Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 863,927 views
The 911 range is so simple. From oldest to newest it is: 911, 964, 993, 996, 997, 991. Then each generation has a bunch of versions (at least for the modern ones) such as Carrera (base model), Carrera S (upgrade from Carrera), Carrera 4 (4WD), Cabriolet (convertible), GT3 (track focused), GT3 RS (extra track focus), GT2 (power), GT2 RS (more power), Turbo (fast grand tourer), Turbo S (upgrade from Turbo), Targa (fancy convertible). Then the Carrera and Targa has a GTS version, which is sportier. Its really simple.
 
The 911 range is so simple. From oldest to newest it is: 911, 964, 993, 996, 997, 991. Then each generation has a bunch of versions (at least for the modern ones) such as Carrera (base model), Carrera S (upgrade from Carrera), Carrera 4 (4WD), Cabriolet (convertible), GT3 (track focused), GT3 RS (extra track focus), GT2 (power), GT2 RS (more power), Turbo (fast grand tourer), Turbo S (upgrade from Turbo), Targa (fancy convertible). Then the Carrera and Targa has a GTS version, which is sportier. Its really simple.
Yeah people say the 911 lineup is hard to understand why if you think so please explain BMW and Mercedes, the numbers used to make sense but when you have a 4litre C63 then questions need to be asked.
 
Ao first impressions of the cars I drove:

Porsche Panamera Turbo: A bit of a let down. I expected something absolutely balistic and precise. But it was kind of a understeering blob. I mean, yeah, it's fast, but not what I expected.

Porsche Carrera S: Awsome, a bit to front heavy at times, but in general a very neutral and balanced car. I slided and I had no problema to catch it. Loved the sound and power delivery.

Porsche Cayman S: Feisty little bastard tha car. It bites you. But once you learn not to floor it in 2nd (because you'll end up backwards) it's a really fun car to drive. Given the money that would be my choice for a mid size sports car. One annoying thing is the automatic rev matcher, it got in way to much and overrevved the car a bit too much.

Porsche Cayman GT4 Clubsport: It corners so flat, so planted it's almost witchcraft. It's so stiff that the car moves around so much. And power delivery is nice and linear as well with a redline up in the 7900rpm that it never runs out of oomph.

Porsche 911 3.0 RSR: My new favourite car. It's a amazing. Fantastic gearbox with the power nicely even in the mid range and that sky touching 9000rpm limiter, sweet baby Jesus what a machine to push and hear. Brakes are immense and allowed me to adjust the car while breaking hard, never locking that much. But one thing that I think is lacking is a bit more feedback on the steering when the car is slipping. Of course if we werr in the car it would communicate these signs to your bum and you'd act accordingly, but we're not in the car and I think there should be more Info coming from the steering wheel saying "you know what, bye bye". I felt the car braking loose with no warning whatsoever. But still, that's part of the challenge and that's why it's awsome.
 
I friggin think its brill to catch an apex, put down the power and control the car onto the outer rumble strips on the exit and feel them on that side of the seat/cockpit. Its just added smile factor when you nail the corners. Also to experience the engine idle vibration and rev effects just makes it all much more "in the car" sensation.

Latte, I would love to have your setup. I'm 6ft. 4in and 247 lbs. I really need a good solid rig. But the money to buy one is just out of my reach. Maybe one day. However, one can "feel" some of the rumble with proper sub setup.
But there is nothing like having a transducer making your seat feel like it's in the car your driving. 👍
 
Ao first impressions of the cars I drove:

Porsche Panamera Turbo: A bit of a let down. I expected something absolutely balistic and precise. But it was kind of a understeering blob. I mean, yeah, it's fast, but not what I expected.

Porsche Carrera S: Awsome, a bit to front heavy at times, but in general a very neutral and balanced car. I slided and I had no problema to catch it. Loved the sound and power delivery.

