Assetto corsa coming to PS4 and Xbox one

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For sure I really hope that Kunos do respect 'console' players and respect that the tiny percentage who are venting frustrations and being rude at them are not the majority of us, I hate the idea of developers listening to the 15% shouting at them and then them treating the rest of the 75% with the same disdain.
I think it depends on what sites you visit. Over here the response has been generally positive. Sure, there are issues, but most people are quite happy with it and seem to believe Kunos when they say they'll address the issues. And I don't think there are really game-breaking issues (have not read about them anyway). There's also very good DLC planned. Other sites have less decent population though...
 
Just bought the game today here in sunny Florida. However, my performance pack dlc code is not working. Called up gamestop who then gave me another code and it doesn't work either.
Anyone from the USA get their gamestop code to work?
 
Just bought the game today here in sunny Florida. However, my performance pack dlc code is not working. Called up gamestop who then gave me another code and it doesn't work either.
Anyone from the USA get their gamestop code to work?



same issue here i called gamestop and their district guy is sending an email in for me. Also calling PSN they said the gamestop codes had an inactive status on their end
 
One of the guys that have been playing for a while on PC should be able to help me with this question, since there's no information anywhere in the game (that I've found):

What exactly do Steering Filter and Steering Gamma do? I'm wary of fiddling too much since there's no reset to default button...
I don't remember myself as I haven't touched these in quite a while. But, you can save multiple controller settings (at least on PC you can), makes trying different settings less of a chore.
 
Thanks for the heads up. Hopefully it gets sorted soon


its just my luck too as I bought the game basically for the GTR NISMO. I will let everyone know what I find out. it could be since this isnt a big title release its not on the servers yet maybe? I looked at gamestop site and it said DLC content is added 1-6pm PST so maybe its just not up there yet?
 
its just my luck too as I bought the game basically for the GTR NISMO. I will let everyone know what I find out. it could be since this isnt a big title release its not on the servers yet maybe? I looked at gamestop site and it said DLC content is added 1-6pm PST so maybe its just not up there yet?
Try it now. Mine worked. I hit the PSN button on my wheel while in game and went to the PSN store and redeemed my code.
 
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I actually just commented on that in someone's status update: Forza does.

FM6 released in exactly the state it was advertised in. There were a few minor issues at release — the Shelby GT350R had a subdued exhaust note (since patched), tuning certain small cars gave them a massive advantage in terms of PI (since patched), and some tracks had ill-defined limits (two patches have still not quite fixed that, but it's better now than at launch).

The game has a steady stream of DLC car packs lined up — which I'm completely fine with, since they've all brought all-new cars to the game — as well as two expansions (Porsche and NASCAR, which both came with new tracks as well). But they are feature-complete at launch, and quite polished-feeling.

That's been the biggest eye-opener with playing AC on both PS4 and XB1; the lack of polish. I put in a few more hours last night coming to terms with the pad before I bust out the wheel, and I'm blown away by how un-finished certain things are. Finishing a race is very strange; why am I suddenly teleported back to the pits, and then left to wait an indeterminate amount of time before seeing the results? I'm lucky I read the warnings to not back out until the results are up, or you lose them. :eek:

Yup, assetto isn't so polished as forza,but you have to think one thing!

Forzas are first party studio games, so you have more than 100 people with a good amount of money support and technical support directly from Microsoft, doing the game only for 1 platform (till now an in the case of forza 6 and below)

Kunos with assetto are kind of a indie developer and 30 persons for 3 platforms.
Even with that they where able to port the physics, FFB and sounds like they are in pc and with the Game stable without crashes or big bugs and issues... So for me it's impressive, and like they said, it's just the beginning and the basis..

Let them time to improve, fix and add things.
When the support finished, than can we really talke about what they did or didn't.

