi big things fixed before they submit code for patch release approval. I could be 100% wrong on this. It might be exactly the opposite and they'll have to wait until they have 5 or 6 semi big things fixed before they bother submitting a patch to Sony/MS. On PC, we've had 3 or 4 patches in a week before. Probably even more back in the very early days, before I had AC.
As far as release/patch notes are concerned, I have no idea what really went into that 1.01 patch for consoles. What we do know is that console users will frequently be slightly behind the PC version of Assetto Corsa. Stefano has said there is no way around that. That is because of the difficult patch/release policy we've spoken about. It's just a lot easier and quicker to push fixes & upgrades to PC users. This doesn't mean that PC users will be getting a better experience, but rather a quicker one.
The PS4 version feels like 1.5 to me. The PC game did take quite a forward step with 1.6 and 1.7 and now 1.8.
Oh man... I completely forgot about that. I never even knew about that until a couple of days ago. It was either you or @brownninja97 who told me about the pay to post updates policy. How sleazy.Remember they have to pay for every update so they'll probably try to get as many things done in each update as possible. The first few weeks they might bang out a few quick ones to get things a bit more stabilized but I'd expect after that they might wait to get a list of things.
I've heard it can cost over 20 grand a time too.Oh man... I completely forgot about that. I never even knew about that until a couple of days ago. It was either you or @brownninja97 who told me about the pay to post updates policy. How sleazy.