Assetto corsa coming to PS4 and Xbox one

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There are at least two issues at play here and that is, the surface itself and how much detail it has, and how much road feel SMS programs to come through the FFB. Both affect how much feel or connection one has with the road surface. Non-laser scanned tracks like Zandvoort, when well done, can communicate lots of information about the road surface and make you feel connected because the surface detail is there and the FFB is communicating it. SMS took a slightly different approach in PCars in focusing FFB mainly on real life forces through the steering rack which I believe is why they didn't have the best feel in road cars because the forces are severely dampened in real life as they are in the game.
I found an old article online last night where people were trying to figure out ways to get better road feeling in pCARS and someone said AC once felt quite smooth generally but Kunos increased the road feel to please the fans. Don't know how true this is, and only long-term PC players probably know, but some were arguing that track surfaces were quite smooth anyway, but even so, it's way too smooth in pCARs, and as you say, it's not just the track detail as I found places like Oulton Park were still not exactly giving a lot of road FFB.
 
I found an old article online last night where people were trying to figure out ways to get better road feeling in pCARS and someone said AC once felt quite smooth generally but Kunos increased the road feel to please the fans. Don't know how true this is, and only long-term PC players probably know, but some were arguing that track surfaces were quite smooth anyway, but even so, it's way too smooth in pCARs, and as you say, it's not just the track detail as I found places like Oulton Park were still not exactly giving a lot of road FFB.

When the Red Bull Ring hit consoles I felt that way on the PS4 for Assetto Corsa. It felt weird at first. Like the wheel had no feeling but at the same time it had lots of nice subtle forces. It really felt like that feeling when you drive on a freshly laid road surface. Everything was super smooth, no bumps, no dips no usage but making me think lack of grip and feedback.

Yet I don't know why now but it feels so different since I haven't changed any settings. Maybe it was just that new feeling as I remember Red Bull Ring from rFactor but it wasn't laser scanned.

The KTM X-bow's do feel very light on the Red Bull Ring however. Yet lots of subtle feedback coming through. Its bizarre.
 
When the Red Bull Ring hit consoles I felt that way on the PS4 for Assetto Corsa. It felt weird at first. Like the wheel had no feeling but at the same time it had lots of nice subtle forces. It really felt like that feeling when you drive on a freshly laid road surface. Everything was super smooth, no bumps, no dips no usage but making me think lack of grip and feedback.

Yet I don't know why now but it feels so different since I haven't changed any settings. Maybe it was just that new feeling as I remember Red Bull Ring from rFactor but it wasn't laser scanned.

The KTM X-bow's do feel very light on the Red Bull Ring however. Yet lots of subtle feedback coming through. Its bizarre.
Did they relay all the tarmac when it was put back on the F1 calendar? Might explain it. It's one of those things where even if it felt super smooth IRL I guess we gamers would still want a bit of extra 'feel' to it, to compensate for lack of real world g-forces etc.
 
I have no idea but the in game surface looks smoother than any other track in this game. Solid grey looking than quite the coarse surface compared to the well established surfaces.

I wish Assetto Corsa's tracks never had such a prominent racing line and all the skinny tyre marks drawn everywhere as it isn't like that in real life. Real life the texture usually looks the same while the racing line can come up quite subtle. Shame it isn't dynamic. The more time you spend on it the heavier it can become...
 
I found an old article online last night where people were trying to figure out ways to get better road feeling in pCARS and someone said AC once felt quite smooth generally but Kunos increased the road feel to please the fans.
They added some extra effects (like road feel) as a sort of "booster" capability for people with lower end FFB wheels to be able to feel subtle road details better. It's easy to turn it off and just get the FFB as intended, and that's recommended on all wheels except the Logitechs really.
 
They added some extra effects (like road feel) as a sort of "booster" capability for people with lower end FFB wheels to be able to feel subtle road details better. It's easy to turn it off and just get the FFB as intended, and that's recommended on all wheels except the Logitechs really.
I thought those effects might've been just for consoles as I've never seen the PC wheel options and that Kunos had altered the fundamental FFB code, but perhaps not. They should've just trolled people and added 25 sliders with little to no explanation of what they mean like SMS did lol
 
They added some extra effects (like road feel) as a sort of "booster" capability for people with lower end FFB wheels to be able to feel subtle road details better. It's easy to turn it off and just get the FFB as intended, and that's recommended on all wheels except the Logitechs really.
I would be careful about turning curb, road and slip FFB down to 0 on FFB settings for any wheel. I realized this after playing with the DS4 controller settings. Turning steering speed to 0 or filtering to 100 turns steering off completely!

With this in mind, I thought about how I recently turned curb, road and slip down to 0 after some people here commented "eh those are artificial." With those at zero, my FFB was crazy dead. At 1, it came back alive. Especially noticeable was the carousel at Nords... nothing through the wheel around there with those at 0 and that's just wrong. Now I believe those settings are an amplification factor of non-artificial effects, and that the default settings are Kunos's best estimate of the average "real" feeling.

The exception of course is understeer effects, which seem to be artificial and certainly feel so with T300.

