- 23
- Philippines
i feel like these modder gonna milk these mods for youtube moneyI can tell that theres riots going on that they wanted that car so badly. Heck even the SRT Tomahawk X VGT which some jerk showed to us & refuses to share it.
i feel like these modder gonna milk these mods for youtube moneyI can tell that theres riots going on that they wanted that car so badly. Heck even the SRT Tomahawk X VGT which some jerk showed to us & refuses to share it.
no prob, it's after midnite here, but I'm up for another few hours yet..working on yet another track called 🤬 somewhere in North America.@LiquidSkyMan , I might need your help on Zolder67's AI. I've started working on visual and model fixes again for the track, but the AI are acting wonky at the start of the race. I'll ping ya a little later.
no prob, it's after midnite here, but I'm up for another few hours yet..working on yet another track called 🤬 somewhere in North America.
Hey, sorry for the amount of posts, but I'm kinda struggling with the new Sol.
I'm getting a bug where there's a shadow about 50 mtrs in front of the car as you can see in the video. It's on the left, about 50mtrs ahead in the Armco. Does anyone have any idea what this could be?
Thanks alot
vao-patch coming your way...
rename & install in:
\assettocorsa\content\tracks\summit_point_raceway (priority given I recall)
or
\assettocorsa\extension\vao-patches
It's been tomorrow for me for a while now I got to stop drinking Deathwish coffee at midnite!roger that, brother. I'll probably wait until tomorrow to bug ya about it. I'm working on some other things as well.
vao-patch coming your way...
rename & install in:
\assettocorsa\content\tracks\summit_point_raceway (priority given I recall)
or
\assettocorsa\extension\vao-patches
Autopolis from NFS v2.0
Hello, how I have to rename the file?
I didn't understand how to installa vao patches and this was very helpful for me, but didn't understand all steps
Thank you!
while i was gone here i wanted to do modding first i did these replicas or Frankenstein cars as i like to call them these cars replicate other cars on a base for an example i did an xj220S replica on a xj220C race car this is as close as i could get to the actual car without having to wait for a model to be converted or the model to be created i used parts from A8 for the xj220s stuff like the stickers wing piece and i used the interior from the assettodrive xj220 i've now switched to full converting as my Astra is the first convert i have ever done and i actual found a way to convert cars as seen with this Astra that i ported from Blur. Feel free to improve these just please PM me if you want to do so.
Anyway the cars in this list are
Two new 996 the 996 GT2 and the Turbo S that i managed to sorta replicate on the GT2 chassis. Kenneth and Dragster666
993 GT1 strassenversion the base was the 993 GT1 from AG the interior was used from the AD 911 GT1
Lamborghini Diablo GT the base was the diablo GTR SE that AG did. I ported stuff like the wing and interior peices from GT Sport.
Porsche 911 SC/RS street version The 930 Turbo s car was done by AD
Jaguar XJ220S The xj220C belongs to Zinki he granted me the permission to use it.
Opel Astra X-Treme Concept Fully converted from Blur by me (dragster666)
View attachment 934032
Note showmebest (AD) if these cars ruin the image of you'r mods please notify me so i can remove these.
hi mate,
Thx for the info, but do u have similar problem that seems it's over exposure on one side ? Right hand side is ok, but left hand side is over-exposure?
Here is the Update #2 for the fantasy Area 51 track WIP. Items added.
Teddie fixes for the KN5 file
DaBaeda - new cameras he made
increased number of AI cars now has 30 cars - pit stalls and starting grids
Spread out the pit stalls a little more and also the starting grids
Fixed the Semiphore lighting for showing start race lights. They are not colored, but show the light sequence
Pit lights work with showing just flashing red lights entering/exiting pits.
Night lighting: little runway lights show up now in Red and Blue colors.
The one shed we race through toned down the light intensity driving through the shed.
Added grass fx, but not sure if it looks right or not since terrain is mostly desert.
Added some AI Hints and works well with GT3 and F1 cars that I tested. Done a few races at 98% difficulty.
Still tweaking things and will light up the hanger area a little bit.
Will delete my update1 posted earlier and reference to this post
Cars tend to be slow of start finish line, but once they get going down the straight, all is good after that.
Call for Help: Need someone's help with getting the corner Arrow Signs to work in my config file for night driving.
spent the last day or so trying different things, and nothing worked right. Right now my Light Series 6
setup item, I have to be right on top of the Arrow sign for it to kick in and display arrow at night. It is currently
setup to flash, which I really dont need also.
Here is the link to update 2: let me know if you have any problems: take care.
vao-patch coming your way...
rename & install in:
\assettocorsa\content\tracks\summit_point_raceway (priority given I recall)
or
\assettocorsa\extension\vao-patches
Hello, how I have to rename the file?
I didn't understand how to installa vao patches and this was very helpful for me, but didn't understand all steps
Thank you!
How can i change the file extension from txt to vao.patch.
With rename its always a txt.file.
Why you not zipping the vao.patch file.
How can i change the file extension from txt to vao.patch.
With rename its always a txt.file.
Why you not zipping the vao.patch file.
added the following guide to original post (previous page)...
EDIT
current filename: summit_point_raceway.vao-patch.txt
rename to: summit_point_raceway.vao-patch (remove '.txt')
Omg thank you for taking this up and fixing it with a perfect job, and so quickly, much appreciated, I'm gonna enjoy it and many other guys here too I'm sureHere's my updates for Rollovers Cremona -
rollovers_cremona - New AI, track limits, outlines, JSON and track map by LiquidSkyMan.rar 847 KB
https://mega.nz/file/2t4ykSIK#PCcKBnguRNYAmPVRJBF4qJ1awSHpiZ8MvjM0W0mRnms
in a short test everything works fine, let me know if there's any problems.
That's wonderful - Curvelo if given the choiceI am undecided between Taruma, Campo Grande, Curvelo. Any preferences? I'm waiting for the AI lines for another Brazilian track ... someone already knows.
Awesome, thanks for this. Wasn't there some kind of file swap recommended by legion for cars having a poor start, snaking left and right etc? Not sure if someone remembers.
This might be what you are looking forAwesome, thanks for this. Wasn't there some kind of file swap recommended by legion for cars having a poor start, snaking left and right etc? Not sure if someone remembers.
Further to this, I was just testing a graphics config for Autopolis and noticed that the AI cars pull away perfectly straight at the start on this track, with no swerving at all. This track doesn't have a starting_bounds.ini so I'm guessing it might be due to the AI lines?
Edit: the 'starting bounds' trick doesn't seem to work at Spa - all it does is slow some of the cars down at the start.
They *seem* to want to get on the ideal racing line immediately, so at Spa the cars on the RHS of the grid veer left immediately at the start but the cars on the LHS of the grid pull away in a straight line.
@GzeroD, what exactly does the 'starting bounds' config actually control?
Thank you very much for this. Looks already very good.
Is there a chance that we will get the second Autopolis from Shift 2 as well?
https://nfs.fandom.com/wiki/Autopolis_Lakeside