Assetto corsa coming to PS4 and Xbox one

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Look at what just arrived at Vallelunga for the boys over at Kunos Simulazioni...

17021713_10208390057582985_9210850589249866886_n.jpg


2017 RSR aboard? :eek: :D
 
In 1.03 version i could change my wheel manually to 900 degrees and it was simply perfect... With visual wheel rotation matching perfectly with my wheel and without that deadzone in any car....it was simply perfect.

Hopefully they fix one of those days.. Months.
I don't agree with this, in the sense that I don't think there's anything to fix.


1. It feels as great as ever (from my experience);
2. It prevents you from changing the wheel setting and just leave it at its default setting (1080) for other games;
3. Matches the virtual wheel perfectly;
4. If Kunos ever decides to work with the full 1080 (which I hope they do, for some road cars and more classic ones), then the margin's there to add that without any further change.


If anything, maybe they could add a soft lock option, but then again I don't see why in v1.03 it was better or why there's anything left to be fixed.

In fact, changing the game so that 900 is the standard is something I don't want and would be a step backwards in my opinion.
 
If anything, maybe they could add a soft lock option, but then again I don't see why in v1.03 it was better or why there's anything left to be fixed.
Code:
[SOFT_LOCK]
ENABLED=0
Another option unavailable to the console players.
 
Code:
[SOFT_LOCK]
ENABLED=0
Another option unavailable to the console players.

In the most recent version of AC on PS4, I can set my wheel's DOR setting on "off", which means it just takes what the game gives it, and I have soft lock at the end of the rack in every car. It wasn't always like this, mind you. It only started working properly a couple of patches ago. Before that, the FFB seemed to reverse once I went past the end of the rack of the car, winding the wheel further toward full lock. Sorry if I've not explained that properly lol, it made sense in my head.

The funny thing is, I'm using a Fanatec CSR, through GIMX, using the G29 profile in AC. So as far as I'm aware, anyone using the G29 profile should have soft locks for every car.
 
In the most recent version of AC on PS4, I can set my wheel's DOR setting on "off", which means it just takes what the game gives it, and I have soft lock at the end of the rack in every car. It wasn't always like this, mind you. It only started working properly a couple of patches ago. Before that, the FFB seemed to reverse once I went past the end of the rack of the car, winding the wheel further toward full lock. Sorry if I've not explained that properly lol, it made sense in my head.

The funny thing is, I'm using a Fanatec CSR, through GIMX, using the G29 profile in AC. So as far as I'm aware, anyone using the G29 profile should have soft locks for every car.
Thanks for the explanation and clearing that up Mike! 👍
 
Got already enough porsches.... I hope for kunos they'll bundle it with some very good track else I'll certainly pass it.
The RSR is free for Porsche Pack 3 owners. It was supposed to be included but was delayed due to them not having enough data about the car to hit their original launch.

Assuming you own PP3, this is effectively part of that pack. No cost.
 
I don't agree with this, in the sense that I don't think there's anything to fix.


1. It feels as great as ever (from my experience);
2. It prevents you from changing the wheel setting and just leave it at its default setting (1080) for other games;
3. Matches the virtual wheel perfectly;
4. If Kunos ever decides to work with the full 1080 (which I hope they do, for some road cars and more classic ones), then the margin's there to add that without any further change.


If anything, maybe they could add a soft lock option, but then again I don't see why in v1.03 it was better or why there's anything left to be fixed.

In fact, changing the game so that 900 is the standard is something I don't want and would be a step backwards in my opinion.

I realy Don't agree with you, sorry, the FFB changed and not to better precisely

1-not for me...post 1.09 FFB was much better (and for lot of friends of me , especially those with G29 wheels)
Deadzones in center of wheel with "floaty" feeling in some cars is there and it's annoying.

2- default settings connecting my wheel to the Thrustmaster control panel on PC is 900 degrees why it's capable to go on 1080.

3- i disagree, go ahead an give a look to the support forum, even with the visual wheel rotation option putted in "no" to "match" perfectly with the real wheel movement there are problems with some cars like the Porsche i said... Even more if you put manually your wheel on 900 degrees... That in pre 1.09 wasn't happening

4- 1080 is mostly used for trucks... In Kunos i'm sure that they work on street cars and classic cars up to 900 degrees of rotation.
TMX and G29 only goes to 900 degrees BTW.

BTW.... On pre 1.09 there was soft lock feature on the wheel.
Now on PS4 there isn't, but on Xbox One it's still there...
I'm not the only that complained about FFB since the 1.09 version, and the DoR "fix" issue isn't full fixed...
You can also easy feel the difference, delete the updates and try the game in 1.0... You will feel it.

