Assetto corsa coming to PS4 and Xbox one

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If only we can get an answer for Prestige Pack availability after relase it would be great...I tried asking on Twitter several times but no answer...
I preordered on PlayStation network and got Preformance pack but I can't believe I won't be able to drive Nismo GTR or new BMW M4 when the game relases next friday :(
 
If only we can get an answer for Prestige Pack availability after relase it would be great...I tried asking on Twitter several times but no answer...
I preordered on PlayStation network and got Preformance pack but I can't believe I won't be able to drive Nismo GTR or new BMW M4 when the game relases next friday :(
The prestige pack is already on XBL but you can only see it and not buy it yet.
 
If only we can get an answer for Prestige Pack availability after relase it would be great...I tried asking on Twitter several times but no answer...
I preordered on PlayStation network and got Preformance pack but I can't believe I won't be able to drive Nismo GTR or new BMW M4 when the game relases next friday :(

Are you in the UK? If so, preorder online at Game, they are doing an exclusive with the prestige pack. Don't bother with the performance pack if you have a choice.
 
@Ridox2JZGTE you've told me that you don't own a PS4 or XBox One. So, why would you buy the game on day 1 anyway?? Of course you should wait.

I'm planning to get a Neo, and I never said I was planning a Day 1 purchase :) It will take at least 2 weeks to buy one here ( shipping ) anyway. Now, I just wait for at least 6 months, while reading people reviews and see what sort of patches will be ( stability/glitch/bugs are my prime concern )

I have a feeling there is going to be a whole lot of disappointed people here on GTPlanet once they get their copies of Assetto Corsa. My opinion is, if you are even remotely disappointed by the car count or the track count then you should skip Assetto Corsa and stay with Gran Turismo 6. If you really need to "install a Turbo" onto a Honda Civic or do any other things like "engine swaps" you should skip Assetto Corsa and stay with Gran Turismo 6. You will NOT like Assetto Corsa if the lack of those three things bothers you.

I look for realism over everything else. There are several people coming in these AC threads and acting either disappointed or believing AC is crap because it doesn't support an engine on/off button/switch or that they haven't implemented oil pressure/temperature. Yet, they play GT6 with wild abandon. That confuses the heck out of me.
Also, Stefano (the lead AC developer) is adding new features quite frequently. For instance, Brake Temperatures (4 individual readings) has recently been added - they are in the process of activating it for all cars on the console side.

GTSport currently has what, 140-150 cars? They'll probably add more too. Although about 20 of those are imaginary GTVision cars. Still, it's a bigger car list than Assetto Corsa. You probably won't have to learn how to drive again if you stay within the Gran Turismo franchise. I'm still struggling with certain habits I picked up playing GT6. Give it some serious thought. Not every game is a perfect fit for every person.


Disappointment is relative, my biggest concern is stability, I don't want to have similar issue like my mate PS4 with his Pcars copy ( random crashes then the bugs like camber, exploding cars/invisible walls ), then of course, the cars, I don't mind few cars/tracks ( except holding back already released content then sell it again when porting to console ), but I have high expectation for AC, I have been waiting for one of the best sim from PC coming to console. You should also know that I usually collect the best racing games of the console I owned, AC will be mine for sure one day.
I have told you many times, I have been playing PC games for a long time ( since 90's ) and I still play GP3, GPL, LFS till today, and that game ( LFS ) physics will be the yard stick for AC. ( not about FFB as I will be using DS4 )

The bolded part, are you talking only about me ? Did I said AC is crap ? or Did I said I really need turbo or engine swap ? Why GT6, is it because of me :/ ? This is what I have feared, just like Pcars did, some who have been emotionally tied to the game over reacting to someone like me ... hope it won't get to Pcars Defense Force level did :P

You probably won't have to learn how to drive again if you stay within the Gran Turismo franchise

I never need to learn to drive in a game :mad: I already know how in real :cool: I've played Pcars on PS4 several times, and never had any difficulties, except tweaking the DS4 settings for drifting :lol: I think AC should be walk in the park if it's after realism and it drives as I expected would be in real life ( shouldn't be harder than LFS on keyboard or digital pad )

And the last part : Not every game is perfect. ( FTFY )
 
I never need to learn to drive in a game :mad: I already know how in real :cool: I've played Pcars on PS4 several times, and never had any difficulties, except tweaking the DS4 settings for drifting :lol: I think AC should be walk in the park if it's after realism and it drives as I expected would be in real life ( shouldn't be harder than LFS on keyboard or digital pad )

I often see people claiming that realistic driving games are the hardest to master. If the developers did their homework in terms of translating this realism to wheel and pad controllers, it should be pretty straightforward to jump into any car that doesn't require abundances of professional driving skills.
 