In case of an other multiplatform, project cars,it was launched broken, with crashes, lots of issues and game breaking bugs.
They're improved the game a lot, but it's still broken and left the console users without support and two paid DLC tracks broken and useless (mostly online)

So...from my part,i hive kunos my confidence, they released already a game in better state as the Wookie game and with awesome physics..

Its not fair compair big first studios against little multiplatform studios that even got a huge financial state.

Like always, it's my opinion and you're free to agree or not
:cheers:
 
Depending of the FOV you are using the tracks will seem flatter, both in elevations and camber, than it actually his. You might not like driving with a 1/1 FOV, but you might want to try it and really see if the laser scanned Silverstone is as accurate as it should be.
I know AC at this point on console has a very limited FOV adjustment, I have now idea why that is, but maybe you have a big enough screen and you are driving close enough to it to enjoy 1/1 FOV even on console or at list get close to 1/1 FOV.

^^Thanks for this, I think I can only go down to 55 FOV at present on PS4 and you are right it is down to the perspective as on replay the track looks different. I hope they give a little more adjustment on the FOV for me to try as I like having the wheel showing on screen and playing on a wheel for some strange reason as that is how I always played Forza/GT with a controller.

I didn't think I would say this so soon but the racing is very enjoyable (...just one more lap/race) and one of the special events (quick race at Imola in the BMW E30 i think was awesome) and I am actually enjoying the game more than Pcars at the moment. The graphics on the move are not bad but the immersion takes over and it is great feeling with the FFB and physics out the box at 50-69. I did try and tune a few items like aero and tyre pressures but I didn't feel much difference on the short number of laps I am doing at the moment so will give that another go.

Seems to be positive comments coming from the US (new release) about the game too 👍

I think I will get the season pass for the extra 30 cars and to support Kunos for their hard work as the game was cheap new. (even more so now GTS is delayed until 2017!)

p.s Why did they price it so low on console compared to other racers? Because they knew the Season pass & DLC was coming?
 
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Yup, assetto isn't so polished as forza,but you have to think one thing!

Forzas are first party studio games, so you have more than 100 people with a good amount of money support and technical support directly from Microsoft, doing the game only for 1 platform (till now an in the case of forza 6 and below)

Kunos with assetto are kind of a indie developer and 30 persons for 3 platforms.
Even with that they where able to port the physics, FFB and sounds like they are in pc and with the Game stable without crashes or big bugs and issues... So for me it's impressive, and like they said, it's just the beginning and the basis..

Let them time to improve, fix and add things.
When the support finished, than can we really talke about what they did or didn't.

In case of an other multiplatform, project cars,it was launched broken, with crashes, lots of issues and game breaking bugs.
They're improved the game a lot, but it's still broken and left the console users without support and two paid DLC tracks broken and useless (mostly online)

So...from my part,i hive kunos my confidence, they released already a game in better state as the Wookie game and with awesome physics..

Its not fair compair big first studios against little multiplatform studios that even got a huge financial state.

Like always, it's my opinion and you're free to agree or not
:cheers:
I think its perfectly fair to compare them to any other studio that is producing a title they want my money for, the 'small team' argument cut no slack with me when its used to defend PD and it will get the same when it comes to Kunos. They have released in an excellent sim in a broken game.

From a personal point of view I had almost zero issues with PCars (and no its not 'still broken' - they didn't finish what they promised in PCars and it certainly still has issues, but its not broken), I guess I'm just lucky in that regard. What that does mean for me however is that as a launch product AC is a lot less polished and a lot less stable that PC was, at least in that I could actually have a race without wondering if the AI was going to pit for no reason and gift me the race, that the AI difficultly was reasonably consistent across events and I actually know when a race has finished.

I love the physics in AC, but quite frankly the rest of it is a mess, now that is something Kunos may resolve (and I certainly hope they do), but that remains to be seen and I will judge them based on what they actually do, not what they hope to do.

That's without mentioning the utterly bizarre design choices they made with the kind of options that should exist, such as being able to re-map controller and wheel buttons, the options that are missing from console that are on PC (the detailed FOV and track condition being two) and the daft cap on replay size.
 
