Assetto Corsa PC Mods General DiscussionPC 

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100% wrong...I m using more colors on ACC using NVIDIA Filter + ACC Has the best 3D Trees of all sim games *AC1 Has rubbish trees* + grass on ACC Is realistic rather than AC1 Grass which is a bit kind of a stadium grass!!!! + Weather on AC1 Is a lot more better than ACC I assume that...
anyway it s a matter of taste

Don't panic, I own both ACC and AC!
Its not a war to me, I own all sims right back to rfactor..... there isn't a driving sim I don't own so I am not the type of person who pledges some weird un forced allegiance to one sim above all others and has mental conformation bias issues...

The trees in PCars 2 are dire, can't say the trees in ACC stood out I'll have to load it up and take a look...
 
Hi all,

@RobertFlagg, @Norms and I polished up another track

This time it's Autodromo Ciudad de Rafaela

now includes 3 layouts, The original Road Course, Oval and the Short Course

https://www.mediafire.com/file/kn79cxtvpfc7a58/Autodromo_Ciudad_de_Rafaela_Argentina_v2.0.rar/file

credits:
Author/converter - labestia85
Alt. layout extractions by @RobertFlagg
Barriers re-arranged by @norms
AI, UI & track maps by @LiquidSkyMan

Enjoy,
LSM
Please can someone raise Rafaela again?
 
ACC sieht in VR schrecklich aus, völlig unnatürlich, fast so schlecht wie KartKraft. Die UnrealEngine scheint nicht für VR ausgelegt zu sein.
Kuno kündigte einmal an, dass die VR-Implementierung in ACC Wochen gedauert hätte, in AC nur einen Tag.
 
100% wrong...I m using more colors on ACC using NVIDIA Filter + ACC Has the best 3D Trees of all sim games *AC1 Has rubbish trees* + grass on ACC Is realistic rather than AC1 Grass which is a bit kind of a stadium grass!!!!
anyway it s a matter of taste
100% wrong...I m using more colors on ACC using NVIDIA Filter + ACC Has the best 3D Trees of all sim games *AC1 Has rubbish trees* + grass on ACC Is realistic rather than AC1 Grass which is a bit kind of a stadium grass!!!!
anyway it s a matter of taste
ACC is a much newer title that uses Unreal Engine. It can manage the higher poly count and other more demanding models and assets, so trees etc., can have much higher detail. It was also released just two years ago, whereas Assetto Corsa is almost six years old, and uses it's own rendering engine.

As for mods in ACC, I doubt it will happen with that title. I hope that Kunos will take what they've learned using the Unreal Engine, and release a new "open mod" simulator (maybe another version of AC) in a couple of years.

Considering the age of AC, it's amazing what the community is still doing with it. I appreciate ACC's graphics, but I still spend more time in AC, and I think the graphics are more than adequate in VR to provide an immersive experience. The weather, rain, and nighttime transitions and lighting are also what keeps bringing me back to AC.

One of my recent videos.

So you re saying that we ll get mods for ACC in the upcoming months-years...?
 
Sorry mate I don't speak bradwurst

Translation...

"ACC looks horrible in VR, completely unnatural, almost as bad as KartKraft. The UnrealEngine doesn't seem to be designed for VR.
Kuno once announced that the VR implementation would have taken weeks in ACC and just one day in AC."
 
Would someone be able to pm me a link to them? Unable to access the downloads page on their discord anymore. They’re all I’m missing to complete a full Le Mans grid post 2016, looking for them for a mostly aesthetic purpose, as I personally only drive the Kunos LMP1 and the URD LMP2 and GTE cars when racing in a modern Le Mans grid.

the same for me, I would like to try them but I can't find download links for their mods

I wouldnt bother tbh. I was going to maybe do a few races with them, but i got the mod and tested it and the lmp1 cars are garbage. I then got abused for "not signing up for series" when i hadnt been on my pc for a week. that group are abit of a joke tbh
 
So you re saying that we ll get mods for ACC in the upcoming months-years...?

As I said, I doubt mods will be available for ACC. They would have to release a new interface or menu system to manage the mods, in addition to the fact that the content in ACC is licensed to particular racing series. I also stated that I hoped Kunos would release a new Unreal Engine version of Assetto Corsa, that would likely require all mods to be modified for it to work in UR, but that's being hopeful on my part.
 
I am saying something like this for a while....

Plus, right now, the modders main concerne, the car looking stunning and a lot of more things beyond of racing driving.
The cars might be ridiculous low grip - Chivas GT500/Porsche 911 GT3R 2019 - as an example, nowadays some must run with the (x) CSP and the (y) SOL and sometimes with the authors advice for using (z) visual mod, etc, etc....

