Assetto corsa coming to PS4 and Xbox one

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Thanks for the confirmation brownninja. This is why I don't understand why people get upset and say things like "We have plenty of cars! We need more tracks!!" There is no time being "wasted" building cars that could be spent building new tracks. Not only do they only have so many track builders, but licensing agreements don't grow on trees.

Also, Kunos wants all of their tracks to be laser scanned*. That is very expensive and extremely time consuming. People start shouting "Then who cares about laser scanning? Other sims have awesome tracks and they aren't laser scanned!" Well, again...Kunos wants to be able to claim all of their tracks are laser scanned as a marketing tool. In a genre that purports to be all about "realism" and "accuracy", I respect that.

*Zandvoort was an experiment - or so I've been told.
 
:rolleyes: Luckily for us you don't make those decisions for sim racing. :rolleyes:
So for example if Kunos would propose you ....... Fatkrakr what would you like another layout of Silverstone or for example a new track like ...lets say Rouen ?
I don't no man about you but I would go for Rouen .
 
So for example if Kunos would propose you ....... Fatkrakr what would you like another layout of Silverstone or for example a new track like ...lets say Rouen ?
I don't no man about you but I would go for Rouen .
Seeing as how we already have the Silvestone layouts Ill take Rouen.

Edit: All of its layouts by the way.
 
Seeing as how we already have the Silvestone layouts Ill take Rouen.

Edit: All of its layouts by the way.
I personally don't see the point of having lots of variations of Nuburgring. I mean, the GT version is just the same as the GP one but with a slightly better final chicane, same for the sprint layouts. I always race the GT versions in AC just because most other games I've played only have the GP ones, but I wouldn't miss either.

It wouldn't be a massive problem if there were lots of different circuits, but having a small track count in the first place with multiple slightly-differing layouts of the same track is probably the real issue here. Not that I'm complaining.
 
I personally don't see the point of having lots of variations of Nuburgring. I mean, the GT version is just the same as the GP one but with a slightly better final chicane, same for the sprint layouts. I always race the GT versions in AC just because most other games I've played only have the GP ones, but I wouldn't miss either.

It wouldn't be a massive problem if there were lots of different circuits, but having a small track count in the first place with multiple slightly-differing layouts of the same track is probably the real issue here. Not that I'm complaining.
What did it hurt adding them? You cant really believe there would be more tracks had they not added all the variants of the tracks they do have. Its licensing that limits the track list not adding all the layouts of a given track.
 
So for example if Kunos would propose you ....... Fatkrakr what would you like another layout of Silverstone or for example a new track like ...lets say Rouen ?
I don't no man about you but I would go for Rouen .
That's not a good comparison. The time and money it takes to make another layout of Silverstone is not enough to make a new track, not even close.
 
What did it hurt adding them? You cant really believe there would be more tracks had they not added all the variants of the tracks they do have. Its licensing that limits the track list not adding all the layouts of a given track.
It doesn't hurt and I understand why they're in there and no, I don't believe. I think I'm just waffling on a bit about tracks I'll never use, like Barcelona GP, but I guess they never would've got the Moto layout without the GP one, probably the same with Nurb.

I said I wasn't complaining :D
 
That's not a good comparison. The time and money it takes to make another layout of Silverstone is not enough to make a new track, not even close.
Yes you are right it takes more time and money to make a completely new track I know .
For me it is not necessary to have 100.500.000 + 1 different layouts , give me one good track and move one to the next one and new challenge is waiting .
 
So for example if Kunos would propose you ....... Fatkrakr what would you like another layout of Silverstone or for example a new track like ...lets say Rouen ?
I don't no man about you but I would go for Rouen .

I'd say you're doing it wrong Kunos if you're modeling every layout from scratch. :crazy:
 
Now come on, not so harsh on a fellow Belgian there (even if he is from Gent :D).
A new track beats a different layout any day. But Kunos like to operate in the perfectionist mode so it takes them a while to come up with a new track and have it based on laser scanned data. They could integrate some excellent mods though, that are almost indistinguishable from stock content and that would be a way to up the content like they did with Zandvoort.

Laguna Seca should be in the pipeline and i'm pretty positive we'll see 2 or 3 new tracks in total within a year.
 
Hey everyone,

I posted my question on reddit and I'm waiting for a response, so I thought I'd post it here as well:

I've been playing racing games for ages. I'm not very good at tuning though, but good at racing. I play around with the settings quite a bit and read up on things to learn.

So I'm trying the first special event on PS4 with the M3 drift where you have to do a hot lap. After a bunch of trying, I'm 1 second off the bronze time.