The prestige pack is already on XBL but you can only see it and not buy it yet.
Oh that's new,I hope it will be on PSN too... How much is it?

Are you in the UK? If so, preorder online at Game, they are doing an exclusive with the prestige pack. Don't bother with the performance pack if you have a choice.
I'm not from UK so only digital is my option unless I want to wait 20+ days for game to arrive from Game...
 
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I often see people claiming that realistic driving games are the hardest to master. If the developers did their homework in terms of translating this realism to wheel and pad controllers, it should be pretty straightforward to jump into any car that doesn't require abundances of professional driving skills.

And to me, that is why people think Forza is too easy. Out of every game I've played, this is the only one on a pad that has felt the most natural in its response to inputs and one that resonates with my own real world driving.
 
I often see people claiming that realistic driving games are the hardest to master. If the developers did their homework in terms of translating this realism to wheel and pad controllers, it should be pretty straightforward to jump into any car that doesn't require abundances of professional driving skills.
Exactly! When jumping from GT6 to AC I was amazed at how easy it was to just drive the cars (well, except those that deliberately try to kill you). That goes for AMS, R3E, and PCars as well. They're all much easier to drive than GT6. I haven't played Forza but I'm going to soon on PC I hope.
 
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A couple of interesting assumptions in the thread today...

Let's start with car collecting and tuning: from the look of Gran Turismo Sport's very clearly defined car classes, it's quite possible that car part swapping will not be part of the game. So we can assume it will have collecting (for those 150 superbly modeled cars) and some level of livery creation, but tuning may well be a thing of the past.

And Forza (with a wheel): my personal experience is that Forza does quite a few things very well, but there's an exaggerated oversteer which permeates the game for me. Without applying after-market parts, you are constantly tip toeing around the throttle. If I compare Forza to AC when it comes to the super or hypercars, AC's versions hang the tail out easily, you can induce oversteer whenever you feel like it, but if you drive smoothly you can also easily keep the car planted. I'd argue that AC demonstrates everything which is "amped up" about Forza's physics model, and while I've not driven hypercars in real life, to me the AC "oversteer on demand" feeling seems much more realistic than Forza's "oversteer by default".

I'm going to buy Forza Motorsport for the PC as soon as they release it with wheel support, and I will enjoy it at lot, but specifically for the car collecting and tuning. If I want to feel how a particular sports or hypercar would really be like to drive, I would load Assetto Corsa instead.
 
Oh that's new,I hope it will be on PSN too... How much is it?
There's no price, you can't buy it. And after looking at it again, i think it's just for the physical pre-order code and not for the digital version.
 
I'm not from UK so only digital is my option unless I want to wait 20+ days for game to arrive from Game...
You may be surprised to find that the major retailers in your country will have the Prestige edition available.

Portugal is not even listed in Assetto Corsa's website, yet two out of the three major retailers here had the Prestige edition.
 
Anyone else looking forward to just 100 cars? I know I am, quality > quantity.
Me too. After seven years of Forza, I'm now looking for something that can provide more quality, more attention to detail. Hopefully Assetto will deliver. To me, as a racing enthusiast and to Kunos, as a bunch of devs with lots of passion for what they do. I wish them a huge success.

Preorder now available on Xbox One. 50€. No file size listed yet.

PS Store says 13.1GB, I guess It's the same for the Xbox version as well.
 
@Ridox2JZGTE You quoted a message of mine assuming that I was talking directly to you. Your name wasn't mentioned anywhere in that post. The very first sentence of my post should have told you that I was making a general comment to the many people who may be buying Assetto Corsa. I think a lot of people who buy it, from GTPlanet, are going to be upset that they spent money on AC. No where does it say "Ridox" in that message. In fact, I DID post a message directly to you right before that longer post of mine.. I purposely kept the two messages separate because one was addressed to you and the other was addressed to no one - they are just my thoughts on what I think is going to happen once AC is released for consoles.

I often see people claiming that realistic driving games are the hardest to master. If the developers did their homework in terms of translating this realism to wheel and pad controllers, it should be pretty straightforward to jump into any car that doesn't require abundances of professional driving skills.
You're 100% correct. The more realistic a game, the easier it should be to drive. It won't be easy to drive cars to their limits, however, because the slightest mistakes get multiplied compared to the more forgiving arcade games or simcade games, or whatever you want to call them.

