Assetto Corsa | News and General Discussion

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This DLC and the accompanying sound improvements is nothing short of incredible. I've never played R3E but the sound improvements in AC have to put them very close together and certainly quite above anything available on console to date. It makes GTSport sound like something from the 80's:lol: The cars are absolutely roaring in replays and the new on track sound level adjustments are an incredible little piece of software. I can adjust transmission whine now!!

All the cars are great. I ran about 40 minutes in each one, 5 and half hours straight without getting up:lol: Completely forgot about supper:ouch: Every car is unique with a unique feel and the RSR, Moby Dick and 917 are just fantastic. The 917 in particular is absolutely brutal. It's a real challenge just to keep it on the track most laps, let alone drive the thing anywhere close to it's potential with full boost. The 918 sounds brilliant and what a joy to drive!! Classic Silverstone really suits these older cars and I can't wait to drive the Lotus 25, 49, 72D and 98T along with the Maserati 250F's and pretty much every car on older rubber. The corners all looks really similar but with slight elevation changes and slight camber to the track here and there they all end up being really unique and each one a separate and distinct challenge.


Yes indeed, man this is good. Ive had to wait a long time to get to enjoy this game.
I'm only now getting into this on PC, while I have my wheel currently removed and using an XB1S pad at the moment.

Gees what fun this can be, while not perfect I am revelling in it. Got "DashMeter" set up on my Xperia tablet (cool) and have been enjoying the Porsche cars, oh friggin heck that audio, like you say especially on replays. The audio is brilliant, easily amongst the best and surpassing I think pretty much most sim-games I have played before.

From an audio-tactile perspective, again this is right up their with the best games as it produces not just good engine and transmission but amongst the best stereo L/R directional effects with tires on rumble strips. You don't need Simvibe to enjoy good tactile from this title and while Simvibe does have its own advantages, audio-tactile can have its own as well. Seriously if you don't have Buttkickers or Tactile this is a title that you REALLY want to experience it with.
 
Yes indeed, man this is good. Ive had to wait a long time to get to enjoy this game.
I'm only now getting into this on PC, while I have my wheel currently removed and using an XB1S pad at the moment.

Gees what fun this can be, while not perfect I am revelling in it. Got "DashMeter" set up on my Xperia tablet (cool) and have been enjoying the Porsche cars, oh friggin heck that audio, like you say especially on replays. The audio is brilliant, easily amongst the best and surpassing I think pretty much most sim-games I have played before.

From an audio-tactile perspective, again this is right up their with the best games as it produces not just good engine and transmission but amongst the best stereo L/R directional effects with tires on rumble strips. You don't need Simvibe to enjoy good tactile from this title and while Simvibe does have its own advantages, audio-tactile can have its own as well. Seriously if you don't have Buttkickers or Tactile this is a title that you REALLY want to experience it with.
I hope you get an opportunity to reinstall a FFB wheel. Personally, I think that's an area where AC really shines.
 
Change Log for v1.9.1 update that was released yesterday.

Code:
1.9.1
- Fixed crash with Porsche 918 when tyres are not on the tarmac in 32 bit mode
- Fixed crash with Tyre Tester App
- Fixed inactive ers controller on Porsche 918
- Fixed clicking gear shift on the Porsche 918
- Tweaked backfire volume on the Porsche 917/30
- Slightly tweaked volume curve (speed related) for the new brake squeal sound
- New Session info can be customized in [SteamLibrary]\steamapps\common\assettocorsa\system\cfg\session_info.ini
- Personal driver skin can be customized adding "driverskin.ini" into Documents\Assetto Corsa\cfg folder. The script must be similar to the one in "skin.ini" (skins folder of any official car) and can contain more driver models.
- Fixed Ferrari 488 GT3 setup ride height visualization. (physics on front splitter was fine)
 