I'm having an issue turning, where whenever I turn/push the analog stick fully to the left or the right, the car BARELY turns. But if I push the analog stick to the left or the right just a little, or I don't push it all the way, the car turns perfectly and is really agile. I don't get it.

I'm driving manual with traction control and abs off. I sometimes have stability control 100% and sometimes not.

I read up on some settings online and I"m using the following setup:

Speed sensitivity = 40% Steering Speed = 100% Steering Deadzone = 100% Steering Filter = 0% Steering Gamma = 400%

These settings helped the car become more agile, but whether I use these settings or the default settings, the car will still BARELY turn when I push the analog stick all the way to the left or the right. I've played around with toe and camber settings as well with no luck.

Any advice? Sorry if this has been asked before, a quick search didn't help me answer my question.

The TLDR is: Whenever I turn 100% to the left or to the right on the dualshock 4 on ps4, the car BARELY turns. As soon as I turn just a little bit to the left or to the right on the stick, it turns perfectly and hard and is really agile. Simply pushing the stick all the way to the left or right causes the car to BARELY turn. It turns like a boat.
 
I personally don't see the point of having lots of variations of Nuburgring. I mean, the GT version is just the same as the GP one but with a slightly better final chicane, same for the sprint layouts. I always race the GT versions in AC just because most other games I've played only have the GP ones, but I wouldn't miss either.

It wouldn't be a massive problem if there were lots of different circuits, but having a small track count in the first place with multiple slightly-differing layouts of the same track is probably the real issue here. Not that I'm complaining.
It's not an issue. Those variations add game scope at very little resource cost. They're better to have than not have. For example, Barcelona GP is the layout that Formula 1, its support races, the 24 hours of Barcelona and most (if not all) automobile track days use at that venue. To properly replicate any of those races/events, you need the GP layout. The Moto layout is a better drive, so it's great that Kunos included it as well, but it could not be the only layout. Barcelona might as well be a fantasy track if you're only going to include the version that automobiles never use.

RE Nurb's layouts: most of the Nuburgring's many layouts are actually used in motorport or for other driving purposes. Nordscheife is the layout OEMs test/set times on, Tourist is the layout that's open to the public for driving, Endurance Cup is the VLN layout, Endurance is the 24H layout, GP is the F1 layout, GT is the BES layout and Sprint is the DTM/ADAC GT/ADAC TCR/BSS layout. Sprint GT is the only layout that isn't used (afaik), but why not have it as well? Some people might prefer driving/racing on that one.

That's the thing, more layouts add more breadth to the game and more options for the player. Some versions might be better suited for driving (for some, maybe not for others), some versions might be better suited for racing. Shorter/tighter versions might be more appropriate for racing slower cars, longer/faster versions might be more appropriate for racing faster cars. Some versions might be better suited for some leagues, others might be better for others.

I'm displeased as it is that Kunos eschewed Silverstone Stowe, Zandvoort Club and Barcelona Short, as the game needs all the track locations AND layouts that it can get.
 
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I was going to say something along the lines of the above, but not as well.

I also remember people complaining about Spa in Project Cars, and the fact that they couldn't run their favourite series on a layout with the starting line on the 'correct' straight. There will always be people complaining anyway...

Different layouts don't cost an arm and leg, they add a bit to the variety, they allow to please more people and to make more authentic races. Yes, they also help the marketing department. So what? The important bit is the list before the marketing bit.

Now as to ask people to choose between a layout and a new track... Well I don't have a comparison to show how silly the argument is. However, thanks for giving me a silly argument example I can reuse next time someone asks me to choose between 2 badly picked choices...
 
Thanks for the confirmation brownninja. This is why I don't understand why people get upset and say things like "We have plenty of cars! We need more tracks!!" There is no time being "wasted" building cars that could be spent building new tracks. Not only do they only have so many track builders, but licensing agreements don't grow on trees.

Also, Kunos wants all of their tracks to be laser scanned*. That is very expensive and extremely time consuming. People start shouting "Then who cares about laser scanning? Other sims have awesome tracks and they aren't laser scanned!" Well, again...Kunos wants to be able to claim all of their tracks are laser scanned as a marketing tool. In a genre that purports to be all about "realism" and "accuracy", I respect that.

*Zandvoort was an experiment - or so I've been told.

We need more tracks! Lol kidding.seriously though more tracks. Help that one guy that ninja gaiden says they have, move the car people and have the ratio at 37% labor devoted to track/carreteras. Lets get the lambo falcon 90 or the ferrari f69 etc...more tracks is more like it, even the reviews have said it. So far this year the y have 1 official track and 50 cars being released
 
@Rizzy13 I quite quickly developed a real hatred for that M3 Drift at Magione event although I passed it after 30 attempts. Cannot imagine I will ever achieve gold.

