Assetto corsa coming to PS4 and Xbox one

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Ouch. Novice 3. KTM X-Bow-R. Bloody marvelous car and no mistake. Just no ABS is going to take some getting used to. Soft foot boy, soft foot. You're not a blacksmith. :banghead:
 


Maybe some people missed it but from 10:52 to 14:59 he talks about the release and how it was important to get a stable and playable game out there as a first building block. And also that the console versions will be "aligned" with the PC version, meaning the console versions will be brought up to where the PC version is now in terms of features and content, as far as I understood. So I wouldn't worry too much if things are missing at the moment.

Edit: And he says the plan is to close the gap between console version and PC "as soon as possible, as soon as we can". Make of that what you will. :)
 
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If you just want something to get you started that you will upgrade or replace in a couple of years, don't be afraid to look at some second hand parts, you can get some really good deals for some excellent performance.

The most important aspect of a gaming PC is the GPU, don't worry too much about the rest as they're usually adequate enough (unless you go for some rather low end parts, don't do that). If you snoop around on Ebay and the likes, you can find previous generation processors that were originally worth $/£500-2000 going for under $/£20-150. Regarding CPUs, RAM and Motherboards, there really isn't a great deal of difference in gaming performance between brand new parts and their older version from a few years/generations ago.

If you take my own PC as an example, I have a GPU from 2015 which is slapped in to a PC full of 2008 - 2010 parts, but it crushes everything you throw at it - Modern AAA games maxed out at high frame rates and supersampling, fast video rendering, 1000 Cinebench score, 15000+ Firestrike score etc. The whole machine would probably only be worth about 500 quid in all too.
 
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Thanks mate. :cheers: That's exactly what I'm trying to do here, just bring some sensibility. Arguing about things or flying off the handle doesn't do anyone any favors. I'm also not trying to defend any of the launch issues, they were to be expected but I'm confident they'll get sorted.

For those of us who have been on the AC train a while we knew there would be a bit of disappointment when the console crowd first got their hands on AC but we think that petrolheads will still be able to find lots to love (especially after some of the initial issues get sorted). If some decide AC doesn't offer what they want, hey no problem, it isn't for everyone. But for those willing to work through things I think they'll be rewarded and yesterday's chit chat stream gives you guys an idea of what to expect from Kunos and why some of us respect them like we do.
In the comments for Billy's latest career race for ISRTV he said that Stefano says the console game is about 6 months behind the PC version. If so that's a pretty big gap. I don't know how they're going to address the little bugs in the game and somehow update it in terms of new AI patches etc. I wonder what they'll prioritise?

I can understand people's frustrations if they've effectively released a 6 month old version of their game and it has performance issues. I foresee a fairly long wait till all is right with it which is a shame for everyone really.

If only patches didn't cost money on consoles...

EDIT: kinda ninja'd by @Whitestar
 
In the comments for Billy's latest career race for ISRTV he said that Stefano says the console game is about 6 months behind the PC version. If so that's a pretty big gap. I don't know how they're going to address the little bugs in the game and somehow update it in terms of new AI patches etc. I wonder what they'll prioritise?

I can understand people's frustrations if they've effectively released a 6 month old version of their game and it has performance issues. I foresee a fairly long wait till all is right with it which is a shame for everyone really.

If only patches didn't cost money on consoles...

EDIT: kinda ninja'd by @Whitestar

That's because Microsoft and Sony can take weeks to approve a patch/update. On Steam they can release it instantly. He mentioned that in the stream, where they're used to being able to release a fix in a couple hours on PC it may take a couple weeks on console. They also have to pay MS/Sony for each update so they'll have to gather things up instead of being able to release lots of little hot fixes. As a result of that they had to kind of stop development on the console to send it to press and then play catch up with the day one patch (which had to go through approval first). In the meantime the PC has already had multiple updates so it's impossible for them to keep up.

There's nothing they can do about this as long as MS/Sony have to approve every update and charge money to do so. I believe it would be the same for any game that lives on both PC and console. I think six months is an exaggeration though, Stefano and Marco have both said a couple months.
 
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I can understand people's frustrations if they've effectively released a 6 month old version of their game and it has performance issues. I foresee a fairly long wait till all is right with it which is a shame for everyone really.

I have followed the updates they've brought to Steam over the past few months, and I blindly expected that all these improvements would have made it into the console version at launch. In hindsight, it was probably naive to have these expectations as Kunos previously stated how there will be a delay between pushing updates to Steam and getting them onto consoles, but I merely assumed this truth applied to going forward from here. It was not until last week, when PS4 gameplay videos started leaking, I started questioning whether the console release would be up to speed.