From an audio-tactile perspective, again this is right up their with the best games as it produces not just good engine and transmission but amongst the best stereo L/R directional effects with tires on rumble strips. You don't need Simvibe to enjoy good tactile from this title and while Simvibe does have its own advantages, audio-tactile can have its own as well. Seriously if you don't have Buttkickers or Tactile this is a title that you REALLY want to experience it with.
Seems like another area us PS4 users don't fair very well. I know the way my Buttkicker is set up is not ideal (through the TV earphone jack so I don't have to switch from PS3 to PS4) but it does work ok on GT6 for the kerb effects, accidents and some road feel as well, Pcars is leaps and bounds ahead for these effects and also works for gear changes. AC has nothing, not even kerb feel, just a mild constant vibration and that's it. I'd be interested to here from other console users if they are getting the same (lack of) results or any tips you may be able to give me to get some sort of feel.:)
 
Our first look at the brand-new 911 RSR 2017...


My oh my... THAT. SOUND.

Vol. 3 cant come soon enough.

911 race cars aren't supposed to sound this good. It seems to have a higher rev range than the motors you'll find in GT3 Cup cars (the ones used for Australia's Carrera Cup), which is fantastic - it's a more unique engine that takes the stock standard sound and improves on it.

Oh yeah, I was driving a Lotus 98T at Spa yesterday and decided to screw with the setup. I increased the driveability by raising the torque pre-load in the diff, bumping up the front downforce and changing some camber angles in the front and rear. The car might've been understeering somewhat, but at least I could get it out of a corner without spinning. Compared to the last time I drove the 98T, it was a blast and for a while there, I actually enjoyed playing AC.
 
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If anyone is thinking something feels odd with the older Porsche race cars, I happened to catch Aristotelis online for a bit yesterday and he mentioned:

It depends what cars you're trying. The 911RSR, 935/78 and 917/30 all have brake fade. They start cold and as you brake they heat up rapidly. At first you have to step on them almost full range, then start to modulate. The v10 certainly offers more "feel", it's more communicative IMHO.

He also commented on road surface settings:

I also suggest that you guys start using more track grip. The latest v10 tyre is more "sensitive". I believe that now 96% is a bit too on the low side. Better something like 98% or 99%. And yes even 1% of difference is important..... so yeah, I believe we are a bit too low now on some track grip presets.

Personally, I hope they do some minor recalculations on road surface. Just minor, so maybe we can still have a 100%-95% range just to mix things up from time to time.

I haven't really done any A | B testing with v7 | v10 and now that all GT3's are on v10's that's not a possibility. I will absolutely take their word for it when Aris & Stefano say v10 is headed in a much better direction. I don't think they would have done a complete re-write for the TM (was it v1.8 TM10 first appeared?) if they didn't have a very good reason.
 
Seems like another area us PS4 users don't fair very well. I know the way my Buttkicker is set up is not ideal (through the TV earphone jack so I don't have to switch from PS3 to PS4) but it does work ok on GT6 for the kerb effects, accidents and some road feel as well, Pcars is leaps and bounds ahead for these effects and also works for gear changes. AC has nothing, not even kerb feel, just a mild constant vibration and that's it. I'd be interested to here from other console users if they are getting the same (lack of) results or any tips you may be able to give me to get some sort of feel.:)

Not sure if the consoles have the same audio options, maybe somebody can confirm
I set engine to around 6 or 7, other cars 5, tyres 3, transmission 3, wind 1 and surfaces highest at 10.

Like previously said being new to getting my teeth into this and some cars are dynamically louder than others.
Your TV headphone out could be restricting the low bass frequencies and general quality for your BK. Certainly a digital hdmi or optical-analogue type converter box might be a better option for you at little extra cost. You could consider an amp like the Behringer inuke dsp series as you can utilise its digital EQ controls to boost specific frequencies and trim others. I and several members have many posts on such in the hardware section.

