Assetto Corsa | News and General Discussion

  • Thread starter mister dog
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I wonder if they could try and work in some sort of safety rating like iracing.
If you're a PC user, there is that minorating -- I've heard good things about it. It's supposedly pretty fair and will keep the a-holes in check because the minorating follows them from server to server that is running minorating. I'm not sure there is a way to cheat it, besides having multiple Steam accounts, maybe? I don't know.
 
If you're a PC user, there is that minorating -- I've heard good things about it. It's supposedly pretty fair and will keep the a-holes in check because the minorating follows them from server to server that is running minorating. I'm not sure there is a way to cheat it, besides having multiple Steam accounts, maybe? I don't know.
I've run a few races in MR and a few earlier on with SRS and both were good experiences overall. You could tell guys were mostly taking better care with their driving although there was always one guy here or there that was a bit of a pinball. Some things, like the first corner carnage in a big field are still possible of course. I should get back into it myself, been a long time since I did any real racing. You get awfully rusty running hotlaps:guilty::ill:
 
I've run a few races in MR and a few earlier on with SRS and both were good experiences overall. You could tell guys were mostly taking better care with their driving although there was always one guy here or there that was a bit of a pinball. Some things, like the first corner carnage in a big field are still possible of course. I should get back into it myself, been a long time since I did any real racing. You get awfully rusty running hotlaps:guilty::ill:
You too? OMG... Not only that, but since I damaged my own steering wheel and have been borrowing a friends (I have it a couple of days, he takes it a couple of days, etc..) my driving skills have deteriorated tremendously. :mad: I really need to start racing a lot again...even if it's just against the AI - that's a lot better than just doing Track Day's through Content Manager. I just have so much fun doing those because I throw in such a variety of different classes.
 
Winning... more than one way to skin the cat :crazy: Not sure on the history of MD but this wouldn't be good :lol:


WTF?! :lol: Is that you who drove underneath the car near the end? The freakin' car did an ollie over the other in the beginning. I never even thought of trying that when I race! :sly: :P
 
I accidentally rear ended another car and was surprised with the outcome... tried again on purpose - posted as a tip for those wanting to win at all cost :D

In PCARS when racing the Lotus 78 Cosworth against the AI this would happen to me all the time >:-( As funny as it is to watch when it was actually happening to me I personally got a little bit annoyed.

For anyone wanting to try it do it at the start, at Bathurst, turn one with the AI set above 75. Obviously you need to be towards the front of the pack.

What it is does demonstrate though is the physics and damage engines are faulty.
 
What it is does demonstrate though is the physics and damage engines are faulty.
It's probably not easy to get that part of the physics right, as this seems to be a bit wacky in most sims. Cars flying through the air I mean. I've seen some pretty funny/weird stuff from live coverage of iRacing on Motors TV as well. The commentators politely don't mention anything, but I bet you they are giggling inside. :) Anyway, if nothing else it makes for some good entertainment.
 
What it is does demonstrate though is the physics and damage engines are faulty.

I'd guess every single racing game ever created has some element to the physics and damage models that could be considered faulty as it's impossible to create a 100% simulation of reality. It's just a matter of how well the devs minimize them or make them mostly unnoticeable during typical use, some devs do it better than others obviously.
 
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I'd guess ever single racing game ever created has some element to the physics and damage models that could be considered faulty as it's impossible to create a 100% simulation of reality. It's just a matter of how well the devs minimize them or make them mostly unnoticeable during typical use, some devs do it better than others obviously.
Exactly. There are many things that they can do well and as long as your tires stay on the road surface, consumer grade components can do a pretty darn good job at simulating the operational behavior of vehicles. Those really goofy things that happen below 3 or 4 MPH ( or is it 3 or 4 KPH?) happen because it's exceptionally hard to calculate accurately physics at very low speeds. Most sims probably just fudge the numbers at 1 or 2 MPH because it doesn't really matter. The car is going to move in the direction you point the nose and you're not going to do laps at 3 MPH. There are obviously some things Kunos doesn't fudge at super low speeds and especially stopped. As is often repeated, "Computers don't like 0" for computational results. I doubt you'll ever hear someone say, "Aww man...I love that new sim Auto Heaven available on PC, but...the 2-3 mph physics suck man!! If it weren't for that, I'd be all over that game..." :lol:
 
For some reason after last patch i cant do races anymore, get 99% occupancy thing. Tried the launch options, tried the steering wheel refresh rate adjustment, turned off all apps, tried some other minor suggestions but so far no luck.
 


IT'S HAPPENING
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I don't know why, but I was really enjoying this video of someone driving the Moby Dick. Look at how many people can't control the power of the 918...but, I bet they love saying how "I only drive with ALL assists off..." :rolleyes: The Moby Dick does sound good in this video though... Crank it up, Fockers!!



I didn't even know you're able to play AC in VR on PC?! Silly me still thinking GT Sport on PSVR might be the next big thing... :boggled:
 
On the PC version what are the 4 different bars? Obviously green is accelerator, blue clutch, red brake and is the white car weight distribution? Or is white engine revs?
 
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