Hopefully we will see also the settings one day that PC version has
Wheel_Options_AC_zpsh0kcedo2.jpg


Vs consoles :
Assetto Corsa_180.png
 
Got already enough porsches.... I hope for kunos they'll bundle it with some very good track else I'll certainly pass it.
Lucky for Assetto Corsa owners, besides yourself of course, you're not involved in any of the decisions being made. Kunos still "owes" a 2017 Porsche 911 GT3 RSR vehicle to tens of thousands of people who have paid for the PP3 DLC pack. Kunos Simulazioni happens to be a company that is divided into separate departments. There are people who are involved with the graphical vehicle elements of the game. Those people are not responsible for the creation of "tracks". There are also two people involved with the programming of physics files for those vehicles. Those people are not involved in the creation of "tracks" either.

The people who are involved with the creation of cars, whether the graphical elements, sound elements or physics elements are also not involved with the creation of private/customizable lobbies for the PS4 or the XBox One either or any other features, bug fixing, etc. related to consoles. However, you can be assured that all employees of Kunos are working diligently in the departments and areas of which they're assigned.

There is nothing that you're more interested in, related to Assetto Corsa, that is being delayed by the visit of Porsche at Vallelunga raceway. In fact, Kunos Simulazioni have already moved their offices out of Vallelunga so there will be no distractions to other employees wanting to peek out their windows to see the pretty cars going around the track. 👍

EDIT: @lancia delta hf -- Don't spoil the surprise for everybody! :lol:
 
Look at what just arrived at Vallelunga for the boys over at Kunos Simulazioni...


2017 RSR aboard? :eek: :D
I would think they already have everything they need in terms of graphics/sounds for the car. Maybe some final checks back to back in simulator and on track to tune the model?
 
I would think they already have everything they need in terms of graphics/sounds for the car. Maybe some final checks back to back in simulator and on track to tune the model?
Your guess is as good as mine, really. I'm assuming it's the RSR in that trailer since Marco Massarutto posted the photo. Besides additional Porsche's planned for their own simulators (Assetto Corsa PRO), which I don't believe since Porsche is really only interested in having their new vehicles on their Porsche Experience simulators...perhaps they've brought some models for a future Porsche Pack 4 -- but even that I highly doubt. In business you don't want to oversaturate and while we all love Porsche, the best thing for any upcoming DLC packs is so bring pretty much anyone else but Porsche at this point. If I'm not mistaken, Assetto Corsa went from having zero Porsche's in the game to Porsche being the most well represented manufacturer in the game. What are there? 24 cars from Porsche?

There's always the possibility that Porsche wants some physics changes to some of their other vehicles. While that can obviously be handled in a phone call or an email, nothing beats strapping Aristotelis in the passenger seat and saying "make a note of this..." :D

While we can speculate all day long, and since I lead a rather dull life, I'm game! :P My money is on the RSR. For what reason? Beats me. Maybe it really is just final physics related tests. Data is wonderful, but there are a lot of things that can't be calculated and actually feeling certain things helps when trying to program them.
 
That car springs up a lot of hot debate among AC players. Some love it. Some hate it. Some fall in the middle. I've read many complaints about the way the 918 drives over on the official Kunos forums. Some of these complaints are coming from very reputable, experienced sim racers. To be honest, I never really drove the 918 Spyder all that much after the first week of its arrival. I'm not the greatest driver, I can't push the 918, LaFerrari and P1 the way a lot of people can...so, it's not some super special performing car to me at the moment.

Over on PC land we received our v1.12 updates starting on 2/14/2017 and we're up to v1.12.6 as of today's hotfix. We seem to get much more detailed change logs compared to the console version, but there are some entries concerning the 918 Spyder. Maybe your concerns will be resolved when consoles get their next update, I hope.

Code:
v1.12

Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars

v1.12.2

- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance

Those are all of the documented changes that might have a direct effect on the Porsche 918 Spyder. A few changes say something like "street cars" or "various cars" so maybe that includes the 918 and maybe it doesn't.
 
1-not for me...post 1.09 FFB was much better (and for lot of friends of me , especially those with G29 wheels)
Deadzones in center of wheel with "floaty" feeling in some cars is there and it's annoying.
I do agree that the feeling of the cars in general has changed in that patch, but a) I can't agree that it has been for the worse - just different - and b) I don't think that it had anything to do with the wheel rotation settings (more with the physics or tyres).

2- default settings connecting my wheel to the Thrustmaster control panel on PC is 900 degrees why it's capable to go on 1080.
I'm pretty sure default on my T300 was 1080 degrees (and it's what I read in reviews as well). But that's not really relevant.
The relevant part is that, at 1080 degrees, the wheel is as much at "default" as possible.

3- i disagree, go ahead an give a look to the support forum, even with the visual wheel rotation option putted in "no" to "match" perfectly with the real wheel movement there are problems with some cars like the Porsche i said... Even more if you put manually your wheel on 900 degrees... That in pre 1.09 wasn't happening
To be fair, I've never encountered any car that didn't match my wheel's DOR.
But even if there is (and I believe you), that's the exception and probably a bug on that specific car, and not about the game's whole degrees of rotation settings.

