Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Right. OK.
So I got this model and i didn't really like the feel of the car.
I love the Alfa 155 famous for the BTCC in 1994..iconic is an understatement.
I have based this purely on feel, so no point looking into it and saying the left wing nut is out of sync by 2mm....

I just personally wanted a similar looking BTCC 1994 alfa... the front splitter is wrong, the rear spoiler is wrong to the actual car...
But it is what we got.

To me it feels pretty good, you may have reduce FFB in the car.ini multi or increase it whatever, i use 100 in control panel on TX so if you use 75 then this will seem too light.

So yeah. If anyone wants to give it a blast, improve it, tell me where it feels whack, or just rip it to pieces. Happy for whatever comes my way, its free, easy to download and easier to bin it.
If absolutely nothing else, it works well as AI as i tried it...

https://mega.nz/file/xI9HHLhB#Mwm_xkwCgQT1UVJYhu5Tw2K5EOF68z6fMxZxK0yjG1Y

View attachment 914846 View attachment 914847

Thanks for this, I really like it. It's definitely still an Alfa 155, and that is a good thing. ;)

It lacks maybe a little in power (if I compare it to other cars we have from the period - the new 1996 BMW from Patrik and Cavalier 1995 from Shaun), but not much. It is noticeable in acceleration and on long straights. But it more than makes that up in corners, where it is extremely agile and stable, like the car actually was in that period. So this balances itself out. What I did do, was change the brakes. Even if I turned off the ABS (cause others don't have it), I still could brake much later than with other two comparable cars. But those two little niggling points is actually all I have to say "bad" about the car. It drives nicely and will be driving it more for sure. Again thanks for this. My favorite period in racing history is getting more and more represented in AC. Love it. :cheers:
 

Something isn't right, or isn't translating into AC correctly. Look at the gear table in AC, ratio to max speed of each gear. This Porsche would have to have twice the horsepower and half the weight to use that kind of gearing, based on those max speeds--if you could keep it on the ground once it passes 200 and proceeds towards 300 mph (which is supercar and F1 territory).
 
Thanks for this, I really like it. It's definitely still an Alfa 155, and that is a good thing. ;)

It lacks maybe a little in power (if I compare it to other cars we have from the period - the new 1996 BMW from Patrik and Cavalier 1995 from Shaun), but not much. It is noticeable in acceleration and on long straights. But it more than makes that up in corners, where it is extremely agile and stable, like the car actually was in that period. So this balances itself out. What I did do, was change the brakes. Even if I turned off the ABS (cause others don't have it), I still could brake much later than with other two comparable cars. But those two little niggling points is actually all I have to say "bad" about the car. It drives nicely and will be driving it more for sure. Again thanks for this. My favorite period in racing history is getting more and more represented in AC. Love it. :cheers:

Cool thanks.
I meant to put in the original post, that I have a book on the history of Alfa 155 / 156 / 147 (lol this bit is a few pages!) in motorsport which was my Dads.
Basically the 155 was for those that didn't know very controversial in 1994 in BTCC...well worth googling.

But yes i will say this bit. Tarquini was really struggling with understeer, so some clever bod took the LSD from the Lancia Delta rally car and planted it into the 155 race car.
Result was that Tarquini then said of the car that it was literally like on rails, it was truly the secret weapon, way more important than the famous front splitter and rear wing!
So yes basically it was traction control and it worked a charm.

Wonderful race car and sadly i have never seen it in any game ever (apart from mods).
 
Sorry for being a little bit late with this, but here is the first part of my Pit Boxes Extension Project:

Southern Europe Trackpack, including the following tracks:
- Circuit de l'Anneau du Rhin 2016 by Rainmaker -> Pits extended from 22 to 32
- Circuit de Ledenon 2008 by Philcout, Piaoo, Thesky, Pset, nobody and Sliderman -> Pits extended from 23 to 32
- Valencia Street Circuit by ACU -> Pits extended from 22 to 32
- Monaco 2017 by PatrikPat -> Pits extended from 22 to 28
- Fiorano 2017 by PatrikPat -> Pits extended from 10 to 30
- Aviano Circuit by PatrikPat -> Pits extended from 22 to 30
- Milan Castello Street Circuit by Assetto Corsa Fanboy -> Pits extended from 22 to 32
- Autodromo di Aosta by Jean-baptiste F. -> Pits extended from 20 to 30

I created separate layouts for all these tracks with extended pit boxes and start positions. Just download and drop into your track file, it won't overwrite anything. You do need the have the original track though.

