Assetto Corsa | News and General Discussion

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I was thinking the same. That was the one I was most excited about due to Kunos not actually stating which Celica in particular it was going to be.
I would guess it would be a GT-Four (probably the ST205 but could be wrong).
 
I would guess it would be a GT-Four (probably the ST205 but could be wrong).

GT-Four was the best bet for sure, but which one? Equally likely for Kunos to go for either of the three, even going as far for a nice TA27 of all things.
 
I would guess it would be a GT-Four (probably the ST205 but could be wrong).

Please no. My step father had one of these in the early 90's, it was nothing but trouble. It used to shed engine parts on the road as you drove along, the handbrake wouldn't release, it needed two new engines, it would jump into neutral by itself all the time especially above 60mph... it was a disastrous money pit. :lol:

Edit: Wait no. He had the 165, no worries then. Just had a brain fart.
 
Please no. My step father had one of these in the early 90's, it was nothing but trouble. It used to shed engine parts on the road as you drove along, the handbrake wouldn't release, it needed two new engines, it would jump into neutral by itself all the time especially above 60mph... it was a disastrous money pit. :lol:

Must be a lemon :P Was it well cared for ? Proper fluids, regular maintenance, fuel quality, did it get trashed around ? Just wondering, because Toyota are well know for reliability.
 
Love the JDM pack so far. The tuned RX7, Time Attack Supra, MX5 Cup Car, and Sprinter Trueno Track version are all so much fun to drive it's hard to stop! I can see myself spending a lot of time in all of them!
 
Must be a lemon :P Was it well cared for ? Proper fluids, regular maintenance, fuel quality, did it get trashed around ? Just wondering, because Toyota are well know for reliability.

Yes to all lol, but check my edit, I was mixing the 205 and 165 up like an eejit.
 
IMG_9135_zpsmrzovh2z.jpg

THIS EXACT ONE! But probably not.
 
Yes to all lol, but check my edit, I was mixing the 205 and 165 up like an eejit.

:P Must be the age with 165. Now you have Supra from Kunos, still remembered that botched mod that I edited :lol:

Is the AE86 also include the N1 spec ? Hoping it will be based on Keiichi Tsuchiya AE86 N1 or the AE86 Hot Version Battles AE86, one of them was awesome and can beat Dori Dori AE86 at Tsukuba.
 
185 GT4, nice, running FMIC too, hows much power are you running ? 160kW at the wheel ?
That's actually the heat exchanger for the water to air intercooler. And good guess with the power.. It's as close as makes no difference to that yeah. I have a new head about to go on it and when it gets retuned to suit the head I'll get my tuner to wind the boost up to around 19psi (it's only running 15 at the moment, fairly conservative tune).
 
That's actually the heat exchanger for the water to air intercooler. And good guess with the power.. It's as close as makes no difference to that yeah. I have a new head about to go on it and when it gets retuned to suit the head I'll get my tuner to wind
the boost up to around 19psi (it's only running 15 at the moment, fairly conservative tune).

My bad, so you still have the top mount IC setup, ever wanted to go front mount ? 15 psi that is very much on the limit for stock CT26 turbo, upgraded ? Clean looking car mate :P
 
My bad, so you still have the top mount IC setup, ever wanted to go front mount ? 15 psi that is very much on the limit for stock CT26 turbo, upgraded ? Clean looking car mate :P
It's not a CT26, it's a CT20B :) And the water to air cooler is from an ST205, too.

I have thought about going with a front mount, yeah, but I love the water to air set up as well, provides a nice clean install and brilliant turbo response. It's all good for up to 400 horsepower, anyway 👍
 
Like I said, I'm absolutely in love with most of the new cars. Probably the best 5€ I've spend on a DLC ever.
I've tested all of the street cars, so far, on the Nordschleife. Generally the track where I'm able to drive the most consistent.