WT...

IanBowser have said very well. 'Some mods actually require users to make such specific changes, and install specific version of specific files etc that they "can" actually break other tracks/mods etc. due to the specific requirements they force on the user to work.'

Which lead us to this.
Again very well said said by IanBowser. '...its completely unreasonable to expect users to remember every single mod setting, workaround, requirement, every single tweak, revision and modification that every single modder has asked them to make.'

Always because of the visuals and because of some water drop and a grass leaf being 1mm taller than the 30 around it.
Because when we are racing at the limits, we are focused on that grass leaf. Right.

SOL and CSP are very welcome to AC. Is just that the R&D it's kind of messy right now.
New version fix 2 issues, but brings 3 flaws.

The Chivas Lexus have two fans working, facing the driver to refresh him IRL. The mod have it too. That is very cool indeed.
But again, when I'm driving at the edge, I don't remember those fans, because they don't refresh me.
But the car is undrivable! Yes, but it have 2 fans working and that is absolutely cool.

Don't get me wrong, I don't mind a good visuals. In fact, first time I launch a game I always watch very carefully the visuals.


P.S I only wish my english was much better, to be able to express myself better. 'Me'.




 
ACC sieht in VR schrecklich aus, völlig unnatürlich, fast so schlecht wie KartKraft. Die UnrealEngine scheint nicht für VR ausgelegt zu sein.
Kuno kündigte einmal an, dass die VR-Implementierung in ACC Wochen gedauert hätte, in AC nur einen Tag.
Papi, hast du vielleicht etwas vergessen?..also sprich english :D
 
As I said, I doubt mods will be available for ACC. They would have to release a new interface or menu system to manage the mods, in addition to the fact that the content in ACC is licensed to particular racing series. I also stated that I hoped Kunos would release a new Unreal Engine version of Assetto Corsa, that would likely require all mods to be modified for it to work in UR, but that's being hopeful on my part.

If we could get rfactor physics working in unreal V, that would be even more insane!
 
As I said, I doubt mods will be available for ACC. They would have to release a new interface or menu system to manage the mods, in addition to the fact that the content in ACC is licensed to particular racing series. I also stated that I hoped Kunos would release a new Unreal Engine version of Assetto Corsa, that would likely require all mods to be modified for it to work in UR, but that's being hopeful on my part.
I hope that too I mean if only ACC has the modding ability of AC1 it will make it the best sim of all time
 
I hate to be that guy to make requests, but I've not seen the 2019 Porsche 911 GT2RS Clubsport in AC and I think it would be an absolutely incredible addition to the game. It's already in RaceRoom, but I don't think those models are transferable to AC. I also have seen the Clubsport is in Real Racing 3 and Asphalt 9. Forgive my ignorance, but are those 3D models able to be converted?

After seeing several of these cars in action for a few weeks and getting to ride in one at speed, they are magic on the track.











 
I am saying something like this for a while....

Plus, right now, the modders main concerne, the car looking stunning and a lot of more things beyond of racing driving.
The cars might be ridiculous low grip - Chivas GT500/Porsche 911 GT3R 2019 - as an example, nowadays some must run with the (x) CSP and the (y) SOL and sometimes with the authors advice for using (z) visual mod, etc, etc....

WT...

IanBowser have said very well. 'Some mods actually require users to make such specific changes, and install specific version of specific files etc that they "can" actually break other tracks/mods etc. due to the specific requirements they force on the user to work.'

Which lead us to this.

Again very well said said by IanBowser. '...its completely unreasonable to expect users to remember every single mod setting, workaround, requirement, every single tweak, revision and modification that every single modder has asked them to make.'

Always because of the visuals and because of some water drop and a grass leaf being 1mm taller than the 30 around it.
Because when we are racing at the limits, we are focused on that grass leaf. Right.

SOL and CSP are very welcome to AC. Is just that the R&D it's kind of messy right now.
New version fix 2 issues, but brings 3 flaws.

The Chivas Lexus have two fans working, facing the driver to refresh him IRL. The mod have it too. That is very cool indeed.
But again, when I'm driving at the edge, I don't remember those fans, because they don't refresh me.
But the car is undrivable! Yes, but it have 2 fans working and that is absolutely cool.

Don't get me wrong, I don't mind a good visuals. In fact, first time I launch a game I always watch very carefully the visuals.


P.S I only wish my english was much better, to be able to express myself better. 'Me'.