I could probably look around on here or AC forum to confirm or debunk my suspicions, but this whole thought/typing process took 9 minutes which is a lot less time wasted for me.
 
I would be careful about turning curb, road and slip FFB down to 0 on FFB settings for any wheel. I realized this after playing with the DS4 controller settings. Turning steering speed to 0 or filtering to 100 turns steering off completely!

With this in mind, I thought about how I recently turned curb, road and slip down to 0 after some people here commented "eh those are artificial." With those at zero, my FFB was crazy dead. At 1, it came back alive. Especially noticeable was the carousel at Nords... nothing through the wheel around there with those at 0 and that's just wrong. Now I believe those settings are an amplification factor of non-artificial effects, and that the default settings are Kunos's best estimate of the average "real" feeling.

The exception of course is understeer effects, which seem to be artificial and certainly feel so with T300.

I could probably look around on here or AC forum to confirm or debunk my suspicions, but this whole thought/typing process took 9 minutes which is a lot less time wasted for me.
I believe the curbs FFB slider is somewhat faked in the sense that it'll provide FFB to the wheel on curbs even when there is no FFB there to begin with, when the slider is above the zero mark.
 
I believe the curbs FFB slider is somewhat faked in the sense that it'll provide FFB to the wheel on curbs even when there is no FFB there to begin with, when the slider is above the zero mark.
Indeed. If you use kerb effects then you get FFB rumble even on painted kerbs which are just smooth in the laser scan model.
 
Yea wasn't there a Facebook post stating they'd drop some news on private lobbies this week?
No, they said they'll drop info/update about the private lobbies! A single word that makes a lot of difference!
Wish it comes soon enough because there are lots of cars to drive online and they aren't available in multiplayer!
 
No, they said they'll drop info/update about the private lobbies! A single word that makes a lot of difference!
Wish it comes soon enough because there are lots of cars to drive online and they aren't available in multiplayer!

I'm really starting to lose interest online at the moment because of this. A few of us spent ages talking due to the two main tracks, Red Bull and Nordschleife with a certain amount of cars then called it quits.

Might spend a bit of time in career mode...
 
Driving Pcars just seems to be more 'in your face' in the cockpit cam and i feel theres a much better sense of speed in it?

Probably due to the difference in FOV. In your PCars video you have a wider field of view which lets you see more out the side windows so you see stuff wizing by the sides and adds to the sense of speed. In your AC video the FOV is narrower so you don't get as much of that sensation. Also, your PCars video has much more driver movement which will add to the sense of speed.

Did they relay all the tarmac when it was put back on the F1 calendar?

They did a complete repave before the GP this year.
 
They have just posted an update on facebook and assettocorsa.net
http://console.assettocorsa.net/porsche-pack-vol-3-dlc-private-lobbies-update-special-events/

Hi everyone,

Today, we want to give our console community a short but sweet update on private lobbies, Porsche Pack Vol 3 DLC and upcoming Special Events…

PRIVATE LOBBIES
Firstly, we want to thank our console players for their continued patience regarding private lobbies. We get asked almost every day when they’re likely to land on console and be rest assured, our team have been working incredibly hard to make them happen. It’s not an easy task for the developers but today, we’re happy to announce that private lobbies are heading into QA next week, so watch this space… The finish line is in sight!

PORSCHE PACK VOL. 3 DLC
The Porsche Pack Vol. 3 DLC is coming! We’re heading into submission next week so hopefully we’ll have a release date to share with you guys soon, as well as more info on what to expect in v 1.12.

Porsche Pack Volume 3 follows the first two DLC packs dedicated to the Porsche brand, introducing a selection of seven different vehicles. The pack places an emphasis on modern-day Porsche racing cars, including the entire 991 GT3 racing line and the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the German brand’s most iconic racing cars, the 908 Lang-Heck and 917 K.

Volume 3 also brings players one of the most coveted modern road cars of the modern-day Porsche line-up, the Porsche 911 R, completing a perfect mix between road cars as well as modern and historic racing models.

PORSCHE PACK VOL. 3 DLC CARS
* Porsche 911 GT3 Cup 2017
* Porsche 911 GT3 R 2016
* Porsche 919 Hybrid 2016
* Porsche 908 LH
* Porsche 917 K
* Porsche 911 R
* Porsche 911 Turbo S

SPECIAL EVENTS
For those who may have missed our news a couple of weeks ago, as part of our next console update, (v 1.12) our PlayStation 4 and Xbox One players can expect 40 Special Events for The Red Pack, Porsche Pack Vol. 2 and the upcoming Porsche Pack Vol. 3 DLC…

SPECIAL EVENTS
* 15 events for Red Pack DLC
* 13 events for Porsche Pack #2 DLC
* 12 events for Porsche Pack #3 DLC

We’re keeping things short today, but we want to take this opportunity once again to thank our players for their support… It means so much to us!

Have a great weekend, everyone.
 
Probably due to the difference in FOV. In your PCars video you have a wider field of view which lets you see more out the side windows so you see stuff wizing by the sides and adds to the sense of speed. In your AC video the FOV is narrower so you don't get as much of that sensation. Also, your PCars video has much more driver movement which will add to the sense of speed.



