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The answer is immersion.@dopedog "AC IMO has too many things to remind you your playing a game." Taking in consideration that AC is the only SIM available on console and your example in your comment is related to light start, I find it hilarious.
Who cares about outstanding physic and very rewarding FFB, when the starting lights are that daft right?
Some deserve PCars more than other.
It's a perfectly legitimate thing to want a simulation to immerse you in the whole experience of racing. I think a whole lot of people can accept slightly worse physics/FFB if the whole package around the racing immerses well.
A good example of this is F1 2016 which has adequate but not truly sim-like physics. And yet the whole race career experience (including the really cool voice activated engineer feedback, race weekends covering team goals during practice, fighting your team mate) elevates it above the pure driving physics into something lots of sim fans actually enjoy. After all, F1 2016 simulates a lot more of the F1 experience than AC, since AC just does the car on the track. Which is the better "simulator"?
Edit: Actually the same could be said of iRacing. For many years the nickname "iceRacing" was pretty justified, you had to really adapt your driving style and "learn" how to be fast there. But many guys did it for the superb online capabilities offered by iRacing. Accepting "lesser" physics in the name of other factors has always been a thing.
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