Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,897 comments
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Guys, what do you think about this setting? The description is so vague and I can't tell what the difference is in game:
View attachment 937899

Something i found this does by trial and error (was driving me mad), is that it stops the drivers head in replays moving fluidly... it jerks and stutters. Turn that off and the head moves nice and smooth...
Weird.
Once you see it, it is an immersion killer in replays..
 
That would be great!
I wonder why a restart of AC is needed though, as it's not required if FLIP is added to the config. I'm guessing your BLM solution does it a different way to editing the config then?
If so, would there be a way to just make BLM Car add the FLIP line to the config, thus making it unnecessary to restart AC? The config will be created anyway when the mirrors are adjusted, and I'm yet to find a car where the mirrors DON'T need adjusting.

Are you saying that you don't have to restart AC when you add, let's say, FLIP = 1 to a mirror?!? That it's applied on-the-fly?
It never worked for me, no matter what combination of settings I use:
upload_2020-7-6_14-29-59.png

There must be something else...

Also, what's this 'CSP mirrors normalisation' that you mention? Does it automatically adjust the mirrors based on the edited POV?
CSP mirrors normalisation is how Ilja called it, CSP should fix problems with mirrors, it's pretty good fixing horizontal alignment (when the road is not horizontal) but I think it's harder to fix flipped mirrors (because it can't...)
 
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Hello guys! This is my first post here! I have been visiting here and there for the past few months and have been super happy to find some mods i never knew even existed - All thanks to the community here and throughout other AC forums/Discord channels. Thanks to all those who made the mods and to some of you guys who are willing to help source them!



SUPER SORRY TO LIKE... MENTION AN OLDER POST:

But the link is dead. Does someone or the OP happen to have the mod somewhere that i can download?
Go to the original link. I updated the link via my encrypted html inside the attached zip file. ;)
 
Guys,
If you're running temporal AA and if you still get a smeary weird view in the T1LM917 even after you set the interior window to "Alpha Testing", change the settings I've circled below. It was the only way I was able to fix the issue on my end. Can't live without Temporal AA.
upload_2020-7-6_8-51-59.png


upload_2020-7-6_8-51-31.png
 
Amuse GTR R35

Based of the payware Amuse R35 from RTM
wanted to give my own opinion for the specs of this car.
-The cars bhp has been bumped up around 811 bhp now the rev number is around 8000?
-The weight was reduced by 200 KG
The car definitely looks cool and drives cool since its based off the Kunos GTR GT3
There are two issues with the car one being the digital gauges on the side of the dash don't show up like gear, speed, fuel ect...
i still don't know how to place them.
The second issue is the back window which i covered in carbon fiber for some odd reason its still transparent.
what are the differences between this one and the RTM version? different rims i didn't want to go full on rice the shading is a little bit different and some missing stickers on the side of the car this one has a more cleaner look to it.
its one of my favorite cars to drive actually.
__custom_showroom_1594040495.jpg
 
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Have you tried hard enough? Did you doo you 'doo doo diligence'?

Actually I'm not sure which codes you have found and which ones you haven't. But I like a good poop joke when I can make it.

[EDIT] anyways, there's one on a porta-potty. Did you get that one?

I think I found one in a dozen hours of looking. I must be blind. Easier to find: a private release which had the whole kit-n'-kaboodle unlocked (something like 5 layouts plus all the spectator areas), but alas not including the oak tree. Could you make it a separate object that I could just drop into the track folder? Or do I have to find a seed somewhere, plant it and wait for it to grow into a mighty tree?
 
I think I found one in a dozen hours of looking. I must be blind. Easier to find: a private release which had the whole kit-n'-kaboodle unlocked (something like 5 layouts plus all the spectator areas), but alas not including the oak tree. Could you make it a separate object that I could just drop into the track folder? Or do I have to find a seed somewhere, plant it and wait for it to grow into a mighty tree?
Clue:
I sleep all night and I work all day
I cut down trees, I eat my lunch
I go to the lavatory
On Wednesdays I go shopping and have buttered scones for tea

Oh and f7 drone is your friend for this. Also look where the marshals gather
 
I made a skin for this car a while ago, in case anyone want another skin for their pack
Sadly it does not work for this car.
If I change carpaint.dds into skin.dds it works partly, meaning it does not fit exactly right, there is no Blancpain window banner, nor the Vitaphone logo on the rear spoiler.
I am using this skin (and a few others) on the Rob Bonkers GT3 model already but when I tried to add them to the Sport version from Velo I stumbled into these issues.
The bottom one is Bonkers GT3, above is the Velo Sport version.
You can see the missing logo/banner and also the incorrect fit (look at the rear left fender: the MEDION logo e.g.)

None of the skins of the Bonkers version really fits Velos version.


alfas.png
 
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Sadly it does not work for this car.
If I change carpaint.dds into skin.dds it works partly, meaning it does not fit exactly right, there is no Blancpain window banner, nor the Vitaphone logo on the rear spoiler.
I am using this skin (and a few others) on the Rob Bonkers GT3 model already but when I tried to add them to the Sport version from Velo I stumbled into these issues.
The bottom one is Bonkers GT3, above is the Velo Sport version.
You can see the missing logo/banner and also the incorrect fit (look at the rear left fender: the MEDION logo e.g.)

