- 5,161
- Massachusetts
Must be nice to have a truckload of awesome Porsche's show up at your office.
Must be nice to have a truckload of awesome Porsche's show up at your office.
Should be Vallelunga if that photo is taken outside Kunos' offices. They're situated at the track I believe. Handy for testing cars' real life handling.What/where is the track?
Talk about living the dream...
I would assume they get great cooperation from the manufacturers where possible, and, being located at Vallelunga track itself, have the ability to gather real time data, and, maybe more importantly, real time driving impressions on the track.How is it they obtain the data on these cars? I haven't the faintest idea how they capture it all.
For more performance? I use a super old gtx470 right now and AC works great at high settings, above 60-90fps, with an old q6600 it was challenging and I was forced to set everything at low and even then I had stuttering and cpu load warnings for a couple of seconds when the track finished loading up. But with the i7 6700 skylake I have no problems what so ever as the game is more cpu demanding than gpu. The gtx1070 that I bought went back to the store as I did not need it for this game. So if you really think about it they should update the environment surrounding the track to a modern standard. 2017 in about one month peopleI would settle if they removed the spectators for more performance and other tweaks they could get in if they removed them.
Meh.. PorscheI'm a bit puzzled why there hasn't been much news about the second Porsche pack which is due out tomorrow?
To be fair, if Kunos has modelled it properly — and I'm inclined to believe they have — the PDK will feel slightly different to the manual. It'll be heavier, but enjoy quicker acceleration thanks to an extra gear in the box. Shifting should be faster.
I'm a bit puzzled why there hasn't been much news about the second Porsche pack which is due out tomorrow?
The other fellas already pointed out the deal with the different vehicles, but let me also add...It's not like Kunos tries to gip us with the car count. They promised 7 cars per Porsche Pack. Tomorrow's Porsche Pack #2 will actually add 9 vehicles, the "extra" two being variants of the Boxster PDK/Manual and the 962c Long Tail/Short Tail. So, it doesn't bother me in the slightest. If they truly counted it as 2 entirely different vehicles then I'd be angry.why have two of the same car, one with the pdk gearbox and one manual. it is still one model. I hate that ****, I mean why not just say that it is one car model even that it has three duzzin variations of it. It is still one car model and the variations(options) of the car model should be listed under the base model. AC have done it with its lotuses and GT has done it with its skylines/mazdas and what not. Hate that ****... So in other words GT4 has like 6 thousands models because you can drive a car with abs/tc/auto?
But lets hope the new porsche pack is fun, because even though I complain the game itself and the first porsche dlc pac was fun as hell.
here we go:
1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
Not teally. He hoped they'd be included in 1.6 and 1.7 and .....Interesting post by Lord Kunos at the official forums...
"Custom championships can't come soon enough.. hopefully the update for the third Porsche DLC (1.11) will include those."
Sounds pretty cool, doesen't it?
- Added brake pressure setup options for all cars
- Added majorly IMO tyres temperature to shared memory
Yup, it's me that asked about the situation of custom championships in the console forum, so...The version number he said should be the one on consoles...on PC It should be the next update.. good news and nice new feature incoming for sureNot teally. He hoped they'd be included in 1.6 and 1.7 and .....
Mostly around 7PM here (6PM in England).Is the pack available yet?