I don't agree with this, in the sense that I don't think there's anything to fix.In 1.03 version i could change my wheel manually to 900 degrees and it was simply perfect... With visual wheel rotation matching perfectly with my wheel and without that deadzone in any car....it was simply perfect.
Hopefully they fix one of those days.. Months.
If anything, maybe they could add a soft lock option, but then again I don't see why in v1.03 it was better or why there's anything left to be fixed.
[SOFT_LOCK]
ENABLED=0
Another option unavailable to the console players.Code:[SOFT_LOCK] ENABLED=0
Thanks for the explanation and clearing that up Mike! 👍In the most recent version of AC on PS4, I can set my wheel's DOR setting on "off", which means it just takes what the game gives it, and I have soft lock at the end of the rack in every car. It wasn't always like this, mind you. It only started working properly a couple of patches ago. Before that, the FFB seemed to reverse once I went past the end of the rack of the car, winding the wheel further toward full lock. Sorry if I've not explained that properly lol, it made sense in my head.
The funny thing is, I'm using a Fanatec CSR, through GIMX, using the G29 profile in AC. So as far as I'm aware, anyone using the G29 profile should have soft locks for every car.
Got already enough porsches.... I hope for kunos they'll bundle it with some very good track else I'll certainly pass it.Look at what just arrived at Vallelunga for the boys over at Kunos Simulazioni...
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2017 RSR aboard?![]()
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The RSR is free for Porsche Pack 3 owners. It was supposed to be included but was delayed due to them not having enough data about the car to hit their original launch.Got already enough porsches.... I hope for kunos they'll bundle it with some very good track else I'll certainly pass it.
I don't agree with this, in the sense that I don't think there's anything to fix.
1. It feels as great as ever (from my experience);
2. It prevents you from changing the wheel setting and just leave it at its default setting (1080) for other games;
3. Matches the virtual wheel perfectly;
4. If Kunos ever decides to work with the full 1080 (which I hope they do, for some road cars and more classic ones), then the margin's there to add that without any further change.
If anything, maybe they could add a soft lock option, but then again I don't see why in v1.03 it was better or why there's anything left to be fixed.
In fact, changing the game so that 900 is the standard is something I don't want and would be a step backwards in my opinion.
Dayuuum we're getting an 18 wheeler!Look at what just arrived at Vallelunga for the boys over at Kunos Simulazioni...
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2017 RSR aboard?![]()
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Lucky for Assetto Corsa owners, besides yourself of course, you're not involved in any of the decisions being made. Kunos still "owes" a 2017 Porsche 911 GT3 RSR vehicle to tens of thousands of people who have paid for the PP3 DLC pack. Kunos Simulazioni happens to be a company that is divided into separate departments. There are people who are involved with the graphical vehicle elements of the game. Those people are not responsible for the creation of "tracks". There are also two people involved with the programming of physics files for those vehicles. Those people are not involved in the creation of "tracks" either.Got already enough porsches.... I hope for kunos they'll bundle it with some very good track else I'll certainly pass it.
Dayuuum we're getting an 18 wheeler!
I would think they already have everything they need in terms of graphics/sounds for the car. Maybe some final checks back to back in simulator and on track to tune the model?Look at what just arrived at Vallelunga for the boys over at Kunos Simulazioni...
2017 RSR aboard?![]()
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Your guess is as good as mine, really. I'm assuming it's the RSR in that trailer since Marco Massarutto posted the photo. Besides additional Porsche's planned for their own simulators (Assetto Corsa PRO), which I don't believe since Porsche is really only interested in having their new vehicles on their Porsche Experience simulators...perhaps they've brought some models for a future Porsche Pack 4 -- but even that I highly doubt. In business you don't want to oversaturate and while we all love Porsche, the best thing for any upcoming DLC packs is so bring pretty much anyone else but Porsche at this point. If I'm not mistaken, Assetto Corsa went from having zero Porsche's in the game to Porsche being the most well represented manufacturer in the game. What are there? 24 cars from Porsche?I would think they already have everything they need in terms of graphics/sounds for the car. Maybe some final checks back to back in simulator and on track to tune the model?