Mazda MX5 Cup Car - As you can imagine, this car really isn't suited too well for the Nordschleife, but that didn't stop me from having an absolute blast on the track. The slicks on the car offer unreal amounts of grip (maybe I should up the simulation value :sly: ) and combined with the low weight of the car, it's really just a matter of how much speed you dare to take into the corners. But don't be fooled, the car will bite if you're reaching the limit of the grip, especially if the tyres are a little cold and/or the corner is too sharp, or your turn-in, but that depends. I probably never had more fun in the section from Hohe Acht to Pflanzgarten, going essentially full throttle all the way, all while the little engine screams it's heart out. Managed a 7:56 so far as my fastest lap. 8/10

Mazda MX5 ND - Same as the Cup Car, it's really just a matter of how much you're willing to push. Due to the low weight and available (read: lack of) power it never is going too quick for most of the corners on the Nordschleife, meaning that you can thrash this little thing around and you're usually okay in hitting all of the apex without overdriving it. Besides the GT86 and the 500 Essesse probably the best street car to learn tracks in and getting the most rewarding feeling out of if you perfectly nail all of the corners and braking points. Generally the car handles very neutral, maybe a little too neutral for my liking as a little rotation of the rear could potentially even improve the time a little bit, but nothing a few psi in the tyres couldn't fix. My best time so far with the car is a 8:18 which, again, isn't fast, but boy is it enjoyable. 8.5/10

Mazda RX-7 - I was VERY surprised at how well this car behaves. Due to the relatively tall gearing of the car, you won't need a whole lot of throttle control, not even in the slow corners at high RPM's. Maybe the 4-wheel steering helps a little? Anyways, overall a very enjoyable car that drives very similar to something like a BMW E92 or the Lotus Evora and offers a great starting platform for people who want to push themselves a little by going for a faster, more capable car without killing themselves. Managed a 7:41 on my very first lap, and there was certainly room for improvement. 9/10

Nissan 370Z Nismo - yes. Yes. YES!! This has to be my favorite sports coupé in the game right now. Everything about this car seems so incredibly right. The handling is nice and neutral, no matter how much you push. The torque curve is nice and linear, so it won't bite you in the backside as soon as you approach a more sharper turn. And the sound, so throatty, so grimey, so juvenille! I'm absolutely in love with this car right now, and there's nothing that will change that. Is it the quickest? Absolutely not. I managed a 7:37 after I finally managed a traffic-free lap in a multiplayer server, and I loved every bit of this lap. 11/10

Nissan Skyline R34 - I must say, I'm a little disappointed as I've said in my first thoughts. The car seems to have a weird deadspot in the steering, that generally requires much more steering input then all of the other cars. It's a weird oddity that certainly caught me off guard, but takes little time to getting used to, I just wish it wasn't there. The overall performance of the car is also there, as you might expect from 280+ hp, but I see myself short-shifting as the last 500RPM seem to have absolutely no benefit in propeling the car, another oddity. In terms of handling it was acceptable, you certainly feel the little extra weight, but again, I had no problems of adjusting my driving style to the car and it's (potential) flaws. Managed a 7:43 after a few laps, but I certainly don't feel comfortable enough in the car nor my abilities to push it further for now. 7/10

Toyota AE86 - I know, I will get a lot of hate for this, but it's probably my least favorite in the pack so far. It's probably due to the fact, that I'm used to driving on semi-slicks on just about every car in the game. The street tyres simply are a little too slippy for my taste in order to really hoon this car around the track and to manage a decent lap time, which ultimately I've never accomplished. Adding an option to use this car with semislicks would be absolutely awesome, but I think that won't happen, which is a shame really. Combining the overall power output and torque and the light weight, I can't see myself using this car on the big track like the Nordschleife ever again and rather stick to Hillclimb, as I can see them to be very enjoyable with this car. The rotating rear will certainly help there as well. But for now I'm afraid I have to give it a 6.5/10