Porsche Cayman S: Feisty little bastard tha car. It bites you. But once you learn not to floor it in 2nd (because you'll end up backwards) it's a really fun car to drive. Given the money that would be my choice for a mid size sports car. One annoying thing is the automatic rev matcher, it got in way to much and overrevved the car a bit too much.

Porsche Cayman GT4 Clubsport: It corners so flat, so planted it's almost witchcraft. It's so stiff that the car moves around so much. And power delivery is nice and linear as well with a redline up in the 7900rpm that it never runs out of oomph.

Porsche 911 3.0 RSR: My new favourite car. It's a amazing. Fantastic gearbox with the power nicely even in the mid range and that sky touching 9000rpm limiter, sweet baby Jesus what a machine to push and hear. Brakes are immense and allowed me to adjust the car while breaking hard, never locking that much. But one thing that I think is lacking is a bit more feedback on the steering when the car is slipping. Of course if we werr in the car it would communicate these signs to your bum and you'd act accordingly, but we're not in the car and I think there should be more Info coming from the steering wheel saying "you know what, bye bye". I felt the car braking loose with no warning whatsoever. But still, that's part of the challenge and that's why it's awsome.
I think I could sign off on this comment, almost word for word, matching my general feelings on each of the five Porsche vehicles you mentioned. I'm not completely surprised by the handling of the Panamera, however, I think they've put the incorrect tires on that thing. Too much grip in my opinion.

I had a really fun track day on Barcelona earlier tonight driving the Moby Dick. I had 23 AI drivers on the track using a mixture of street cars and various race cars. There were some awesome little battles. Speaking of the Moby Dick, or maybe just Turbo cars that can be adjusted...Does it enter the track and start at 80%? Are all set to 80% to begin with?
 
I had a really fun track day on Barcelona earlier tonight driving the Moby Dick. I had 23 AI drivers on the track using a mixture of street cars and various race cars. There were some awesome little battles. Speaking of the Moby Dick, or maybe just Turbo cars that can be adjusted...Does it enter the track and start at 80%? Are all set to 80% to begin with?

I'm pretty sure the Sauber C9 has its default boost below 80%.
 
I'm pretty sure the Sauber C9 has its default boost below 80%.
Funny you mention the C9. I was just driving it on Portimao and I noticed I was getting up to 180mph before the hill crests on the Start/Finish straight. My Porsche 918 was doing 180mph at the same spot. The Porsche actually catches a little air at that crest. The 918 is freakin' insane...as fast as a Group C legend. WTF?!

EDIT: C9 was at stock boost. I'm sure I could be faster with more boost or even putting in more laps to get a better speed coming off the last turn. Still...I could say the same for the 918 that I could be exiting the last turn with more speed too.
 
About the C9, I drove it at Le Mans yesterday, my turbo was at 60% when pressing the turbo button setting on my wheel, but what I noticed is that the new sound update for that car is spectacular on my system.
The C9 on circuit de la Sartre, in practice mode or in a race, is a SIM experience almost worth having AC just for that alone.
 
About the C9, I drove it at Le Mans yesterday, my turbo was at 60% when pressing the turbo button setting on my wheel, but what I noticed is that the new sound update for that car is spectacular on my system.
The C9 on circuit de la Sartre, in practice mode or in a race, is a SIM experience almost worth having AC just for that alone.
I forgot to cycle through the Turbo Boost Level's during my session with the C9 on Portimao. :grumpy: But, you're right! That car sounds awesome to me. If the C9 is defaulted to only 60% boost I think I would pee my pants at 100%! :lol: I don't think there is a boost gauge in the cockpit, but obviously you can tell. I think I might take it back out today and go to LeMans this time. Before v1.9.2 I never really drove the C9 a lot. It's just too much car for me overall, yet I couldn't get out of it last night. I think I finished at ~20 laps driven around Portimao. I just couldn't stop. :P
 
About the C9, I drove it at Le Mans yesterday, my turbo was at 60% when pressing the turbo button setting on my wheel, but what I noticed is that the new sound update for that car is spectacular on my system.
The C9 on circuit de la Sartre, in practice mode or in a race, is a SIM experience almost worth having AC just for that alone.
last week I drove the Mecedes-Benz C9 1989 LM around Black Cat County , setting the boost at 100% for this car is not possible on PS4 , 90% boost is the maximum you can have .
Really great car and hard to drive but it is big fun nevertheless .
 
