Assetto corsa coming to PS4 and Xbox one

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Quick tip for people chasing the gold times on the special event TT's, You could
always turn off tyre wear, fuel consumption and engine damage. And set
the fuel to minimum in the setup ;) ..đź‘Ť

Hope it helps :cheers:


Would be nice if the AI suffered that.
 
VBR
I don't like the racing with the AI in this game. On Medium I'm in P1 in under a lap. but on Hard I make a few places up & then can't get any higher. On Hard they are the exact same pace as me & I can't improve. This was with a stock KTM on Brands Hatch GP, 5 lap quick race.

Also, for some reason in a race the rear end of the car slides away without any warning, as if it's on ice, & it's impossible to recover. The telling thing is that this doesn't happen in practice mode.

Hmmm...


:confused:
Chasing down the next guy is different to time laps.
Do you do quick races or race weekends? Grid position might help. Maybe increase the length of the race to give you a chance to pass more cars? Maybe try different cars. The AI performs differently with different cars. Either that or accept your not going to win all the time.
 
This is a question I have pondered over regularly. In the special events there is instances where I can barely get bronze yet I have beaten the Alien times on my second or third attempt and wondered why it was so easy. There appears (to me anyway) there is no consistency here at all (shrug). I should add there were two events I got gold on my first attempt.

I know why some of the race events I can't do is because the AI keep bumping my rear quarter panel and spinning me >:-( But that is a different issue.
I've felt a little guilt about not touching career or special events and have been considering trying them again. Reading through here though, I'll stay away :lol: especially with regards to AI. I do race weekend events all the time just for the qualifying session. It's nice for gauging my speed to something and checking what the fastest AI are doing to make sure I'm not getting anything really wrong. I never feel pressure to get to the top of the board that way.

I did notice that the fastest AI.. didn't look fast? Nothing about their driving lines looked better than mine, and they especially didn't look smooth. I chalked it up to consistently way later on the brakes than me and way earlier on the gas and felt OK with it. But if they're getting artificial help, that makes me feel a lot better about ignoring it all together :lol: which I will do for the sake of my sanity.

As for the special events, I think I tried one hot-lap challenge, was 2 seconds off after putting together what I felt was a killer lap (I think it was Silverstone GP, want to say McLaren F1?) and said fugget about it. I saw another half second I could improve, but figured without a demonstration replay using stock tune for me to check myself against it wasn't going to be worth the frustration. If they set the times based on AI performance and the AI has artificial aids, that would be dumb.
 
I wonder how they set the laptimes? They got someone good in their studio?

I don't know, but it looks like the gold time is set by good driver + good setup. They are doable, question is if it's worth the time you spend on it.
 
My GT Omega Wheel Stand was expected to arrive today and coincidentally I had today off from work. It still didn't come :( Thankfully I know it'll be here really soon because it shipped from BC to Mississauga and it was processed at the facility here yesterday.
 
So i did a direct comparison between 'easy & 'medium' difficulty on a 15 lap race at RBR on PS4 in a McLaren GT3.

On 'easy' i finished in 5th,my best lap time (54.4) was 0.6 off the best,so that seemed about right.

On 'medium' i was about 2.5 seconds off the best lap - so the AI was quicker by about 1.5 seconds a lap - and they blasted past me on straights,this leads me to try and outbrake them in corners and i end up getting shunted.

So its looking like il have to choose 'easy' for a custom championship...i dont like the way the AI gets an unfair advantage on straights if you up the difficulty - it should just be based on quickness through corners etc.
 
So i did a direct comparison between 'easy & 'medium' difficulty on a 15 lap race at RBR on PS4 in a McLaren GT3.

On 'easy' i finished in 5th,my best lap time (54.4) was 0.6 off the best,so that seemed about right.

On 'medium' i was about 2.5 seconds off the best lap - so the AI was quicker by about 1.5 seconds a lap - and they blasted past me on straights,this leads me to try and outbrake them in corners and i end up getting shunted.