Very well said, i think chivas is a good example as you mention, the fans work perfectly, however the lights only work on 2 of the vehicles, unless you install a specific version of CSP and PPFilter together, which will make all 3 cars lights work?

The steering / grip levels and the "on the limit" level of control and recovery need addressing in these vehicles.

Id really like to see someone have a go at a new physics mod for these cars, as they do look great, and i cant fault chivas on that.
 
I hate to be that guy to make requests, but I've not seen the 2019 Porsche 911 GT2RS Clubsport in AC and I think it would be an absolutely incredible addition to the game. It's already in RaceRoom, but I don't think those models are transferable to AC. I also have seen the Clubsport is in Real Racing 3 and Asphalt 9. Forgive my ignorance, but are those 3D models able to be converted?

After seeing several of these cars in action for a few weeks and getting to ride in one at speed, they are magic on the track.












What about this?
 
I hate to be that guy to make requests, but I've not seen the 2019 Porsche 911 GT2RS Clubsport in AC and I think it would be an absolutely incredible addition to the game. It's already in RaceRoom, but I don't think those models are transferable to AC. I also have seen the Clubsport is in Real Racing 3 and Asphalt 9. Forgive my ignorance, but are those 3D models able to be converted?

After seeing several of these cars in action for a few weeks and getting to ride in one at speed, they are magic on the track.












I'm converting the the MR to Clubsport, but I'm a newbie and it will take a while.

upload_2020-10-6_17-19-8.png


uu66nb


I hate to be that guy to make requests, but I've not seen the 2019 Porsche 911 GT2RS Clubsport in AC and I think it would be an absolutely incredible addition to the game. It's already in RaceRoom, but I don't think those models are transferable to AC. I also have seen the Clubsport is in Real Racing 3 and Asphalt 9. Forgive my ignorance, but are those 3D models able to be converted?

After seeing several of these cars in action for a few weeks and getting to ride in one at speed, they are magic on the track.












What about this?


upload_2020-10-6_17-8-14.png


This is in the works too, I saw it on AC Mod Central group.
 
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I am saying something like this for a while....

Plus, right now, the modders main concerne, the car looking stunning and a lot of more things beyond of racing driving.
The cars might be ridiculous low grip - Chivas GT500/Porsche 911 GT3R 2019 - as an example, nowadays some must run with the (x) CSP and the (y) SOL and sometimes with the authors advice for using (z) visual mod, etc, etc....

WT...

IanBowser have said very well. 'Some mods actually require users to make such specific changes, and install specific version of specific files etc that they "can" actually break other tracks/mods etc. due to the specific requirements they force on the user to work.'

Which lead us to this.

Again very well said said by IanBowser. '...its completely unreasonable to expect users to remember every single mod setting, workaround, requirement, every single tweak, revision and modification that every single modder has asked them to make.'

Always because of the visuals and because of some water drop and a grass leaf being 1mm taller than the 30 around it.
Because when we are racing at the limits, we are focused on that grass leaf. Right.

SOL and CSP are very welcome to AC. Is just that the R&D it's kind of messy right now.
New version fix 2 issues, but brings 3 flaws.

The Chivas Lexus have two fans working, facing the driver to refresh him IRL. The mod have it too. That is very cool indeed.
But again, when I'm driving at the edge, I don't remember those fans, because they don't refresh me.
But the car is undrivable! Yes, but it have 2 fans working and that is absolutely cool.

Don't get me wrong, I don't mind a good visuals. In fact, first time I launch a game I always watch very carefully the visuals.


P.S I only wish my english was much better, to be able to express myself better. 'Me'.
I hear you. At the moment or so it seems the modding community has been a bit distracted from racing. What comes to Chivas cars it was just the grip that gave me the race car sensation. Do we have links to original Chivas cars?

Same happened with Primera which was easily on top ten mods ever on version 1, but after update it went to "delete" list. Snaps and bites with no way of anticipating its next move. They would not drive race cars like that.
 
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I am saying something like this for a while....

Plus, right now, the modders main concerne, the car looking stunning and a lot of more things beyond of racing driving.
The cars might be ridiculous low grip - Chivas GT500/Porsche 911 GT3R 2019 - as an example, nowadays some must run with the (x) CSP and the (y) SOL and sometimes with the authors advice for using (z) visual mod, etc, etc....

WT...

IanBowser have said very well. 'Some mods actually require users to make such specific changes, and install specific version of specific files etc that they "can" actually break other tracks/mods etc. due to the specific requirements they force on the user to work.'