They did a complete repave before the GP this year.

Why doesnt AC have the Look To Apex feature? To me it felt natural in Pcars,as thats what you do in real life..
 
There are at least two issues at play here and that is, the surface itself and how much detail it has, and how much road feel SMS programs to come through the FFB. Both affect how much feel or connection one has with the road surface. Non-laser scanned tracks like Zandvoort, when well done, can communicate lots of information about the road surface and make you feel connected because the surface detail is there and the FFB is communicating it. SMS took a slightly different approach in PCars in focusing FFB mainly on real life forces through the steering rack which I believe is why they didn't have the best feel in road cars because the forces are severely dampened in real life as they are in the game.
Quite agree with this and its been interesting factor since I added a tactile bass shaker to my rig.

As while you do get less of the track come through the wheel in PCars (however that does depend very much on the setting you have per car for FFB), the translation of the audio into tactile feedback on Pcars is better than with AC. It results in PCars actually feeling (very slightly) better as an overall package in that regard than AC (AC still edges it with the physics however).

Natural? When you decide to look yes - not when a camera decides for you. It doesn't feel right to me.
Shame, as I love it and find it feels right for myself. Personally I would like to see it added to AC as an option as I do miss it.
 
Natural? When you decide to look yes - not when a camera decides for you. It doesn't feel right to me.
It felt natural to me, too.

I still remember those Porsche teasers from Kunos, in which a helmet view (similar to Project Cars) was shown. It's a shame they never implemented that in the game.
 
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Natural? When you decide to look yes - not when a camera decides for you. It doesn't feel right to me.
The default setting always felt way off to me as well but I lowered it a bit and ran like that for over a year. Don't miss it at all now with AC though, and even disabled it a while back in PCARS.
 
The default setting always felt way off to me as well but I lowered it a bit and ran like that for over a year. Don't miss it at all now with AC though, and even disabled it a while back in PCARS.
Perhaps I'll try it again with a lower setting. 👍

@Scaff I received notifications when @35mm and @bleeder quoted me but I didn't get one when you quoted me. Possible +quote issue?
 
Perhaps I'll try it again with a lower setting. 👍

@Scaff I received notifications when @35mm and @bleeder quoted me but I didn't get one when you quoted me. Possible +quote issue?

If a quote is added in an edit, there will be no notification. 👍

...

This blog post about PPV2 said Kunos was heading into submission that week, and the pack arrived just about four weeks later. PPV3 being submitted next week leads me to think, we shouldn't expect PPV3 until the very end of February. As I predicted, the gap between PC and console is taking slightly longer each time.

Also, wasn't there another Porsche meant to be coming in January, as a free upgrade for PPV3 owners?
 
This blog post about PPV2 said Kunos was heading into submission that week, and the pack arrived just about four weeks later. PPV3 being submitted next week leads me to think, we shouldn't expect PPV3 until the very end of February. As I predicted, the gap between PC and console is taking slightly longer each time.

I believe all the previous ones only took about a week though (on PS4 anyway, I think XBone had one that took a little longer)? There was some scuttlebutt that the one with PP2 was rejected for some reason which created the delay but I never saw confirmation of that one way or the other.

Also, wasn't there another Porsche meant to be coming in January, as a free upgrade for PPV3 owners?

The GTE/GTLM class RSR. It's an all new (mid-engine) car that hasn't actually raced yet (first race is tomorrow at Daytona) so they delayed it until they could get better data on what the actual race spec will be. Kind of a bizarre decision to include it before the thing has actually been on track. We still don't have it on PC and don't know when we're going to get it. They said probably end of January but we only have a few days left and an imminent release has not been mentioned as far as I've seen.
 
I'm glad we have news now. I was hoping that PC -> PS gap might close with time, but not a big deal. Anyhow having one-month-away things to look forward to this time of year helps the winter months go by more quickly.

I've been tired of the RBR and Nords online as well. In my experience, if you find a cool server and get in there all alone, usually a couple people show up before too long.

It would have been good to push the new RSR to PC before the weekend to celebrate Daytona.. though I suppose that wouldn't amount to much without the track :lol:
 
We’re heading into submission next week so hopefully we’ll have a release date to share with you guys soon, as well as more info on what to expect in v 1.12.

I hope that "more info" refers to a handful of bug fixes as version 1.11 had none. They're probably just teasing custom championships as vaguely as they can, though.
 
Probably due to the difference in FOV. In your PCars video you have a wider field of view which lets you see more out the side windows so you see stuff wizing by the sides and adds to the sense of speed. In your AC video the FOV is narrower so you don't get as much of that sensation. Also, your PCars video has much more driver movement which will add to the sense of speed.



They did a complete repave before the GP this year.

I've just been diving into PCARS. Haven't played it much but geez. Barcelona I do not recognise at all. Its all super tight and feeling small. Little elevation. Feels like a glorified karting track trying to emulate Barcelona. The turns feel so sharp. The lack of brake feedback. Has Assetto Corsa spoiled me?
 
No mention of custom championships.
Well it dropped shortly after PP3 on PC so it maybe comes the Patch after with the Scotland Track. It gotten silent on the PC Version a bit
 
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