This game certainly has audio that can beat the best cars in Drive Club which I played quite a bit last year with my tactile prior to selling the console to migrate to PC. Somebody mentioned Project Cars and while it has a very high dynamic output espically with engine sounds but its kerbs DO NOT operate in stereo. I moaned about this before, for example left wheels on kerbs are felt on the right tactile as well. So this spoils the immersion compared to having directional vibrations represented properly for the wheels, something which is very satisfying on tracks like Spa, Barcelona etc.

Like others are saying cars like the Clubsport GT4 just feel great and I hope the consoles get the audio update if not already and you find a good solution.
 
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Like others are saying cars like the Clubsport GT4 just feel great and I hope the consoles get the audio update if not already and you find a good solution.

I don't think the console version of AC has as many sound options as PC.

To my ears and feel the sound and FFB of Race Room Racing Experience is the standard by which all other racing titles sound and FFB processing should be judged.

PCars I feel is second place followed by Assetto Corsa as far as sound is concerned.

I need to listen more to the Assetto Corsa F-MOD before passing judgments as to which title has the best sound.
And its not that Assetto Corsa is bad. In general each title should have a way to select what type of sound processing you want. The auto switching does not always work properly. And it depends a lot on HDMI hand shake, and the processing ability of your sound field generator (HT system receiver). To my knowledge only R3E has the option to select the sound processing field you desire. (Please verify because I think PCars on PC may let you select. But not as detailed as Race Room)

I think the sound at a certain point is very personal. But some things stand out to everyone. The depth of engine sounds, the turbo wine, gear shift changes and backfire are bold sounds. Tire squeal is another bold sound.
Those are mid-range sounds. And human ears are most sensitive in that area of sound. Lower sounds are more felt than heard and high frequencies are heard based on how well individuals hear in that range. Hearing loss has a large effect on what humans hear in high frequency range.

I use a 7.1 system and R3E is spot on. You actually hear and can judge how far away or close a car is to you.
As well as which side of you he/she is on. And the rumble strip effect is different between the tracks.
I think they do a really good job with engine (close to real life) sounds too. If you have a set of the multi channel head sets you can save plenty of money. Because (IMO) they produce excellent sound and emersion. They even let you take a 2 channel signal and turn it into believable multi channel sound.

I think the best method to adjust your sound in Assetto Corsa (PC) is to try each individual sound field at the highest output, while all the others are set to zero value. This way you learn what each effect is supposed to sound like.
You can them mix them to your liking. As we know, sound just like driving feel is down to what each person likes, hears and feels. And for the most part these things are different for each of us. :cheers:

I would use this method on any title you use that offers adjustment of individual sound fields to the user.
Just my two cents worth. 👍
 
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I don't think the console version of AC has as many sound options as PC.

To my ears and feel the sound and FFB of Race Room Racing Experience is the standard by which all other racing titles sound and FFB processing should be judged.

PCars I feel is second place followed by Assetto Corsa as far as sound is concerned.

I need to listen more to the Assetto Corsa F-MOD before passing judgments as to which title has the best sound.
And its not that Assetto Corsa is bad. In general each title should have a way to select what type of sound processing you want. The auto switching does not always work properly. And it depends a lot on HDMI hand shake, and the processing ability of your sound field generator (HT system receiver). To my knowledge only R3E has the option to select the sound processing field you desire. (Please verify because I think PCars on PC may let you select. But not as detailed as Race Room)

I think the sound at a certain point is very personal. But some things stand out to everyone. The depth of engine sounds, the turbo wine, gear shift changes and backfire are bold sounds. Tire squeal is another bold sound.
Those are mid-range sounds. And human ears are most sensitive in that area of sound. Lower sounds are more felt than heard and high frequencies are heard based on how well individuals hear in that range. Hearing loss has a large effect on what humans hear in high frequency range.

I use a 7.1 system and R3E is spot on. You actually hear and can judge how far away or close a car is to you.
As well as which side of you he/she is on. And the rumble strip effect is different between the tracks.
I think they do a really good job with engine (close to real life) sounds too. If you have a set of the multi channel head sets you can save plenty of money. Because (IMO) they produce excellent sound and emersion. The even let you take a 2 channel signal and turn it into believable multi channel sound.