This outcome was in plain sight all along though. As Stefano explained yesterday, the systems required to properly simulate cars, such as the Ferrari F1 of the Red Pack, haven't yet been ported to consoles. Who anticipated this simple reason back when some people were getting furious over how previously released content was going to being sold as console DLC?

They basically had to draw the line somewhere. The console version already incorporates many of the improvements introduced in the game changing update 1.5, which is not quite six month old yet. I'd say it's a great place to start when all is said and done.

 
I have read over and over again that MS and Sony no longer charge for console patches, and that Sony wasn't charging for patches back on the ps3.
Take it from a developer, they were charging back in the PS3 era. There is debate as to whether Microsoft do or not but I got charged a flat rate, others say its based on download number. Maybe it changes depending on size and number of sizes. There is some figure about it being £40,000, thats completely mental for a indie developer, Sony are much better now then before but ultimately their goal should be able to match Steam which is getting 9/10 or higher indie games at a pretty decent rate.
 
I just read destructoid's console review, and it was a 4 out of 10. Nearly everything he said made me want to slap him. Some people just don't get this genre, and shouldn't be allowed to review things they have no understanding of.
 
Your one of the people who should of known not to buy AC if that's the way you feel. You were warned what takes priority in AC. It was stated all over here long before the release. Nobody to blame but yourself if your unhappy about that.
Well, the official website and the box packaging say Your Racing Simulator. To what extent of the racing experience are Kunos aiming to simulate? Everyone that has been following AC already know the physics and FFB are its standout attribute. Console users may be eagerly anticipating the answer to how will Kunos package that in a racing experience. So now we know physics and FFB are spot on in console version. However, Kunos has packaged that in offline career, offline special events and online multiplayer. Is it a surprise that these features of AC receive the same level of scrutiny as physics and FFB?

I've yet to purchase AC. It releases tomorrow in the US. I've been diligently reading feedback on this forum. (Thank you to all for sharing!) If I purchase AC, I know exactly what I'm getting. A nice companion app for pCARS and F1 2016.
I just read destructoid's console review, and it was a 4 out of 10. Nearly everything he said made me want to slap him. Some people just don't get this genre, and shouldn't be allowed to review things they have no understanding of.
... said the person that is not an expert. :P (I couldn't help myself.)
 
destrctoid review said this

The tracks on offer are available in most of the racing games I’ve played in the last decade. Things like Spa, Nurburging and Brands Hatch have been a staple in the Forza series for years now. I’m not a stickler for utter perfection in course design, so seeing such common inclusions does nothing to sway me on siding with Assetto.

I was always saying that, they need variety on the tracks that i dont see on GT, Forsa.
 
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One of the guys that have been playing for a while on PC should be able to help me with this question, since there's no information anywhere in the game (that I've found):

What exactly do Steering Filter and Steering Gamma do? I'm wary of fiddling too much since there's no reset to default button...
 
One of the guys that have been playing for a while on PC should be able to help me with this question, since there's no information anywhere in the game (that I've found):

What exactly do Steering Filter and Steering Gamma do? I'm wary of fiddling too much since there's no reset to default button...

I don't use those setting myself but if the brake settings are anything to go by then gamma will adjust the linearity. Steering filter I imagine would be either steer smoothing or ffb smoothing

Take a screenshot before fiddling so you can always refer back to it
 
That's because Microsoft and Sony can take weeks to approve a patch/update. On Steam they can release it instantly. He mentioned that in the stream, where they're used to being able to release a fix in a couple hours on PC it may take a couple weeks on console. They also have to pay MS/Sony for each update so they'll have to gather things up instead of being able to release lots of little hot fixes. As a result of that they had to kind of stop development on the console to send it to press and then play catch up with the day one patch (which had to go through approval first). In the meantime the PC has already had multiple updates so it's impossible for them to keep up.
While mostly true, this doesn't explain why other developers have no problem in releasing a multiplatform title and keeping it in sync. Sure, it can take a week or two, but not several months. The updates should not pile up. I think the large gap has more to do with the collaboration with 505 games and giving them a stable base to work on, since AC was not developed from the bottom up as a multiplatform title. Which is fair enough IMO, surprised it doesn't have more issues than it has today.

[PD-Mode]Six months is a couple, right? :D[/PD-Mode]
 
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One of the guys that have been playing for a while on PC should be able to help me with this question, since there's no information anywhere in the game (that I've found):

What exactly do Steering Filter and Steering Gamma do? I'm wary of fiddling too much since there's no reset to default button...



To get the deadzones in this game, increase the gamma in steering settings. It'll make the wheel less sensitive on the center. Another option is speed sensitivity - it does the same, but only at higher speeds.