When I say "learn how to drive again", I just mean that you will have to forget about a lot of the things that you can get away with in the more forgiving games. I played GT6 from Dec 2013 until Oct 2015 and I developed a very bad habit - even though I drove with ABS=1 in GT6 I could pretty much slam my foot on the brake and my car would stay pretty much under control. I've found that in Assetto Corsa, with ABS=Factory, if I try braking the same way that I did in GT6 I will not get desirable results. Hence, I needed to learn how to drive differently than I did in GT6.

You, Ridox, and the others are 100% correct -- the way you drive a car in real life is actually the way you'll want to drive a car in Assetto Corsa. In GT6 I always turned Traction Control off and I could drive pretty fast. In AC, with Traction Control off, I find myself spinning out way more often than I ever did in GT6. Again, I needed to "relearn how to drive".

These aren't insults. These are observations that I've made over 9-10 months of playing AC. That's all. My previous longer post wasn't directed at anyone in general. If I am directing a post toward someone, I will write their name out.
 
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This video highlights an amateur mistake I've noticed on some of the AC cars--namely, the wrong lights light up when you hit the brakes. In the Huayra video, the PCars model is correct, while the AC model lights up 1/3 of the taillights under braking.
The other one that caught my eye in some videos was the Yellowbird, which lights up the rear fogs under braking in AC. Minor, but irritating if you know what you're looking at.
B
I'm not from UK so only digital is my option unless I want to wait 20+ days for game to arrive from Game...

I live in Ireland and pre ordered from Game UK. They aim to deliver on release date.
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You're 100% correct. The more realistic a game, the easier it should be to drive. It won't be easy to drive cars to their limits, however, because the slightest mistakes get multiplied compared to the more forgiving arcade games or simcade games, or whatever you want to call them.

When I say "learn how to drive again", I just mean that you will have to forget about a lot of the things that you can get away with in the more forgiving games. I played GT6 from Dec 2013 until Oct 2015 and I developed a very bad habit - even though I drove with ABS=1 in GT6 I could pretty much slam my foot on the brake and my car would stay pretty much under control. I've found that in Assetto Corsa, with ABS=Factory, if I try braking the same way that I did in GT6 I will not get desirable results. Hence, I needed to learn how to drive differently than I did in GT6.

You, Ridox, and the others are 100% correct -- the way you drive a car in real life is actually the way you'll want to drive a car in Assetto Corsa. In GT6 I always turned Traction Control off and I could drive pretty fast. In AC, with Traction Control off, I find myself spinning out way more often than I ever did in GT6. Again, I needed to "relearn how to drive".

These aren't insults. These are observations that I've made over 9-10 months of playing AC. That's all. My previous longer post wasn't directed at anyone in general. If I am directing a post toward someone, I will write their name out.

Okay, I must have sensed something else when GT6 mentioned ( i'm the only active poster in this thread still active in GT6 ), my bad :)

The bolded part again, if you ever drive variety of arcade games like Battle Gear, they are not forgiving at all, they are easy to get into, but very hard to master on the limit ( aiming the best lap time ), one little mistake, too late to react, boom, just like any other PC sim, time lost due to crash or spin. It really depends on the game, cant put them all in same vein. Also, what you said relearn, I think the best word is adapt :)

Yeah, about GT6 ABS, it's just brake assist, hence why I never use it, and I plan to not use any assist in AC when I play it ( will also use clutch if possible to assign it on the DS4 ) I think different people have different past experience on driving and how they actually drive when using wheel/stick. I find it still enjoyable driving Cizeta on CH tire at narrow track like London in GT6 ( I plan to release this build soon ), maybe it will be similar to Yellowbird in AC using DS4.
 
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And to me, that is why people think Forza is too easy. Out of every game I've played, this is the only one on a pad that has felt the most natural in its response to inputs and one that resonates with my own real world driving.