So its looking like il have to choose 'easy' for a custom championship...i dont like the way the AI gets an unfair advantage on straights if you up the difficulty - it should just be based on quickness through corners etc.
Don't worry, the learning curve for AC is quite high IMO. I played on medium for the first couple of months and now race on hard (although open wheelers are still damn hard to beat on hard, and some cars are broken so you need to race on alien..., but that's another story). It just seems that AC demands more input to compete, whereas my previous game (pCARS) seemed easier to drive (but not with the stock setups lol). Generally my times are the same or quicker as Hard AI's so that's where I am at the mo.

So hang in there, you'll be faster before you know it. Also perhaps do some races with same car as the classes aren't perfectly balanced, as some cars are just plain faster (or slower). I've found better races to be had with a field of same cars.
 
Also perhaps do some races with same car as the classes aren't perfectly balanced, as some cars are just plain faster (or slower). I've found better races to be had with a field of same cars.

I know that,my point is when you up the difficulty,they make the 'slower' cars blast past you on a straight,which isnt right. I just wish all the car performances were fair and they would make it harder by having the AI take corners faster - not make their cars have magically more BHP on a straight.
 
After just under two months of playing this game, I think I have a general review in mind.

Main points:

Not totally playable on game pad. Very easy to steer the car into understeer with a hard enough pull of the analog stick. Certain cars, like the 919 and 962, are not very accessible with a game pad.

Depth: not a great many tracks and barebones career. No rain and no day-night cycle. Also no individual button mapping.

What's good? Porsche and SCG basically. A nicely stacked GT3 lineup. Classic GT cars are also amazingly fun to drive. Definitely suggest the 3.0 RSR, Ford GT, and Shelby Cobra. The thermodynamic tire model is really good.

Is it fun? Not really. The incredible physics everyone raves about is almost completely inaccessible on a game pad save for a few cars. I'll continue to play casually as there are a few vehicles that I like and aren't available in other games.
 
I know that,my point is when you up the difficulty,they make the 'slower' cars blast past you on a straight,which isnt right. I just wish all the car performances were fair and they would make it harder by having the AI take corners faster - not make their cars have magically more BHP on a straight.
Have you or anyone else made a thread about this in the official forums (I rarely go there so I have no idea)? It would be quite concerning for me if I was into racing AI as it would completely break my immersion knowing the other cars in the race had some artificial boost that I didn't have.
 
I know that,my point is when you up the difficulty,they make the 'slower' cars blast past you on a straight,which isnt right. I just wish all the car performances were fair and they would make it harder by having the AI take corners faster - not make their cars have magically more BHP on a straight.

It could be that the higher level AI are taking the corners better, allowing for better exist speed, resulting in higher speed on the straight.
 
It could be that the higher level AI are taking the corners better, allowing for better exist speed, resulting in higher speed on the straight.
This is probably partly true, but I've had occasions where I've entered a corner behind an AI car, had to brake less than they have (although who knows how much they actually brake just because the lights come on), have gone through the corner with a constant gap to them, and then they've pulled away on the exit.

But I'm used to it now. There are certain tracks where they brake too heavily in places so we can gain positions on them regardless (cough Eau Rouge...). Also I don't think the stock setups are quite fast enough to race the AI, but that's understandable.
 
After doing all the hotlap events, I'm now working through the quick race events.

Experience with AI is mixed...

They don't seem to want to overtake each other on the straights.

They are very aggressive if you get along side them in to a corner... and will do almost anything to try and stop you passing them, including punting.

They have 'magical' exit speed in the more powerful cars - eg; I ran the C9 at Spa event. The car has zero grip in low gears when the turbo spools up, yet the AI fly out of the final chicane and the 1st corner with unbelievable grip.

They brake on corner exits, yet don't lose any speed - noticed this a few times last night... RSR at Monza, where AI brake lights come on out of lesmo 2 & parabolica, yet no speed loss. And 918 at Barcelona, medium speed blind right over crest, braking on exit kerb, yet no loss of speed.

They are immune to contact - they touch you, you spin. You touch them, they carry on unaffected (and you spin).

Still, they are MUCH better than any version of GT.
 