I think the best method to adjust your sound in Assetto Corsa (PC) is to try each individual sound field at the highest output, while all the others are set to zero value. This way you learn what each effect is supposed to sound like.
You can them mix them to your liking. As we know, sound just like driving feel is down to what each person likes, hears and feels. And for the most part these things are different for each of us. :cheers:

I would use this method on any title you use that offers adjustment of individual sound fields to the user.
Just my two cents worth. 👍
There's one big difference between the audio in pCARS and AC on console and that's proper channel separation and surround sound. pCARS is seemingly just in stereo with no directional audio from the other cars when listening in surround mode; AC works a lot better here.
 
There's one big difference between the audio in pCARS and AC on console and that's proper channel separation and surround sound. pCARS is seemingly just in stereo with no directional audio from the other cars when listening in surround mode; AC works a lot better here.

I can't agree enough with his.
 
Our first look at the brand-new 911 RSR 2017...


My oh my... THAT. SOUND.

Vol. 3 cant come soon enough.


Sweet baby jesus....

Don't get too excited. We don't know if we are getting the WEC or the NA version yet. Remember that the current model sounds entirely different between the WEC and NA versions. WEC runs with two exhausts and NA runs with just one. The WEC version of the car is rather quiet. It's very possible the same thing happens with the 2017 model.
 
There's one big difference between the audio in pCARS and AC on console and that's proper channel separation and surround sound. pCARS is seemingly just in stereo with no directional audio from the other cars when listening in surround mode; AC works a lot better here.

In reference to @Blood*Specter I am aware RRE had good audio. Although I haven't played it since my last PC several years ago but do remember it had nice sounds. While I have Sony 7.1 Virtual Surround headphones as well as good stereo pairs I dont really play with headphones that often.

@bleeder is pCARS even proper stereo, do the two wheels on grass or kerb test and listen to the other channel. I think they produce the sound to both L/R but maybe reduce its volume on the opposite side. To me it creates more of a loud boldness to the audio presentation but not good directional benefits.

I currently uninstalled it to make space for Horizon3 and GOW4. Went through a 250gb SSD in no time and the 2nd one is almost full now.
 
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It could be my system. Assetto Corsa never sounded lacking to me. I did think PCars was slightly better than AC. And I am talking mostly about the PC versions.

I feel like, PCars was to generic, yes some sounded good, but the overall sound stage compared to Assetto Corsa is lacking.
 
I stopped heel and toeing to check if Kuni had moddelled the rev-matching in the manual 718 Cayman S. They have :embarrassed: Top marks for attention to detail.
 
I'm on PS4 and have an "Old Bose" cube 5.1 setup. Pcars sounds good but I favor Assetto's sound. It sounds the best to my ears.

The Bose creates such epic sound. When I turned it up loud my wife ran down stairs, thinking someone was drag racing up and down the street!:lol:

I tend to define epic differently.

Experimental build (after several years pondering around) but A/B stereo type config with 3 units per channel, utilising both the best units from Clark Synthesis & Buttkicker respectively with decent quality 300w tube subwoofers. This all combined produces insane tactile down to approx 5Hz for crazy bass you feel with rather powerful audible bass for much greater impact and immersion.

Its not that bad to be honest :)

Config layout below for seat/pedals is not even including speakers but such needs a custom build with clever design and isolation. Not bragging neither, just a really longterm project and desire for something that can feel and sound utter bliss.

 
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I tend to define epic differently.

utilising both the best units from Clark Synthesis & Buttkicker respectively with decent quality 300w tube subwoofers. This all combined produces insane tactile down to approx 5Hz for crazy bass you feel with rather powerful audible bass for much greater impact and immersion.

