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Well, I see videos like the one below and the physics look to be very VERY similar to real life. So I'm wondering what this guy has done... Witchcraft
Wow! That dude can drive. Respect.
I downloaded a couple of those SIM TRAXX maps. Within 15 seconds I'm lost and I driving down roads that really aren't a part of the map - so I come to dead ends or fall through the road to my fiery death.
Some of those turns he made...I was thinking, "Man...I never would have thought that's the direction of the rally layout!" Hopefully, someone will make a track map for idiots like me who quit 20 seconds into the map out of fear of being put on Amber Alert.
As for your original question -- the feel of the roads. I've always wondered this as well. Clearly, Assetto Corsa wasn't made to be a dirt track sim. However, that doesn't stop the tons of mods, both car & track, appearing for both conditions. I've tried doing a couple of runs with those purpose built Rally car mods & with Kunos cars, like the Ford Escort RS1600. That Ford only offers 70s slicks. Regardless, I put the surface onto Dusty as I believe that's the lowest setting we have in terms of surface grip.
I've thought that they felt alright...but my personal opinion is, if building a dirt or partial dirt/partial tar track for AC, you really have to build a great surface mesh with a lot of polys to represent a lot of those little bumps and undulations you experience on an off-road track.
Joux Plane is probably my favorite Rally style road (tarmac). Good luck trying to find that good combination to make the surface & tires feel connected. 👍 Maybe send a message to the dude who made that video? He might respond... Even just in the comments section of the video perhaps.