If you don't have some of these tracks, there are links to download them in the Readme files. Get them first and then install my pits extension.

IMPORTANT: Please make sure to read the "Important - readme first" files, just to avoid any problems.

NOTE: I don't guarantee that your system will handle all this tracks with extra AI cars, for example mine can handle around 23-25 AI cars and that's it.

LINK: https://mega.nz/folder/XfgnTDQS#CQFduLd8TeoFRoBloqdwvA

Big thanks to:
@slider666 for teaching me how to add pits properly and helping with various problems and questions, it wouldn't be possible without his help!
@Fanapryde for taking the time to create previews for each track, it's a huge Quality of Life improvement.
@LiquidSkyMan for doing his AI magic, which will be a part of the next Trackpacks and also providing me with some excellent music to listen to while modding :)

I will release 3 more Trackpacks, next one will be called "Northern Europe" and will include 8 tracks as well. I should post it in the following few days :)

Thank you for transmitting the links for the circuits.

For Monaco 2017 by PatrikPat I note that the digital flags do not work (the light is always white)

Is this normal or is it a bug?
 
i think you have problem somewhere else if your CPU goes up to 99%. Just tested CM with FM7 prague and my CPU (with some firefox tabs opened, antivirus, antilogger and other progs in BG is on a 40% load) (ACS.exe uses 33% of my CPU).
Yeah, something isn't right.
acs.exe is using about 75% of my CPU with just nine Kunos AI cars at Spa.
6600k.
 
That's a last resort really. It'll nuke a whole bunch of mods.


Dumb question, but what happens if you deactivate all ingame apps? (i've had trouble with some eating cpu, and i can actually reactivate them and cpus fine afterwards.) I have GPU problems instead, not being able to hit 90fps anymore in vr. can't seem to find out why.
 
Dumb question, but what happens if you deactivate all ingame apps? (i've had trouble with some eating cpu, and i can actually reactivate them and cpus fine afterwards.) I have GPU problems instead, not being able to hit 90fps anymore in vr. can't seem to find out why.
I'm wondering if the latest CM update might be part of it.
Might try rolling back tomorrow.
 
Holden HSV GTS E3 2011 (3in1)


Holden HSV GTS E3 2011 (3in1)

Updated 18/04/2020
– Tyres v10
– Engine, gearbox and sound
– Brakes
– AI edit

Mod included 3 versions;
Standard (435hp)
1/4 mile = 13.1 secs

Harrop 615 (615hp)
1/4 mile = ?

Walkinshaw 800 (774hp)
1/4 mile = 11.1 secs

Last Updated
March 18, 2020

Credits
Original author unknown / edited by RJE
9a2g.png

https://mega.nz/file/V0llyZSB#fygcA5KIZZipursNbEQWCdXIUBNLGcM7qVtT-gNpAsk
 
For those interested I made a quick video of all my CSP and AC video settings. Hopefully it is ok to share it here although it is not directly related to a car/track mod. But CSP+SOL is also on topic :D. Otherwise just forget it and keep scrolling through 1000 pages in one topic :cheers: Grtz Brian



Sorry, I can ask you something.
In the settings of the CSP + SoL, in the "WEATHER FX" tab on the item (Controller Script) I can only choose "SOL & DEFAULT", there is not (Sol Implementation), why? Could you help me?
 
Yeah, something isn't right.
acs.exe is using about 75% of my CPU with just nine Kunos AI cars at Spa.
6600k.

I'd wipe and reinstall the shader first, to get that out of the way. Theres three ext. that are absolute system draws.
ExtraFX,grassfx and lightingFX (I think on lighting) - maybe one or more are buggered - or others. months ago tested, and turning off those got me a >40+ frames

Untitled.png
 
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Also, found this. Not mine, from FB (Kamil Mikuki).
Not able to test it myself as i'm out atm.