None of the skins of the Bonkers version really fits Velos version.


View attachment 938034
I'm not 100% but the Mapping or the Kn5 is probably different and missing some of the textures. Can't fire AC up right now but how does the Velo one drive compared to the the Bonkers one?
 
I think I found one in a dozen hours of looking. I must be blind. Easier to find: a private release which had the whole kit-n'-kaboodle unlocked (something like 5 layouts plus all the spectator areas), but alas not including the oak tree. Could you make it a separate object that I could just drop into the track folder? Or do I have to find a seed somewhere, plant it and wait for it to grow into a mighty tree?

lol, at least you tried. Spoiler alerts below:
Screenshot_ks_porsche_917_30_t1_vir_6-6-120-9-52-38.jpg Screenshot_ks_porsche_917_30_t1_vir_6-6-120-9-53-6.jpg Screenshot_ks_porsche_917_30_t1_vir_6-6-120-9-54-13.jpg Screenshot_ks_porsche_917_30_t1_vir_6-6-120-9-54-58.jpg
 
Amuse GTR R35

Based of the payware Amuse R35 from RTM
wanted to give my own opinion for the specs of this car.
-The cars bhp has been bumped up around 811 bhp now the rev number is around 8000?
-The weight was reduced by 200 KG
The car definitely looks cool and drives cool since its based off the Kunos GTR GT3
There are two issues with the car one being the digital gauges on the side of the dash don't show up like gear, speed, fuel ect...
i still don't know how to place them.
The second issue is the back window which i covered in carbon fiber for some odd reason its still transparent.
what are the differences between this one and the RTM version? different rims i didn't want to go full on rice the shading is a little bit different and some missing stickers on the side of the car this one has a more cleaner look to it.
its one of my favorite cars to drive actually.
View attachment 938010


Thanks for the car. Can't drive it at the moment but I tried to paint it in the paint shop in the custom showroom but you can't paint it. Do you know why does happens to this car and many many others?
 
I'm not 100% but the Mapping or the Kn5 is probably different and missing some of the textures. Can't fire AC up right now but how does the Velo one drive compared to the the Bonkers one?
That might come to personal taste. For me the Bonkers version is more fun to throw around, a bit faster.
There are (graphics) wise some differences (shaders) in cockpit view.
Velos has a wiper, though it's not functional, Bonkers' doesn't have a visible one.
Velos display doesn't light up when headlights are on, Bonkers' does.
Different dashboard structure etc...
Velos version has more skins too.
Driving wise I'd choose Bonkers version anytime, but for the total package I'm in doubt...;)
 
Amuse GTR R35

Based of the payware Amuse R35 from RTM
wanted to give my own opinion for the specs of this car.
-The cars bhp has been bumped up around 811 bhp now the rev number is around 8000?
-The weight was reduced by 200 KG
The car definitely looks cool and drives cool since its based off the Kunos GTR GT3
There are two issues with the car one being the digital gauges on the side of the dash don't show up like gear, speed, fuel ect...
i still don't know how to place them.
The second issue is the back window which i covered in carbon fiber for some odd reason its still transparent.
what are the differences between this one and the RTM version? different rims i didn't want to go full on rice the shading is a little bit different and some missing stickers on the side of the car this one has a more cleaner look to it.
its one of my favorite cars to drive actually.
View attachment 938010

Nice. I've been fooling around with this car too. Did you touch the tyres or handling in it? I know there was a bit of an issue with grip. It will just plow through corners. I have it feeling pretty good but the rear end wants to weave back and forth. I know it has a lot of HP but still that's not supposed to happen.
 
That might come to personal taste. For me the Bonkers version is more fun to throw around, a bit faster.
There are (graphics) wise some differences (shaders) in cockpit view.
Velos has a wiper, though it's not functional, Bonkers' doesn't have a visible one.
Velos display doesn't light up when headlights are on, Bonkers' does.
Different dashboard structure etc...
Velos version has more skins too.
Driving wise I'd choose Bonkers version anytime, but for the total package I'm in doubt...;)

Always personal taste but thanks for listing the differences anyways. When I'm done gardening and getting attacked by a Hawthorn tree I'll have a look and see if I can figure out the skins problem with the rear wing etc.
 
Thanks for the car. Can't drive it at the moment but I tried to paint it in the paint shop in the custom showroom but you can't paint it. Do you know why does happens to this car and many many others?
its texture is stuck to the Carbon fiber skin not sure if an AO would work.
 
Nice. I've been fooling around with this car too. Did you touch the tyres or handling in it? I know there was a bit of an issue with grip. It will just plow through corners. I have it feeling pretty good but the rear end wants to weave back and forth. I know it has a lot of HP but still that's not supposed to happen.
i did not touch any handling stuff not sure maybe it has too much torque? i do not know how to decrease the torque sadly.
 
i did not touch any handling stuff not sure maybe it has too much torque? i do not know how to decrease the torque sadly.
You must have done something good though. I just tried it and it drives much better than the version I had, which was close to madness. This one is fun to throw around, though I will need to fiddle a bit with the suspension settings. As they are stock the suspension is too soft and the car feels too heavy. It also gets airborne over bumps. :D
 
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