Funny you mention the C9. I was just driving it on Portimao and I noticed I was getting up to 180mph before the hill crests on the Start/Finish straight. My Porsche 918 was doing 180mph at the same spot. The Porsche actually catches a little air at that crest. The 918 is freakin' insane...as fast as a Group C legend. WTF?!

EDIT: C9 was at stock boost. I'm sure I could be faster with more boost or even putting in more laps to get a better speed coming off the last turn. Still...I could say the same for the 918 that I could be exiting the last turn with more speed too.

Not that funny because there aren't many cars with adjustable turbo boost, and that's what your question was about. :P

I could imagine the Porsche 918 giving Group C cars a headache up to a certain point.

About the C9, I drove it at Le Mans yesterday, my turbo was at 60% when pressing the turbo button setting on my wheel, but what I noticed is that the new sound update for that car is spectacular on my system.
The C9 on circuit de la Sartre, in practice mode or in a race, is a SIM experience almost worth having AC just for that alone.

I already think the C9 sounds amazing on consoles, so I can't wait until the PS4 version gets the improved sound engine. I get what you mean... My first laps in that car around Spa made me realize that the money on AC were well spent, not to mention the goosebumps as it flies by the replay cameras. This combination was also the first time I felt the infamous thrill of Eau Rouge and Raidillon in a driving sim / game.

last week I drove the Mecedes-Benz C9 1989 LM around Black Cat County , setting the boost at 100% for this car is not possible on PS4 , 90% boost is the maximum you can have .
Really great car and hard to drive but it is big fun nevertheless .

It is possible. There's just a bug which sometimes prevents cars with adjustable turbo to go 100%. I recommed that you try again, but hopefully the next update will fix it for good.
 
Funny you mention the C9. I was just driving it on Portimao and I noticed I was getting up to 180mph before the hill crests on the Start/Finish straight. My Porsche 918 was doing 180mph at the same spot. The Porsche actually catches a little air at that crest. The 918 is freakin' insane...as fast as a Group C legend. WTF?!

EDIT: C9 was at stock boost. I'm sure I could be faster with more boost or even putting in more laps to get a better speed coming off the last turn. Still...I could say the same for the 918 that I could be exiting the last turn with more speed too.

Modern hypercars should be more than able to match the times set by older Group C cars, thanks to the advancements in tyre, suspension and overall engine technology!
 
Random question, how does one do a standing start with a car with paddle shifter but no control of the clutch? Mainly asking because currently trying to race a Huracan ST
 
Quick run with the controller(t300 is being repaired) did a 57.7 with the 918 at Tsubaka.
Modern hypercars should be more than able to match the times set by older Group C cars, thanks to the advancements in tyre, suspension and overall engine technology!
Well when a hyper car can best Bellof's time at Nords I think I'll begin to agree with you. For now I dont think I can.
 
Well when a hyper car can best Bellof's time at Nords I think I'll begin to agree with you. For now I dont think I can.
As soon Bellof got out of that car in 1983 he should have been tackled and placed in a straight jacket because clearly that man is insane!! :D That time is so ridiculous. I wish we had a nice HD video of that run and the Yellowbird run. 👍
 
As soon Bellof got out of that car in 1983 he should have been tackled and placed in a straight jacket because clearly that man is insane!! :D That time is so ridiculous. I wish we had a nice HD video of that run and the Yellowbird run. 👍

Thanks, i didn't even know about this, i guess i have much schooling to do.
Here is a Tribute video

 
For some reason I really, really like the Group C cars. I always have. Maybe it's because I was a little kid then and they were the biggest, baddest cars I would see on TV. Formula 1 coverage was non-existent in Massachusetts in the 1980s. I would watch the Indy 500 with my brother or father and that's about it. These Group C races were on Wide World of Sports, or shows like that. I always loved, and still do to this day, the Toyota 88C-V Minolta car. :D

@RacingManiac - What I do is just mash the gas pedal while in neutral and try to time my launch perfectly - once the GO lights shine I just click the upshift paddle to go from N to 1st gear and then I'm off.
 