Toyota Supra - This car takes the number two spot on the list. I certainly did not expect this car to be as good as it turned out to be. The power from the 2JZ is plenty, the overall torque is managable with a little bit of throttle control and the grip is surprising. Considering the increased weight of the car, you definitely have to adjust your braking points accordingly, and pushing too hard will result in overheating tyres and ultimately a little drift machine, but if you're able to pull it off, it'll reward you greatly! I managed a 7:42 in the very first lap, with the overheating tyres, which essentially put me into a drift from Brünnchen onwards to the Gantry, but in total it was a very well sorted and controlable driving behaviour. 9.5/10


Overall thoughts on the DLC - Probably the best DLC that came out since the DP1. All of the cars, and surprising enough, even the sounds are top notch and not what I would call artificial (looking at your Ford Escort). The optimizations that took place didn't alter the driving feel too much or at all from what I could tell, which is a good thing in my honest opinion. For 5€, you won't be able to get anything more even remotely close to that quality and quantity in another racing sim or video game, period. Everybody who likes/loves JDM cars should definitely invest into this DLC, and even if you don't like JDM cars, maybe consider it. It's 5€, it's this or two burgers at McBurger King, and I certainly chose right in that regard as I get much more enjoyment out of this DLC than Burgers anyways :dopey:

8.5/10
 
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Mazda RX-7 - I was VERY surprised at how well this car behaves. Due to the relatively tall gearing of the car, you won't need a whole lot of throttle control, not even in the slow corners at high RPM's. Maybe the 4-wheel steering helps a little?


Nice thoughts overall. I dont think 4WS on FD3S is a thing though.
 
I've watched a few vids during my lunch break and I gotta say Kunos did a fine work on the sound FXs. The BOV's sounds, the Supra's growl, the R34 hitting the rev limiter and the Wankels' scream, all of them are really good. Can't wait to hear the 787b now (and get my hands on the console version in August!)
 
I've watched a few vids during my lunch break and I gotta say Kunos did a fine work on the sound FXs. The BOV's sounds, the Supra's growl, the R34 hitting the rev limiter and the Wankels' scream, all of them are really good. Can't wait to hear the 787b now (and get my hands on the console version in August!)
Well one of the two sound guys at kunos did the sounds for the 787B mod so i doubt it will sound that different. Already has fantastic internals. I imagine they will have to tone down the externals as that car is loud as all hell.
 
It's not a CT26, it's a CT20B :) And the water to air cooler is from an ST205, too.

I have thought about going with a front mount, yeah, but I love the water to air set up as well, provides a nice clean install and brilliant turbo response. It's all good for up to 400 horsepower, anyway 👍

CT20B from ST205, with a steel wheel, yeah much better than ceramic variety from gen 3 3sgte engine MR2 :D Drove a black one, near stock more than ten years ago in Sydney, quite a memorable ride with loud BOV and those falken azenis, take good care of the panels on the boot and keep the jack compartment and boot floor dry, those are often neglected - got wet/moisture that leads to rust :P God I miss the old days of driving imports.
 
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CT20B from ST205, with a steel wheel, yeah much better than ceramic variety from MR2 :D Drove a black one, near stock more than ten years ago in Sydney, quite a memorable ride with loud BOV and those falken azenis, take good care of the panels on the boot and keep the jack compartment and boot floor dry, those are often neglected - got wet/moisture that leads to rust :P God I miss the old days of driving imports.
It lives in my garage, sometimes up on jack stands and only ventures out on spirited drives or track days.. Rust isn't an issue 👍 This one isn't import, strictly speaking. It's ADM delivered. Anyway, link to it's thread is in my signature :) Better not clog up this thread too much!
 
Well one of the two sound guys at kunos did the sounds for the 787B mod so i doubt it will sound that different.
Am I missing something about the nature of mods, or is that the kind of information you maybe shouldn't be spreading around? I would have thought they'd want to avoid like the plague any suggestion of modding involvement.