Is it fun? Not really. The incredible physics everyone raves about is almost completely inaccessible on a game pad save for a few cars. I'll continue to play casually as there are a few vehicles that I like and aren't available in other games.

You need an FFB wheel. I refused to buy a wheel for many years, played all the Forzas and GTs with game pad, even Project Cars, and it worked fine for me. Then i bought a G29 last summer and everything changed. The amount of feedback you're getting from the car, the realism and authenticity is a whole different league. I played a lot Assetto Corsa and some Dirt Rally since then and i can tell you in all honesty, switching back to gamepad and everything feels "dead" and stale. I can't go back now and i'm probably even getting another xbox wheel when Forza 7 and Scorpio are coming.
 
After just under two months of playing this game, I think I have a general review in mind.

Main points:

Not totally playable on game pad. Very easy to steer the car into understeer with a hard enough pull of the analog stick. Certain cars, like the 919 and 962, are not very accessible with a game pad.

Depth: not a great many tracks and barebones career. No rain and no day-night cycle. Also no individual button mapping.

What's good? Porsche and SCG basically. A nicely stacked GT3 lineup. Classic GT cars are also amazingly fun to drive. Definitely suggest the 3.0 RSR, Ford GT, and Shelby Cobra. The thermodynamic tire model is really good.

Is it fun? Not really. The incredible physics everyone raves about is almost completely inaccessible on a game pad save for a few cars. I'll continue to play casually as there are a few vehicles that I like and aren't available in other games.
This is where i disagree about the physics being completely inaccessible with a pad. I'm having no problems in any type car, granted i can clearly see where i would be faster with a wheel. It's evident some people struggle with a pad whilst others dont. I will suggest turning stability control all the way up to 100% ( Or to your liking ) and see how you get on.
Try driving the Jim Clark and Nikki Lauda cars on a game pad. Those cars are nom nom nom! Whats even more fun is driving them with no hud. Thats quite the process on the brain. :D
Ha no problemo, try the Maserati 250F.
After doing all the hotlap events, I'm now working through the quick race events.

Experience with AI is mixed...

They don't seem to want to overtake each other on the straights.

They are very aggressive if you get along side them in to a corner... and will do almost anything to try and stop you passing them, including punting.

They have 'magical' exit speed in the more powerful cars - eg; I ran the C9 at Spa event. The car has zero grip in low gears when the turbo spools up, yet the AI fly out of the final chicane and the 1st corner with unbelievable grip.

They brake on corner exits, yet don't lose any speed - noticed this a few times last night... RSR at Monza, where AI brake lights come on out of lesmo 2 & parabolica, yet no speed loss. And 918 at Barcelona, medium speed blind right over crest, braking on exit kerb, yet no loss of speed.

They are immune to contact - they touch you, you spin. You touch them, they carry on unaffected (and you spin).

Still, they are MUCH better than any version of GT.
I guess this is Stefano Casillos answer to making AI competitive currently. I know he said he's out of ideas regarding programming AI at ghe moment.
 
This is where i disagree about the physics being completely inaccessible with a pad. I'm having no problems in any type car, granted i can clearly see where i would be faster with a wheel. It's evident some people struggle with a pad whilst others dont. I will suggest turning stability control all the way up to 100% ( Or to your liking ) and see how you get on.

Ha no problemo, try the Maserati 250F.
I guess this is Stefano Casillos answer to making AI competitive currently. I know he said he's out of ideas regarding programming AI at ghe moment.
Really? Then he should ask for outside help. You think he's out of ideas as in how to actually program the AI, or he just can't think of things to do to make them behave better? If he just worked on getting the faster AI cars to overtake the slower ones that'd be a good step in the right direction and make racing better/more realistic.
 
Really? Then he should ask for outside help. You think he's out of ideas as in how to actually program the AI, or he just can't think of things to do to make them behave better? If he just worked on getting the faster AI cars to overtake the slower ones that'd be a good step in the right direction and make racing better/more realistic.

I thought they already do? I've seen the faster AI pass and leave the rest of the field. Can be from 1 - 4 cars dependent on what loads.
 