Random question, how does one do a standing start with a car with paddle shifter but no control of the clutch? Mainly asking because currently trying to race a Huracan ST

Shift to neutral, and one foot on brake? Unless you shift configuration is crossed up. :confused:
 
yeah that's weird, basically a video game equivalent of Neutral drop....

Most Dual clutch cars IRL have launch control because otherwise you can't control the clutch to do a standing start, and they don't take the brake-torque launch very well(no torque converter).
 
yeah that's weird, basically a video game equivalent of Neutral drop....

Most Dual clutch cars IRL have launch control because otherwise you can't control the clutch to do a standing start, and they don't take the brake-torque launch very well(no torque converter).
It's totally a neutral drop! I laugh about that all the time.
 
I did like the the bit right at the end where you get dive bombed into the corner, hit and then pushed out of the way and you're the one that gets voted to be kicked out :-))

So how does that situation affect the new online rating system?
I would assume it's like all collision detection approaches: Yes, you get the same penalty for contact as the divebomber, but the assumption is that if you drive cleanly you will get way less instances of penalties than guys who purposefully initiate contact, and so your "safety rating" will be much higher despite the occasional contact.
 
I would assume it's like all collision detection approaches: Yes, you get the same penalty for contact as the divebomber, but the assumption is that if you drive cleanly you will get way less instances of penalties than guys who purposefully initiate contact, and so your "safety rating" will be much higher despite the occasional contact.

Right. And it's not really cumulative, well only short-term anyway. It's based on number of collisions per kilometer (number decided by server host), so if you have a collision but then go one kilometer without another collision then you're reset back to zero and can race without concern. But if you have more collisions in that same kilometer then you are at risk of being penalized. At least that's my understanding of it.
 
Right. And it's not really cumulative, well only short-term anyway. It's based on number of collisions per kilometer (number decided by server host), so if you have a collision but then go one kilometer without another collision then you're reset back to zero and can race without concern. But if you have more collisions in that same kilometer then you are at risk of being penalized. At least that's my understanding of it.

So it would really suck then to be on pole, at say Nurburgring GP, and have half the field ram you at turn one as quite often happens to me in online lobbies ;-) It is quite easy to be hit 4-6 times as I am spinning out of control :-(

As we all know, you win the race by being midfield, and getting to the first corner first ;-) Or so it would seem.

Is someone from Kunos actually going to explain exactly how the system works?
 
So it would really suck then to be on pole, at say Nurburgring GP, and have half the field ram you at turn one as quite often happens to me in online lobbies ;-) It is quite easy to be hit 4-6 times as I am spinning out of control :-(

As we all know, you win the race by being midfield, and getting to the first corner first ;-) Or so it would seem.

Is someone from Kunos actually going to explain exactly how the system works?

Stefano explained it and that's basically what I summed up in my post. It's number of collisions per kilometer, and that number can be set by the host (2, 3, 4, etc., not sure if there's an upper limit). Every km you go without a collision your sin card is cleared. I think it could maybe be implemented a bit better because as you described there could be issues at the first turn, or a deliberate wrecker could just make sure to only wreck someone every 1.5 km, but it's a start and a welcome addition. I set my server for 4, hoping that most people will be able to get through the first turn with less than 4 collisions, but then you'd also have to be an especially poor driver to get 4 collisions in one km so I'm not sure how effective it is.
 
Back