Which lead us to this.

Again very well said said by IanBowser. '...its completely unreasonable to expect users to remember every single mod setting, workaround, requirement, every single tweak, revision and modification that every single modder has asked them to make.'

Always because of the visuals and because of some water drop and a grass leaf being 1mm taller than the 30 around it.
Because when we are racing at the limits, we are focused on that grass leaf. Right.

SOL and CSP are very welcome to AC. Is just that the R&D it's kind of messy right now.
New version fix 2 issues, but brings 3 flaws.

The Chivas Lexus have two fans working, facing the driver to refresh him IRL. The mod have it too. That is very cool indeed.
But again, when I'm driving at the edge, I don't remember those fans, because they don't refresh me.
But the car is undrivable! Yes, but it have 2 fans working and that is absolutely cool.

Don't get me wrong, I don't mind a good visuals. In fact, first time I launch a game I always watch very carefully the visuals.


P.S I only wish my english was much better, to be able to express myself better. 'Me'.

I have begun to miss the times when CSP was recommended but not required. There were tons of stunningly beautiful and nice-to-drive tracks and cars before mandatory CSP-features.

I may be one of the last mohicans, but I often run the good old base game without CM, when it's possible. Reason to this is that the pre-CM/CSP/Sol-AC is practically bug-free and if there's an issue with any track or a vehicle, I probably know how to fix it.

Anyway ite feels kinda dumb to complain because I still believe that were are living in the golden days of AC-mods. But one sometimes wonder where we are going...

EDIT: To avoid double-post: anybody know if there's a stock-version of Nissan Fairlady Z 432? I have three versions but all of them seem to be more or less tuned.
 
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Try first this from shell with elevated permission:

msiexec /x {A3CBD0DB-BB93-4F0E-A2BB-2B460141A7A5}

if it succeed in uninstalling you are ok then install latest. If it gives error or not found search that string {A3CBD0DB-BB93-4F0E-A2BB-2B460141A7A5} with the tool RegCool and delete all entries. Then try reinstall latest.

:confused::confused::confused:🤬🤬🤬

I followed the indications and the Powershell didn´t return any error message. Tried to install Crewchied and it´s the same. Then I searched for that registry on Regcool. No results...

Capturar.JPG
 

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  • Capturar.JPG
    Capturar.JPG
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I have begun to miss the times when CSP was recommended but not required. There were tons of stunningly beautiful and nice-to-drive tracks and cars before mandatory CSP-features.

I may be one of the last mohicans, but I often run the good old base game without CM, when it's possible. Reason to this is that the pre-CM/CSP/Sol-AC is practically bug-free and if there's an issue with any track or a vehicle, I probably know how to fix it.

Anyway ite feels kinda dumb to complain because I still believe that were are living in the golden days of AC-mods. But one sometimes wonder where we are going...

EDIT: To avoid double-post: anybody know if there's a stock-version of Nissan Fairlady Z 432? I have three versions but all of them seem to be more or less tuned.

your sentiment here is indeed on point. We are indeed living in the golden age for modding, and i am grateful for that and all the work and effort modders put into their cars and tracks, id go as far to say, we all agree on that.

However, you are also correct in the point of "where are we going" and this point worries me a little.

Many communities end up destroying themselves, groups, movements in society etc they all inevitably become the basis for their own downfall.

Without getting political, i recently saw a woman get beat within an inch of her life, for being part of a movement... ironically the people who nearly killed her, were not from the opposing side, they were from her very own group...

However, that group thought that she was different enough, that she was not a "true" member of said group and had no right to be there. When you start attacking your own members, because they are different, then your group is not what you think it is!

We are already entering that phase!

Kicked from a group because you are NOT from that region. forget that you are part of an already small niche community that should support its members, you are not part of this even smaller group within the group so get out!

You dont want to use Discord, well get out you cant use these mods and you are not welcome to ask for links! We will even PM mods saying take out links down, even though we stole the content from Kunos/SMS/Turn10?

You dont use FaceBook... Well you cant use our mods either and if you even try to post them outside of facebook we will remove the links (to the content we stole) from being shared with anyone, including our facebook members!

You dont pay for our mods, or like and subscribe to our vids to make us money! Then you cant use our stolen cars we took from Forza/PCars etc either!

we are veryl slowly consuming ourselves, until the point comes where its all micro transactions and no one wants to share anything without being paid, and no one wants to pay for everything so we hit a stale mate.

there are indeed many people who deserve money, including URD, Ilja etc for sure but i respect more the modders who share their content for free and allow me to donate if i feel its good. If i use a mod for more than 12 hours i send $5 as this is just a "grab a beer" from me. But it should be about sharing, enjoying and discussing the love of racing, not about gimme gimme gimme some money or i wont share any more?