I realise that they now have the deal with Mazda, but still....
 
Am I missing something about the nature of mods, or is that the kind of information you maybe shouldn't be spreading around? I would have thought they'd want to avoid like the plague any suggestion of modding involvement.

I realise that they now have the deal with Mazda, but still....
From how I understand it, a lot of devs are involved in modding. Hell several were modders before becoming devs.
 
FS7
Is Kunos planning on updating the official website and include a full list of cars & tracks, which DLC they come from, etc?
I know about the list on RaceDepartment but I find it odd that the official website doesn't have that info.
Not sure what's on Race Department but this Google sheet is kept updated: https://docs.google.com/spreadsheet...7thbdd2U1W46wjKxY3lLdj7Nw/edit#gid=1049137265
It's the one from the main content thread (Official licensed content in assetto corsa) on the official forums.
 
From what I understand during the early stages of Kunos, around 2014 where they noticed that sales figures were outstanding. The result was that when modding hit the ground they hired the talent

As for using modded models when they get the license they have an option to make a model or to use one. Using a modded one means it can no longer count as freeware and the creator loses rights to the model(eg they cant modify it) as its property of kunos. They get paid of course, kunos benefit because it saves a crap load of time(it might save money im not sure), more modders get motivation.

Modders and 3d art creators benefit because they can say their model is in the game, several artists jumped in at this offer, its fantastic advertising afterall(ive also benefited from it).

Current models made by modders(some customizing of course)

Shelby Cobra
Audi Sport Quattro
Audi Sport Quattro E2(not out yet, was teased in a dev stream last year, its the hillclimb car)
Nissan Skyline GT-R R34 V-Spec
Mazda MX-5 first gen
Mazda 787B
Lamborghini Muira QV

The creators of the Cobra and Audi work for kunos now, the guy that made the Cobra made the AMG GT3 and Toyota Supra for example.

Going further back the lead of physics at Kunos was involved in a lot of mods from rfactor 1
 
I'm a bit confused by this. From my understanding, the GT3 cars in real life are balanced in preseason testing so their laptimes are similar, even if their power/weight are not. If AC inputs their specs correctly then they should automatically be balanced no? Or does AC inputs their unbalanced (i.e. unnerfed) specs and then added a power limiter and ballast in the settings?

The question of BOP with the GT3 cars came up yesterday, somewhere in the Facebook thread and Aris provided an answer of sorts. Unfortunately, I can't remember exactly what he said as I'm not super interested in that matter at the moment. One thing I do remember him mentioning was a very "slight adjustment in CoG - Center of Gravity". If you think about it, a slight change in the car's CoG could allow it to understeer a bit less and therefore carry a bit more speed through corners, for example. I don't want to put words in Aris's mouth. The last sentence was my own thought. I'm quite certain he said that he did not adjust horsepower or torque. Oh, I just remembered that he did mention something about slight aerodynamics adjustments too. Again, please don't take any of this as fact - you might want to go back to that thread and check out the posts that were coming in within an hour or two after the DLC was released.

:drool:
Are these cars modifiable in game ? Like can you adjust springs, LSD, power via boost controller, tire size etc on the Supra drift and time attack ? Can you tune the R34 GTR, like boost, rear aero, springs, tire size, LSD and alignment ( caster,camber,toe ) ?

Unfortunately, not really. Kunos cars usually allow for camber & toe adjustments on street cars. Occasionally you may adjust a rear wing angle by a few degrees. In the case of the Audi R8 V10 Plus you could have the rear wing always extended, bypassing the active aero function. There are a few cars that allow you to adjust the Turbo Boost, usually in 10% increments. Race cars typically add quite a few more adjustments like Spring Rate, Front/Rear Height, Dampers and other things.