Ok, I made my config_ext for this 911.
Added:
-navi
-hazards
-brakedisc fx
-highbeam
-rear foglight
-custom DRL
-some other fixes like shadowed wheels
Feel free to add more

https://sharemods.com/siyc0hpo0pxk/extension.rar.html

hi, the config inside the file, include the configuration for the navigator that I made, so it is a more complete config for the 992, but I just can see that the rear parking lights is the new add, I used the update kn5 file (fixed license plates, alpha channels?), somebody had the same problem?
 
Here it is ladies & gents. Many thanks to Legion for the 3d Model and helping fix the few issues it had. This mod is truly a blast to drive in any setting! Base setup is designed with understeer in mind for the beginner driver, I suggest toying with it to get the most out of it.

If you've got the old version, delete it first. Clean installs just work nicer. Read the readme or suffer a deadly curse :) Enjoy!

PS: if anyone wanted to add gearwhine noises to the sfx... i would not be mad in the slightest. I have no idea how to work FMOD. :)



Screenshot_mustang_fp_gt4_vrc_alabama_26-4-120-20-23-43.jpg
 
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Porsche 992 Carrera S: I'm trying these gear ratios listed below. I think they could still be shortened and tweaked to match the real ratios and get better performance out of the car, and someone with more experience could likely do a better job than I.

These settings are in the drivetrain.ini file. You'll have to unpack the data.acd file to get to it.

[GEARS]
COUNT=8 ; forward gears number
GEAR_R=-3.55 ; rear gear ratio
; forward gears ratios. must be equal to number of gears defined on count
GEAR_1=3.977
GEAR_2=2.857
GEAR_3=2.257
GEAR_4=1.730
GEAR_5=1.225
GEAR_6=1.000
GEAR_7=0.820
GEAR_8=0.620

FINAL=3.925 ; final gear ratio

[GEARS -ORIGINAL
COUNT=8 ; forward gears number
GEAR_R=-3.55 ; rear gear ratio
; forward gears ratios. must be equal to number of gears defined on count
GEAR_1=4.89
GEAR_2=3.17
GEAR_3=2.15
GEAR_4=1.56
GEAR_5=1.18
GEAR_6=0.94
GEAR_7=0.76
GEAR_8=0.61
FINAL=3.12 ; final gear ratio ]

Apparently both 7th and 8th are "overdrive" gears but the original mod's ratios for 1-6 are sluggish, and the settings I'm trying still make the car feel "heavy" in the drive train.
https://rennlist.com/forums/992/1119091-992-gear-ratios-are-shorter-than-in-the-991-a.html
See if this gets you closer to what you're after. Might need to fine tune a gear by a couple numbers but it may be close enough.
"Shift. Shift. A whole lotta shiftin goin on."
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Attachments

  • drivetrain.txt
    2.6 KB · Views: 28
could that new cpu split setting in sol config be causing it?
No, that was already deactivated, but thanks for the suggestion.

I disabled the CSP completely and am now easily getting over 45fps constantly in VR (so meeting the 45fps threshold for ASW to be on all the time, with room to spare) - and this is with 40 cars on track. CPU occupancy ~80%.
Man, it looked smooth as silk and just ... solid.

With CSP on in my last test I was getting 23fps with eight cars on track, CPU occupancy 99%-100%.
So something in the CSP is absolutely sucking all the life out of my CPU.

Know what? Vanilla AC (still launched through CM) looked pretty damn good. The only thing I missed was 3D mirrors in VR. The rest - 3D grass, water shaders (which always have weird reflection artifacts anyway), Sol etc etc - I could easily live without if it means smooth and rock-solid performance with huge grids. OK, the CSP and it's shader enhancements does make the game look better, but vanilla AC was never ugly to begin with. Even the default weather and lighting looks good.
I guess the only problem with disabling the CSP (at least until I find what's eating my CPU) is that more and more mods actually need the CSP to work.
 
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