Assetto Corsa | News and General Discussion

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That is true wajdi. But I'm happy that the devs will be supporting and updating the game for years. :) It's good to have both rf2&AC. :cool:

@Voltaic, check the AC forum, some ppl have had some probs with the T500 ffb, there might be some tips.
 
JvM
That is true wajdi. But I'm happy that the devs will be supporting and updating the game for years. :) It's good to have both rf2&AC. :cool:

@Voltaic, check the AC forum, some ppl have had some probs with the T500 ffb, there might be some tips.

These two look like they are the cream of the crop. While AC won't have dynamic tracks and weather from the start, they will have some laser scanned tracks. I'm not sure what rFactor2s plans are for content but I don't think that you can completely rely on mods this gen. It takes a hell of a lot of effort to make tracks up to today's standards.

Both sims feel great so far.
 
From AC forum:
It seems that the higher the FPS are, the faster you get. I've lowered my settings and used the input-lag fix from Martin here:http://www.assettoco...-input-lag.449/ and dialed down the settings so i achieve around 100fps in average on my i5-2500k, GTX 560Ti, 8GB Ram.

However, i sometimes had the feeling that i am slower than it feels like, sometimes even a whole second in the first split. As soon as i used the fix and updated the settings so i would get more FPS (had 70 before with higher settings) i got faster. Even with very bad first splits i was 0.3s at least faster from what i had before (with - what felt for me - agood S1).

My idea:

The stutters/spikes consume time, even though the car does not move, therefor any stutter, any lag, any framedrop causes the time to run on, but the car to slow down or behave incorrectly. So basically when you lack FPS, you will "magically" be too slow. When you run a constant high FPS you will be faster. Several people already reported this and i think it's reproducable.

Very much noticed here as well.

I initially started out getting 40fps (note; already many things disabled; shadows, hdr, etc) and running 1:25's for lap times. I disabled everything and was able to increase my frame rate to around 75-85fps and my first lap with the new settings was a 1:22.9. I then increased the settings back to what they were and was barely able to run 1:24's again, more than 1.5 seconds off the minimum settings lap. In my case it is safe to rule out the lack of practice as a result of the lap time differences. Before I lowered the graphics settings, I had run 80-100 laps and it was my very first lap on lower settings that was a 1:22.9.
 
This is one of the main areas the Tech Preview is going to help with. Not much worse in a sim than inconsistency.

After I had done a long run of around 20 laps, I thought "go back to the pits" was enough to get new tires, but it wasn't the case. Doing a restart I was instantly faster. You have to do that in order to change the tires.

Then I turned everything off, getting well over 200fps and was getting faster still. Slowly started turning on different graphical features till I was down to around 80fps and it wasn't much difference, only when I went below 60fps.

The inconsistency is due to certain back-end systems and elements not currently being enabled. Aris said it should be more than sorted out for release.
 
That would explain why my best laps were slower than some of my bad laps, as I was fiddling with the settings a lot. I couldnt understand why this horrible lap ended up as my fastest lap.

I certaintly believe it. I was watching 1:22 vids and couldnt understand where they had gained time, their laps werent better than what I was doing but they were over 1 second faster, shortly after I set my fastest lap a low 1.23 with a really messy and not great lap.

The ammount of head scratching going on as to why I was slower completely fried my brain, so I haven't been on there today.
 
That would explain why my best laps were slower than some of my bad laps, as I was fiddling with the settings a lot. I couldnt understand why this horrible lap ended up as my fastest lap.

I certaintly believe it. I was watching 1:22 vids and couldnt understand where they had gained time, their laps werent better than what I was doing but they were over 1 second faster, shortly after I set my fastest lap a low 1.23 with a really messy and not great lap.

The ammount of head scratching going on as to why I was slower completely fried my brain, so I haven't been on there today.

Same issue as with had with pCARS and overclocked computers maybe? Which caused people to be faster the higher their OC was.
 
That would explain why my best laps were slower than some of my bad laps, as I was fiddling with the settings a lot. I couldnt understand why this horrible lap ended up as my fastest lap.

I certaintly believe it. I was watching 1:22 vids and couldnt understand where they had gained time, their laps werent better than what I was doing but they were over 1 second faster, shortly after I set my fastest lap a low 1.23 with a really messy and not great lap.

The ammount of head scratching going on as to why I was slower completely fried my brain, so I haven't been on there today.
I was in similar position to you, did only a handful of laps though due to not being able to make much sense of physics or lap times. Today I decided to take a look at the forums and that has helped a lot in understanding it. I think this sim it is hard to drive on limit and do consistent lap times as it seems to vary a lot and not as easy to get car to drive as you want it to due to the understeer unless you can get the back end moving as much as the fastest people in this game so far. I wonder if the people in 1:21s have changed tyre pressure or not yet.

Same issue as with had with pCARS and overclocked computers maybe? Which caused people to be faster the higher their OC was.
I don't think that is the case here, well I hope not anyway.
 
Check your Logitech profiler. When I started AC for the first time, for some reason the steering angle on my G27 was reduced to 200° in the profiler. You need to check "let games override settings" and then choose 900° in the game. Then it should work fine.

This made a huge difference. Set it to 900 in my profiler and in-game. Now I can actually catch slides and play with the car a bit. Much easier to make it around turn-4 and even able to do a U-turn within the width of the track lol

Still playing around with damper and spring settings.
 
haha, wow!

Montoya posted that without us even asking!

Thanks for linking man.