Based on :http://steamcommunity.com/app/244210/discussions/0/540744936732605592/

I just leave it at 0% all the time
 
Lifetime console user here, playing on PS4. This game is amazing. I drove 3 cars for about 30 minutes each with the T300, and I could not believe how different each one felt. And all the road details coming through the wheel! It's all been said before, but I'm already all in and more than willing to wait for whatever needs to get sorted in the meantime. My opinion, but the care that these developers have put into the feeling of driving each car, more than makes up for whatever limitations it has as a video game.

Will Assetto Corsa be PSVR-able?
 
I really don't see Assetto Corsa being updated to be PSVR compatible. They have enough trouble with the framerate as it is so I would be amazed to see it happen.

Here's to hoping they can get a steady 60!

Maybe with Neo/Morpheus?


EDIT from:
http://www.playstationlifestyle.net/2016/05/26/playstation-vr-not-suited-to-launch-ps4/

Interestingly, Red Bull recently held an interview with Assetto Corsa developer Kuno’s Executive Manager, Marco Massarutto, who expressed his concerns about PSVR performance issues on the PS4. However, he also implied that the new console could eliminate that problem.

When it comes to the PS version of VR, the big problem is performance there but, you know, they may be coming out with that new upgraded model.


Read more at http://www.playstationlifestyle.net...not-suited-to-launch-ps4/#XLiIzq1A7iQWZTIj.99
 
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I ventured into Special Events last night for the first time and I really liked what I saw. I tried the Lamborghini Huracan GT3 Hot-lap at Monza and was a long way off the pace. Setting up the car was something I hadn't considered for Special Events so having to put some real thought into these events will make them more enjoyable and help them last a lot longer.

Watching most of my replays will add longevity too as they are rather brilliant. Replays look great, the sound is incredible and the camera work is very nice too.
 
I ventured into Special Events last night for the first time and I really liked what I saw. I tried the Lamborghini Huracan GT3 Hot-lap at Monza and was a long way off the pace. Setting up the car was something I hadn't considered for Special Events so having to put some real thought into these events will make them more enjoyable and help them last a lot longer.

Watching most of my replays will add longevity too as they are rather brilliant. Replays look great, the sound is incredible and the camera work is very nice too.

Static cam is genius!
DiRT rally deserves a replay system like AC (hate the way DiRT flicks to in car all the time), PCars is rather great as well with replay angles.
 
On PS4 the menu music seems to be very loud:ouch: cutting in only one channel sometimes even on 3% volume it is loud anyone else found this as I have been testing my stereo settings otherwise it is being switched off as I like the engine sounds quite loud with headphones on! :P
 
On PS4 the menu music seems to be very loud:ouch: cutting in only one channel sometimes even on 3% volume it is loud anyone else found this as I have been testing my stereo settings otherwise it is being switched off as I like the engine sounds quite loud with headphones on! :P

I've found it impossible to turn menu music down, its not horrendous, but i don't ever feel i need constant music in any game so normally turn it off, not even sure why it exists so much in games, like a throw back to arcades where the arcade units all fought for attention so all played out loud tinny music... some maybe too young to remember the oddly seedy and dingy arcade shops...
 
Picked this game up today and I have spent 40mins playing it, Incredible. Finally a console sim that feels epic. Done a few laps of the Ring in an M3 and omg.

I can't wait to get a bit of community involvement and get some spot racing happening!!!
 
Watching most of my replays will add longevity too as they are rather brilliant. Replays look great, the sound is incredible and the camera work is very nice too.
Static cam is genius!
They are fantastic because they're at pavement level, which makes for some nice angles.

The fact that they're static also enhances the beautiful physics (and sounds) of AC.

 
[QUOTE="G219, post: 11521427, member: 196769]

Will Assetto Corsa be PSVR-able?[/QUOTE]

Good question, I have asked on AC support forum, but never got an answer, I guess it will if it is possible with the limitation of performance on PS4. But at this point nobody knows.
 
My impressions after a couple of days (Played on PS4 with DS4).
PROS
- Physics engine is pretty good. The driving feels smooth and natural even with a pad, but I guess you can only get the best out of it with a wheel.
- Sounds: Most of the cars sound great and the interior audio FXs are well done. Exterior sounds could be improved, a lot.
- Content: Cars/Tracks' lists have some nice gems in them, so low numbers don't really bother me. I'm enjoying them all.
- Dash/TV cameras.
- Realistic lighting engine (Racing at sunset is amazing).
- Online track days.

CONS
- Unbalanced difficulty in career mode.
- Poor performance (framerate drops and tearing issues. Far away from Forza's rock-solid 60fps).
- Driver's animations when playing with a controller.
- Different bugs/glitches/stuff that didn't receive proper attention (like the low-res pics in the career mode or the brightness-contrast punch in the eye when racing around the Nordschleife at certain hours).
 
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