They have released in an excellent sim in a broken game.
I think that's still better than not having released anything at all. PD, with all its experience and massive amounts of resources should be very much ashamed. Kunos, they have work to do, but I don't think AC on consoles is something to be ashamed of. Same applies to Project CARS. Both put PD to shame. And I don't think the 'small dev' argument applies to PD, as it's bigger than Kunos and SMS put together. ;)
 
I think its perfectly fair to compare them to any other studio that is producing a title they want my money for, the 'small team' argument cut no slack with me when its used to defend PD and it will get the same when it comes to Kunos. They have released in an excellent sim in a broken game.

From a personal point of view I had almost zero issues with PCars (and no its not 'still broken' - they didn't finish what they promised in PCars and it certainly still has issues, but its not broken), I guess I'm just lucky in that regard. What that does mean for me however is that as a launch product AC is a lot less polished and a lot less stable that PC was, at least in that I could actually have a race without wondering if the AI was going to pit for no reason and gift me the race, that the AI difficultly was reasonably consistent across events and I actually know when a race has finished.

I love the physics in AC, but quite frankly the rest of it is a mess, now that is something Kunos may resolve (and I certainly hope they do), but that remains to be seen and I will judge them based on what they actually do, not what they hope to do.

That's without mentioning the utterly bizarre design choices they made with the kind of options that should exist, such as being able to re-map controller and wheel buttons, the options that are missing from console that are on PC (the detailed FOV and track condition being two) and the daft cap on replay size.

Like i said, it's my opinion and everyone is free to agree or not.

I wasn't even talking about PD,but from turn10.
And a first studio works more out the hardware than a third party studios.

I didn't feel assetto isn't a good sim in a broken game.

It's different from what we mostly know in the console, i have quite fun with the career and special events, it's more, i find even better than the GT6 career mode (in my opinion)
They are options missing, yup! Let see how they improve.

Project C.A.R.S for me is broken, Silverstone classic online you go in box and game crashes or car don't move anymore.
In career and online in nurburgring combined after one hour you keep stuck in box..
Car Sound Online are really bad and cutting from the others,FFB of trusthmaster wheels that fails and let you without FFB in middle of a race. In "no tuning permitted" online if you maked once a setup for that car it's probably that the game don't change your tyres, with no aids allowed lobby, you can change and activate driving aids with the keyboard.
Invisible walls are still there... Your playing in rain,and the in the replay its dry...if one disconects his car stays quiet on track in replay...and so on and so on (version 10.0 PS4) and I'm not the only one who complaints about this thing and more... And What is worst is that the broken paid DLC tracks are fixed since June on the pc,..but you ask them for the fix on console versions and they say they don't find the issue.... Unbelievable.
And in Xbox One there is still the issue / bug that corrupts the save file...

Yes, globaly its a good game, not so good sim as assetto, and ported really badly.

So for me 30 guys working on 3 platforms with a more limited budget did a good port, great sim,nice game, stable and potential!

So like i said, i hive kunos my confidence and I'm sure they will improve the game and slowly put the options on it.

And again, that's my opinion and you're free to agree or not, and it will always be a pleasure discuss points of view with everyone.

:cheers:
 
Like i said, it's my opinion and everyone is free to agree or not.

I wasn't even talking about PD,but from turn10.
And a first studio works more out the hardware than a third party studios.

I didn't feel assetto isn't a good sim in a broken game.

It's different from what we mostly know in the console, i have quite fun with the career and special events, it's more, i find even better than the GT6 career mode (in my opinion)
They are options missing, yup! Let see how they improve.

