- 27
- Spain
which are all the must have f1 tracks in your opinon? to complete the championship. I think i may have rater crappy ones and there may be newer better ones for some countries.
Damn.. was looking forward to London...All of his videos have been removed from his YouTube channel too. Very weird.
London was looking mighty fine.
https://www.youtube.com/channel/UCeyTUrQFX-AHitYRgr_Csww/videos
I've messaged him on RD to check that everything's OK.
Great drive! I know you said on discord the steering would be light and you were not kidding. On a personal level it feels a bit to light to me but of course I have never driven one. In the real would with g forces probably not as big an issue but in the virtual world a bit more feel would be helpful. But I still had a blast.Version 1.0 - 2020.04.13
FIAT Coupé 2.0 20v Turbo (1996)
CREDITS
- Angelo Granata for the original 3D model
- RealAKP for support, tips and testing
CHANGELOG
Physics
- new engine power/torque figure
- new aero (ACCR v2)
- new suspensions setup
- new tyres v10 (semislicks, street, street 90s)
- suspensions geometry from Kunos
- tweaked car polar inertia
- adjusted car controls
- increased fuel consumption
- corrected gearbox ratio
- corrected engine limiter
- removed TC (not present in real car)
3D model
- added LODs .kn5 files
- totally reworked skins with baked AO
- scratch made fix for sunroof interior transparency by RealAKP
- added 3D brake disks and caliper
- corrected brake disks model dimensions
- corrected 3D tyre width
- added 3D rear plate
- fixed normals and UV mapping for various meshes by RealAKP
- reworked tyre normal textures
- corrected various UV mapping
- added new materials to 3D model
- various textures replacement
- totally reworked shaders
- totally reworked lights
- fixed 3D interior not responding to light
- now 3D turbo arrow is completly visible
CSP config
- tail, brakes, turning and reverse lights (CSP only)
- VAO patch (thanks to RealAKP)
- added deforming bonnet (CSP only)
- added working main odometer (CSP only)
- exhaust smoke (CSP 0.1.47 or above only)
- adjusted Real Mirrors to default driver's position (CSP only)
Other changes
- swapped driver's 3D model (no HANS)
- added turbo sound
- tweaked sounds volume
- adjusted 3D collider shape
- corrected collider position
- tweaked shift animations timing
- adjusted onboard cameras
- fixed central mirror reflection
- updated ambient shadows
- updated skins previews
DOWNLOAD HERE
I dont said in English exactly but i said in French: "Prendre son pied avec Assetto Corsa ""moddé"
Edit: All my video were recorded with Nvidia Superposition or OBS Studio (no post process with Sony Vegas, etc...)
Be patient, it's being looked at :-)Hello friend, by chance some correction came out for this version "Monaco 72" ... in mine, practically the cars hit the new detour, before the Curve da Tabacaria, sometimes at Saint-Devote, as well as the Curve of the Gazometer.
Pretty big files, so let me know when you have them (lack of space on my Mega Drive)...
https://mega.nz/folder/XDwwRCTa#WljeD1OFHLN_3cHypohqkA/
Released!
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ACU Dubai Street v0.9
Released April 2020 into a strange, strange world.
- Converted from GRID Autosport by ACU
- AI, track limits etc by Liquid Sky Man
- Water, lights, shader tweak config by Sliderman
- Choppers and dynamic balloons by Mascot (blimp model by LilSki/TBerg)
- Testing by the team above plus Fanapryde
Check Race Department, F1C and GT Planet for updates to the track and billboard skins, configs, balloons etc.
To do: animated flags/trees, audio reverb, animated track objects.
Thanks as always to Ilja (x4fab) and the rest of the Custom Shader Patch team.
Wake up, get Content Manager, and donate generously.
Above all: stay safe, have fun. Be nice.
https://www.mediafire.com/file/fyripoee9rny44t/acu_dubai_street.7z/file
The Dubai-themed billboard skin shown in the images will be uploaded to RD shortly.
What version of content manager are you using? I had an issue with a car previously with the drivers safety net outside the car following it around the track. Funny to watch in replays. It was fixed by updating to a newer version of CM. Worth a try?I search for a fix too, I think it's a problem with a part of interior with content manager, this part is configure as a moving part ... But I don't know how to fix this ...
Now heres an odd one. I'm re-working a mod of a left hand drive Japanese coupe. It had no shifting animation so I copied over the shifting animation from my recent RX-7, another left hand Japanese coupe but in this car he shifts with his left hand reaching across his lap while in the RX-7 the same animation file shifts as expected with his right hand. What the...
The one by jim and Terra simply because of how polished it is. It was originally from rfactor but they have improved quite a bit to it. There is something about the FM7 one that feels kinda off.Curious on which people prefer. The FM7 Le Mans or the one by jim lloyd and Terra21 up on RD?
Check out driver3d.ini.Now heres an odd one. I'm re-working a mod of a left hand drive Japanese coupe. It had no shifting animation so I copied over the shifting animation from my recent RX-7, another left hand Japanese coupe but in this car he shifts with his left hand reaching across his lap while in the RX-7 the same animation file shifts as expected with his right hand. What the...
There's a kart being worked on by Beto that I'm interested in when he finishes it. I believe it's a superkart.
I worked on some karts, AC can make a passable kart but it's not designed to simulate them. I posted a link to a kart 100 and a track bundle a while back. The problem with the karts is that it takes the AI about 10 seconds to get going for whatever reason. You have to start in the back and let them go before you start. Once they get going though you can have some good races.
Found link. I have the Kart 100 uploaded. Can;t remember if I also did the 125 and the shifter but the ini's would be fairly similar other than power and a little weight.
Check out driver3d.ini.
Look at INVERT_SHIFTING_HANDS=
Be patient, it's being looked at :-)
Check the tires.
Edit: and the motor (and god knows what else)
Curious on which people prefer. The FM7 Le Mans or the one by jim lloyd and Terra21 up on RD?
Which track?Give me and VRC 5 months. I commissioned them to build the track with my guidance. Full detail and driveable paddock. Stay tuned