Now, cars that were built by an amateur which we refer to as "mod cars" typically have a /DATA folder. Within that folder is many .ini files and look-up-table files. Technically, you could go into those files and have a field day. Heck, you can edit the rate at which the car consumes fuel, the engine braking torque value, the RPM Window which permits the gear to engage on rev matching, even the freakin' position of the fuel tank! A car tweaker's paradise! Of course, such modifications should not be distributed to anyone without the permission of the author - it's part of the modders code.

Cars produced by Kunos and even some mod cars encrypt all the files in /DATA into a single file. You and I have had a discussion about that before, @Ridox2JZGTE. Discussion about tampering with Kunos cars is a sure way to earn yourself a ban on the official Assetto Corsa forums.

All that tweaking happiness and modding fun is limited to the PC version of Assetto Corsa, of course. Frankly, I wish there would be a way that console users could at least download mod cars and tracks from a safe repository after the mod content is verified safe and console friendly in terms of resources.
 
The question of BOP with the GT3 cars came up yesterday, somewhere in the Facebook thread and Aris provided an answer of sorts. Unfortunately, I can't remember exactly what he said as I'm not super interested in that matter at the moment.
Here's what Aris said in the thread "Patch 1.6 BoP for GT3 Cars", answering this comment: "one car got more HP and another one get less HP? I'm interested in a detailed report."

Aris: "No, it's usually on how the aero stalls or keeps efficiency. Small edits. Except the AMG GT3 car that got some new CoG numbers from Mercedes that completely transformed the car. Which is great to showcase how delicate the AC physics are now depending on the load the tyres get."
 
Like I said, I'm absolutely in love with most of the new cars. Probably the best 5€ I've spend on a DLC ever.
I've tested all of the street cars, so far, on the Nordschleife. Generally the track where I'm able to drive the most consistent.<....>8.5/10
Just out of curiosity, are you running all of those cars around the Nordschleife with optimal track conditions or keeping it interesting?

When hotlapping I generally use [edit: meant Slow] track surface (95-96% grip, doesn't change over time) and 15C temperatures, to accurately simulate the kind of conditions on a normal day there. Curious under what conditions you are running those times.
 
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I believe Aris once said Slow and 15C to simulate Nordschleife, but that was before tyre model 7. May have shifted to Old now.
 
Just out of curiosity, are you running all of those cars around the Nordschleife with optimal track conditions or keeping it interesting?

When hotlapping I generally use [edit: meant Slow] track surface (95-96% grip, doesn't change over time) and 15C temperatures, to accurately simulate the kind of conditions on a normal day there. Curious under what conditions you are running those times.

95% grip and the standard temperature, which is 26°C outside I believe?
 
Every post is titled "Assetto Corsa is ARCADE and has NO SIMULATION VALUE". It's pretty much become a sim racing meme now

Semi-ironic PRC reader (and comments crapposter) here.

Just a correction: the actual line was "Assetto Corsa is SIMCADE and has NO SIMULATION VALUE" and it originated from some thugs who flood the comments section with some AC forums post, mainly those from a Virtua Simulazioni modder. Some of the readers blame Associat0r for it, while the thugs also spam it even on articles that don't talk about AC (except during the NR2003 modder drama). Here's the original, spoilered because it's long:
Ekw9zbPfZ.jpg

;)
 
Semi-ironic PRC reader (and comments crapposter) here.

Just a correction: the actual line was "Assetto Corsa is SIMCADE and has NO SIMULATION VALUE" and it originated from some thugs who flood the comments section with some AC forums post, mainly those from a Virtua Simulazioni modder. Some of the readers blame Associat0r for it, while the thugs also spam it even on articles that don't talk about AC (except during the NR2003 modder drama). Here's the original, spoilered because it's long:

;)
*former VS member.

He and his few lackies got kicked out because they went from being helpful to being insulting to the devs and other members of the forums and later to other members of VS.

I think the screenshotters in the PRC comments got it going especially with that picture you showed. Hell those PRC guys even tried to slander my name, sadly for them photoshop leaves behind a lot of tracks
 
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