I shot him a message asking to give Pure a plug in the post :D

And for those who don't know, Gergely is our modeler :cheers:
 
I like the Assetto Corsa preview, can't wait to purchase the final release.

Graphics are good, physics are great, some amazing detail in the FFB (and some detail missing - would be nice to have a mix of AC and iRacing FFB).

I really don't get on with rFactor 2, so I hope they manage to implement some decent AI for Assetto Corsa. Then I can see me running iRacing for online play and Assetto Corsa for offline play - would be bliss.
 
If Assetto Corsa implements a good system for league races I can see those really taking off. We don't need AC to track scoring or anything like that, league admins can come up with their own scoring system. What we need is for AC to implement a VERY good control system for the league admins and race marshals. Something similar to what iRacing has but even better, even more in-depth, but still easy to use.

If this happens I will most likely let my iRacing membership lapse until they have real endurance racing, dynamic time, and dynamic track conditions.
 
I don't even know the track so the lap isn't really quick but that's what I got out of the tech demo - 30 fps. I guess performance will be better in the final version. Reducing cube settings is improving performance dramatically. :)

 
I don't even know the track so the lap isn't really quick but that's what I got out of the tech demo - 30 fps. I guess performance will be better in the final version. Reducing cube settings is improving performance dramatically. :)


What graphics card/wheel do you have?
 
I am one of about 20 or so that can't run the preview. I posted at their forum about the problem. One of the devs is working on it, seems to be a problem with the nVidia drivers.

I believe it goes back to an older driver when I went to update to a new driver I couldn't do a clean install. After researching the problem I had a tedious job with driver sweeper cleaning remnants of the effected driver off my PC, then I was able to install the newer driver. This goes back about 7 or 8 months ago. Anyone else heard of this problem?
 
Noticed this on their twitter:

Q: Any plans to release Assetto Corsa on PS4 now that Sony have confirmed indie devs can self publish on the system?



A: We haven't finished AC on PC yet and PS4 isn't out either… nothing to see here, move along :)

I really hope they reconsider, the system is perfect for Kunos and AC with its PC architecture and self publishing model. It'd also save me from buying a new computer :sly:
 
Getting a little bored already of trying to beat my own time. Should we get a leaderboard going? Introducing a little friendly competition might keep me interested a while longer.

I'll keep it updated if anyone is interested. :)
 
Noticed this on their twitter:



I really hope they reconsider, the system is perfect for Kunos and AC with its PC architecture and self publishing model. It'd also save me from buying a new computer :sly:

It would depend on two things, firstly if Kunos could afford the associated costs of devkits/publishing for PS4 and secondly the core game content would have to get a LOT bigger, namely an offline career game of some sort and more cars/tracks in general. You can't rely on modding with a console.
 
It would depend on two things, firstly if Kunos could afford the associated costs of devkits/publishing for PS4 and secondly the core game content would have to get a LOT bigger, namely an offline career game of some sort and more cars/tracks in general. You can't rely on modding with a console.
I have Unreal Tournament III for PS3 where you can dawnload comunity mods and use it with the PS3 version. So, technically it is possible and I'm not even sure Sony want to prevent this.. I know Sony gets boring with DLC's approve this approve that, but not with mods. So if there's a chance they could try it..

Problem is Kunos is still an indie developer team of 6 people and deliver the PS4 version with MODS it's quite an effort.
 
Well, it would take Kunos becoming a rancher for all the mod's so to speak. Come up with a site almost like Greenlight where people can upvote certain mods of acceptable quality that can be made available on a PS4 port.
 
Well even if mods were possible you still couldn't rely on them for a console game like a PC game. Sim racers on PC know that a lot of games don't come with a ton of content and it's going to be modders doing a lot of work. A console game needs to be full of content on the shelf for it to sell well, you can't just whack a "Lots more content might be added by mods" and hope for that to sell it.
 
I don't know what Kunos will do, I know they would like to appeal GT/Forza customers but I don't know if they plan to jump on console, we'll see.

For now we are sure AC is going to be a PC killer application and mods will be available on PC. Physics wise it IS worth the money. If you love sim racing and can afford a proper computer then go for it, forget about consoles.
 
Posting in both the rFactor thread and here. Hopefully we see EnduRacers on a couple different platforms in the future.
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What graphics card/wheel do you have?

Intel i7 3770 | GTX680| CORSAIR 16GB DDR3 | ASUS P8Z77-V PRO | OCZ Agility 3 60GB SSD | OCZ Agility 3 180GB SSD | WD 2TB | WD 1.5TB
Seagate 2TB | LG 42" TV @ 1920x1080 | Windows 7 Professional 64 bit SP1 | TM T500 RS GT & customized F1 rim (SLI module, encoders, NKK switches)

The config wizard kept crashing AC, so I had to simply set the rotation to 270°. I'll need to give it another go and figure out how to make the wizard work but it's quite nice even with the odd rotation. :)
 
Posting in both the rFactor thread and here. Hopefully we see EnduRacers on a couple different platforms in the future.
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Damn!!! When is that beauty coming out Gatrs?? And yes, I'm anxiously waiting for that specific Mod to hit AC!!
 
Mr. S: What settings are you running to get 30fps? I have a 680 too and even at 5040x1050 I get over 30fps with everything except FXAA and whatever that bottom slider is maxed. If you're recording while driving I guess that would knock it down a bit. Oh, do you have V Sync on? 30fps sounds like it might be because V Sync has slashed your frame rate in half because you can't quite make 60fps.
 
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