I think Forza requires a fair degree of personalization though. In the FM6 section of the forum we've had a few discussions whether the game plays best on normal or simulation steering. Normal is intuitive whereas simulation requires adaption, at least it did before one or two patches fine tuned the usability of simulation steering. Then there's the debate whether pad users, who like yourself emphasize the realism of steering input, have an advantage over a number of frustrated wheel users. Regardless of all this, FM6 generally holds up rather well when it comes to simulating different driving experiences. It's my impression that many people don't realize how Forza Motorsport has refined its driving model these days. Not surprising when considering the sales numbers compared to previous entries, but Apex did convince some PC players that Forza Motorsport plays better than they expected. That's a promising development before the release of whatever FM7 will be. Still, AC undeniably has the upper hand in realism when considering the excessive attention Kunos puts into every car and their various systems. I think you'll like AC as nothing but good things have been said about how steering input is handled on both pads and wheels. First it's probably a good idea to see how the console release of AC pans out.

I hope to play AC alongside FM6 and FH3. AC for when I'm in the mood for some focused realism, FM6 for immersing myself in the best virtual car library currently available in a simulated circuit environment, and FH3 for when I just want to have unconditional fun with most of those cars in an open world. I doubt I'll find more time for DiRT Rally this autumn as I'm not prepared to gamble life responsibilities more than necessary. :lol:
 
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I have a feeling there is going to be a whole lot of disappointed people here on GTPlanet once they get their copies of Assetto Corsa. My opinion is, if you are even remotely disappointed by the car count or the track count then you should skip Assetto Corsa and stay with Gran Turismo 6.
Yep, but I don't think people are going to be very disappointed by the car pool. There is a huge variety and most of the big names are there. Also, you have many cars from the old days, such as the Lotus 49 and Maserati 250F, which are real gems. And of course, Porsche is coming.

The track count though, is rather small, even if what's there is of stellar quality. I too would like more tracks. Oulton Park quickly became one of my favorite tracks when I drove it in PCars. And didn't Stefano say that it's one of his favorite tracks? I can't imagine they would have to pay a lot to license that and maybe Donington? But what do I know.
 
My worry is the lack of XBOX One footage, like with PCars at pre release. The same applies to AC as any cross platform game the excuses of "well the xbox isn't powerful enough" don't wash as maybe if that is the case then don't release on it and save people the cash so they can get a PS4....
If it turns out the XBOX version is frame rate hell then i'll be laying the blame at the team that released it and took my cash.
Having said all of that PCars runs as good pretty much now on XBOX as my friends copy does on his PS4. And DiRT rally runs a treat on XBOX so hopefully the PS4 stuff on YOUTUBE is down to PS4 being more popular.
 
Yep, but I don't think people are going to be very disappointed by the car pool. There is a huge variety and most of the big names are there. Also, you have many cars from the old days, such as the Lotus 49 and Maserati 250F, which are real gems. And of course, Porsche is coming.

The track count though, is rather small, even if what's there is of stellar quality. I too would like more tracks. Oulton Park quickly became one of my favorite tracks when I drove it in PCars. And didn't Stefano say that it's one of his favorite tracks? I can't imagine they would have to pay a lot to license that and maybe Donington? But what do I know.
I think a few of those UK tracks are owned by the same company. I'm sure SMS got a load as a bundle-type thing, maybe Kunos didn't want to go that route so we just have Brands.
 
You're 100% correct. The more realistic a game, the easier it should be to drive. It won't be easy to drive cars to their limits, however, because the slightest mistakes get multiplied compared to the more forgiving arcade games or simcade games, or whatever you want to call them.

When I say "learn how to drive again", I just mean that you will have to forget about a lot of the things that you can get away with in the more forgiving games. I played GT6 from Dec 2013 until Oct 2015 and I developed a very bad habit - even though I drove with ABS=1 in GT6 I could pretty much slam my foot on the brake and my car would stay pretty much under control. I've found that in Assetto Corsa, with ABS=Factory, if I try braking the same way that I did in GT6 I will not get desirable results. Hence, I needed to learn how to drive differently than I did in GT6.

Your previous post did provoke my comment, so the clarification is appreciated. 👍
 
Yep, but I don't think people are going to be very disappointed by the car pool. There is a huge variety and most of the big names are there. Also, you have many cars from the old days, such as the Lotus 49 and Maserati 250F, which are real gems. And of course, Porsche is coming.

The track count though, is rather small, even if what's there is of stellar quality. I too would like more tracks. Oulton Park quickly became one of my favorite tracks when I drove it in PCars. And didn't Stefano say that it's one of his favorite tracks? I can't imagine they would have to pay a lot to license that and maybe Donington? But what do I know.
This is me. Based on what I've observed in the past year, I'm confident of Kunos' commitment to add to the car list. That track list and lack of communication of future plans for tracks has me going back and forth about purchasing AC. Without committing to specific tracks, are they aiming to add [X] number of tracks over the next [X] months? And what is the plan for Red Bull Ring and Black Cat on console?
 
