We'll really have to see what bugs the console version brings.... I mean personally I've only driven the PC version of pCARS (but as a WMD1/2 member I drove it plenty during alpha) and I've never encountered the nasty issues mentioned above. Bad console ports are hard to predict from experience of the PC version.Yeah I also had a love/hate relationship with pCARS - man when I had a full practice/qualify/race event go through and no one had grinding, or loss of FFB and no hacks joined the room.. man such awesome racing, the way it felt and how the game actually made it important to heel-toe and drive correctly... Yet I spent so much time on the FFB.. I got caught up on the official forms going down the rabbit hole for a very long time, but when I finally got it right for my few favorite cars it was nice. Then I would get the grinding, loss of FFB, or an invisible wall during the race after going through practice and quali and I would be sad..
I am now playing Dirt Rally. The ratio of driving time vs setting up FFB, UI/FOV, and resetting after bugs is so much better, as in the game was basically load up and play. This made life so much nicer and I don't even have pCARS installed anymore. Sure I would like to have FOV adjustment and some side by side tarmac racing but really I am not missing anything else.
If AC can bring me the quick turn around from setting up FFB, UI/FoV, controls, etc.. that Dirt Rally did yet give me the hard core road racing feeling that pCARS did.. I will be on cloud 9. I still will be a mid to rear pack racer but a happy one.
We'll have to wait and see about bugs on the console version, but I'm sure there will be people complaining that AC has a low number of cars & tracks, there's no in-game credits & car collecting, cars that are listed in the website aren't in the game, etc.
...they have for example the Shelby Cobra in it ....... creazyyyyyyyyyyyyyyyy , it will be my first car to pick up that is for sure .
As far as I can tell, since their official launch a little over 18 months ago, Kunos has been the most prodigious track maker out there in sim racing. Laser scanned versions of the Nords, Barcelona and Red Bull Ring plus Zandvoort and the fictional Black Cat County.With the choice of cars in Assetto Corsa it is already ok at least for me ...... they have for example the Shelby Cobra in it ....... creazyyyyyyyyyyyyyyyy , it will be my first car to pick up that is for sure .
About the tracks ... hmmmmmm ...... there Asseto Corsa can do some work , I've have been reading that they can/will make 3 tracks a year .
If Assetto Corsa gonna be good ( this we still have to see regards bugs ) on ps4 than I wouldn't be surprised if IAN BELL (under another nick name) or a fanboy of Project Cars would come here to place some negative word about Asseto Corsa .
I always wonder why modding isn't a common feature in consoles. UT3 had mods on PS3 almost 10 years ago so I don't think it's a hardware problem.As for track count, yes it's probably the big negative point for newcomers, but that's what happens when you port a game to consoles that was made to be PC mod-friendly.
I suppose the mods for Fallout 4 on consoles prove it can be done, although I gather there's some difficulties getting them properly working on PS4. Too many constraints on consoles.I always wonder why modding isn't a common feature in consoles. UT3 had mods on PS3 almost 10 years ago so I don't think it's a hardware problem.
I played for 3 years Grand Prix legends .Make sure your health insurance is paid up, that car is homicidal and will kill you to death many times!
I played for 3 years Grand Prix legends .
Let me say it in this way ........be smooth on the gas with the Shelby I think
All take the challenge BrandonW77I'm not sure how the two games compare, but I anxiously await your report on the Kunos Cobra once you finally get to drive it! It's tameable, but demands gentle inputs and lots of finesse, but even then it's always lying in wait to murder you to death. Same goes for the GT40.
We'll really have to see what bugs the console version brings.... I mean personally I've only driven the PC version of pCARS (but as a WMD1/2 member I drove it plenty during alpha) and I've never encountered the nasty issues mentioned above. Bad console ports are hard to predict from experience of the PC version.
In terms of what to do in AC: remember above all that it is best at being a driving simulator. AI and multiplayer have improved remarkably since the original launch, but that doesn't mean either aspect is perfect. Most of the multi hundred hours I have in AC have been hotlapping against my own ghost, pretty much the same as my use of GT5/6. AC gives you less cars than GT, but they are all so clearly unique and interesting, and the same goes for the laser scanned tracks.
You really can just lose yourself for hours and hours running laps of the superb laser scanned Nordschleife, and I'm sure loads of people will be doing that in the console versions. I also expect public lobbies running the tourist version of the track in practice mode, so people can just hang out around the Nordschleife just like in real life on one of the tourist days.
Anything more (awesome AI, good netcode and lobbies structure for multiplayer racing) is an extra you can hope for but isn't guaranteed.