The 918 could use a little adjustment, I think.There's always the possibility that Porsche wants some physics changes to some of their other vehicles.
v1.12
Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
v1.12.2
- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance
I do agree that the feeling of the cars in general has changed in that patch, but a) I can't agree that it has been for the worse - just different - and b) I don't think that it had anything to do with the wheel rotation settings (more with the physics or tyres).1-not for me...post 1.09 FFB was much better (and for lot of friends of me , especially those with G29 wheels)
Deadzones in center of wheel with "floaty" feeling in some cars is there and it's annoying.
I'm pretty sure default on my T300 was 1080 degrees (and it's what I read in reviews as well). But that's not really relevant.2- default settings connecting my wheel to the Thrustmaster control panel on PC is 900 degrees why it's capable to go on 1080.
To be fair, I've never encountered any car that didn't match my wheel's DOR.3- i disagree, go ahead an give a look to the support forum, even with the visual wheel rotation option putted in "no" to "match" perfectly with the real wheel movement there are problems with some cars like the Porsche i said... Even more if you put manually your wheel on 900 degrees... That in pre 1.09 wasn't happening
Trucks?!?4- 1080 is mostly used for trucks... In Kunos i'm sure that they work on street cars and classic cars up to 900 degrees of rotation.
TMX and G29 only goes to 900 degrees BTW.
That car springs up a lot of hot debate among AC players. Some love it. Some hate it. Some fall in the middle. I've read many complaints about the way the 918 drives over on the official Kunos forums. Some of these complaints are coming from very reputable, experienced sim racers. To be honest, I never really drove the 918 Spyder all that much after the first week of its arrival. I'm not the greatest driver, I can't push the 918, LaFerrari and P1 the way a lot of people can...so, it's not some super special performing car to me at the moment.
Over on PC land we received our v1.12 updates starting on 2/14/2017 and we're up to v1.12.6 as of today's hotfix. We seem to get much more detailed change logs compared to the console version, but there are some entries concerning the 918 Spyder. Maybe your concerns will be resolved when consoles get their next update, I hope.
Code:v1.12 Updated minimum pressures and optimum pressures for various cars - New v10 tyre wear algorithms more sensitive to load for all cars - Graining is now reducing when driving in good temperature conditions - New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated. - Updates for cars that already had V10 tyres as well. - Updated chassis balance and inertias for all 151 available cars. - Updated engine coast braking for street cars v1.12.2 - Improved brake steer algorithms for low speeds for Porsche 911 Carrera S Porsche 911 GT3 RS Porsche 911 R Porsche 911 Turbo S Porsche 918 Spyder Porsche Panamera Turbo - Improved Porsche 918 spyder brake performance - Corrected McLaren P1 and Porsche 918 spyder acceleration performance
Those are all of the documented changes that might have a direct effect on the Porsche 918 Spyder. A few changes say something like "street cars" or "various cars" so maybe that includes the 918 and maybe it doesn't.
When I drove it, I remember that I've also noticed some random unpredictability with it. I've even mentioned "not understanding" it when I posted my video.The problem I'm having with the Porsche 918 is mentioned right there in the v1.12.2 notes - brake performance. Press the pedal softly under certain conditions and the car will try to kill you.
The funny thing is, I'm using a Fanatec CSR, through GIMX, using the G29 profile in AC. So as far as I'm aware, anyone using the G29 profile should have soft locks for every car.
Sorry to hijack this conversation but is there any wheel that works with PS4 and XBox1?
On PS4 - it is enabled if you have a G29 wheel or using the G29 driver which is what Gimix/ChronomaxPlus do. And for T300 / T150 it does not work. What I am not sure is for people who have a T300/T150 who use the G29 profile to have the ability to look left and right with the D-Pad.
Sorry to hijack this conversation but is there any wheel that works with PS4 and XBox1?
Look at SIM Dashboard
More like PCars Dash, but for PCars and AC and you can also customize it.I can't watch the video now but I assume it's like Crew Chief for PCars?
Crew Chief is great. 👍 I use it all the time with Assetto Corsa. although I am a PC user not a console user.I can't watch the video now but I assume it's like Crew Chief for PCars?