Really? Then he should ask for outside help. You think he's out of ideas as in how to actually program the AI, or he just can't think of things to do to make them behave better? If he just worked on getting the faster AI cars to overtake the slower ones that'd be a good step in the right direction and make racing better/more realistic.
I can't remember exactly what he said but basically he's out of ideas on how to get them to behave a certain way in certain situations. So yea basically behave better.

Regarding slower AI, my assumption is that is a result of AI being a bit unaware previously and not trying to avoid you and faster cars now struggle to over take slower cars because they think there has bas been an accident. AI will overtake me if im flat out, but if i go slow it confuses them even if they have plenty of room to overtake.
 
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I thought they already do? I've seen the faster AI pass and leave the rest of the field. Can be from 1 - 4 cars dependent on what loads.
It doesn't happen enough though for me. I've had races where it's been me and one other car at the front with a gap appearing behind, then a few laps later, all of a sudden a fast car will start approaching where it's seemingly taken them several laps to get past and only then can go at a decent speed. Some AI cars are a good 2 or 3 seconds faster than the others yet you can see them on the post-race screen down the back of the field. Surely they could make a move into a slow corner or suchlike?

I think generally they're reluctant to overtake as seen if you slow down and watch the queue form up behind you. It's across the board. Some extra aggression programmed into them would be great and would potentially stop the annoying aspect of racing 1 or 2 cars at the front rather than a pack, which is something I find pCARS does better (although I put that game on today after 6 months away from it and AC has spoilt me! It felt pretty horrible to drive in comparison, almost as if the cars had no weight to them, but I still enjoyed the racing aspect).
 
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This is where Pcars really shone for me,its finest hour i would say - close pack racing in the Clio Cup at Oulton Park,really intense close racing,where i was battling mid pack and felt real accomplishment when i gained a few places. Im trying to find the right car class/difficulty for AC to replicate this in a custom championship - but im not sure its capable of getting this sort of racing?

 
This is where Pcars really shone for me,its finest hour i would say - close pack racing in the Clio Cup at Oulton Park,really intense close racing,where i was battling mid pack and felt real accomplishment when i gained a few places. Im trying to find the right car class/difficulty for AC to replicate this in a custom championship - but im not sure its capable of getting this sort of racing?


Ai's not good enough for that. They are fast, but do not provide good racing. Try most tracks with gt3s at ai 80-85%, it's an amazing experience.
 
Last night i did a direct comparison between AC & Pcars - a 5 lap quick race in the McLaren GT3 against 15 AI cars. The two videos below.

My thoughts :

AC has the much better car audio - especially concerning the AI cars around you. Pcars has the more vivid,detailed graphics,its just more pleasing on the eye - although i have to say RBR does look good in AC.

Driving Pcars just seems to be more 'in your face' in the cockpit cam and i feel theres a much better sense of speed in it? In AC the car does feel more realistic,much more planted. In Pcars the cars 'glide' more and it doesnt feel like you have much contact with the surface. Although i really enjoyed driving in both - the curbs in Pcars can catch you out a lot more.

Onto AI - now this is interesting - the AI in Pcars is a lot more 'lively' and racier,they bounce over curbs,try more overtaking,go onto the grass,sometimes crash out - i prefer this. On AC you can still have some good racing but it just feels all the more tame and sometimes like a train - although i have to say the pacing of it was probably closer to real life. Why didnt Kunos programme any spin outs for the AI? Is there a reason for this?

Any thoughts from you guys on these videos? (Dont judge the driving style hehe)



 
Last night i did a direct comparison between AC & Pcars - a 5 lap quick race in the McLaren GT3 against 15 AI cars. The two videos below.

My thoughts :

AC has the much better car audio - especially concerning the AI cars around you. Pcars has the more vivid,detailed graphics,its just more pleasing on the eye - although i have to say RBR does look good in AC.