4- 1080 is mostly used for trucks... In Kunos i'm sure that they work on street cars and classic cars up to 900 degrees of rotation.
TMX and G29 only goes to 900 degrees BTW.
Trucks?!?
I know the common sports car will do 2.5 turns from lock to lock (900 degrees), but it's pretty common to find a modern road car that takes 3 or more turns (1080 degrees).
And then there's the classic cars, which we have a lot in Assetto Corsa. I wonder what's the wheel rotation on those in real life.
Here's a quick example: the AE86 does 3.25 turns from lock to lock. If we had 1080 degrees in AC, we would have a more realistic experience with that car.

I don't understand all the hunting for the most realistic feeling and experience and then wanting to limit the wheel to 900 (or even less). I want to exercise the hell out of my arms when driving that 250F. ;)
 
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That car springs up a lot of hot debate among AC players. Some love it. Some hate it. Some fall in the middle. I've read many complaints about the way the 918 drives over on the official Kunos forums. Some of these complaints are coming from very reputable, experienced sim racers. To be honest, I never really drove the 918 Spyder all that much after the first week of its arrival. I'm not the greatest driver, I can't push the 918, LaFerrari and P1 the way a lot of people can...so, it's not some super special performing car to me at the moment.

Over on PC land we received our v1.12 updates starting on 2/14/2017 and we're up to v1.12.6 as of today's hotfix. We seem to get much more detailed change logs compared to the console version, but there are some entries concerning the 918 Spyder. Maybe your concerns will be resolved when consoles get their next update, I hope.

Code:
v1.12

Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars

v1.12.2

- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance

Those are all of the documented changes that might have a direct effect on the Porsche 918 Spyder. A few changes say something like "street cars" or "various cars" so maybe that includes the 918 and maybe it doesn't.

The problem I'm having with the Porsche 918 is mentioned right there in the v1.12.2 notes - brake performance. Press the pedal softly under certain conditions and the car will try to kill you. The LaFerrari and McLaren P1 haven't caused similar problems for me. Fingers crossed that's precisely what they've fixed on the 918.
 
The problem I'm having with the Porsche 918 is mentioned right there in the v1.12.2 notes - brake performance. Press the pedal softly under certain conditions and the car will try to kill you.
When I drove it, I remember that I've also noticed some random unpredictability with it. I've even mentioned "not understanding" it when I posted my video.
 
The funny thing is, I'm using a Fanatec CSR, through GIMX, using the G29 profile in AC. So as far as I'm aware, anyone using the G29 profile should have soft locks for every car.

I am not sure if anyone has tested this with a T300 yet. But from what I understand after reporting the softlock issue and getting feedback from other people is..

On PC - it is an option they enable / disable in a file that doesn't work 100% correctly for all wheel/car combos.

On Xbox One - it is enabled and works pretty well if you use a G920, TX or a TMX wheel - Not sure about other wheels.

On PS4 - it is enabled if you have a G29 wheel or using the G29 driver which is what Gimix/ChronomaxPlus do. And for T300 / T150 it does not work. What I am not sure is for people who have a T300/T150 who use the G29 profile to have the ability to look left and right with the D-Pad.
 
On PS4 - it is enabled if you have a G29 wheel or using the G29 driver which is what Gimix/ChronomaxPlus do. And for T300 / T150 it does not work. What I am not sure is for people who have a T300/T150 who use the G29 profile to have the ability to look left and right with the D-Pad.

Cool, yeah I wasn't sure about the other profiles. I looked at them in the menu, as originally I didn't have use of my L2 button, as it was mapped as the PS button in GIMX, so I couldn't use DRS in the F1 cars. I wanted to see if I could change the DRS button, but weirdly, there's hardly any difference at all in the mappings between the different profiles. I ended up changing the mappings in GIMX so I was missing share instead of L2 in the end. I don't get much time to play these days, but if nobody else tries it out, I'll check the other profiles with my "G29" to see if the soft lock works with them.

Sorry to hijack this conversation but is there any wheel that works with PS4 and XBox1?

Not officially, but I'm currently using an official XB360 Forza wheel on my PS4 through GIMX. Take that Sony! :cool:
 
Look at SIM Dashboard

Thanks for the heads up Scaff, that is exactly what I have been looking for. I had already download a couple of others to only find out they didn't work with PS4 :-(

I can confirm that this free version works great with AC on PS4 :-)

Since I also use PCARS with another group of friends this is just an added bonus.

Cheers
 
When were console users getting Highlands again? Would love to feature it in this months TT, but if it will still take a week or two I shouldn't bother.
 
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