We turn on each other for the stupidest of things, your not a wheel user, you are not french, you are not using VR, you are not a real race driver etc etc etc... and my absolute favorite is "mod it yourself then". I find this hilarious, as i have shared content in lots of games and modded Unreal maps, added mods for games on Steam and have a workshop of content i share. However i dont really mod car stuff, i leave that to car modders, but the best is "do it yourself" as its just another fragment of the group. We are modders we will decide?

I created a 12 course map for a game i still update today based on user feedback, its nothing special but i make it for people to have fun with, so when they say.. can you add this here, or add that there i just do it or add it as an option, the last thing i would ever say to them is ... "do it yourself" i cant stand this mentality.

If i was to sit and learn car modding, i would no longer have time to mod DOTA so should i just drop all DOTA modding/mods/updates etc for all the people who use my mods, to learn how to mod a car when the experts are already doing it? It makes no sense! This attitude and needs to go before we end up devouring ourselves, as the modders in this scene seem to think everyone who uses their mods is some buffoon who just sits there banging the keboard demanding more, when in fact, while they are modding cars, i (any many others) are modding maps/characters/levels etc for games they probably play in their downtime!

I too fear for the future of sim racing mods as its going in a horrible direction, however the GTP team here seem to have the right mentality, with the exception of it being a pain in the arse to find anything and any mention of doing so is met with "search it yourself" again wasting more time and not very community minded.

Rant over XD
 
Thx again mate for this very useful tips, it really works like a charm and now the car AI all back to normal and hard to chase at strength 95% , LOL.

For anyone like to race with AI for this car, replace this file.

Seems to me that the car's suspension is broken (when AI is driving it). I replaced suspension.ini with one of another M5 E60 and was able to race with some ride height adjustments.

Some cars are known to be SUPER-slow with any AI settings. I've come across with many cars that are snail-like slow with any AI-settings. I wonder if it is often an issue with suspension, even if the suspension ain't visibly broken (like in some cases)...
 

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I hear you. At the moment or so it seems the modding community has been a bit distracted from racing. What comes to Chivas cars it was just the grip that gave me the race car sensation. Do we have links to original Chivas cars?

Same happened with Primera which was easily on top ten mods ever on version 1, but after update it went to "delete" list. Snaps and bites with no way of anticipating its next move. They would not drive race cars like that.

Mighy be this, I'm not sure.

https://gofile.io/d/gmViOg

I have begun to miss the times when CSP was recommended but not required. There were tons of stunningly beautiful and nice-to-drive tracks and cars before mandatory CSP-features.

I may be one of the last mohicans, but I often run the good old base game without CM, when it's possible. Reason to this is that the pre-CM/CSP/Sol-AC is practically bug-free and if there's an issue with any track or a vehicle, I probably know how to fix it.

Anyway ite feels kinda dumb to complain because I still believe that were are living in the golden days of AC-mods. But one sometimes wonder where we are going...

EDIT: To avoid double-post: anybody know if there's a stock-version of Nissan Fairlady Z 432? I have three versions but all of them seem to be more or less tuned.

I hope this is what you're looking for.
I've made a few changes still needs some work on the physics.
If you do the job, please let me know. Would like to have it.

upload_2020-10-6_17-40-58.png



https://gofile.io/d/109RQu
 
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The Fiat Panda 900 i.e. interiors are almost done... It misses just the ashtray (but remember... smoking while drivin' won't be allowed :P)
Next step will be a HUGE WORK on the textures (ambient occlusion, bump map, etc)... I hope to give you a "beta" version by the end of October.


Screenshot_fiat_panda_ie_monza_6-10-120-18-47-46.jpg

Screenshot_fiat_panda_ie_monza_6-10-120-18-50-11.jpg


Extra screenshot
Screenshot_fiat_panda_ie_monza_6-10-120-18-45-48.jpg


Have a nice day :)
 
Hello,

I'm sorry but I need a small help with Content Manager. From a few days in off line champs the BoP doesn't work if I have a champ with the same car (es. F1 2000 champ with RSS V10 and 2000 skin pack). I put different levels of strenght but a driver with 90 start in pole position and a driver with 100 in half grid. I tried to use ballast and restrictor but they doesn't work too. I checked, I have the last version (0.8.2149.36611)
Anyone with the same problem? How can I fix it?

Thank you very much
 
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