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No carbon bonnet with NACA duct then
Fit semi slick, more roll
I hope there's a Z-Tune added... But yeah it does roll quite a bit on semi slicks, had a bit of lift of oversteer, but its really not that bad.
No carbon bonnet with NACA duct then
Fit semi slick, more roll
Its the R34 GT-R V-Spec, and yes, on the corner exit of a turn the rear does go out. It's quite nimble and i'm quite in love with it.
As for the Supra.
Language warning:
I hope there's a Z-Tune added... But yeah it does roll quite a bit on semi slicks, had a bit of lift of oversteer, but its really not that bad.
As I said the other day in another thread: give the news page hell boys, http://bit.ly/1R95UWq
Did it reset the FOV for anyone else?
Other than that, it's a very interesting and unexpected pack. Almost entirely road cars, filling out the roster presumably to offer a good selection for console release?
Lucky muzz... The MX-5 Cup cars would be awesome to race. What is the maximum number of cars on any given track in AC?
oh it was definitely cockpit view. The global FOV reset itself. Once I realized and changed it back, all was sorted. Just curious if anyone else had that.Make sure you're cockpit view, sometimes it switches to the new dash view after an update.
Wow, I envy you For the Supra, looks like 1st gen MKIV, with 16 inch wheel ? and that 280HP
Is the Tsukuba an official AC track or mod ? Wonder if the R34 can do 1:04s there on stock trim/tires.
The Z tune power would likely be wrong in games the power figure often mentioned are just "official" conservative numbers, 500+PS, that should be at the wheel number if looking at the boost level and the stroked engine. How much power the R34 has, hopefully not 280HP ( on telemetry, does it show ? )
Can you do hard launch at 5500-6000 RPM clutch drop with the R34 GTR ? It should hook up nicely
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
This is curious.....
Sticks out like a sore thumb...wonder what that is
Q: "BOP for GT3" - Does that mean the cars have been balanced or that tools to do so have been added?
A (Aris): A bit more balanced. As usual we want the cars to be close, not identical. If the cars are close, then the leagues can add ballast and setup limitations in a more efficient way.
I've been trying to beat the lap record at Bathurst in the 650S GT3 (2.01.xxx set by SVG this year) and the car is not getting anywhere close to real life laptimes, even if I factor the 2-3 seconds deficit I usually have to the top drivers.
It's a mod track so it may not be as accurate as a laser scanned track. Also depends on which one you're using, there's at least two and one of them is quite inaccurate. The other one is actually pretty good but it still could be off by enough to be a couple seconds slower.
Track innaccuracy was my first thought as well, although it doesn't seem to be off by much. I think I got the worse version though so I'm gonna try the better one (acu_bathurst v1.01 I presume) and see 👍
That's an amazing mod track! Bumpy surface as well, simply awesome! Just wondering, are the roads that narrow IRL too?Yes, THIS is the good one. I've heard it's fairly close to the iRacing laser-scanned version, but maybe not quite accurate enough for lap times to be precise to the real thing. Still good fun hough! 👍
Yep. It's quite narrow.That's an amazing mod track! Bumpy surface as well, simply awesome! Just wondering, are the roads that narrow IRL too?
Tsukuba is not an official track yet, hopefully sometime it the future it will come, ill look for mods and give you a time. Even the Mines R34, is quite stupidly fast. Clutch Drop wise, it hooks up quite well!
Are these cars modifiable in game ? Like can you adjust springs, LSD, power via boost controller, tire size etc on the Supra drift and time attack ? Can you tune the R34 GTR, like boost, rear aero, springs, tire size, LSD and alignment ( caster,camber,toe ) ?
R34 official dyno chart from Nissan, though it's 280PS
View attachment 547451
JZA80 Toyota Dyno (JDM)
View attachment 547458
1. The Time Attack / Drift Variant Supra have adjustable boost controller, fully adjustable suspension. Tires you can't adjust however, there is like 3 compound variants.
2. For the SpecV, you can only tune like Camber, and Toe, rest is not adjustable.
I'm a bit confused by this. From my understanding, the GT3 cars in real life are balanced in preseason testing so their laptimes are similar, even if their power/weight are not. If AC inputs their specs correctly then they should automatically be balanced no? Or does AC inputs their unbalanced (i.e. unnerfed) specs and then added a power limiter and ballast in the settings?
Remember when Kunos stated that the Celica would be coming? Wondering what happened to it.