That is true wajdi. But I'm happy that the devs will be supporting and updating the game for years. It's good to have both rf2&AC.
@Voltaic, check the AC forum, some ppl have had some probs with the T500 ffb, there might be some tips.
It seems that the higher the FPS are, the faster you get. I've lowered my settings and used the input-lag fix from Martin here:http://www.assettoco...-input-lag.449/ and dialed down the settings so i achieve around 100fps in average on my i5-2500k, GTX 560Ti, 8GB Ram.
However, i sometimes had the feeling that i am slower than it feels like, sometimes even a whole second in the first split. As soon as i used the fix and updated the settings so i would get more FPS (had 70 before with higher settings) i got faster. Even with very bad first splits i was 0.3s at least faster from what i had before (with - what felt for me - agood S1).
My idea:
The stutters/spikes consume time, even though the car does not move, therefor any stutter, any lag, any framedrop causes the time to run on, but the car to slow down or behave incorrectly. So basically when you lack FPS, you will "magically" be too slow. When you run a constant high FPS you will be faster. Several people already reported this and i think it's reproducable.
Very much noticed here as well.
I initially started out getting 40fps (note; already many things disabled; shadows, hdr, etc) and running 1:25's for lap times. I disabled everything and was able to increase my frame rate to around 75-85fps and my first lap with the new settings was a 1:22.9. I then increased the settings back to what they were and was barely able to run 1:24's again, more than 1.5 seconds off the minimum settings lap. In my case it is safe to rule out the lack of practice as a result of the lap time differences. Before I lowered the graphics settings, I had run 80-100 laps and it was my very first lap on lower settings that was a 1:22.9.
That would explain why my best laps were slower than some of my bad laps, as I was fiddling with the settings a lot. I couldnt understand why this horrible lap ended up as my fastest lap.
I certaintly believe it. I was watching 1:22 vids and couldnt understand where they had gained time, their laps werent better than what I was doing but they were over 1 second faster, shortly after I set my fastest lap a low 1.23 with a really messy and not great lap.
The ammount of head scratching going on as to why I was slower completely fried my brain, so I haven't been on there today.
I was in similar position to you, did only a handful of laps though due to not being able to make much sense of physics or lap times. Today I decided to take a look at the forums and that has helped a lot in understanding it. I think this sim it is hard to drive on limit and do consistent lap times as it seems to vary a lot and not as easy to get car to drive as you want it to due to the understeer unless you can get the back end moving as much as the fastest people in this game so far. I wonder if the people in 1:21s have changed tyre pressure or not yet.That would explain why my best laps were slower than some of my bad laps, as I was fiddling with the settings a lot. I couldnt understand why this horrible lap ended up as my fastest lap.
I certaintly believe it. I was watching 1:22 vids and couldnt understand where they had gained time, their laps werent better than what I was doing but they were over 1 second faster, shortly after I set my fastest lap a low 1.23 with a really messy and not great lap.
The ammount of head scratching going on as to why I was slower completely fried my brain, so I haven't been on there today.
I don't think that is the case here, well I hope not anyway.Same issue as with had with pCARS and overclocked computers maybe? Which caused people to be faster the higher their OC was.
Check your Logitech profiler. When I started AC for the first time, for some reason the steering angle on my G27 was reduced to 200° in the profiler. You need to check "let games override settings" and then choose 900° in the game. Then it should work fine.
Pick one up for me as well.Managed to get my first go at this today in work, really good so far! Will defintiely be picking this up.
What graphics card/wheel do you have?I don't even know the track so the lap isn't really quick but that's what I got out of the tech demo - 30 fps. I guess performance will be better in the final version. Reducing cube settings is improving performance dramatically.
Q: Any plans to release Assetto Corsa on PS4 now that Sony have confirmed indie devs can self publish on the system?
A: We haven't finished AC on PC yet and PS4 isn't out either nothing to see here, move along
Noticed this on their twitter:
I really hope they reconsider, the system is perfect for Kunos and AC with its PC architecture and self publishing model. It'd also save me from buying a new computer
I have Unreal Tournament III for PS3 where you can dawnload comunity mods and use it with the PS3 version. So, technically it is possible and I'm not even sure Sony want to prevent this.. I know Sony gets boring with DLC's approve this approve that, but not with mods. So if there's a chance they could try it..It would depend on two things, firstly if Kunos could afford the associated costs of devkits/publishing for PS4 and secondly the core game content would have to get a LOT bigger, namely an offline career game of some sort and more cars/tracks in general. You can't rely on modding with a console.
What graphics card/wheel do you have?
Posting in both the rFactor thread and here. Hopefully we see EnduRacers on a couple different platforms in the future.