Driving Pcars just seems to be more 'in your face' in the cockpit cam and i feel theres a much better sense of speed in it? In AC the car does feel more realistic,much more planted. In Pcars the cars 'glide' more and it doesnt feel like you have much contact with the surface. Although i really enjoyed driving in both - the curbs in Pcars can catch you out a lot more.

Onto AI - now this is interesting - the AI in Pcars is a lot more 'lively' and racier,they bounce over curbs,try more overtaking,go onto the grass,sometimes crash out - i prefer this. On AC you can still have some good racing but it just feels all the more tame and sometimes like a train - although i have to say the pacing of it was probably closer to real life. Why didnt Kunos programme any spin outs for the AI? Is there a reason for this?

Any thoughts from you guys on these videos? (Dont judge the driving style hehe)




I agree. I played pCARS all last night and your points are spot on. If SMS add some more laser scanned tracks or make the road surface not feel so smooth pCARS2 should be very good. It's just that after playing AC for months you realise just how good and how much better the physics and FFB in that game are.
 
I agree. I played pCARS all last night and your points are spot on. If SMS add some more laser scanned tracks or make the road surface not feel so smooth pCARS2 should be very good. It's just that after playing AC for months you realise just how good and how much better the physics and FFB in that game are.

Yeah the surfaces do feel more realistic in AC,it feels so smooth in Pcars even though they added bumps here and there - i know theres a big one on Silverstone.

Theres no doubt Pcars2 will be more refined in handling but will it have the intricacys of AC...
 
Yeah the surfaces do feel more realistic in AC,it feels so smooth in Pcars even though they added bumps here and there - i know theres a big one on Silverstone.

Theres no doubt Pcars2 will be more refined in handling but will it have the intricacys of AC...
There are at least two issues at play here and that is, the surface itself and how much detail it has, and how much road feel SMS programs to come through the FFB. Both affect how much feel or connection one has with the road surface. Non-laser scanned tracks like Zandvoort, when well done, can communicate lots of information about the road surface and make you feel connected because the surface detail is there and the FFB is communicating it. SMS took a slightly different approach in PCars in focusing FFB mainly on real life forces through the steering rack which I believe is why they didn't have the best feel in road cars because the forces are severely dampened in real life as they are in the game.
 
This is where Pcars really shone for me,its finest hour i would say - close pack racing in the Clio Cup at Oulton Park,really intense close racing,where i was battling mid pack and felt real accomplishment when i gained a few places. Im trying to find the right car class/difficulty for AC to replicate this in a custom championship - but im not sure its capable of getting this sort of racing?

Tbf I've had plenty of races like that in Ac, could be because I'm crap though lol. Try the Alfa 155 at Brands on Alien. They are a bit slow off the grid though.

Last night i did a direct comparison between AC & Pcars - a 5 lap quick race in the McLaren GT3 against 15 AI cars. The two videos below.

My thoughts :

AC has the much better car audio - especially concerning the AI cars around you. Pcars has the more vivid,detailed graphics,its just more pleasing on the eye - although i have to say RBR does look good in AC.

Driving Pcars just seems to be more 'in your face' in the cockpit cam and i feel theres a much better sense of speed in it? In AC the car does feel more realistic,much more planted. In Pcars the cars 'glide' more and it doesnt feel like you have much contact with the surface. Although i really enjoyed driving in both - the curbs in Pcars can catch you out a lot more.

Onto AI - now this is interesting - the AI in Pcars is a lot more 'lively' and racier,they bounce over curbs,try more overtaking,go onto the grass,sometimes crash out - i prefer this. On AC you can still have some good racing but it just feels all the more tame and sometimes like a train - although i have to say the pacing of it was probably closer to real life. Why didnt Kunos programme any spin outs for the AI? Is there a reason for this?

Any thoughts from you guys on these videos? (Dont judge the driving style hehe)



They do spin out (well only when they hit the grass ) and go off track. The AI in AC still has far too much grip multiplyer for my liking, you can smash them in the back and they miraculously recovery without even spinning, sometimes they do but you can still se the grip multiplyer in effect. This is a massive emersion breaker for me. I really hope they improve the AI.


INB4 "you're not supposed to smash them in the back"
 
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