Project C.A.R.S for me is broken, Silverstone classic online you go in box and game crashes or car don't move anymore.
In career and online in nurburgring combined after one hour you keep stuck in box..
Car Sound Online are really bad and cutting from the others,FFB of trusthmaster wheels that fails and let you without FFB in middle of a race. In "no tuning permitted" online if you maked once a setup for that car it's probably that the game don't change your tyres, with no aids allowed lobby, you can change and activate driving aids with the keyboard.
Invisible walls are still there... Your playing in rain,and the in the replay its dry...if one disconects his car stays quiet on track in replay...and so on and so on (version 10.0 PS4) and I'm not the only one who complaints about this thing and more... And What is worst is that the broken paid DLC tracks are fixed since June on the pc,..but you ask them for the fix on console versions and they say they don't find the issue.... Unbelievable.
And in Xbox One there is still the issue / bug that corrupts the save file...

Yes, globaly its a good game, not so good sim as assetto, and ported really badly.

So for me 30 guys working on 3 platforms with a more limited budget did a good port, great sim,nice game, stable and potential!

So like i said, i hive kunos my confidence and I'm sure they will improve the game and slowly put the options on it.

And again, that's my opinion and you're free to agree or not, and it will always be a pleasure discuss points of view with everyone.

:cheers:
I'm not dismissing your opinion, just disagreeing with it.

I think you also missed the point about PD, it's simply that I'm not going to give any slack based on team size.

Most of the issues you have mentioned on PCars I've not come across, as I say I guess I'm just lucky like that. However I has come across many with AC, including loosing all FFB in the middle of a race.

I actually just commented on that in someone's status update: Forza does.

FM6 released in exactly the state it was advertised in. There were a few minor issues at release — the Shelby GT350R had a subdued exhaust note (since patched), tuning certain small cars gave them a massive advantage in terms of PI (since patched), and some tracks had ill-defined limits (two patches have still not quite fixed that, but it's better now than at launch).

The game has a steady stream of DLC car packs lined up — which I'm completely fine with, since they've all brought all-new cars to the game — as well as two expansions (Porsche and NASCAR, which both came with new tracks as well). But they are feature-complete at launch, and quite polished-feeling.

That's been the biggest eye-opener with playing AC on both PS4 and XB1; the lack of polish. I put in a few more hours last night coming to terms with the pad before I bust out the wheel, and I'm blown away by how un-finished certain things are. Finishing a race is very strange; why am I suddenly teleported back to the pits, and then left to wait an indeterminate amount of time before seeing the results? I'm lucky I read the warnings to not back out until the results are up, or you lose them. :eek:
Arguably both DiRT Rally and Send Loeb Rally managed it as well, both needing minimal patching.
 
Kunos with assetto are kind of a indie developer and 30 persons for 3 platforms.

It's even more dramatic than that. I believe there's a core of about 10 guys working on the PC side and they have a couple dozen outside contractors that do 3D modeling. Stefano said in Sunday's stream that him and three other guys are the only ones working on the console port and he's mainly just helping them, the other three are doing all the heavy lifting. Whether or not that gives them any kind of "pass" for some things not quite working right is up to the individual but I feel it should be taken into consideration.

From a personal point of view I had almost zero issues with PCars (and no its not 'still broken' - they didn't finish what they promised in PCars and it certainly still has issues, but its not broken), I guess I'm just lucky in that regard. What that does mean for me however is that as a launch product AC is a lot less polished and a lot less stable that PC was, at least in that I could actually have a race without wondering if the AI was going to pit for no reason and gift me the race, that the AI difficultly was reasonably consistent across events and I actually know when a race has finished.

I love the physics in AC, but quite frankly the rest of it is a mess, now that is something Kunos may resolve (and I certainly hope they do), but that remains to be seen and I will judge them based on what they actually do, not what they hope to do.

That's without mentioning the utterly bizarre design choices they made with the kind of options that should exist, such as being able to re-map controller and wheel buttons, the options that are missing from console that are on PC (the detailed FOV and track condition being two) and the daft cap on replay size.