You'll get the three cars that are in the description.I'm still confused the pre orders, if I preorder on psn do I got 3 cars or the full 9 cars? How difficultis it to make this so unconfusing.
Pre-order now and receive the Performance Pack DLC which features the Ferrari 488 GTB, the Audi R8 V10 Plus and Corvette C7 Stingray, as well as an exclusive Assetto Corsa theme.
26 August.
Car list is apparently everything bar the recent Red Pack.
http://www.assettocorsa.net/cars/
LMP1 such as the TS040-HYBRID and the R18 e-tron quattro are in development while presumably we will see the Porsche 919 Hybrid 2015 join the roster too. The Sauber Mercedes C9 is stock content and while it may not be strictly LMP1 it is a super fast sportscar.
The car list can't be right. On the art cover for this game from Amazon, there is a picture of the Ferrari FXX K.
There seems to be many cars missing from the car list shown above.
You know what kinda stinks? The fact that we have to wait for the 4 cars you just mentioned, @BrandonW77! Now, I don't mind the fact that console players are getting all of the cars we have for the base price of the game while we PC users had to pay for additional DLC packs. I'm glad they're giving console users those cars -- I want it to kick butt in sales, so the more the merrier. So, the least they could do is throw us PC players a bone and let us beat on a new Audi S1, 488 GTB, FXX K or Praga R1. Ya know what I mean? I'm sure it's probably due to licensing restrictions... At least I have my Aventador SV! 👍
What stinks is having to wait ages for the PS4 version to come out. Then I can convert what is a Time Attack sim on my PC into a race sim on PS4.You know what kinda stinks? The fact that we have to wait for the 4 cars you just mentioned, @BrandonW77! Now, I don't mind the fact that console players are getting all of the cars we have for the base price of the game while we PC users had to pay for additional DLC packs. I'm glad they're giving console users those cars -- I want it to kick butt in sales, so the more the merrier. So, the least they could do is throw us PC players a bone and let us beat on a new Audi S1, 488 GTB, FXX K or Praga R1. Ya know what I mean? I'm sure it's probably due to licensing restrictions... At least I have my Aventador SV! 👍
Anything more (awesome AI, good netcode and lobbies structure for multiplayer racing) is an extra you can hope for but isn't guaranteed.
Good question, i like to ad a question to this : is there gonna be a leaderboard for time trials ?Are there any kind of online time trial event like at PCars and the seasonal events in GT?
This little sentence let me scared. There arent lobbies for multiplayer?
How do you race online then? Matchmaking?
Online racing is a huge thing for me.
Are there any kind of online time trial event like at PCars and the seasonal events in GT?
Not sure how it will work on console but the way it works on PC you see a list of servers (aka lobby, room, etc.) that people have created with their desired car/track combo and you join which one interests you (providing it's not password protected). Not too different from Gran Turismo really, there aren't any "club" sections though.
There isn't any kind of matchmaking or time trial/seasonal events that I know of, but there are offline challenges that are always getting added to with updates. The netcode on the PC side has recently improved greatly, it used to have some issues but now it's quite good. The AI took a major leap with the 1.7 update too, and while I haven't raced it yet a lot of people are making good noises about how much better it is. Below is an example of two AI cars pulling a double overtake on the player at Monza and getting through the T1 chicane, pretty impressive if I do say so.
Nice AI behaviour!!! And respectful clean overtaking
Given that the PC version requires user hosted servers, and there's been no word on exactly how it will work on console yet (or at least I've not seen any), I'm taking the "wait and see" approach.This little sentence let me scared. There arent lobbies for multiplayer?
How do you race online then? Matchmaking?
Online racing is a huge thing for me.
Are there any kind of online time trial event like at PCars and the seasonal events in GT?
Given that the PC version requires user hosted servers, and there's been no word on exactly how it will work on console yet (or at least I've not seen any), I'm taking the "wait and see" approach.
That's the kind of AI I want to race against. Real good, sensible stuff. I want pressure from AI I've just passed. Don't want to knock pCARS but that's behaviour you don't get in that game, and it's way too easy to pass half the grid from the lights (sometimes I do rolling starts just to stop this happening and I shouldn't really have to).That was unthinkable a few versions ago, so it's a pretty big improvement. There was a small update today that said it made their starts better and that was one area that needed improvement (was too easy to pick up several positions at the start). Stefano seems to always be tinkering with it and the AI quality has improved greatly over the last 3-6 months, hopefully that trend will continue.