Its not that bad to be honest :)

That's a nice set up. Everybody probably has their own little idea of epic. :) As long as the user is happy with their experience I guess that's all that matters, some of us go to great measures to achieve that moment of "epic" though.

Most of my friends are of the opinion that I was stupid for dropping £8.5k on my sound system, and questioned how could I enjoy music the way I do after a demo session. I'm both an audiophile and a basshead, so my tastes required a lot of dough and a big system.

I'm moving house by the end of the year, hopefully I'll get to use it properly again after a few years of it being dormant. It'll still maintain 140-145Db at the 30Hz mark and is still in the 120's at 9Hz, no need for a Simvibe or Buttkicker. I used to have to screw my lightbulbs back in throughout the house after a music session or movie because they were shaken out and ended up on the carpets, the neighbour used to complain when he came home to find his pictures on the floor too. Truly being able to feel sub 20Hz content is awesome and immersive, watching your furniture wobble along with it is kinda cool too I guess.
 
That's a nice set up. Everybody probably has their own little idea of epic. :) As long as the user is happy with their experience I guess that's all that matters, some of us go to great measures to achieve that moment of "epic" though.

Most of my friends are of the opinion that I was stupid for dropping £8.5k on my sound system, and questioned how could I enjoy music the way I do after a demo session. I'm both an audiophile and a basshead, so my tastes required a lot of dough and a big system.

I'm moving house by the end of the year, hopefully I'll get to use it properly again after a few years of it being dormant. It'll still maintain 140-145Db at the 30Hz mark and is still in the 120's at 9Hz, no need for a Simvibe or Buttkicker. I used to have to screw my lightbulbs back in throughout the house after a music session or movie because they were shaken out and ended up on the carpets, the neighbour used to complain when he came home to find his pictures on the floor too. Truly being able to feel sub 20Hz content is awesome and immersive, watching your furniture wobble along with it is kinda cool too I guess.


I'm guessing you have to anchor down all your beverage holders too.

 
@Lewis_Hamilton_
Yes I agree, some folk dont smoke or drink so nothing wrong with people spending sums of money if they want to in a hobby/interest. Although you hit the nail on the head "happiness" is with contentment in what you have not what you have spent. I know that from the past for sure and have a friend who bought a LINN Akudorik System which for £18k is certainly OTT for a 2 speaker system but alas yes the detail in its stereo is rather superlative.

A common thing, few PC Gamers or Sim fans tend to bother much with audio.
Certainly, think few would spend the costs of a motion sim on a tactile audio configuration. Even if you look at professional cockpit builders they ship them with perhaps a Logitech speaker setup and companies like SimXperience only build their platforms around the Mini LFE Buttkicker which isn't even close to what's possible. Yet some people will spend £/$2000+ these days on a steering wheel or £/$1000 on a monitor or graphics card.

Have had some good audio systems in my time but more focused on home cinema.
To that extent it's where I get the craziness of experimenting in such a cockpit setup that I am doing.
I have dropped the centre and rear channels as really stereo up front and rear increases and produces all the directional cues be it rumble strips or cars overtaking at the side. Transitions from rear to front to me are not that impressive and I don't think racing games really fully implement multichannel sound fields as well as they could rather than distribute the stereo mix over additional channels.

For me going beyond high 90db is getting a bit too much for my ageing ears. For immersion nearfield subwoofers would produce great tactile and audible bass energy as some use in professional quality home cinema applications behind seats but they are too big. I would say that neither a Buttkicker or Subwoofer on its own can provide the best immersion. Certainly not in a cockpit, yet both complement each other if well configured for low end bass sound and the subharmonics below 20Hz. Adding the Clark Synthesis provides additional tactile detailing and still good bass in the models I have but they also generate audio and highlight the positional presence with the subwoofers. The beauty is having the control to independently alter the volume of each unit, so if I want to feel strong bass I can increase the Buttkicker or Clarke units and not have the audible bass too loud. Again this is something few people into tactile do but I know from my own testing with/without combined subs what I would rather have.