Even on PC AC isn't all that "polished" so I wouldn't get hopes too high that there will be a lot of polishing happening in the near future. Race finishes are non-events, replay sizes are capped, can't pick your livery in quick races online, etc. are all things we've learned to live with on the PC and most of us knew these would be a source of disappointment for some console players. For some people these things will be a big issue, others won't be bothered by it, and that's the way it's always been with AC. That's why almost every AC thread on RaceDepartment devolves into an argument about why AC is great/terrible.
 
I'm not dismissing your opinion, just disagreeing with it.

I think you also missed the point about PD, it's simply that I'm not going to give any slack based on team size.

Most of the issues you have mentioned on PCars I've not come across, as I say I guess I'm just lucky like that. However I has come across many with AC, including loosing all FFB in the middle of a race.

Well we disagree both of our opinions.:lol:

For me a first part studio ho only works for his own hardware have more advantages than a third party, more if one team is bigger and with a lot greater budget.

And What i said about the Pcars issues.. They aren't fixed, they're in and in the last version and even in the goty version, your free to check them on your game.
And yes,i erased the game, the save file, reinstalled it..and it's still the same for me and al those who have been competing in our online leagues...still its a good game even with all the bugs, issue's and game breakers in it.
 
Really? Well if the stories of it costing 20 grand a time to put out patches on the consoles, and the patch has very little to enhance the game, Kunos have more money in the bank than they're letting on!!! :lol: :lol:
Maybe there are changes, i only tested it for 15 min. First thing i tested was the automatic DOR and it worded fine.
Also did have a quick look at the options, but nothing changed.
Also keep in mind they had to do a patch anyway for the US release.
 
I don't think it's because console players necessarily expect certain things its more that once devs go to the console market they start hyping stuff up and promising things etc etc to sell hard copies. PC chap downloads AC or whatever and follows its progress and see's it for what it is, but consoles have an actual physical copy of a game with a box with stuff on the back of the box and its more of a dare i say 'product' to us?
In no way do i expect anything but what it says on the tin at the very least, AC pretty much did this for me, SMS didn't but i love PCars cars now for what it is despite the false promises and false hopes.
DiRT is another example of a game where i knew exactly what i was getting and it was refreshing and in fact better than i even expected.
One of the biggest problems with console gaming is the over hyping of them prior to release. Which then becomes a chicken or the egg quandary, who started the hype train the console kids or the game industry?
 


Not once do either ever hit 60 which is odd as honestly i find this game really crisp and sharp and i'm on xbox? I see screen tearing but because of where it happens its pretty easy to ignore for me IMO.
But yes Kunos should look at that clip and see if they can optimise it a bit better on both consoles as a PS4 ruining 47 while xbox runs a 43 is hardly top notch for either.
 
But yes Kunos should look at that clip and see if they can optimise it a bit better on both consoles as a PS4 ruining 47 while xbox runs a 43 is hardly top notch for either.

He said in the stream on Sunday this is something they're working on and it's a high priority. If you guys haven't watched that stream yet you should really check it out, you'll learn a lot about Stefano, Kunos, and the console version of AC. I've watched about 2/3 so far and it's chock full of good information and even some good tunes. 👍
 
Whether or not that gives them any kind of "pass" for some things not quite working right is up to the individual but I feel it should be taken into consideration.
I don't think that gives them a free pass. It does however put their result in perspective, especially when compared to a company like PD, that's not even able to put out a title at all.

I think a good question to ask is: what would people in here consider a sufficient alternative? E.g. would they have preferred another delay if that polished more/added more features?

And DiRT Rally mentioned above is another example of Early Access done right. Codemasters may have released some questionable stuff in the past, but they did this right. 👍
 
However I has come across many with AC, including loosing all FFB in the middle of a race.
Ugh! It does sound like too big of a gap between the PC and the console version at the moment. I guess some bugs can fly under the radar, but there is really no excuse for the lack of those options you mention. I remember thinking "What?!" when I saw the first videos and noticed how many things were missing that are in the PC version. Hope you guys get sorted with patches/updates soon.
 

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