Car count doesn't bother me at all, looks nice on the back of the box and in press releases but I honestly think too much is made of it, track count is where I'd like more but I can certainly live with a few quality cars so long as they are at least varied. DiRT seems to have got away from this trend and stuck to their guns and its good as you just really appreciate the few cars that are available.
 
Car count doesn't bother me at all, looks nice on the back of the box and in press releases but I honestly think too much is made of it, track count is where I'd like more but I can certainly live with a few quality cars so long as they are at least varied. DiRT seems to have got away from this trend and stuck to their guns and its good as you just really appreciate the few cars that are available.

It really shouldn't bother people -- but I do frequently see comments, in various forums, where some people seem rather disappointed at the number of cars or tracks. Like you, I will admit the track count could be a little higher. PC players, like myself, probably really take the ability to install mod cars & tracks for granted. PC players could have 500+ cars and 200+ tracks installed if they desired. Of course, many of them would be crap quality, but they could do it. Console players won't have that luxury. That's a shame.

It's 2016. There should be some system put in place where modded tracks could be uploaded, examined and then either approved or rejected, with the approved mods then going into a repository that console players could access. Heck, isn't that how GT6 track maker kind of works? But their approval process is just, 'is it a valid track?'...If so, player may share if he wishes. I refuse to believe that isn't possible on the PS4 with a game like AC. Although, it does come down to "Who is going to oversee this repository?" (meaning, who is going to be legally responsible)... Tracks can't use Trademarked names, adverts, etc...
 
And Forza (with a wheel): my personal experience is that Forza does quite a few things very well, but there's an exaggerated oversteer which permeates the game for me. Without applying after-market parts, you are constantly tip toeing around the throttle. If I compare Forza to AC when it comes to the super or hypercars, AC's versions hang the tail out easily, you can induce oversteer whenever you feel like it, but if you drive smoothly you can also easily keep the car planted. I'd argue that AC demonstrates everything which is "amped up" about Forza's physics model, and while I've not driven hypercars in real life, to me the AC "oversteer on demand" feeling seems much more realistic than Forza's "oversteer by default".

I get what you're saying but I think Forza's tendency to oversteer is quite manageable. It very much depends on car layout, amount of steering input, tyres (slicks or not), and how reasonably corners are approached (entry speed and shift of balance during braking). The slightest application of throttle will usually keep oversteer in check. Then again, there's no denying that AC is the more realistic of the two games, but I think the severity of lift-off oversteer in Forza Motorsport is often being blown a little out of proportion. It's something Turn 10 should consider looking into.
 
- Screen tearing on PS4 is a concern until the game is released and patched for consoles, possibly for longer.

I read a few things saying that screen tearing is mostly on replays and a lot of the videos that have been posted so far are from replays. If you watch Digi's video that Super GT posted on the previous page, the video on the left side is live-action and I saw little-to-no tearing there so that's more representative of what to expect from gameplay. 👍

I refuse to believe that isn't possible on the PS4 with a game like AC. Although, it does come down to "Who is going to oversee this repository?" (meaning, who is going to be legally responsible)... Tracks can't use Trademarked names, adverts, etc...

There's a difference between "impossible" and "very difficult". I believe Stefano said somewhere that it would be really difficult to do in AC and it wasn't worth dedicating that much of his time to because a lot of other things would get neglected. And yes, I think legal issues may be more of a problem on the console. PC-land is kind of the wild west so we get by with more.
 
Yeah, car count is not something which is a deal breaker for me. AC still has 90+ cars and with the Japanese and Red packs, plus Porsche coming next month, more than enough to keep me occupied. Heck, it's not much different to PGR or Test Drive Unlimited 1 & 2 or Shift 1 and 2 for that matter.
 
I read a few things saying that screen tearing is mostly on replays and a lot of the videos that have been posted so far are from replays. If you watch Digi's video that Super GT posted on the previous page, the video on the left side is live-action and I saw little-to-no tearing there so that's more representative of what to expect from gameplay. 👍

What gives away replays as opposed to live gameplay? I assumed most onboard videos posted lately were direct capture of gameplay. Off-screen footage isn't something I find too reassuring, and ultimately it's probably just best to read what players are reporting based on experiencing the game first hand on their own displays with the day one patch installed.
 

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