I originally started building this in Race Track Builder but was having some issues with accuracy so I found that rfactor track and decided to build off that one instead. Race Track Builder comes with a template you can use for all the data files for the track and I just used that. It looks like I forgot to edit the sections
![Big Grin :D :D](/wp-content/themes/gtp16/images/smilies/biggrin.svg?v=3)
Thanks!
I tried a few different mountain backdrops that I ripped from other tracks but I figured if I was going to release something I didn't want to use one of those so I adapted the one that i extracted from the track's rfactor skyboxi instead. I had to mess with the colors and levels in photoshop to make them somewhat presentable but yeah, they are pretty bad. And I tried for hours to get rid of the black line at the top that ends up drawing a circle around the top of the alpha, but just couldn't get it. I suspect that i simply made it too big, because the line isn't visible when you're close to the perimeter, but if you turn around you can see it on the other side.
The big screens I also had some trouble with, the white screen seems to be flickering through to the back side but that's only seen when you're really far away from it. Also I've found that when setting objects that have flat sides to "CAST_SHADOWS=1" it creates a moire pattern that flickers and looks bad, but I felt it looked even worse to have them not cast any shadows at all. It's a weird thing I don't know how to overcome yet.
Is this like a dark moire pattern on the ground? I was having trouble with kseditor setting "CAST_SHADOWS=1" to road objects after saving them as false in the editor. I would even go in to the ini file itself and change it, but if I saved with kseditor it would bring it back. I thought I had solved all of the instances where ground objects were set to cast shadows but I probably missed a few.
The tools I've been using are 3dsimed to separate, rename and retexture stuff, as well as dropping the cones and AC timing elements, exporting as FBX and going into kseditor to put together the finishing touches, apply shadows to appropriate objects, test lighting and specularity and stuff. A lot of this was trial and error.
I live out here in Utah and I agree, that track is like, the flattest driving surface in the area this side of the salt flats. We have such cool canyon roads to drive on, but the guy that had the track built is some local rich dude (owner of the Jazz and a bunch of car dealerships) and had it built at first just as a playground for him and his friends but it ballooned into a whole facility that could be used for real racing. Ford used it as their official racing school a few years back and if you bought a mustang, Focus ST, or Fiesta ST you got a free day of HPDE at the track as long as you could get yourself there, so I think a lot of the corners (and those yellow sticks on most of the kerbs) are geared towards teaching better race driving, like there's a bunch of complicated corners on the track specifically to teach that kind of thing.
These are the black shapes I have. any ideas?