I am only after playing for about an hour messing around with the audio and the adrenalin is still kicking. I am getting not only good effects from the engine grunt, exquisite kerb detailing but a real nice sensation from the AI cars as they pass. In future I will combine the better effects from Simvibe to work with these audio effects, the game audio does not produce the general road bumps nor the true grunt of engine revs/vibrations. Yet Simvibe by itself does not produce some of the effects I like from the audio (eg, certain kerbs or passing cars, engine idle rumble and exhaust characteristics each car has) so I feel both combined can present an immersion beyond what most aim to achieve or settle for. Either way having the choice and way to mix or implement such is part of what my own build is about. Be it for racing games, action titles like BF1 or even music its catered to manage all effectively.

My latest update this year was being able to monitor audio and Simvibe as a bonus to better understanding/configuring the system or effects. This is done via a multichannel audio interface and using the tools/plugins of a DAW. Going waay off topic sorry but yes nice to share and discuss the audio enjoyment this game is bringing.

I tend to be a little crazy when it comes to all this
 
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@Lewis_Hamilton_
Yes I agree, some folk dont smoke or drink so nothing wrong with people spending sums of money if they want to in a hobby/interest. Although you hit the nail on the head "happiness" is with contentment in what you have not what you have spent. I know that from the past for sure and have a friend who bought a LINN Akudorik System which for £18k is certainly OTT for a 2 speaker system but alas yes the detail in its stereo is rather superlative.

A common thing, few PC Gamers or Sim fans tend to bother much with audio.
Certainly, think few would spend the costs of a motion sim on a tactile audio configuration. Even if you look at professional cockpit builders they ship them with perhaps a Logitech speaker setup and companies like SimXperience only build their platforms around the Mini LFE Buttkicker which isn't even close to what's possible. Yet some people will spend £/$2000+ these days on a steering wheel or £/$1000 on a monitor or graphics card.

Have had some good audio systems in my time but more focused on home cinema.
To that extent it's where I get the craziness of experimenting in such a cockpit setup that I am doing.
I have dropped the centre and rear channels as really stereo up front and rear increases and produces all the directional cues be it rumble strips or cars overtaking at the side. Transitions from rear to front to me are not that impressive and I don't think racing games really fully implement multichannel sound fields as well as they could rather than distribute the stereo mix over additional channels.

For me going beyond high 90db is getting a bit too much for my ageing ears. For immersion nearfield subwoofers would produce great tactile and audible bass energy as some use in professional quality home cinema applications behind seats but they are too big. I would say that neither a Buttkicker or Subwoofer on its own can provide the best immersion. Certainly not in a cockpit, yet both complement each other if well configured for low end bass sound and the subharmonics below 20Hz. Adding the Clark Synthesis provides additional tactile detailing and still good bass in the models I have but they also generate audio and highlight the positional presence with the subwoofers. The beauty is having the control to independently alter the volume of each unit, so if I want to feel strong bass I can increase the Buttkicker or Clarke units and not have the audible bass too loud. Again this is something few people into tactile do but I know from my own testing with/without combined subs what I would rather have.

I am only after playing for about an hour messing around with the audio and the adrenalin is still kicking. I am getting not only good effects from the engine grunt, exquisite kerb detailing but a real nice sensation from the AI cars as they pass. In future I will combine the better effects from Simvibe to work with these audio effects, the game audio does not produce the general road bumps nor the true grunt of engine revs/vibrations. Yet Simvibe by itself does not produce some of the effects I like from the audio (eg, certain kerbs or passing cars, engine idle rumble and exhaust characteristics each car has) so I feel both combined can present an immersion beyond what most aim to achieve or settle for. Either way having the choice and way to mix or implement such is part of what my own build is about. Be it for racing games, action titles like BF1 or even music its catered to manage all effectively.