The steering issue you talk of is caused by the unusual and extreme steering lock on a drift car. You may have missed it but turn fully one direction while stationary and look at the wheels.
They turn almost 90° which explains why with the analog stick at full lock you don't turn much at all. They are simply not facing the corner and are near perpendicular to the car so drive is being stifled and not propelling you in the desired direction.

You must have far more subtle turn-in with a shallow angle of approach.
 
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It's not an issue. Those variations add game scope at very little resource cost. They're better to have than not have. For example, Barcelona GP is the layout that Formula 1, its support races, the 24 hours of Barcelona and most (if not all) automobile track days use at that venue. To properly replicate any of those races/events, you need the GP layout. The Moto layout is a better drive, so it's great that Kunos included it as well, but it could not be the only layout. Barcelona might as well be a fantasy track if you're only going to include the version that automobiles never use.

RE Nurb's layouts: most of the Nuburgring's many layouts are actually used in motorport or for other driving purposes. Nordscheife is the layout OEMs test/set times on, Tourist is the layout that's open to the public for driving, Endurance Cup is the VLN layout, Endurance is the 24H layout, GP is the F1 layout, GT is the BES layout and Sprint is the DTM/ADAC GT/ADAC TCR/BSS layout. Sprint GT is the only layout that isn't used (afaik), but why not have it as well? Some people might prefer driving/racing on that one.

That's the thing, more layouts add more breadth to the game and more options for the player. Some versions might be better suited for driving (for some, maybe not for others), some versions might be better suited for racing. Shorter/tighter versions might be more appropriate for racing slower cars, longer/faster versions might be more appropriate for racing faster cars. Some versions might be better suited for some leagues, others might be better for others.

I'm displeased as it is that Kunos eschewed Silverstone Stowe, Zandvoort Club and Barcelona Short, as the game needs all the track locations AND layouts that it can get.
Yes, I know all that, but thanks for the info. RE: Nurburgring, I wasn't taking about Nords, I was just pointing out that the only difference in the GP & GT courses is the slightly different chicane at the end and thought it odd to see both versions in a game as I'd never come across that before.
I'm all up for Sprint versions; I find Nurb Sprint a great little track for testing/tuning cars, and again, there's 2 versions with just a different chicane between them.

Perhaps I came across like I was complaining, and even after stating twice that I wasn't, I guess it still seemed like I was. But I wasn't :tup:Just making an observation. I didn't even mention they should've put more tracks in instead of multiple layouts of the same one.

I also don't get why there's only on version of Zandvoort but at least 2 versions of Red Bull Ring are there/coming soon.
 
RE Nurb's layouts: most of the Nuburgring's many layouts are actually used in motorport or for other driving purposes. Nordscheife is the layout OEMs test/set times on, Tourist is the layout that's open to the public for driving, Endurance Cup is the VLN layout, Endurance is the 24H layout, GP is the F1 layout, GT is the BES layout and Sprint is the DTM/ADAC GT/ADAC TCR/BSS layout. Sprint GT is the only layout that isn't used (afaik), but why not have it as well? Some people might prefer driving/racing on that one.
Indeed. Nurburgring Mullenbach also comes to mind: very short piece of the track, simply made by closing off large parts and having an alternative starting position. If you have the full track already, these variations are very easy to add.
 
@Rizzy13 I quite quickly developed a real hatred for that M3 Drift at Magione event although I passed it after 30 attempts. Cannot imagine I will ever achieve gold.

The steering issue you talk of is caused by the unusual and extreme steering lock on a drift car. You may have missed it but turn fully one direction while stationary and look at the wheels.
They turn almost 90° which explains why with the analog stick at full lock you don't turn much at all. They are simply not facing the corner and are near perpendicular to the car so drive is being stifled and not propelling you in the desired direction
.

You must have far more subtle turn-in with a shallow angle of approach.

Wow, that's just crazy, 90 degree ( both wheels or just inside ? ) :eek: Hope that can be adjusted, if both wheels ( left+right ) can do 90 degree :grumpy: stupid :ouch:
 
Regarding track layouts, I belong to the OCD camp so I want as many layouts as possible. Some people are against layouts that are not run in real life (aka reverse tracks), but I'm OK with them. Codemasters does this a lot in GRID. You might be surprised how some real world tracks are actually better in reverse than forwards (COTA especially).

Easiest way for Kunos to boost track count? Include Paul Ricards. With all its variations it can have up to 167 different configurations :eek: :lol:

pistes-cpr.png


http://www.racingcircuits.info/europe/france/paul-ricard.html#.V95_EzWHyt8 (scroll down a bit and click on the red "view all track layouts" box)
 
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