My latest update this year was being able to monitor audio and Simvibe as a bonus to better understanding/configuring the system or effects. This is done via a multichannel audio interface and using the tools/plugins of a DAW. Going waay off topic sorry but yes nice to share and discuss the audio enjoyment this game is bringing.

I tend to be a little crazy when it comes to all this
I'm nowhere near the level of you or Lewis, but I do enjoy my audio and think that it's on the same level of importance as FFB and the visual aspect of gaming when it comes to immersion. I have a little older but decent Denon receiver, Paradigm Monitor 7 fronts and a 12" Klipsch sub which pumps out a ton of bass to the point of the windows rattling and shelves shaking. My friends tell me they know when I'm racing because they can hear me on the sidewalk when they walk their dogs:dopey:. I've always wanted the tactile stuff but my setup isn't permanent and I slide my cockpit in and out of position every time I use it. I'll do it sooner or later...one day...:sly:
 
Not sure if the consoles have the same audio options, maybe somebody can confirm
I set engine to around 6 or 7, other cars 5, tyres 3, transmission 3, wind 1 and surfaces highest at 10.

Like previously said being new to getting my teeth into this and some cars are dynamically louder than others.
Your TV headphone out could be restricting the low bass frequencies and general quality for your BK. Certainly a digital hdmi or optical-analogue type converter box might be a better option for you at little extra cost. You could consider an amp like the Behringer inuke dsp series as you can utilise its digital EQ controls to boost specific frequencies and trim others. I and several members have many posts on such in the hardware section.

This game certainly has audio that can beat the best cars in Drive Club which I played quite a bit last year with my tactile prior to selling the console to migrate to PC. Somebody mentioned Project Cars and while it has a very high dynamic output espically with engine sounds but its kerbs DO NOT operate in stereo. I moaned about this before, for example left wheels on kerbs are felt on the right tactile as well. So this spoils the immersion compared to having directional vibrations represented properly for the wheels, something which is very satisfying on tracks like Spa, Barcelona etc.

Like others are saying cars like the Clubsport GT4 just feel great and I hope the consoles get the audio update if not already and you find a good solution.
We don't have exactly the same audio options on PS4 but enough that I can use parts of your settings and play around with them. Not sure why I didn't think of tweaking these before:dunce:, maybe because of how Pcars worked so well straight off. All of my audio settings are very high at the moment, I'm not 100% sure if they are the default settings but I think it explains what I'm feeling from my BK. It's almost like there's so much of everything that nothing can be distinguished. Thanks for your help:bowdown:, I think I can make some improvements now:)
 
@Johnnypenso I get what your saying with passers-by, lol my neighbour says the same. It's very easy to add tactile and make the cabling simple. For example see what this member is currently doing right now with his first foray into it. I'm just offering him some help and advice but he is using his own creativity too with an office chair with a difference in having the biggest and strongest Buttkicker installed and later adding two more smaller tactile units for a 2.1 tactile type config that will give stereo and low end immersion.

@FPV MIC
Here is a screenshot from the during race menu from earlier testing. Notice it has transmission, on the PC version, this is not in the main menu options screen, only within the race menu. IIRC the value for this does not always save properly for me either so I adjust it at the start of a race. The transmission for example with the Clubsport GT4 just has that "whine sound" it does not contain low bass but adds extra character to the audio.

Notice in this screenshot as I was playing in realtime with altering the values. Having the AI cars above 5 is pretty strong but in this example at 10 while it was too loud this car passing me up the inside and its exhaust backfiring was just brillant. Now it may not be "realistic" but its damn entertaining hearing and feeling that and why for me Simvibe isnt always better as in such an instance it would do nothing.

Mess around with the values, it depends on your amps etc as well but yes avoid having them all cranked to max.

Click twice for larger.
 
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Mess around with the values, it depends on your amps etc as well but yes avoid having them all cranked to max.

Yes, mix the sound to your liking. And use the sound field setting on your amp/receiver. Even with three speakers and a sub you will find what you like in the sound. I think this is true of every racing game.👍
 

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